comex
b29e5146ec
Convert some VideoCommon stuff to BitSet.
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Now with a minor performance improvement removed for no reason.
2014-10-25 16:57:25 -04:00
Yuriy O'Donnell
db497cc55f
Added projection matrix epsilon that fixes depth clipping issues in some games
2014-10-23 00:20:47 +02:00
comex
f0131c2e09
Mechanical changes to move most CP state to a struct rather than separate globals.
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The next commit will add a separate copy of the struct and the ability
for LoadCPReg to work on it.
2014-09-28 21:23:29 -04:00
Rohit Nirmal
fbc64984ca
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
Shawn Hoffman
4bf031c064
msvc: resolve all warnings in VideoCommon.
2014-08-19 22:33:46 -07:00
Pierre Bourdon
15920d0f10
Merge pull request #394 from degasus/d3d_lighting_fix
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VideoCommon: normalize light direction
2014-08-03 21:21:23 -07:00
degasus
6d3f249dcc
mark all local variables as static
2014-07-11 16:10:20 +02:00
degasus
22e1aa5bb4
mark all local functions as static
2014-07-11 16:07:23 +02:00
degasus
02ac5e95c8
VideoCommon: normalize lighting direction.
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It seems that the lighting direction must be normalized. This fixes lots of lighting issues mostly shown in the d3d backend.
2014-07-03 21:08:19 +02:00
degasus
924ad1ee9f
LightingShader: hard code const variable
2014-06-19 16:46:53 +02:00
degasus
027baad73b
VideoCommon: use the Light struct in XF memory
2014-06-19 16:33:29 +02:00
magumagu
1357277f40
Video backends: mass-replace "xfregs" with "xfmem".
2014-05-16 18:58:07 -07:00
magumagu
8f5342c442
Video backend: merge global var xfmem into xfregs.
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There isn't really any reason to keep them separate.
2014-05-16 18:55:31 -07:00
magumagu
818c89313e
Video backends: unify xfregs/xfmem structures.
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Removes the duplicate swxfregs global variable/struct from the software
backend in favor of the ones from VideoCommon.
2014-05-16 18:55:30 -07:00
Tony Wasserka
c47c32d4a8
VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.
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Fixes issue 267.
2014-04-24 00:21:17 +02:00
Pierre Bourdon
664c8d30a0
Remove all trailing whitespaces from our codebase.
2014-03-29 11:05:44 +01:00
Linktothepast
82f772fdcc
Remove the extra parameters field from the PH.
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Metroid: Other M was the only game which required this field, but the
issue in that game can be fixed properly by enabling format change
emulation. Hence, there's no point in having this around anymore.
Fixes issue 6644.
2014-03-15 15:04:39 +02:00
Tony Wasserka
78623871f9
ShaderGen: Store material uniforms as integers.
2014-03-14 22:31:19 +01:00
Tony Wasserka
4bf57565e8
ShaderGen: Store light color uniforms as integers.
2014-03-14 22:31:18 +01:00
Matthew Parlane
31cfc73a09
Fixes spacing for "for", "while", "switch" and "if"
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Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
2014-03-11 00:35:07 +13:00
Pierre Bourdon
ffe588cc24
Fix more header sorting issues in VideoCommon/ (now check-includes clean).
2014-02-20 01:01:10 +01:00
Lioncash
2afe215271
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
Lioncash
3fd87a7636
Second and final pass of clearing out tabs.
2014-02-17 02:19:41 -05:00
Ryan Houdek
6b5f6ddaa1
Merge pull request #82 from lioncash/vertical-alignment
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Fix some vertical alignments
2014-02-16 19:12:42 -06:00
Lioncash
6c4ee1753a
Fix some vertical alignments
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ie. uses spaces for alignment.
2014-02-16 20:12:05 -05:00
degasus
647aad0a19
inline SetViewport into VertexShaderManager
2014-02-15 21:09:42 +01:00
degasus
5a660c27bc
rename UpdateViewport to SetViewport like all others setters in RenderBase.h
2014-02-15 11:33:43 +01:00
Lioncash
0f555d3a47
Remove two references to DX9 in VideoCommon.
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DX9 isn't a backend anymore, so may as well get rid of them
2014-01-29 14:39:13 -05:00
Jasper St. Pierre
34692ab826
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00