Stenzek
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025e909773
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GLContext: Use destructor instead of Shutdown() to cleanup
Also uses the Initialize() method to make the context current.
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2018-10-20 21:11:34 +10:00 |
Stenzek
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4b8d1c2b42
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GLContext: Combine shared context initialization and creation
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2018-10-20 21:11:34 +10:00 |
Stenzek
|
9c57a98723
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GLContext: Use host connection
This also removes the need for a sleeping event thread.
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2018-10-20 21:11:34 +10:00 |
Stenzek
|
134d967be2
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Refactoring and cleanup of GLInterface (now GLContext)
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2018-10-20 21:11:34 +10:00 |
Scott Mansell
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0e6d01220a
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Fix change in comment meaning by autoformat.
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2018-04-13 09:20:27 +12:00 |
spycrab
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40bb9974f2
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Reformat all the things!
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2018-04-12 21:28:39 +02:00 |
Jules Blok
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f3508742ac
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OGL: Support Quad-Buffered stereoscopy.
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2017-07-05 22:43:39 +02:00 |
Shawn Hoffman
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9357cee2ef
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do not assign in conditional statements
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2017-06-07 20:09:44 -07:00 |
Léo Lam
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d9fd056803
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Fix minor formatting issues
These were not caught by the lint script while it was broken.
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2017-06-05 02:32:19 +02:00 |
Stenzek
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7353cae707
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GLInterface: Implement core and shared context creation for WGL
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2016-11-29 20:04:32 +10:00 |
Pierre Bourdon
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3570c7f03a
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
Ryan Houdek
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d9999bf30c
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Fix minor memory leak in WGL interface.
Would have a memory leak on game end
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2015-12-13 11:42:18 -06:00 |
Lioncash
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cc036ca86c
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Common: Remove other Common prefixed headers from Common.h
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2015-09-26 18:51:58 -04:00 |
Scott Mansell
|
93f6563789
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WGL: Don't depend on Core/VideoCommon
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2015-09-22 00:36:45 +12:00 |
Scott Mansell
|
95f3c956a8
|
Move GL interface code out of the OpenGL video backend.
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2015-09-22 00:36:45 +12:00 |