degasus
22681ad975
SyncGPU: Fix savestate.
2016-10-11 18:29:53 +02:00
Lioncash
6a67b571cc
DolphinWX: Move creation of debugger menu items into CFrame
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Unifies the creation of all the menus into the main frame class.
Now it isn't spread out across the main frame and the code window.
This doesn't alter the placement of the handling functions, as this would
involve unrelated changes, since it would require modifying where
window-related variables are placed. This will be amended in a follow up
changeset.
2016-10-10 19:53:33 -04:00
Lioncash
6420a1c715
Frame: Separate menu creation into individual functions
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Keeps related menu items together based on top level menu. This will be
more convenient in the future when debugger menu bar item handling is
moved to CFrame, as it won't be a huge amount of code in one function.
This also makes it easier to locate menu bar code whenever it needs to be
changed.
2016-10-10 16:45:31 -04:00
Jules Blok
ab5054c34e
VideoBackends: Always enable dual-source blending if supported.
2016-10-10 17:32:51 +02:00
Jules Blok
93109df654
PixelShaderGen: Use dual source blending to do 8-bit blending.
2016-10-10 15:34:55 +02:00
Jules Blok
d61ae5a88a
PixelShaderGen: Only set dither uid bit if actually used.
2016-10-10 14:32:21 +02:00
Jules Blok
23d9d91411
VideoConfigDiag: True color means 24-bit, not hw color.
2016-10-10 14:32:21 +02:00
Jules Blok
e8cddae132
VideoConfig: Turn on ForceTrueColor by default.
2016-10-10 14:31:53 +02:00
Jules Blok
365e88e311
VideoConfig: Add an option to force RGB8 EFB format.
2016-10-10 14:31:53 +02:00
Jules Blok
31a4ee7bfc
PixelShaderGen: Always truncate the alpha channel to 6-bit.
2016-10-10 14:30:14 +02:00
Jules Blok
9bc466a443
PixelShaderGen: Add support for dithering.
2016-10-10 14:30:14 +02:00
Jules Blok
b958457e51
PixelShaderGen: Add support for RGBA6 EFB format truncation.
2016-10-10 14:27:30 +02:00
degasus
9f264c0872
AVIDump: Move CoreTiming into caller.
2016-10-10 12:03:18 +02:00
Markus Wick
a583d36c7f
Merge pull request #4326 from degasus/framedump
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Framedump: Merge screenshot code with framedumping.
2016-10-10 11:48:57 +02:00
Markus Wick
562bc01d0e
Merge pull request #4335 from SeannyM/android-scale
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Android: Add custom control scaling
2016-10-10 10:23:52 +02:00
Michael Maltese
c253076564
AudioConfigPane: clang-format
2016-10-09 19:34:11 -07:00
Michael Maltese
78655e5fed
AudioConfigPane: gray-out extra text for disabled controls
2016-10-09 19:33:50 -07:00
Michael Maltese
a0ebafe9a9
AudioConfigPane: move DPL2 decoding into 'Backend Settings'
2016-10-09 19:22:18 -07:00
Michael Maltese
45903b7b4d
AudioCommon: SupportsDPL2Decoder, SupportsLatencyControl, SupportsVolumeChanges
2016-10-09 19:18:16 -07:00
Michael Maltese
4834a90e63
AudioConfigPane: dedupe code into ToggleBackendSpecificControls
2016-10-09 19:10:24 -07:00
Sean Maas
05f78a7707
Android: Add custom control scaling
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Also put all touch control settings under a "Configure Controls" submenu
so the in-game menu isn't so cluttered.
2016-10-09 19:00:32 -04:00
Michael Maltese
6b2f6e3884
InputConfigDialog: use SelectObjectAsSource in UpdateBitmaps
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Fixes issue [Configuring an Emulated Wiimote crashes the application on
OS X 10.12 Sierra][1]
[1]: https://bugs.dolphin-emu.org/issues/9832
2016-10-09 15:31:42 -07:00
Léo Lam
8a0b292f07
ConfigManager: Sync Dolphin settings to SYSCONF on exit
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4319 made Dolphin not read/write directly to the SYSCONF and read
settings from the SYSCONF at boot, and only write Dolphin settings
to the SYSCONF at emulation startup.
However, this also made it a bit confusing, because if settings were
changed, then Dolphin was exited without starting a game in between,
the settings wouldn't actually get persisted. This is fixed by
syncing Dolphin settings with the SYSCONF when Dolphin exits.
2016-10-09 17:15:24 +02:00
JosJuice
283c681f30
Automatic translation resources sync with Transifex
2016-10-09 15:46:48 +02:00
shuffle2
c8cb1fa7d7
Merge pull request #4319 from leoetlino/sysconf
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Don't read/store settings directly from/to SYSCONF (and fix config restore)
2016-10-09 02:34:52 -07:00
shuffle2
3ec91a4e33
Merge pull request #4330 from ligfx/no_vulkan_on_mac
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Don't build Vulkan video backend on macOS
2016-10-08 20:58:18 -07:00
shuffle2
d79b42664a
Merge pull request #4329 from Helios747/cleanup_ui
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[UI] Remove idle skipping from game properties
2016-10-08 20:57:56 -07:00
Helios747
7efb272629
[UI] Remove idle skipping from game properties
2016-10-08 18:16:15 -05:00
shuffle2
23b5a41e0e
Merge pull request #4313 from lioncash/u8
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HW: Change u8 pad specifier params to int where applicable
2016-10-08 14:10:10 -07:00
Markus Wick
a86b2c15d8
Merge pull request #4322 from Helios747/I_hate_features
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Remove Frameskip
2016-10-08 21:41:43 +02:00
degasus
64927a2f81
Renderer: Merge screenshot logic into VideoCommon.
2016-10-08 19:38:57 +02:00
anthony
b427ead0cc
Remove Frameskip
2016-10-08 11:49:51 -05:00
degasus
21e42c68c4
Renderer: Remove write-only variable.
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Sorry, merge failure.
2016-10-08 18:26:43 +02:00
degasus
db0509560e
AVIDump: Hard code rgba.
2016-10-08 18:16:32 +02:00
Markus Wick
8b38d5a115
Merge pull request #4320 from degasus/framedump
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Framedump: General code cleanup.
2016-10-08 18:13:05 +02:00
degasus
0864ef4352
VideoCommon: Add custom stride for framedumping.
2016-10-08 15:44:54 +02:00
degasus
1ef5ba0c53
D3D: Skip redundant format convertions.
2016-10-08 15:40:49 +02:00
degasus
b5a91e1dfa
Framedumps: Add finish() function to limit memory lifetime.
2016-10-08 15:39:22 +02:00
degasus
ebc617882b
VideoCommon: Drop RepeatFrameDumpFrame helper.
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This was needed with fixed framerate dumping. As we now synchronize the frames, the last one will just get padded.
2016-10-08 15:39:21 +02:00
Markus Wick
a9d8e3fe9b
Merge pull request #4325 from sigmabeta/fix-card-bug
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Fix games being invisible in the game list on non-TV devices
2016-10-08 15:21:41 +02:00
sigmabeta
01b8a937ff
Fix games being invisible in the game list on non-TV devices
2016-10-08 08:57:32 -04:00
Léo Lam
afd2f58e29
Don't read/store settings directly from/to SYSCONF
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Instead of directly reading/storing settings from/to the SYSCONF, we
now store Wii settings to Dolphin's own configuration, and apply them
on boot. This prevents issues with settings not being saved, being
overridden and lost (if the user opens a dialog that writes to the
SYSCONF while a game is running).
This also fixes restoring settings from the config cache after a
graceful shutdown; for some reason, settings were only restored
after a normal shutdown.
Fixes issue 9825 and 9826
2016-10-08 14:37:55 +02:00
Markus Wick
b0acf1bf8f
Merge pull request #4323 from degasus/png
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ImageWriter: Don't use inplace alpha truncation.
2016-10-08 12:10:40 +02:00
degasus
d078309827
ImageWriter: Don't use inplace alpha truncation.
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This may lead to errors in the D3D backend, as we overwrite read-only memory.
2016-10-08 12:02:49 +02:00
Markus Wick
6e8901de17
Merge pull request #4315 from stenzek/vulkan-aspect
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Vulkan: Handle forced aspect ratio changes at runtime
2016-10-08 11:53:22 +02:00
Stenzek
176b00ded7
Vulkan: Handle forced aspect ratio changes at runtime
2016-10-08 18:59:46 +10:00
Markus Wick
0e5fc56bc9
Merge pull request #4316 from lioncash/debug
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DebugInterface: Make GetRawMemoryString return a std::string
2016-10-08 10:48:45 +02:00
Markus Wick
1a2d71cb58
Merge pull request #4310 from lioncash/dsptable
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DSPRegisterView: Minor changes
2016-10-08 10:40:14 +02:00
Markus Wick
4ba1100f31
Merge pull request #4269 from degasus/singlecore
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Fifo: Fix SyncGPU on dual core mode.
2016-10-08 01:26:34 +02:00
Markus Wick
a172bd7d8c
Merge pull request #4318 from degasus/framedump
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Renderer: Move framedumping logic to VideoCommon.
2016-10-08 00:54:36 +02:00