Commit Graph

14849 Commits

Author SHA1 Message Date
Rohit Nirmal 84cd57f99b Fix building with PCH disabled. 2016-06-24 11:46:48 -05:00
Pierre Bourdon 2fdfacd6d9 Add clang-format markers around fragile header inclusions. 2016-06-24 13:24:10 +02:00
Pierre Bourdon 43d0d692f9 Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
Pierre Bourdon 5fcb4bb3ab Further fixes to the formatting change. WX sucks. 2016-06-24 12:16:10 +02:00
Pierre Bourdon 3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Pierre Bourdon 2115e8a4a6 Add annotations for code sections that need to remain manually formatted. 2016-06-24 10:41:46 +02:00
hthh 45ad585baf GUI: Fix truncated text on OS X 2016-06-23 22:17:53 +10:00
Chris Burgener 09dbe2337c Merge pull request #3904 from dhustkoder/master
_DEFAULT_SOURCE flag added, and clang check version for IsTriviallyCopyable m…
2016-06-22 10:54:39 -04:00
Scott Mansell 2ec3a24e4e analytics: Collect less data about controllers.
The name field can contain personal information, particularly in the
case of bluetooth devices on OSX which get configured with the user's
full name.
2016-06-22 17:02:30 +12:00
Scott Mansell 3dfea6e996 analytics: Collect controller information.
Collects the existence of a gamecube adapter, and the type of
whatever controller is configured for the first emulated gamepad.
2016-06-21 01:48:28 +12:00
Scott Mansell d197f489b9 analytics: Report OpenGL's adapter name too. 2016-06-20 23:54:44 +12:00
dhust 19fed720ff _DEFAULT_SOURCE flag added, and clang check for IsTriviallyCopyable macro
fix clang ver check for 4.0 +

using clang macro __has_feature

__GLIBCXX__ check added

fix __has_feature
2016-06-19 18:32:19 -03:00
Pierre Bourdon 45f91c02c7 Merge pull request #3908 from delroth/analytics-gpu
analytics: More accurate video backend name.
2016-06-19 16:40:28 +02:00
Pierre Bourdon 5982072a44 analytics: More accurate video backend name. 2016-06-19 16:36:18 +02:00
Pierre Bourdon b8496fc844 analytics: Disable ALPN only on Windows. 2016-06-19 12:54:40 +02:00
Pierre Bourdon 63dab254e0 Analytics: Implement UI.
* Opt-in popup on first start.
* Checkbox and button in the main config dialog.
2016-06-19 02:55:46 +02:00
Pierre Bourdon 121f270367 Add an Analytics reporting system.
Fully opt-in, reports to analytics.dolphin-emu.org over SSL. Collects system
information and settings at Dolphin start time and game start time.

UI not implemented yet, so users are required to opt in through config editing.
2016-06-19 02:55:46 +02:00
Pierre Bourdon 49ce9b153d scmrev: Add "distributor" option.
Used to distinguish between Dolphin distributions (e.g. "dolphin-emu.org",
"Ishiiruka", etc.).
2016-06-18 18:31:40 +02:00
Pierre Bourdon c4f5c471bb Externals: Add libcurl. 2016-06-18 18:31:40 +02:00
Pierre Bourdon fe51de23f1 StringUtil: Add a HexDump function.
Generates a string like the following from a binary blob:

000000: 00 00 04 74 79 70 65 00 09 61 70 70 2d 73 74 61  ...type..app-sta
000010: 72 74                                            rt
2016-06-18 16:37:09 +02:00
Scott Mansell 96ab76f81d TextureCache: Rename functions and add comments to clear up docs 2016-06-18 04:27:16 +12:00
Scott Mansell 94eaacae30 TextureCache: Track efb copies used in a partially updated texture
Fixes a major preformance regression in Skies of Arcadia during
battle transisions.

I had plans for a more advanced version of this code after 5.0,
but here is a minimal implemenation for now.
2016-06-17 23:46:22 +12:00
Pierre Bourdon c514a48f4d Merge pull request #3776 from EmptyChaos/ar-isoprop-corrupt
ActionReplay: Fix ISOProperties corrupting active code set
2016-06-05 09:29:51 +02:00
Mat M a3e2436446 Merge pull request #3872 from JosJuice/movie-revision-nonhexadecimal
Movie: Improve handling of non-hexadecimal revision strings
2016-06-02 14:13:08 -04:00
JosJuice 9681fee86a Movie: Improve handling of non-hexadecimal revision strings 2016-06-02 18:55:35 +02:00
Matthew Parlane 7a99312687 Merge pull request #3873 from JosJuice/argh
Undo the addition of a translatable string during the string freeze
2016-05-31 08:46:25 +12:00
JosJuice e5ffc91265 Undo the addition of a translatable string during the string freeze 2016-05-30 22:41:08 +02:00
Pierre Bourdon aecf9e16c8 Merge pull request #3871 from Helios747/weird_nvidia_fix
[OGL] Workaround nvidia being weird with GL_MAX_TEXTURE_SIZE
2016-05-30 18:54:17 +02:00
Anthony Serna 0e5852f634 [OGL] Workaround nvidia being weird with GL_MAX_TEXTURE_SIZE 2016-05-30 10:06:19 -05:00
Karol Herbst c0e21871cd EGL: specify version first
allthough this is a mesa bug, this is a simple enough workaround for context
creation fails with EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR set.

Otherwise dolphin will fail to create 3.3+ core context with current mesa
version
2016-05-29 22:12:31 +02:00
Pierre Bourdon c4240692b6 SectorReader: Fix reading the last block of the disc.
Regression from PR #3795.
2016-05-29 18:26:04 +02:00
EmptyChaos 309d0e59f4 ISOProperties/GameListCtrl: Use Global INI Change event.
ISOProperties no longer needs its hack to refresh the game list, the
new INI Modified event can be used instead.
2016-05-30 00:49:11 +10:00
Pierre Bourdon 6ef7414479 Merge pull request #3867 from phire/fix_wii_savestates_some_more
IPC_HLE: Close file handles before savestating. Fixes DKCR crashing.
2016-05-29 16:26:37 +02:00
EmptyChaos 6ab1b27477 ActionReplay: UI Consistency and Cleanup
Cleanup code style.

Move ActionReplay code->INI saving into ActionReplay namespace.

Threadsafety Cleanup: ActionReplay is accessed from the Host, Emu
and CPU Threads so the internal storage needs to be protected by a
lock to prevent vectors/strings being deleted/moved while in use by
the CPU Thread.

UI Consistency: Make ARCodes behave like Gecko Codes - only apply
changes when Apply is pressed. Save changes to INI from CheatsWindow.

ISOProperties/CheatsWindow now synchronize with each other.
2016-05-29 23:33:24 +10:00
EmptyChaos 25b072ff2b ActionReplay: Fix ISOProperties corrupting active code set
ISOProperties loads codes using ActionReplay::LoadCodes which actually applies
the codes to the global state. If a game is running then that games receives
all the codes (and ACTIVE status) from the second game being shown in
ISOProperties which is not desirable.
2016-05-29 23:33:24 +10:00
Pierre Bourdon 0fa9233c1a Merge pull request #3857 from JosJuice/update-language-list
Add more languages, and remove Hebrew because it's very incomplete
2016-05-29 15:22:16 +02:00
Scott Mansell 7d80aaedc7 Cleanup: fix an incorrect variable name.
For consistancy.
2016-05-29 18:14:50 +12:00
Scott Mansell f419faa408 IPC_HLE: Close file handles before savestating. Fixes DKCR crashing.
Donkey Kong Country Returns is writing new data to some files in /tmp
when loading each level. But the savestate code was opening the files
a second time and reading some old and stale data out.

As of #3798, dolphin now correctly restores that stale data to /tmp,
which broke DKCR (and probally countless other games).

This PR closes all file handles before saving and loading savestates,
which flushes the data out and pervents this issue. (old savestates
are corrupted and will still cause crashes if loaded)
2016-05-29 16:48:46 +12:00
Rohit Nirmal 14220ae488 Fix building with PCH disabled. 2016-05-26 13:05:21 -05:00
Mat M 340743d82a Merge pull request #3819 from mimimi085181/netplay-fix-gamecube-port-mapping1
Netplay: Fix gamecube controller mapping
2016-05-25 17:47:32 -04:00
JosJuice 3d62b1ced7 Add more languages, and remove Hebrew because it's very incomplete 2016-05-25 23:33:18 +02:00
sigmabeta c92f7ef173 Fix builds when using newest version of NDK 2016-05-25 14:23:35 -04:00
mimimi085181 1d90719abe Fix latency regression
On master, when polling the 1st in-game controller, Dolphin would poll all the 1st local controllers. With the 1st commit, each client waits its turn, which would dramatically increase the lag.

Now with this commit, it even polls all local controllers at once, so it should have even less latency than master in a few setups. Like one player with 3 controllers and the 2nd one with just one controller.
2016-05-24 22:13:40 +02:00
mimimi085181 ca9027879b Netplay: Fix gamecube controller mapping
This fixes issues with setups like:
Player 1 uses port 1 and player 2 uses port 3, or
player 1 uses port 2 and player 2 uses port 3, so nobody uses port 1
2016-05-24 21:59:36 +02:00
Anthony Serna 44677ce7d5 [UI] Fix Gamelist encoding bug 2016-05-23 17:47:30 -05:00
Mat M 08d45b9fea Merge pull request #3794 from EmptyChaos/frame-advance-race
Core: Add synchronization to state changes (Fix Frame Step and FIFO Player -  Issue 8718)
2016-05-22 15:19:16 -04:00
Markus Wick ff4bc5f33d Merge pull request #3854 from degasus/arm
JitArm64: Implement MMU handling.
2016-05-21 08:46:22 +02:00
Matthew Parlane 25f88bf751 Merge pull request #3823 from Summate/development
Piping the wxMsgAlert through netplay window during netplay ...
2016-05-21 11:16:19 +12:00
Markus Wick ca728d792a Merge pull request #3802 from mathieui/netplay-disable-wiimotes-for-real-i-swear
Disable wiimotes on game start if running in netplay
2016-05-20 12:38:21 +02:00
mathieui ef0f164343 Disable wiimotes on game start if running in netplay
And restore the settings on game quit
2016-05-20 12:05:29 +02:00