Commit Graph

10 Commits

Author SHA1 Message Date
get 0e7e8d26f0 Restore Dolphin-Specific SoundTouch modifications 2023-03-31 20:11:58 -05:00
get 4e3a366b2d Update SoundTouch to 2.3.2 commit 1eda9c0b01039f29d230a46cda9f2290bbd1f62b 2023-03-31 20:11:58 -05:00
Shawn Hoffman 16c90329f3 SoundTouch: remove common types from global namespace 2022-04-26 12:44:47 -07:00
MerryMage 8ff26a6eda soundtouch: Use shorts instead of floats for samples 2017-04-12 13:15:00 +01:00
skidau cfa925fbbe Updated SoundTouch library to 1.9.2 2015-12-28 23:08:55 +11:00
Tetsuo55 1bd80d781c fix deb-x64 and osx-x64 builds after soundtouch update 2013-06-22 21:51:11 +02:00
Tetsuo55 d8f5ecf3ce update soundtouch to svn revision 173 2013-06-22 20:19:27 +02:00
calc84maniac a031351eb2 Use SOUNDTOUCH_INTEGER_SAMPLES only on Android build. Some audio backends (i.e. OpenAL) only support floating-point samples. 2013-05-07 23:22:28 -04:00
skidau 6d4a566bc4 Changed SoundTouch to use float samples, allowing SSE to be used.
Made the DPL2 decoder disabled by default.
Re-added the audio hack used by the Accurate VBeam emulation option.
2013-01-15 22:29:26 +11:00
Ryan Houdek 01f4d9f386 Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup. 2013-01-09 10:26:12 -06:00