Commit Graph

1513 Commits

Author SHA1 Message Date
Ryan Houdek d94f3c4155 Stop using std::pair and std::map. Switch over to u64 and std::unordered_map. Provides a very small speed boost. 2013-01-28 15:18:54 -06:00
degasus c5fa3e0f3d move RestoreAPIState and ResetAPIState into backends
it's a backend specific hack, so it should be here
should give a small speedup in dx11 efb2tex
2013-01-28 18:16:03 +01:00
degasus fd06342a97 set hint GL_STREAM_READ
it's wrong, but so we are guaranteed to get pinned memory.
it's slower for rendering, but faster for mapping.
2013-01-28 13:03:31 +01:00
Ryan Houdek 4fadb65259 Only check shader compilation status in debug or with DEBUG_GLSL defined. invalidate range on bindbufferrange since we don't care about what is in the range. Both give a performance boost for me. 2013-01-26 11:24:24 -06:00
degasus 3a52b37c3b only create shaders after shadercaches are initialized 2013-01-26 16:33:54 +01:00
degasus 13e9bb56f8 fix bug when rasterfont disappears sometimes 2013-01-25 20:39:19 +01:00
degasus 41b1128fdd orphan vbo also with glBufferData 2013-01-25 13:28:05 +01:00
degasus a526fc5f92 ubo streaming 2013-01-25 13:20:42 +01:00
degasus e0ffdda26e Merge branch 'immediate-removal' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp

immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging
2013-01-24 16:58:28 +01:00
degasus d60cc373d1 Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
This reverts commit d0301ca89d.

Conflicts:
	.gitignore
2013-01-24 16:11:07 +01:00
degasus 6afc30240a partial revert of 8a6f747408
texture_rect isn't in core 3.0, so the long texture function must be used
2013-01-22 00:18:42 +01:00
degasus da0ec6618f always init ogl configs 2013-01-21 18:44:33 +01:00
degasus cf11f0ea72 clear uniform cache on startup 2013-01-21 15:43:04 +01:00
degasus ebaaf6d468 glShadeModel is also obsolete 2013-01-21 10:37:16 +01:00
degasus 8a6f747408 glsl: remove usage of old texture2D* function 2013-01-19 11:07:06 +01:00
degasus d73c950623 cache texture bindings 2013-01-19 01:06:34 +01:00
degasus e7d5b274c0 add stage parameter for texture load, so ogl can bind to the correct sampler 2013-01-19 00:47:48 +01:00
degasus 074f73c641 move utils texture to sampler 8+9
rasterfont tex will aways bound to samp8.
efb copy utils will be done in samp9.
2013-01-19 00:39:31 +01:00
degasus 6401a18143 remove texture sampler from uniform list 2013-01-19 00:12:02 +01:00
degasus 2c010f530e report glsl shader warings as errors 2013-01-18 12:49:48 +01:00
degasus 714ff50fdf set blending if dual source might be triggered 2013-01-18 00:44:35 +01:00
degasus a87fd89fce disable ogl shader cache
it doesn't check the shader itself only the id of the shaders.
So there are cache mismatch atm
2013-01-17 12:36:20 +01:00
degasus 3054d36534 use glBindFragDataLocation instead of glDrawBuffer 2013-01-17 11:16:12 +01:00
lioncash 0ef3bd9c77 Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
Turns out I was wrong in my previous commit. My bad.

This reverts commit 8743166663.
2013-01-16 15:46:11 -05:00
degasus b778b86e26 improve texture mipmap count
GL_TEXTURE_MAX_LEVEL set how many mipmaps should be allocated, but all of them must be created.
GL_TEXTURE_MAX_LOD set how many mipmaps may be used.
2013-01-16 21:15:07 +01:00
degasus 8a7f1e9264 workaround for older ati drivers 2013-01-16 19:37:57 +01:00
lioncash 8743166663 Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names).
This also gets rid of some more typecasts in some cases.
2013-01-16 09:42:51 -05:00
degasus b401131af2 small texcache cleanup 2013-01-16 15:12:39 +01:00
degasus 681272d65d use renderbuf fo xfb 2013-01-16 01:37:00 +01:00
degasus bb200acdd8 also don't search in the shader cache if the shader isn't changed 2013-01-15 23:42:24 +01:00
degasus 687d74e6c2 only change shader if needed 2013-01-15 14:22:40 +01:00
degasus 85200db6a2 Revert "fix byte order in osd rasterfont"
This reverts commit db5f4c8c20.

Conflicts:
	Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
2013-01-15 12:25:06 +01:00
degasus 1cfb5a21fa only use rgba for opengl 2013-01-14 23:43:51 +01:00
degasus ff889c0e65 use attrib pointers in nativeVertexFormat 2013-01-14 22:59:08 +01:00
degasus 2f78986e2c Merge branch 'Graphic_Update' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
2013-01-14 21:36:31 +01:00
degasus ff5ac8c505 fix win compiler errors 2013-01-14 20:08:53 +01:00
degasus 5fe3def64c videoConfig cleanup 2013-01-14 20:00:33 +01:00
degasus adeac6f4a5 remove old deprecated calls and fixed functions parameters 2013-01-14 17:48:38 +01:00
degasus c3aafc77b3 upload complete uniform buffer at once
this is the way of dx11. it would upload more per draw, but uses less calls.
will be faster if many uniforms are changed, but slower else
2013-01-14 13:58:11 +01:00
degasus b18c0a5d1b remove ubo for efb2ram 2013-01-14 12:37:31 +01:00
degasus f3d663c2f4 efb2tex without ubo 2013-01-12 16:29:16 +01:00
degasus 2838077313 fix warnings 2013-01-11 21:24:59 +01:00
degasus 8651b34e22 also add vertex shader for efb2tex
goodbye fixed-function shaders
2013-01-11 15:41:42 +01:00
degasus 7c01c2bf11 move efb2ram shaders to textureCache 2013-01-11 15:24:43 +01:00
degasus 60b8e4fb1c vertex shader for texture converter 2013-01-11 11:59:42 +01:00
degasus 092a99cbd2 glsl shaders for showEfbCopyRegions 2013-01-09 20:08:55 +01:00
degasus bff02b3b73 Merge branch 'arb_framebuffer' into GLSL-master
Conflicts:
	Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2013-01-09 11:00:26 +01:00
degasus 84debc17d5 fix msaa
blitting between msaa fbos may not scale. So we need to resolve the efb before swapping.
2013-01-09 01:50:52 +01:00
NeoBrainX be706a3977 Disable color writing when alpha test always fails. 2013-01-08 18:56:01 +01:00
NeoBrainX d26bcb0847 Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff 2013-01-08 18:56:01 +01:00