Commit Graph

31934 Commits

Author SHA1 Message Date
Techjar de27dcebf6 Core/NetPlayServer: Sync SRAM on every game start
This solves the issue of booting games locally while connected to
NetPlay causing desync.
2020-01-19 03:57:41 -05:00
Connor McLaughlin c74b1140a5
Merge pull request #8567 from tinyredpanda/fix-arm64-qt-path
Update Qt5_DIR path for ARM64 in CMake project
2020-01-19 11:48:10 +10:00
tinyredpanda 8b1051abb9 Update Qt5_DIR path for ARM64 in CMake project 2020-01-18 11:28:42 +00:00
JosJuice dd7f9ed5da
Merge pull request #8566 from leoetlino/isprint-ub
StringUtil: Add IsPrintableCharacter and use it (and fix UB in MemoryViewWidget)
2020-01-16 17:50:07 +01:00
Léo Lam 89b0ab2d22 StringUtil: Add IsPrintableCharacter and use it
Add a function that safely returns whether a character is printable
i.e. whether 0x20 <= c <= 0x7e is true.

This is done in several places in our codebase and it's easy to run
into undefined behaviour if the C version defined in <cctype>
is used instead of this one, since its behaviour is undefined
if the character is not representable as an unsigned char.

This fixes MemoryViewWidget.
2020-01-16 00:22:26 +01:00
Tilka 1cc7ef356b
Merge pull request #8558 from JosJuice/volume-oob
DiscIO: Add out of bounds checks for blob reading
2020-01-15 13:48:00 +00:00
Pierre Bourdon 1ac3264d5d
Merge pull request #8545 from jordan-woyak/imu-cursor-centering
WiimoteEmu: IMU pointing behavior improvements and code cleanup.
2020-01-15 12:10:57 +01:00
JMC47 ab07841e1b
Merge pull request #8563 from Tilka/cook_wars_ini
GameSettings: fix Cook Wars main menu
2020-01-14 21:56:55 -05:00
Tillmann Karras ec3943054f GameSettings: fix Cook Wars main menu 2020-01-15 02:46:07 +00:00
Léo Lam dac881477d
Merge pull request #8540 from leoetlino/unused-dspspy-stubs
DSPSpy: Remove unused stubs
2020-01-15 00:35:14 +01:00
Léo Lam d2efad58af
Merge pull request #8562 from jordan-woyak/sens-slider
Core/DolphinQt: Fix IR Sensitivity slider.
2020-01-15 00:29:24 +01:00
Jordan Woyak b416389248 Core/DolphinQt: Fix IR Sensitivity slider. 2020-01-14 17:08:21 -06:00
JosJuice 297b790e4f DiscIO: Add out of bounds checks for blob reading 2020-01-14 18:59:31 +01:00
Tilka 31d7b56c19
Merge pull request #8561 from JosJuice/di-wii-oob-2
Fix Error #001 (alternative solution)
2020-01-14 17:51:21 +00:00
JosJuice 21c152f51f Fix Error #001 (alternative solution)
This is an alternative to PR 8557 and PR 8558. The way this PR solves
the problem is essentially the same as what we had before PR 8394
(except the code we had back then only worked because it was broken).
2020-01-14 16:47:14 +01:00
JosJuice a2f2536a77
Merge pull request #8560 from Pokechu22/di-mios-fixes
DI MIOS crash fixes
2020-01-14 11:44:14 +01:00
Pokechu22 ddba80133a Fix launching DTK games with MIOS 2020-01-13 20:07:59 -08:00
Pokechu22 d67c4f34d1 Fix crash when launching gamecube games with MIOS (from the Wii menu) 2020-01-13 19:48:19 -08:00
JMC47 9596fe75f1
Merge pull request #8559 from jordan-woyak/nunchuk-tabs-fix
DolphinQt: Properly hide Wii remote extension motion tabs when no extension is selected.
2020-01-13 20:50:13 -05:00
Jordan Woyak f5d9b78a3c DolphinQt: Properly hide Wii remote extension motion tabs when no extension is selected. 2020-01-13 18:34:04 -06:00
Connor McLaughlin efc1ee8e6a
Merge pull request #8537 from degasus/fastmem
Core/HW -> PowerPC/JIT: Fastmem arena construction
2020-01-14 09:38:15 +10:00
JMC47 eacbff76dd
Merge pull request #8474 from jordan-woyak/dsu-battery
ControllerInterface: Exposse DSU client battery level as an input.
2020-01-13 18:30:53 -05:00
JMC47 d5dcd91c94
Merge pull request #8473 from jordan-woyak/evdev-combine
ControllerInterface: Combine evdev devices with the same unique ID.
2020-01-13 18:30:29 -05:00
Jordan Woyak e2d5c92c76 ControllerInterface: Remove and re-add device when combining nodes. 2020-01-13 16:50:58 -06:00
Jordan Woyak aabe8d2ccd ControllerInterface: Don't consider the empty string a valid unique ID. 2020-01-13 16:50:58 -06:00
Jordan Woyak ac907ef977 ControllerInterface: Combine evdev devices with the same unique ID.
This works around Linux drivers for DS4 (Playstation 4) controllers splitting the device into three separate event nodes which makes configuration difficult.
To prevent collisions of input names in combined devices more descriptive names are now used when possible.
2020-01-13 16:50:56 -06:00
Jordan Woyak 2b9fa0597a ControllerInterface: Minor DSU client device cleanups. 2020-01-13 16:32:02 -06:00
JosJuice da59f97278
Merge pull request #8549 from leoetlino/clang-format-9
Require clang-format 9 and reformat source code
2020-01-13 23:30:26 +01:00
Jordan Woyak f0534cabc6 ControllerInterface: Exposse DSU client battery level as an input. 2020-01-13 16:29:24 -06:00
JMC47 48fd27cdab
Merge pull request #8451 from rlnilsen/motion-input-nunchuk
Add motion input support to nunchuk
2020-01-13 17:08:03 -05:00
JosJuice 966e1b31ba
Merge pull request #8394 from Pokechu22/misc-di-gpio
Various DI improvements
2020-01-13 17:17:24 +01:00
Connor McLaughlin ae6d3be449
Merge pull request #8530 from s-daveb/master
MacOS: Fixes configuration hang; bump MacOS SDK.
2020-01-13 20:21:08 +10:00
Connor McLaughlin 1701363854
Merge pull request #8547 from stenzek/windows-arm64-qt
DolphinQt: Support compiling on ARM64
2020-01-12 15:34:40 +10:00
Stenzek d8b2be9d06 DolphinQt: Support compiling on ARM64 2020-01-12 15:23:42 +10:00
Stenzek 2a18d1beb4 Externals: Update Qt submodule for ARM64 Windows binaries 2020-01-12 15:23:32 +10:00
Jordan Woyak 0aacf3a627 WiimoteEmu: Make the "Total Yaw" setting work again. 2020-01-09 13:11:13 -06:00
Léo Lam 4cc2d97294 Require clang-format 9 and reformat source code
This updates the lint script to require clang-format 9 and reformats
existing source code. Since VS2019 ships with clang-format 9 this
should make auto reformats less painful.

This also updates the clang-format configuration to set
BraceWrapping.AfterCaseLabel to true to ensure consistent brace
style; otherwise clang-format 9+ defaults to putting braces on
the same line as switch case labels.
2020-01-08 22:18:15 +01:00
JosJuice c484276574
Merge pull request #6152 from bb010g/patch-1
Enforce UTF-8 now that VS handles it sanely
2020-01-08 15:52:26 +01:00
Scott Mansell 54fd83dc4b
Merge pull request #8553 from dolphin-emu/document-evdev-heuristic
Document the evdev "interesting" heuristic
2020-01-07 22:54:54 +13:00
Scott Mansell a8c33f4ef6
Fix trailing whitespace 2020-01-07 12:52:05 +13:00
Scott Mansell 21528c3e72
Document the evdev "interesting" heuristic
Was checking over this old code, and saw a comment calling me out for a lack of documentation.

It might be half a decade late, but better late then never.
2020-01-07 12:46:24 +13:00
Tilka 99c0c8d4e8
Merge pull request #8527 from shuffle2/patch-1
Update Readme.md
2020-01-06 14:13:24 +01:00
Tilka 98f645daac
Merge pull request #8158 from Sintendo/jitopts
x64 micro-optimizations
2020-01-06 14:09:43 +01:00
Tilka f17f03ea3c
Merge pull request #8551 from Sintendo/jit64addx
Jit64: addx optimizations
2020-01-06 13:15:17 +01:00
Tilka 6e18dfb600
Merge pull request #8133 from Sintendo/mov64imm32
x64Emitter: Emit shorter MOVs for 32-bit immediates
2020-01-06 13:12:56 +01:00
Sintendo 12fcbac2a3 Jit64: addx - Emit LEA for register + immediate
Prefer LEA over MOV + ADD when dealing with immediates.

Before:
44 8B EE             mov         r13d,esi
41 83 C5 20          add         r13d,20h

After:
44 8D 6E 20          lea         r13d,[rsi+20h]
2020-01-05 23:39:13 +01:00
Sintendo 8e7b6f4178 Jit64: addx - Prefer ADD over LEA when possible
The old logic would always emit LEA when both sources are in a register
and OE is disabled. However, ADD is still preferable when one of the
sources matches the destination.

Before:
45 8D 6C 35 00       lea         r13d,[r13+rsi]

After:
44 03 EE             add         r13d,esi
2020-01-05 23:23:56 +01:00
Pierre Bourdon fca5ab5ad3
Merge pull request #8550 from leoetlino/wiiu-transfer-tool
IOS/ES: Add SetUid exception for the Wii U Transfer Tool
2020-01-05 18:33:03 +01:00
Léo Lam c1f9bfce30 IOS/ES: Add SetUid exception for the Wii U Transfer Tool
The ES sysmodule in IOS62 (v6430) has an exception for the
Wii U Transfer Tool in the SetUid function.

If the active title is the Wii U Transfer Tool, then calling SetUid
is always allowed. (The UID is still checked first, though.)

Fixes https://bugs.dolphin-emu.org/issues/10985
2020-01-05 18:16:54 +01:00
Léo Lam f35f4f2bf0
Merge pull request #8541 from jordan-woyak/float-parse-fix
StringUtil: Make TryParse of floats handle comma and dot decimal separators.
2020-01-05 12:12:09 +01:00