Commit Graph

1128 Commits

Author SHA1 Message Date
OatmealDome 1bb72f00b5 QuartzKeyboardAndMouse: Ensure windowNumber is fetched on the main thread 2021-07-06 04:46:27 -04:00
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Filoppi 702f86ccc0 InputCommon: fix 2nd+ controller not defaulting to the default device 2021-06-07 19:31:38 +03:00
Léo Lam 5e371bb4be
Merge pull request #9792 from sepalani/lint
Lint: End of namespace
2021-06-07 12:16:08 +02:00
Sepalani ce8004c9c1 Lint: End of namespace 2021-06-07 12:55:52 +04:00
Filoppi a77e3b4a9b InputCommon: Make Wiimote rumble variable thread safe 2021-06-07 11:48:30 +03:00
Filoppi 08f8c27927 ControllerInterface: fix DSU thread safety and use PlatformPopulateDevices() 2021-06-07 11:48:29 +03:00
Filoppi 8b53af9cbc ControllerInterface: polish DInput Keyboard and Mouse (add comments and logs)
Also fix the cursor axis not being updated when the mouse device had failed aquiring,
despite them being completely unrelated
2021-06-07 11:07:06 +03:00
Filoppi 038b57fecc ControllerInterface: DInput Joystick fix non thread safe static variable
also fix devices being added to its own custom list of devices even when rejected by the CI
2021-06-07 11:07:06 +03:00
Filoppi a0ecca1a84 ControllerInterface: Implement ChangeWindow on DInput without recreating the devices
Also polished DInput code in general to try and mitigate issue 11702.
Added a lot of logging and comments.
2021-06-07 11:07:06 +03:00
Filoppi dcc345400e ControllerInterface: devices population is now async so implement devices sorting priority
This helps us keeping the most important devices (e.g. Mouse and Keyboard) on the top
of the list of devices (they still are on all OSes supported by dolphin
and to make hotplug devices like DSU appear at the bottom.
2021-06-07 11:07:06 +03:00
Filoppi 0718cfd7d7 ControllerInterface: make evdev use PlatformPopulateDevices
Also fix evdev non thread safe acces to static variables
2021-06-07 11:07:06 +03:00
Filoppi 2aa941081e ControllerInterface: make SDL use PlatformPopulateDevices()
and avoid waiting on SDL async population being finished for no reason
2021-06-07 11:07:06 +03:00
Filoppi 1d816f8f26 ControllerInterface: make real Wiimote use PlatformPopulateDevices() 2021-06-07 11:07:06 +03:00
Filoppi c238e49119 ControllerInterface: Remove OSX window handle
also make it more thread safe (avoid rare deadlock)
and fix it trying to add devices before the CI has init
2021-06-07 11:07:05 +03:00
Filoppi 2376aec135 ControllerInterface: Refactor
-Fix Add/Remove/Refresh device safety, devices could be added and removed at the same time, causing missing or duplicated devices (rare but possible)
-Fix other devices population race conditions in ControllerInterface
-Avoid re-creating all devices when dolphin is being shut down
-Avoid re-creating devices when the render window handle has changed (just the relevantr ones now)
-Avoid sending Devices Changed events if devices haven't actually changed
-Made most devices populations will be made async, to increase performance and avoid hanging the host or CPU thread on manual devices refresh
2021-06-07 11:07:05 +03:00
Filoppi f90d851e25 ControllerInterface: mixed comments 2021-06-07 11:07:05 +03:00
Filoppi c285ae57fb ControllerInterface: fix rare deadlock
A "devices changed" callback could have ended up waiting on another thread that was also populating devices
and waiting on the previous thread to release the callbacks mutex.
2021-06-07 11:07:05 +03:00
Filoppi 98b00a28e4 ControllerInterface: make DSU inputs start from resting pose instead of 0. Add battery level 2021-05-31 02:24:41 +03:00
Filoppi 16e4dede72 ControllerInterface: DSU polish: avoid hanging host thread, add disconnection detection, ...
-Reworked thread waits to never hang the Host thread for more than a really small time
(e.g. when disabling DSU its thread now closes almost immediately)
-Improve robustness when a large amount of devices are connected
-Add devices disconnection detection (they'd stay there forever until manually refreshed)
2021-05-31 02:21:17 +03:00
Filoppi 83806462ec ControllerInterface: fix DSU using the same client uid between server and controllers queries
that's not the way it's supposed to work
2021-05-31 02:17:25 +03:00
Filoppi 93e3e691f9 Expose Control Expression variables to mappings UI
-add a way to reset their value (from the mappings UI)
-fix "memory leak" where they would never be cleaned,
one would be created every time you wrote a character after a "$"
-fix ability to create variables with an empty string by just writing "$" (+added error for it)
-Add $ operator to the UI operators list, to expose this functionality even more
2021-05-24 02:38:06 +03:00
Filoppi 379ffc268d IMUGyroscope: make GetState update optional (on by default), fix const, clean code
My future PRs will split the UI state from the Emulation State of some of these emulated
controller values and this readies the code for it.
2021-05-19 20:51:35 +03:00
Filoppi a19a0096db InputCommon: improve code that returns a controller attachment index
casting a value to a u32 when it's originally an int, and it's exposed as int to users,
could end up in cases where a negative number would result as a positive one.
This doesn't really affect the value range of the attachment enum,
still I think the code was wrong.

Heavily tested.
2021-05-19 20:51:34 +03:00
Filoppi d43a06ff6a IMUAccelerometer: consistency of BoundCount checks
Similar to the guitar, only control[0] was checked, and that felt random.
2021-05-19 20:51:34 +03:00
Scott Mansell 9f91fb6447
Merge pull request #9688 from Filoppi/input_cleanup
Input cleanup
2021-05-14 20:51:33 +12:00
Filoppi 26f6648421 StickGate: add custom clamp value
Works exactly as before by default.
It will be used by my upcoming input PRs.
2021-05-12 18:27:24 +03:00
Filoppi 5f74d0e08f InputCommon: follow coding conventions 2021-05-12 18:27:24 +03:00
Filoppi 4625359a4f InputCommon: clamp the attachment setting max to its actual enum max
NumericSettings support a max, so let's use it.
It might not do much now, but the max and min values will be used to give visual feeback
in the UI in one of my upcoming input PRs
2021-05-12 18:27:24 +03:00
Filoppi f4fec42165 Add mixed comments to input code, make some tooltip clearer 2021-05-12 18:27:23 +03:00
Filoppi 574477866f InputCommon: fix serialization of control expression with line breaks
The control expression editor allows line breaks, but the serialization was
losing anything after the first line break (/r /n).
Instead of opting to encode them and decode them on serialization
(which I tried but was not safe, as it would lose /n written in the string by users),
I opted to replace them with a space.
2021-05-12 18:25:56 +03:00
Filoppi e9e41b925b InputCommon: follow coding conventions and rename GetState() to UpdateState()
And remove useless include
2021-05-10 23:48:10 +03:00
Filoppi a261e61e9e InputCommon: add a ton of missing consts
fix some related grammar errors
only the ButtonManager required code changes
2021-05-10 23:48:10 +03:00
Filoppi 81092cf7e4 InputCommon: replace SerialInterface log with ControllerInterface
where appropriate. SerialInterface was a leftover from the past,
and makes no sense to be used on actual/real controllers.
2021-05-05 00:16:08 +03:00
Jordan Woyak 1daefeb20a
Merge pull request #9674 from Filoppi/fix_hotkey_suppresion_crash
Fix hotkey suppression crash
2021-04-28 18:21:07 -05:00
Filoppi 799a368a7c InputCommon: small hotkey threshold symmetry fix 2021-04-26 19:45:13 +03:00
Filoppi ba2782e9d1 InputCommon: fix hotkey suppression crash if nullptr suppressions were added to the map
Update references was failing to update the references, causing input to stay nullptr and crashing.
I fixed the case that triggered that, though also added checks against nullptrs for safety.

(cherry picked from commit 4bdcf707555a5568eddff957fa3604975ffb6ed7)
2021-04-26 19:44:04 +03:00
Pokechu22 004dfd1586 Replace uses of cassert with Common/Assert.h 2021-04-02 10:18:18 -07:00
iwubcode 8055919905 InputCommon: Allow for partial gyro mapping; for Free Look, this allows you to only pitch or only yaw 2021-03-17 20:58:33 -05:00
iwubcode db4b4e40cb InputCommon / DolphinQt / Core: Add a "RelativeMouse" input which provides the raw delta mouse input
Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com>
2021-03-17 20:58:33 -05:00
Léo Lam 9a3e752021
Merge pull request #9558 from iwubcode/dsu-multi-server-avoid-blocking
InputCommon: block on DSU servers collectively instead of individually
2021-03-16 10:12:32 +01:00
Dentomologist 486a25dd2b Touchscreen: Add override specifiers
Fix -Winconsistent-missing-override warnings on Android
2021-03-07 10:10:02 -08:00
Dentomologist 1fd332d3b7 ControllerInterface: Fix unused-result warning
Add ! before unused variables to 'use' them.

Ubuntu-x64 emits warnings for unused variables because gcc decides
it should ignore the void cast around them. See thread for discussion:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=66425
2021-03-07 10:10:02 -08:00
Dentomologist 692aaed60c FreeLookController: Fix signed/unsigned warning
Loop index int i was being compared against GetControllerCount() which
returned a size_t.  This was the only place GetControllerCount() was
called from so the change of return type doesn't disturb anything else.

Changing the loop index to size_t wouldn't work as well since it's
passed into GetController(), which takes an int and is called from many
places, so it would need a cast anyway on an already busy line.
2021-03-07 10:09:59 -08:00
iwubcode dbb0b72cc5 InputCommon: instead of blocking on individual DSU server sockets, block on a selector built up from all server sockets 2021-03-05 12:05:38 -06:00
Léo Lam 59f4164411
Merge pull request #9539 from iwubcode/dynamic_input_tex_more_optimizations
InputCommon: dynamic input textures more optimizations
2021-03-02 02:53:22 +01:00
Léo Lam 858f00b641
Merge pull request #9492 from nolange/fix_norandr_build
Cleanup X11 and XRANDR Macros
2021-03-01 11:36:39 +01:00
iwubcode 32d584a0f5 InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers 2021-02-27 17:29:48 -06:00
Filoppi e020b2e8ea Common: don't call OnConfigChanged() unless it has actually changed
DualShock UDP Client is the only place in the code that assumed OnConfigChanged()
is called at least once on startup or it won't load up the setting, so I took care of that
2021-02-26 01:14:00 +02:00
Norbert Lange 29eaf09be4 Cleanup X11 and XRANDR Macros
This fixes build with X11 enabled and XRANDR disabled.
2021-02-22 14:30:43 +01:00