Add Sorting to Achievements Dialog
rc_client provides basic sorting buckets as a possible option when retrieving the list of achievements or leaderboards; this enables them and labels them in the dialog.
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@ -44,12 +44,13 @@ void AchievementLeaderboardWidget::UpdateData(bool clean_all)
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return;
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auto* client = instance.GetClient();
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auto* leaderboard_list =
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rc_client_create_leaderboard_list(client, RC_CLIENT_LEADERBOARD_LIST_GROUPING_NONE);
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rc_client_create_leaderboard_list(client, RC_CLIENT_LEADERBOARD_LIST_GROUPING_TRACKING);
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u32 row = 0;
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for (u32 bucket = 0; bucket < leaderboard_list->num_buckets; bucket++)
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{
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const auto& leaderboard_bucket = leaderboard_list->buckets[bucket];
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m_common_layout->addWidget(new QLabel(tr(leaderboard_bucket.label)));
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for (u32 board = 0; board < leaderboard_bucket.num_leaderboards; board++)
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{
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const auto* leaderboard = leaderboard_bucket.leaderboards[board];
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@ -49,9 +49,10 @@ void AchievementProgressWidget::UpdateData(bool clean_all)
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auto* client = instance.GetClient();
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auto* achievement_list = rc_client_create_achievement_list(
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client, RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE_AND_UNOFFICIAL,
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RC_CLIENT_ACHIEVEMENT_LIST_GROUPING_LOCK_STATE);
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RC_CLIENT_ACHIEVEMENT_LIST_GROUPING_PROGRESS);
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for (u32 ix = 0; ix < achievement_list->num_buckets; ix++)
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{
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m_common_layout->addWidget(new QLabel(tr(achievement_list->buckets[ix].label)));
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for (u32 jx = 0; jx < achievement_list->buckets[ix].num_achievements; jx++)
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{
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auto* achievement = achievement_list->buckets[ix].achievements[jx];
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