Pokechu22
db8ced7e4e
Add FogParam0::FloatValue and FogParam3::FloatValue
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This value will be used in the register description; so expose it in a way that can be re-used instead of calculating it in 2 places later.
2021-03-06 19:27:18 -08:00
Pokechu22
f2bea67709
Fix typo with ztex2 op in UseVertexDepthRange
2021-03-06 19:27:17 -08:00
Pokechu22
762fe33a3d
Rename BPMEM_EFB_BR to BPMEM_EFB_WH
2021-03-06 19:27:16 -08:00
Pokechu22
81b84a5ebe
Use XFMEM_REGISTERS_START/END in XFRegWritten and LoadXFReg
2021-03-06 19:27:15 -08:00
Pokechu22
8c80369373
Add names and descriptions for regular XF memory
2021-03-06 19:27:15 -08:00
Pokechu22
2d6ec7457d
Add names and descriptions for XF registers to the FIFO analyzer
2021-03-06 19:27:14 -08:00
Pokechu22
aab81d5aa0
Convert XFMemory to BitField and enum class
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Additionally a new ClipDisable union has been added (though it is not currently used by Dolphin).
2021-03-06 19:27:14 -08:00
Pokechu22
953e09428f
Add names and descriptions for CP registers to the FIFO analyzer
2021-03-06 19:27:14 -08:00
Pokechu22
f749fcfa9f
Convert CPMemory to BitField and enum class
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Additionally, VCacheEnhance has been added to UVAT_group1. According to YAGCD, this field is always 1.
TVtxDesc also now has separate low and high fields whose hex values correspond with the proper registers, instead of having one 33-bit value. This change was made in a way that should be backwards-compatible.
2021-03-06 19:27:08 -08:00
Pokechu22
c27efb3f1f
Create constants for CP registers and masks
2021-03-06 17:34:05 -08:00
Pokechu22
d702f3b4ad
DolphinNoGUI/PlatformX11: Work around X.h's None being undefined
2021-03-06 17:34:04 -08:00
Pokechu22
f697e17dd1
Create BitFieldArray
2021-03-06 17:34:03 -08:00
Pokechu22
1273c5e395
Add fmt support to BitField
2021-03-06 14:58:32 -08:00
Pokechu22
cf95deaf6d
Allow specifying StorageType for BitField
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This is useful for BitFields that are bools.
2021-03-06 14:57:44 -08:00
Pokechu22
6653bd7199
Create EnumFormatter
2021-03-06 14:57:42 -08:00
Léo Lam
5f7d935b0a
Merge pull request #9533 from sepalani/mmu-is-ram
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MMU: Fix IsRAMAddress not working
2021-03-05 11:49:55 +01:00
JMC47
fc86e554e0
Merge pull request #9559 from iwubcode/gdb-stub-raii
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Common / Core: add raii object that cleans up WSA on destruction in gdb-stub
2021-03-05 05:28:31 -05:00
Léo Lam
adcdeda372
Merge pull request #9565 from sepalani/qt-blocker
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BreakpointWidget: Use QSignalBlocker
2021-03-05 10:44:44 +01:00
Léo Lam
a4de2502c5
Merge pull request #9550 from endrift/gba-flush
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SI/DeviceGBA: Ensure data socket isn't backed up
2021-03-05 10:38:55 +01:00
Sepalani
1e6dfc6b91
BreakpointWidget: Use QSignalBlocker
2021-03-05 13:35:33 +04:00
Léo Lam
de30559862
Merge pull request #9564 from sepalani/bp-del
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BreakpointWidget: Fix delete deleting both MBP and BP at address
2021-03-05 10:28:48 +01:00
Sepalani
fd7eeb7221
BreakpointWidget: Fix delete deleting both MBP and BP at address
2021-03-05 13:01:32 +04:00
Léo Lam
1e3e5680db
Merge pull request #9561 from sepalani/fix-watches
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Watches: Fix Save and Load from strings
2021-03-05 00:57:40 +01:00
Léo Lam
19c5a19629
Merge pull request #9529 from JosJuice/android-broadcast-before-metadata
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Android: Broadcast update before updating additional metadata
2021-03-05 00:48:04 +01:00
Léo Lam
5efd563b03
Merge pull request #9555 from JosJuice/android-jni-cleanup
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Android: Some JNI cleanup
2021-03-05 00:47:36 +01:00
JosJuice
873d5f9852
Android: Broadcast update before updating additional metadata
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In master, the game scanning process looks like this:
1. Scan for games
2. Scan for additional metadata (icon.png and meta.xml)
3. Save the cache if needed
4. Update the game list with the results
This change makes the game scanning process look like this:
1. Scan for games
2. Update the game list with the results
3. Scan for additional metadata (icon.png and meta.xml)
4. Update the game list with the results
5. Save the cache if needed
Updating the game list as soon as possible means the user
has to wait less before their games show up. The new behavior
matches what DolphinWX did before it was removed. (DolphinQt
has an even fancier approach where games get added one by one.)
2021-03-04 22:50:06 +01:00
JosJuice
d99d72f5a6
Android: Remove #ifdef __cplusplus checks
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A C compiler would very much be unable to build this code anyway.
2021-03-04 22:47:23 +01:00
iwubcode
7d5052896d
IOS: update network/ip/top to use the RAII winsock context
2021-03-04 13:55:20 -06:00
Léo Lam
6c23e163e1
Merge pull request #9563 from sepalani/bp-changed
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BreakpointWidget: Emit BreakpointsChanged to update views
2021-03-04 20:49:54 +01:00
iwubcode
e4f74bea42
Core: Use RAII winsock object to cleanly create and destroy WSA in gdb-stub
2021-03-04 13:47:32 -06:00
iwubcode
00bc7e6b38
Common: Add RAII object that initializes and cleans up winsock
2021-03-04 13:44:12 -06:00
Sepalani
ef977123d5
BreakpointWidget: Emit BreakpointsChanged to update views
2021-03-04 21:10:37 +04:00
Sepalani
6786340a7c
Watches: Fix Save and Load from strings
2021-03-04 17:55:52 +04:00
Léo Lam
be500a98e2
Merge pull request #8779 from sepalani/open-dump
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NetworkWidget: Reorganise SSL options group box
2021-03-04 13:37:10 +01:00
Léo Lam
2aa1ff51bd
Merge pull request #9493 from nolange/stricter_compiler_flag_check
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Stricter test for compiler flags
2021-03-04 12:47:33 +01:00
Léo Lam
794e093223
Merge pull request #9530 from JosJuice/android-loading-indicator
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Android: Use SwipeRefreshLayout in MainActivity
2021-03-04 12:42:20 +01:00
Léo Lam
511e9dcd2f
Merge pull request #9542 from InusualZ/toggle-bp
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BreakpointWidget: Allow breakpoints to be toggled between enable/disable
2021-03-04 12:34:03 +01:00
Léo Lam
48a5846aee
Merge pull request #9548 from AdmiralCurtiss/fastmem-active-regions
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Core/Memmap: Memory mapping logic fixes.
2021-03-04 12:18:59 +01:00
Léo Lam
06a77493a4
Merge pull request #9547 from PatrickFerry/ini-fixes-1
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Some Gameini Changes
2021-03-04 12:16:09 +01:00
Léo Lam
9c6c77351f
Merge pull request #9556 from JosJuice/cmake-msvc-latest
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CMake: Build with -std:c++latest for MSVC
2021-03-04 12:12:06 +01:00
Léo Lam
00db622d50
Merge pull request #9560 from JosJuice/cmake-msvc-wil
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CMake: Include WIL headers
2021-03-04 12:08:05 +01:00
JosJuice
2cb3f663bc
CMake: Include WIL headers
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MSBuild does this, so CMake should too. Fixes a Windows build error.
2021-03-04 10:26:31 +01:00
JosJuice
0cb71d3f47
CMake: Disable warning C5054 on DolphinQt
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Same as 33c0abd
.
Also removing -D_SILENCE_CXX17_RESULT_OF_DEPRECATION_WARNING
to match MSBuild. Qt is no longer triggering that warning.
2021-03-04 09:29:30 +01:00
JosJuice
1c3f594087
CMake: Build with -std:c++latest for MSVC
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Making CMake match MSBuild in this aspect will hopefully
reduce how often we accidentally break the MSVC CMake build.
2021-03-03 23:44:35 +01:00
JMC47
79ee6aae0a
Merge pull request #9395 from AdmiralCurtiss/most-wanted-turn-on-the-sun
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GameSettings: Enable perf queries to fix sun in Need for Speed: Most Wanted.
2021-03-03 17:43:33 -05:00
Léo Lam
6bcef87f82
Merge pull request #9554 from Dentomologist/remove_unused_lambda_capture
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DolphinQt: Removed unused this capture in lambda
2021-03-03 23:03:08 +01:00
JosJuice
ae5f8853a4
Android: Delete more references in IDCache.cpp
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It's not causing any problems in practice so far, but let's fix it
before I add even more stuff without remembering to delete references.
2021-03-03 22:58:59 +01:00
Dentomologist
6e13d35026
DolphinQt: Removed unused this capture in lambda
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The Host constructor sets a callback on a lambda that in turn calls
Host_UpdateDisasmDialog. Since that function is not a member function
capturing this is unnecessary.
Fixes -Wunused-lambda-capture warning on freebsd-x64.
2021-03-03 13:18:17 -08:00
JMC47
d2eb846e6a
Merge pull request #9549 from Dentomologist/ppcstate_off_to_s32
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JitArm64: Fix unsigned/signed argument/parameter mismatch
2021-03-03 14:56:40 -05:00
JMC47
9843412440
Merge pull request #8996 from AdmiralCurtiss/memcard-save-import-export-refactor
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Various improvements for the Memory Card Manager.
2021-03-03 14:51:31 -05:00