Stop using std::pair and std::map. Switch over to u64 and std::unordered_map. Provides a very small speed boost.
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@ -37,7 +37,11 @@ GLenum ProgramFormat;
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GLuint ProgramShaderCache::PCacheEntry::prog_format = 0;
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std::pair<u32, u32> ProgramShaderCache::CurrentShaderProgram;
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u64 ProgramShaderCache::CurrentShaderProgram;
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u64 Create_Pair(u32 key1, u32 key2)
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{
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return (((u64)key1) << 32) | key2;
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}
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const char *UniformNames[NUM_UNIFORMS] =
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{
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// PIXEL SHADER UNIFORMS
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@ -142,7 +146,7 @@ void ProgramShaderCache::SetBothShaders(GLuint PS, GLuint VS)
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return;
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}
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std::pair<u32, u32> ShaderPair = std::make_pair(PS, VS);
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u64 ShaderPair = Create_Pair(PS, VS);
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// program is already bound
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if(ShaderPair == CurrentShaderProgram) return;
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@ -264,7 +268,7 @@ void ProgramShaderCache::Init(void)
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}
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CurrentProgram = 0;
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CurrentShaderProgram = std::pair<u32,u32>(0,0);
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CurrentShaderProgram = 0;
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}
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void ProgramShaderCache::Shutdown(void)
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@ -15,7 +15,8 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#pragma once
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#ifndef PROGRAM_SHADER_CACHE_H_
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#define PROGRAM_SHADER_CACHE_H_
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#include "GLUtil.h"
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@ -27,16 +28,18 @@
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#include "LinearDiskCache.h"
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#include "ConfigManager.h"
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#include <unordered_map>
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namespace OGL
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{
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const int NUM_UNIFORMS = 19;
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extern const char *UniformNames[NUM_UNIFORMS];
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u64 Create_Pair(u32 key1, u32 key2);
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class ProgramShaderCache
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{
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public:
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typedef std::pair<u32, u32> ShaderUID;
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struct PCacheEntry
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{
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@ -59,7 +62,7 @@ public:
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{
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psid = pix_id;
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vsid = vert_id;
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uid = std::make_pair(psid, vsid);
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uid = Create_Pair(psid, vsid);
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prog_id = glCreateProgram();
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}
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@ -147,7 +150,7 @@ private:
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}
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};
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typedef std::map<ShaderUID, PCacheEntry> PCache;
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typedef std::unordered_map<u64, PCacheEntry> PCache;
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static PCache pshaders;
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static GLuint CurrentProgram;
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@ -164,3 +167,4 @@ private:
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};
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} // namespace OGL
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#endif
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