Commit Graph

35993 Commits

Author SHA1 Message Date
Admiral H. Curtiss a75c65bde2
Merge pull request #12879 from LillyJadeKatrin/retroachievements-1200-shines
Trim extra characters from measured progress
2024-06-23 15:05:09 +02:00
Admiral H. Curtiss 28692681ad
Merge pull request #12883 from LillyJadeKatrin/retroachievements-cutoff-text
Fix cut off text in Achievements dialog
2024-06-23 14:59:54 +02:00
LillyJadeKatrin bf230a9909 Trim extra characters from measured progress
The measured_progress C string for achievements to display potentially contains junk data after the null terminator, which was rendering in the QString in the dialog. This trims those junk characters.
2024-06-22 23:36:06 -04:00
Admiral H. Curtiss ce2f4101f3
Core/VideoCommon: Revert change from #12828
This causes Dual Core to lock up during the boot sequence, because it tries to wait for a not-yet-running GPU thread.

Fixes https://bugs.dolphin-emu.org/issues/13559
2024-06-23 03:44:05 +02:00
Tillmann Karras 8e7d11d1a1 DolphinQt: fix -Wunused-const-variable warning 2024-06-23 02:38:04 +01:00
Tillmann Karras 5c46716d28 DolphinQt: fix two -Wshadow-uncaptured-local warnings 2024-06-23 02:38:00 +01:00
Tillmann Karras 0f659508ea DolphinQt: fix two -Wunused-lambda-capture warnings
Also clean up signals a bit.
2024-06-23 00:13:58 +01:00
Admiral H. Curtiss 9b33b777cf
Merge pull request #12828 from JosJuice/unify-state-variables-2
Clean up Core::GetState
2024-06-22 20:20:54 +02:00
Admiral H. Curtiss 3e0bd82f81
Merge pull request #12771 from deReeperJosh/moreinfinityslots
IOS/USB Add 2 more Spaces for Disney Infinity figures
2024-06-22 20:03:26 +02:00
Admiral H. Curtiss d49304a629
Merge pull request #12875 from luiscondesdi/updatevkheaders
Vulkan: Update Vulkan headers, VulkanMemoryAllocator
2024-06-22 19:53:10 +02:00
LillyJadeKatrin aa393dfb6e Add MemoryVerifier to AchievementManager Startup
rc_client calls the provided memory peeker asynchronously in the callback for starting a session, to validate/invalidate the memory used for achievements. Dolphin cannot access memory from any thread but host or CPU so this access has a small chance of being invalid. This commit adds a MemoryVerifier that the AchievementManager will use to perform this, before changing the peek method back to the original MemoryPeeker for normal operation.
2024-06-22 09:31:00 -04:00
Luis Condes Diaz 3f64031cbb Migrate Vulkan-Headers to submodule and update to v1.3.288 2024-06-22 08:03:20 +02:00
LillyJadeKatrin e1a8dc65ce Fix cut off text in Achievements dialog 2024-06-22 00:26:52 -04:00
JosJuice 72cf2bdb87 Audit uses of IsRunning and GetState
Some pieces of code are calling IsRunning because there's some
particular action that only makes sense when emulation is running, for
instance showing the state of the emulated CPU. IsRunning is appropriate
to use for this. Then there are pieces of code that are calling
IsRunning because there's some particular thing they must avoid doing
e.g. when the CPU thread is running or IOS is running. IsRunning isn't
quite appropriate for this. Such code should also be checking for the
states Starting and Stopping. Keep in mind that:

* When the state is Starting, the state can asynchronously change to
  Running at any time.
* When we try to stop the core, the state gets set to Stopping before we
  take any action to actually stop things.

This commit adds a new method Core::IsUninitialized, and changes all
callers of IsRunning and GetState that look to me like they should be
changed.
2024-06-21 20:52:55 +02:00
JosJuice 962230f91e Core: Store current state in less places
Core::GetState reads from four different pieces of state: s_is_stopping,
s_hardware_initialized, s_is_booting, and CPUManager::IsStepping.
I'm keeping that last one as is for now because there's code in Dolphin
that sets it directly, but we can unify the other three to make things
easier to reason about.

This commit also gets rid of s_is_started. This was previously used in
Core::IsRunningAndStarted to ensure true wouldn't be returned until the
CPU thread was started, but it wasn't used in Core::GetState, so
Core::GetState would happily return State::Running after we had
initialized the hardware but before we had initialized the CPU thread.
As far as I know, there are no callers that have any real need to know
whether the boot process is currently initializing the hardware or the
CPU thread. Perhaps once upon a time there was a desire to make the
apploader debuggable, but a long time has passed without anyone stepping
up to implement it, and the way CBoot::RunApploader is implemented makes
it rather difficult. So this commit makes all the functions in Core.cpp
consider the core to still be starting until the CPU thread is started.
2024-06-21 20:46:44 +02:00
Admiral H. Curtiss 8b9ac5d767
Merge pull request #12800 from Tilka/unused_result
AudioCommon: release mutex explicitly to avoid -Wunused-result warning
2024-06-21 20:02:40 +02:00
Admiral H. Curtiss 5728ebf7ad
Merge pull request #12867 from AdmiralCurtiss/uicommon-dependency
CMake dependency fixes
2024-06-21 20:01:44 +02:00
LillyJadeKatrin d50407d800 Make achievement progress text label transparent
This field was completely hiding the progress bar in dark mode without this.
2024-06-21 07:17:05 -04:00
LillyJadeKatrin 9b9e6c4582 Refactored AchievementProgress UpdateData to Re-Sort
When AchievementProgress::UpdateData(false) is called, it will now empty itself and reinsert all existing boxes, re-sorted into their current buckets, and call UpdateProgress on them all.
2024-06-20 09:03:30 -04:00
LillyJadeKatrin 29f1b82f5e Decouple Hardcore from EmulationStateChanged
Rerendering the entire Achievements dialog every EmulationStateChanged signal is far too often when it turns out that signal fires multiple times to confirm game close, for example. This change results in only the settings changing on EmulationStateChanged, and having the Hardcore mode toggle (which DOES require redrawing the entire dialog) emit its own signal alongside EmulationStateChanged.
2024-06-20 07:59:59 -04:00
deReeperJosh a87ea694a9 Add 2 More Slots for Power Discs on Emulated Base 2024-06-20 10:22:26 +01:00
LillyJadeKatrin 75c2360aea Split AchievementBox UpdateData
AchievementBox now has UpdateData and UpdateProgress, which is called from UpdateData, but may be called elsewhere to update just the progress measurement of the achievement.
2024-06-19 22:12:30 -04:00
Tillmann Karras 1d8b1715ab AudioCommon: unlock mutex explicitly to avoid -Wunused-result warning 2024-06-20 02:25:15 +01:00
LillyJadeKatrin 45563a872c Scale challenge icons based on screen height 2024-06-19 13:59:59 -04:00
Admiral H. Curtiss 8435bccbc0
Merge pull request #12853 from LillyJadeKatrin/retroachievements-percent-fix
Improved Achievement Progress Label
2024-06-19 19:49:28 +02:00
JMC47 d1874b1fd8
Merge pull request #12873 from LillyJadeKatrin/retroachievements-sorting
Add Sorting to Achievements Dialog
2024-06-19 02:29:48 -04:00
JMC47 9886199cb1
Merge pull request #12859 from LillyJadeKatrin/retroachievements-challenge-hide
Hide Challenge Icons when OSD Messages Disabled
2024-06-19 02:29:08 -04:00
dreamsyntax 55ba014fed DolphinQt: Adjust CPU Clock Override slider
CPU Clock Override slider now increments 1% in the UI, with the new lower limit
being 1% instead of 6%.

Prior implementation made it impossible to set exactly 150% in the GUI.
147% -> 152%. Now users can set exact clock % without needing to edit INIs.
2024-06-18 18:52:35 -07:00
LillyJadeKatrin 6b3a9a0bcd Add Sorting to Achievements Dialog
rc_client provides basic sorting buckets as a possible option when retrieving the list of achievements or leaderboards; this enables them and labels them in the dialog.
2024-06-18 08:20:04 -04:00
Admiral H. Curtiss a0d8c1088d
Merge pull request #12870 from LillyJadeKatrin/retroachievements-gdb-disable
Disable GDB Stub in Hardcore Mode
2024-06-17 22:39:23 +02:00
Admiral H. Curtiss 69fc754c65
Merge pull request #12799 from mitaclaw/branch-watch-tool-fixes-3
Branch Watch Tool: Add Set Breakpoints Submenu
2024-06-17 22:36:04 +02:00
LillyJadeKatrin ff25403e0e Disable GDB Stub in Hardcore Mode 2024-06-17 01:07:43 -04:00
mitaclaw eb26937a93 Branch Watch Tool: Add Set Breakpoints Submenu 2024-06-16 20:46:56 -07:00
JMC47 0c2b8fd587
Merge pull request #12857 from LillyJadeKatrin/retroachievements-osd-tweaks
RetroAchievements On Screen Tweaks
2024-06-16 12:26:58 -04:00
LillyJadeKatrin 9e1f5ed4b5 Stack Challenge Icons Horizontally 2024-06-15 22:42:40 -04:00
LillyJadeKatrin a79f428972 Fix margins on icon-only messages
Messages with an icon and no text (such as in the game start sequence) had an oversized margin due to ImGui adding padding for an empty string.
2024-06-15 22:42:35 -04:00
LillyJadeKatrin 1b00b4e3d8 OSD messages display horizontally
OSD messages with an icon and text will display the text to the right of the icon instead of below it.
2024-06-15 22:30:39 -04:00
Admiral H. Curtiss b8381bfa7c
CMake: Make the rcheevos dependency public
Since rcheevos headers are included in AchievementManager.h, and everyone that depends on Core can include that, we must also pass on the include directory and defines to those dependencies
2024-06-15 23:12:19 +02:00
Admiral H. Curtiss 693607f1d3
CMake: Let UICommon depend on Core
This is already the case implicitly by UICommon including several headers from Core, so just make it explicit
2024-06-15 23:12:19 +02:00
Admiral H. Curtiss c5a030e7ab
VideoCommon: Fix format string injection vulnerability from leaderboards 2024-06-15 23:12:19 +02:00
Admiral H. Curtiss ed4a09fa56
Merge pull request #12850 from jordan-woyak/device-sorting
ControllerInterface: Adjust sort priorities to ensure default keyboard-mouse device is first.
2024-06-15 21:12:08 +02:00
Jordan Woyak 42e73547eb ControllerInterface: Adjust sort priorities to ensure default keyboard-mouse device is first. 2024-06-15 12:41:25 -05:00
Admiral H. Curtiss 56fd9c177c
Merge pull request #12865 from LillyJadeKatrin/retroachievements-dialog-sizing
Add word wrap to Achievement Dialog text
2024-06-15 18:27:15 +02:00
LillyJadeKatrin e1ed19d48a Add word wrap to Achievement Dialog text 2024-06-15 11:38:13 -04:00
Admiral H. Curtiss e282649b57
Merge pull request #12798 from mitaclaw/branch-watch-tool-fixes-2
Branch Watch Tool: Optimizations
2024-06-15 16:57:05 +02:00
Admiral H. Curtiss a95c3dbc97
Merge pull request #12818 from iwubcode/json_file_operations
Common: add Json helper utilities for loading or saving to a file
2024-06-15 16:43:38 +02:00
Admiral H. Curtiss f71d6498d0
Merge pull request #12855 from LillyJadeKatrin/retroachievements-challenge-refactor
Refactored Challenge Icons to handle icon updates
2024-06-15 16:24:24 +02:00
Admiral H. Curtiss 1ba040f9a6
Merge pull request #12854 from LillyJadeKatrin/retroachievements-update-dialog
Added missing dialog updates to achievement events
2024-06-15 15:58:22 +02:00
Admiral H. Curtiss 3edc663467
Merge pull request #12816 from Tilka/stm
IOS/STM: fix IPC reply for unknown ioctl requests
2024-06-15 15:31:58 +02:00
Admiral H. Curtiss 3f0f5b3b4e
Merge pull request #12815 from Dentomologist/enable_hotkeys_and_controllers_for_focused_tas_input
TAS Input: Enable emulator hotkeys and controller input when TAS Input window has focus
2024-06-15 15:25:40 +02:00
Admiral H. Curtiss 34f81ad9ac
Merge pull request #12838 from sepalani/sock-reshade
Socket: Fix connect issues when using ReShade
2024-06-15 15:12:51 +02:00
LillyJadeKatrin cee3d9126b Added missing dialog updates to achievement events
Now should properly update the Achievements dialog whenever the displayed state of an achievement/leaderboard changes.
2024-06-15 07:56:21 -04:00
LillyJadeKatrin 3d5a1f7d33 Refactored Challenge Icons to handle icon updates
If an icon is displayed on screen before it downloads, it was displaying a default icon but it would fail to load the actual icon even after it was downloaded. This fixes that.
2024-06-15 07:36:49 -04:00
JMC47 a13b198ba0
Merge pull request #12860 from LillyJadeKatrin/retroachievements-progress-spam
Only Display One Progress At A Time
2024-06-15 02:42:04 -04:00
LillyJadeKatrin cb05ed29fe Only Display One Progress At A Time
Add a two second timer to Achievement Progress Indicators to wait until two seconds after the previous message (when it should have decayed out automatically) before posting any new ones.
2024-06-14 23:02:14 -04:00
JMC47 4502b60f71
Merge pull request #12852 from LillyJadeKatrin/retroachievements-speed-limit-fix
Remove Extra Speed Limit Message
2024-06-14 15:38:45 -04:00
LillyJadeKatrin 7eec723f3f Hide Challenge Icons when OSD Messages Disabled 2024-06-14 00:19:45 -04:00
Admiral H. Curtiss b0f8520a3d
Merge pull request #12849 from LillyJadeKatrin/retroachievements-change-disc-bug
Release Achievement Manager Loaded Volume
2024-06-12 20:02:22 +02:00
LillyJadeKatrin fe517ad2c6 Remove Extra Speed Limit Message
Prior to this change, attempting to decrease the speed limit below 100% in hardmode would display the new attempted speed and then warn that the speed can not be decreased below 100%; this disables that first message under those conditions.
2024-06-12 06:39:46 -04:00
LillyJadeKatrin 12467ffcfa Improved Achievement Progress Label
Label now appears atop the progress bar and reports the progress as the formatted text returned by rcheevos instead of a simple percentage.
2024-06-12 06:25:26 -04:00
LillyJadeKatrin d18dc1785d Release Achievement Manager Loaded Volume
AchievementManager maintains a unique pointer to a copy of the current volume so it can asynchronously hash that volume. It is not needed otherwise, so I can release that pointer when hashing is complete. This change fixes a bug whereby changing discs in a game and then changing to a different game would result in the loaded volume pointer still being loaded with and hashing to the previous game.
2024-06-11 23:35:28 -04:00
JMC47 71171a9e4d
Merge pull request #12819 from iwubcode/texture_asset_sampler_in_pipeline
VideoCommon: update custom pipeline to use a texture's sampler instead of linear sampler if the texture is used
2024-06-11 21:13:57 -04:00
JMC47 16c7869ab2
Merge pull request #12721 from iwubcode/custom_shader_alpha
VideoCommon: allow custom shaders to set the alpha value
2024-06-11 21:13:24 -04:00
Sepalani 44028cbbb1 Socket: Fix connect issues when using ReShade 2024-06-11 12:18:42 +04:00
Admiral H. Curtiss 04c246d11f
Merge pull request #12837 from JosJuice/cmake-one-tests-binary
CMake: Put all unit tests in one binary
2024-06-10 22:47:45 +02:00
Admiral H. Curtiss 6b2dc1cae8
Merge pull request #12839 from nvllsvm/fix_extract_success_quiet
Suppress extract success message when quiet flag is set
2024-06-10 22:25:23 +02:00
Admiral H. Curtiss 4930567981
Merge pull request #12845 from iwubcode/texture_config_compare_type
VideoCommon: add texture type to texture config comparison
2024-06-10 22:24:08 +02:00
Admiral H. Curtiss e405ad4206
Merge pull request #12827 from nlebeck/mathutil-tests-2
Add some unit tests for the `Rectangle` class
2024-06-10 22:22:20 +02:00
Admiral H. Curtiss db921ed4b5
Merge pull request #12840 from TryTwo/Fix_batch_mode_again
MainWindow: Fix batch mode (again).
2024-06-10 18:36:20 +02:00
Admiral H. Curtiss 5589e1e00f
Merge pull request #12830 from VampireFlower/aliases
Assembler: Add aliases for r1 and r2
2024-06-10 18:35:40 +02:00
Niel Lebeck 9b0dcc83d1 Add some unit tests for the `Rectangle` class 2024-06-09 16:28:35 -07:00
TryTwo 28c28623a8 MainWindow: Don't save UI geometry in batch mode. Batch mode was erasing the UI geometry for the sessions where batch mode is off. Render widget is still saved. 2024-06-08 23:27:56 -07:00
iwubcode fa5a6547c6 VideoCommon: add texture type to texture config comparison 2024-06-08 14:28:11 -05:00
JosJuice 6c5ceaa06d
Merge pull request #12820 from JosJuice/jit64-simplity-test-bit
Jit64: Clean up the test_bit variable
2024-06-08 10:10:29 +02:00
Andrew Rabert 896bb509ab Suppress extract success message when quiet flag is set 2024-06-06 17:55:59 -04:00
Admiral H. Curtiss 81b6bfaa1e
Merge pull request #12832 from JosJuice/retro-achievements-less-ifdefs
Use a stub AchivementManager when USE_RETRO_ACHIEVEMENTS isn't defined
2024-06-06 22:42:53 +02:00
VampireFlower 473db6882d r32 doesn't exist 2024-06-06 13:05:45 -06:00
VampireFlower 8f03d9e8ca handle sp and rtoc as GPR aliases
Co-Authored-By: mitaclaw <140017135+mitaclaw@users.noreply.github.com>
2024-06-06 13:05:43 -06:00
JosJuice f404edb4dc CMake: Put all unit tests in one binary
We currently have 32 different binaries containing unit tests. At least
when I build for Android, each one takes up over 200 MiB, and linking
them all increases my incremental build times by over a minute. I'd
like to change this for the sake of my productivity and disk space.

For reference, MSBuild is already putting all tests in a single binary.
2024-06-06 19:30:43 +02:00
Admiral H. Curtiss ca22d0af57
Merge pull request #12833 from JosJuice/opensles-set-running
Android: Implement OpenSLESStream::SetRunning
2024-06-06 12:27:48 +02:00
JosJuice 22aa88109f Use a stub AchivementManager when USE_RETRO_ACHIEVEMENTS isn't defined
This lets us reduce the number of USE_RETRO_ACHIEVEMENTS ifdefs in the
code base, reducing visual clutter. In particular, needing an ifdef for
each call to IsHardcodeModeActive was annoying to me. This also reduces
the risk that someone writes code that accidentally fails to compile
with USE_RETRO_ACHIEVEMENTS disabled.

We could cut down on ifdefs even further by making HardcodeWarningWidget
always exist, but that would result in non-trivial code ending up in the
binary even with USE_RETRO_ACHIEVEMENTS disabled, so I'm leaving it out
of this PR. It's not a lot of code though, so I might end up revisiting
it at some point.
2024-06-06 08:26:20 +02:00
mitaclaw 8050760fe9 BranchWatchTableModel: Assume Unreachable Code Truly Is 2024-06-05 19:59:39 -07:00
mitaclaw 7dc0bdd5df BranchWatchProxyModel: Avoid String Copies In filterAcceptsRow 2024-06-05 19:59:39 -07:00
Admiral H. Curtiss 47fae68b0f
Merge pull request #12831 from TryTwo/Fix_batch_mode
MainWindow: Fix batch mode
2024-06-06 03:55:22 +02:00
Admiral H. Curtiss a85d89af39
Merge pull request #12626 from MikeIsAStar/remove-erroneous-continue-statement
MMU: Remove erroneous continue statement
2024-06-06 03:54:59 +02:00
Admiral H. Curtiss e233a30ffc
Merge pull request #12834 from jordan-woyak/sdcard-sfd
FatFsUtil: Generate a non-partitioned image in our folder-to-sdcard conversion.
2024-06-05 13:50:11 +02:00
Scott Mansell dbe7616bdd
Merge pull request #12817 from iwubcode/imgui-mouse-position-event
VideoCommon: use imgui mouse position event when the mouse position changes
2024-06-05 18:50:26 +12:00
Scott Mansell a57962cedb
Merge pull request #12825 from iwubcode/texture_cache_sampler_split
VideoCommon: pull texture sampler out of texture cache for later reuse
2024-06-05 18:16:24 +12:00
Jordan Woyak 98e6a95e87 FatFsUtil: Generate a non-partitioned image in our folder-to-sdcard conversion. 2024-06-04 15:17:05 -05:00
JosJuice a3c23353c0 Android: Implement OpenSLESStream::SetRunning 2024-06-04 19:32:04 +02:00
JosJuice c04460d88b
Merge pull request #12580 from LillyJadeKatrin/retroachievements-bugfix
Add user agent to headers for all RetroAchievements server calls
2024-06-04 13:41:01 +02:00
TryTwo fa00728d3e MainWindow: Check for batch mode before show(). 2024-06-04 00:26:58 -07:00
LillyJadeKatrin 9499e14209 Add user agent to headers for all RetroAchievements server calls
Requested agent syntax is "Dolphin/5.0-23456"
2024-06-03 00:24:43 -04:00
iwubcode c2bc2ccd23 VideoCommon: pull texture sampler out of texture cache so that it can be used in other places in the future 2024-06-01 23:21:04 -05:00
JosJuice b9e11a3a35 Android: Adopt a new versionCode scheme
Right now, we assign a versionCode to each Android build of Dolphin by
counting the total number of git commits made. This has worked fine so
far, but it won't work as-is for the new release process.

Let's say we're currently on commit 20000. If we want to create a
release under the new release process, we would create a release branch,
add a new commit on it that updates the release name in CMake files and
so on, and create a tag for that commit. The Android build of this
release commit would get the version code 20001. However, the master
branch is also going to get a commit with the version code 20001 sooner
or later, and this commit would be an entirely different commit than
commit 20001 on the release branch. This isn't much of a problem for
people downloading Dolphin from dolphin-emu.org, but it's a big problem
for Google Play, as Google Play doesn't allow us to upload two builds
with the same version code.

This commit makes us calculate the Android version code in a new way:
The number of commits times two, and if the current build isn't a
release build, plus 1. (We check whether the current build is a release
build by checking whether there's a tag for the current commit.)

With this new version code scheme, the release commit described in my
example would get the version code 40002, and the master commit would
get the version code 40003. This lets us upload both corresponding
builds to Google Play, and also lets the user switch from the release
build to the development build if they would like to. (Under normal
circumstances, Android forbids installing a build with an older version
code than the currently installed build. Therefore, whether the 1 is
added for release builds or for development builds is a decision with
consequences.)
2024-06-01 17:36:20 +02:00
mitaclaw cf6a392979 Branch Watch Tool: Smarter Context Menu
Also, right-clicking the table's scroll area when all columns are hidden will show the column visibility menu.
2024-06-01 07:23:05 -07:00
Tillmann Karras 96e2f5eef6 IOS/STM: fix IPC reply for unknown ioctl requests 2024-06-01 12:13:03 +01:00
Tillmann Karras 9bc8ea6d6f IOS/STM: sort ioctl numbers (NFC) 2024-06-01 12:12:58 +01:00
iwubcode 11c37de695 VideoCommon: update custom pipeline to use a a texture's sampler if the texture is in use 2024-05-31 23:19:51 -05:00
iwubcode 50b95bbea9 InputCommon / VideoCommon: update to use new JsonFromFile function 2024-05-31 23:13:25 -05:00