OatmealDome
91cdeb5aa6
SamplerCache: Check for bSupportsLodBiasInSampler instead of IsGLES
2021-12-25 15:17:19 -05:00
OatmealDome
08396c56e5
VideoConfig: Add bool for sampler LOD bias support
2021-12-25 15:16:27 -05:00
JMC47
b1f79d9ecf
Merge pull request #10215 from OatmealDome/shader-logic-ops
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VideoCommon: Support shader logic ops on Metal (Apple GPUs) and OpenGL ES
2021-12-22 16:39:54 -05:00
Pokechu22
27cb704466
Eliminate VarType for ComponentFormat
2021-12-18 15:21:48 -08:00
Pokechu22
3aaeb2b9ef
Convert OpcodeDecoder::Opcode and OpcodeDecoder::Primitive to enum class
2021-12-18 12:51:56 -08:00
Pokechu22
3fc12431c5
Remove parameters to SWVertexLoader::SetFormat
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They haven't been used since efbe5bc4b6
.
2021-12-18 12:51:56 -08:00
Pokechu22
2025763420
Treewide: Adjust order of includes
2021-12-10 14:49:57 -08:00
OatmealDome
1c421444ae
ProgramShaderCache: Don't define FB_FETCH_VALUE for GL_EXT_shader_framebuffer_fetch
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We will automatically choose between real_ocol0 and ocol0 in the fragment shader.
2021-12-06 22:36:40 -05:00
OatmealDome
f87f704f43
ShaderCompiler: Add helpers for Metal framebuffer fetch
2021-12-06 22:36:39 -05:00
OatmealDome
40eb071562
ShaderCompiler: Add new helper define for input attachment binding
2021-12-06 22:36:39 -05:00
OatmealDome
8e72136eeb
VulkanContext: Set Apple GPUs as supporting framebuffer fetch
2021-11-24 17:52:24 -05:00
JMC47
dbaebdc585
Merge pull request #10222 from phire/fix-copy-filter-clamping
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Fix copy filter clamping
2021-11-18 17:48:33 -05:00
Pokechu22
1adff1c467
VideoCommon: Skip textureQueryLevels if it doesn't exist
2021-11-17 21:28:39 -08:00
Pokechu22
b9288212a0
Software: Adjust diagonal LOD implementation
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This produces behavior matching the behavior on hardware (see Wario's Gold Mine in Mario Kart Wii).
2021-11-17 20:04:34 -08:00
Pokechu22
51e3334526
VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible
2021-11-17 20:04:34 -08:00
Pokechu22
4a9b26de86
VideoCommon: Expose SamplerState to shaders
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The benefit to exposing this over the raw BP state is that adjustments Dolphin makes, such as LOD biases from arbitrary mipmap detection, will work properly.
2021-11-17 20:04:34 -08:00
Pokechu22
6236a0d494
Eliminate SamplerCommon
2021-11-17 20:04:34 -08:00
Pokechu22
3096f77ba0
Eliminate SamplerCommon::AreBpTexMode0MipmapsEnabled
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This was added in 0b9a72a62d
but became irrelevant in 70f9fc4e75
as the check is now self-explanatory due to a rejiggering of the bitfields.
2021-11-17 20:04:34 -08:00
Scott Mansell
9bbc843542
VideoSoftware: Fix copy filter clamping
2021-11-17 09:29:16 +13:00
OatmealDome
2209dc0355
MoltenVK: Use an external project instead of a pre-compiled dylib
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Also, update MoltenVK to match Vulkan SDK 1.2.189.
2021-11-13 11:43:23 -08:00
Pokechu22
04d8cdfe88
Convert LOG_TYPE and LOG_LEVELS to enum class
2021-10-24 11:48:36 -07:00
Fletcher Porter
f16e9045a2
Silence the -Wswitch warnings in Tev
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The compiler was loudly announcing each and every branch Tev was not checking in
a switch statement, but Tev has learned it's lesson and will produce that
warning no more.
2021-10-13 23:54:06 -07:00
Pokechu22
78bfd25964
Fix all uninitialized variable warnings (C26495)
2021-10-13 12:32:16 -07:00
Scott Mansell
9fa26624b0
BPMemory: Refactor/consolidate TexUnit Addressing
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Currently the logic for addressing the individual TexUnits is splattered all
across dolphin's codebase, this commit attempts to consolidate it all into a
single place and formalise it using our new TexUnitAddress struct.
2021-10-10 09:09:43 +13:00
Léo Lam
ff1cb5a1c0
Merge pull request #9803 from Techjar/bbox-videocommon
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VideoCommon: Abstract bounding box
2021-10-08 22:24:38 +02:00
Techjar
1161af8059
VideoCommon: Abstract bounding box
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This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
2021-10-04 15:51:24 -04:00
OatmealDome
a256c11d2f
DriverDetails: Add broken dual source blending bug to MoltenVK on Intel GPUs
2021-09-20 19:14:41 -04:00
OatmealDome
aa64f7f14f
VulkanContext: Don't assume anv for Intel GPUs on macOS
2021-09-20 18:57:19 -04:00
OatmealDome
7e8f5208fe
VulkanContext: Disable subgroup reduction on macOS with AMD GPUs
2021-09-16 23:32:10 -04:00
iwubcode
1f2f505373
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
2021-08-30 13:47:48 -05:00
Léo Lam
815b590dfe
Update clang-format to version 12
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12 is the latest release and various editors (VS, VSCode and CLion)
ship with clang-format 12 by default.
2021-08-30 00:20:18 +02:00
Robin Kertels
40dcf1c2e2
D3D12: Transition compute textures to UAV state
2021-08-11 00:17:04 +02:00
OatmealDome
d453390c48
ShaderCompiler: Attach source text to SPIR-V for debuggers like RenderDoc
2021-08-05 03:04:18 -04:00
Pokechu22
3a4d8379bf
Convert NaN to 1 when generating texture coordinates
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This fixes eyelids in Shadow the Hedgehog during cutscenes (https://bugs.dolphin-emu.org/issues/11458 )
2021-07-24 22:20:35 -07:00
Pokechu22
fa9c43cfaa
Software: Handle texture wrapping more accurately
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This fixes various texture offsetting issues with negative texture coordinates (bringing the software renderer in line with the hardware renderers). It also handles the invalid wrap mode accurately (as was done for the hardware renderers in the previous commit). Lastly, it handles wrapping with non-power-of-2 texture sizes in a hardware-accurate way (which is somewhat broken looking, as games aren't supposed to use wrapping with non-power-of-2 sizes); this has not been done for the hardware renderers.
2021-07-20 19:23:23 -07:00
Pokechu22
2feced2e33
Fix indirect textures when format is not ITF_8
2021-07-08 15:48:14 -07:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
JMC47
46120a6108
Merge pull request #9742 from Pokechu22/sw-resolution
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Software: Fix bad backbuffer size
2021-06-23 18:36:04 -04:00
Pokechu22
51862135d6
Software: Remove texinfo.sourcerow == SourceRow::Colors assert
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These asserts were removed for the hardware renderer in #3684 .
2021-06-20 18:05:57 -07:00
Léo Lam
2898cf5121
Merge pull request #9784 from PEmu2/master
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Update buffer_storage warning message
2021-06-13 12:56:26 +02:00
Pokechu22
c583cac568
Hack to hide debug cubes in Super Mario Sunshine
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... while not breaking other games.
2021-06-09 20:50:49 -07:00
Connor McLaughlin
c729852d72
Merge pull request #9782 from Techjar/bbox-ogl-upsidedown-fix
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VideoCommon: Perform OpenGL bounding box inversion in pixel shader
2021-06-08 13:24:03 +10:00
Techjar
58238e75a7
Vulkan: Fix subgroup reduction
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It seems that we were writing values from helper invocations, which
produces wrong results.
2021-06-07 22:32:25 -04:00
Techjar
4866002c9b
VideoCommon: Perform OpenGL bounding box inversion in pixel shader
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Running the min/max operation on the upside down, quad-rounded pixel
coordinates before inverting them to the standard upper-left origin
produces wrong results. Therefore, we need to do the inversion before
rounding to pixel quads.
2021-06-06 20:55:06 -04:00
PEmu2
44206b7702
Update buffer_storage warning message
2021-06-05 15:08:47 -07:00
Techjar
2f1b639f0a
VideoCommon: Restore BBox* forwarding functions
2021-05-31 18:01:47 -04:00
Connor McLaughlin
b3a414ea9d
Merge pull request #9766 from stenzek/ogl-bbox-memory-barrier
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OGL: Force memory barrier when reading back bounding box values
2021-05-29 17:04:57 +10:00
Connor McLaughlin
6393f157f0
OGL: Force memory barrier when reading back bounding box values
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We also need to ensure the the CPU does not receive stale values
which have been updated by the GPU. Apparently the buffer here
is not coherent on NVIDIA drivers. Not sure if this is a driver
bug/spec violation or not, one would think that
glGetBufferSubData() would invalidate any caches as needed, but
this path is only used on NVIDIA anyway, so it's fine. A point
to note is that according to ARB_debug_report, it's moved from
video to host memory, which would explain why it needs the
cache invalidate.
2021-05-29 16:57:40 +10:00
Techjar
a24e78b3cf
VideoCommon: Remove BBox* forwarding functions
2021-05-29 01:45:21 -04:00
Techjar
e4aef0a85b
VideoCommon: Move bounding box pixel quads rounding to shader
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This avoids rounding values that the game writes to the bounding box
registers, especially the default values.
2021-05-28 23:30:22 -04:00