Merge pull request #8560 from Pokechu22/di-mios-fixes

DI MIOS crash fixes
This commit is contained in:
JosJuice 2020-01-14 11:44:14 +01:00 committed by GitHub
commit a2f2536a77
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2 changed files with 20 additions and 7 deletions

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@ -526,6 +526,16 @@ std::optional<DI::DIResult> DI::StartImmediateTransfer(const IOCtlRequest& reque
return {};
}
static std::shared_ptr<DI> GetDevice()
{
auto ios = IOS::HLE::GetIOS();
if (!ios)
return nullptr;
auto di = ios->GetDeviceByName("/dev/di");
// di may be empty, but static_pointer_cast returns empty in that case
return std::static_pointer_cast<DI>(di);
}
void DI::InterruptFromDVDInterface(DVDInterface::DIInterruptType interrupt_type)
{
DIResult result;
@ -544,10 +554,10 @@ void DI::InterruptFromDVDInterface(DVDInterface::DIInterruptType interrupt_type)
break;
}
auto di = IOS::HLE::GetIOS()->GetDeviceByName("/dev/di");
auto di = GetDevice();
if (di)
{
std::static_pointer_cast<DI>(di)->FinishDICommand(result);
di->FinishDICommand(result);
}
else
{
@ -560,9 +570,9 @@ void DI::FinishDICommandCallback(u64 userdata, s64 ticksbehind)
{
const DIResult result = static_cast<DIResult>(userdata);
auto di = IOS::HLE::GetIOS()->GetDeviceByName("/dev/di");
auto di = GetDevice();
if (di)
std::static_pointer_cast<DI>(di)->FinishDICommand(result);
di->FinishDICommand(result);
else
PanicAlert("IOS::HLE::Device::DI: Received interrupt from DI when device wasn't registered!");
}
@ -691,12 +701,12 @@ void DI::ChangePartition(const DiscIO::Partition partition)
DiscIO::Partition DI::GetCurrentPartition()
{
auto di = IOS::HLE::GetIOS()->GetDeviceByName("/dev/di");
auto di = GetDevice();
// Note that this function is called in Gamecube mode for UpdateRunningGameMetadata,
// so both cases are hit in normal circumstances.
if (!di)
return DiscIO::PARTITION_NONE;
return std::static_pointer_cast<DI>(di)->m_current_partition;
return di->m_current_partition;
}
void DI::InitializeIfFirstTime()

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@ -34,7 +34,10 @@ static void ReinitHardware()
// IOS clears mem2 and overwrites it with pseudo-random data (for security).
std::memset(Memory::m_pEXRAM, 0, Memory::EXRAM_SIZE);
// MIOS appears to only reset the DI and the PPC.
DVDInterface::Reset();
// HACK However, resetting DI will reset the DTK config, which is set by the system menu
// (and not by MIOS), causing games that use DTK to break. Perhaps MIOS doesn't actually
// reset DI fully, in such a way that the DTK config isn't cleared?
// DVDInterface::Reset();
PowerPC::Reset();
Wiimote::ResetAllWiimotes();
// Note: this is specific to Dolphin and is required because we initialised it in Wii mode.