Techjar
ef83c41b95
GameSettings: Set Texture Cache Accuracy to "Safe" for Tiger Woods PGA Tour 07
2020-09-17 16:47:45 -04:00
Pokechu22
1d29d6638a
Add INI note for Wii Fit and Wii Fit Plus
...
Refer to bug 11858 for details.
2020-09-17 12:46:41 -07:00
Techjar
d0be5678ca
GameSettings: Set Texture Cache Accuracy to "Medium" for UFC Personal Trainer: The Ultimate Fitness System
2020-09-17 07:04:03 -04:00
Techjar
31b3ea75e7
GameSettings: Disable "Store EFB Copies to Texture Only" for Our House: Party!
2020-09-17 07:03:00 -04:00
Techjar
71267cb055
GameSettings: Force 1x IR for Mario Tennis and Super Smash Bros.
2020-09-17 07:02:17 -04:00
Techjar
620044ea05
GameSettings: Disable "Immediately Present XFB" for Brunswick Zone: Cosmic Bowling
2020-09-17 07:02:01 -04:00
Techjar
eb44aa27a8
GameSettings: Disable "Force Texture Filtering" for Spider-Man: Web of Shadows
2020-09-17 07:02:00 -04:00
Techjar
bd89bc969a
GameSettings: Set Texture Cache Accuracy to "Safe" for all MSX VC titles
2020-09-17 06:59:45 -04:00
Techjar
13697045f7
GameSettings: Disable "Store EFB Copies to Texture Only" for News Channel
2020-09-17 06:58:11 -04:00
Techjar
712dd8f4d0
GameSettings: Fix GameID comment for Super Mario Bros. (Brawl VC)
2020-09-17 05:09:17 -04:00
Admiral H. Curtiss
49e6478817
GameSettings: Add patches for Pokémon Colosseum and Pokémon XD to circumvent the check that the save being overwritten matches the last known save.
2020-08-24 19:32:57 +02:00
Miksel12
476290e806
INI updates
2020-07-24 22:47:11 +02:00
Mike Swanson
5fc7946113
GameSettings: SafeTextureCacheColorSamples for SEU and SEV
...
Works around a rendering error in Retro City Rampage (disc) and
Shakedown: Hawaii. Fixes redmine issues #12197 and #12198 .
2020-07-23 16:11:46 -07:00
Miksel12
f7f23637d1
INI changes
2020-06-14 16:14:29 +02:00
teconmoon
85c01fc576
Don't defer EFB Copies to RAM - PMTTYD Issues
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This resolves a few issues with bounding box animations and others. Most noticably, it greatly reduces the bounding box slowdown seen on some NVIDIA cards and also fixes the odd overlay glitches when moving between rooms on the Excess Express.
2020-04-25 21:38:38 -07:00
Parthiv Vora
3cff3478e0
Remove unnecessary EFB to Texture disabling for Spider-Man 2
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Removed unnecessary EFBToTextureEnable=False for Spider-Man 2, as the game no longer requires it
Also removed empty config blocks
2020-04-19 04:45:00 -04:00
Tillmann Karras
ec3943054f
GameSettings: fix Cook Wars main menu
2020-01-15 02:46:07 +00:00
Léo Lam
a5a2771d86
Merge pull request #8328 from Miksel12/ini-dualcore
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Dualcore INI changes
2019-11-16 23:47:39 +01:00
Connor McLaughlin
cc9c1583b1
Merge pull request #8338 from Miksel12/efbaccess-ini
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Enable EFB access in INI
2019-11-08 13:32:45 +10:00
teconmoon
0b083da9f9
Change SafeTextureCacheColorSamples from 512 to 0 (Safe) to prevent visual issues with evidence previews, scene transitions when unlocking a new case, and luminol fluid display issues in the 5th case of the first game.
2019-10-01 00:43:15 +02:00
Miksel12
4e68e128cd
Dualcore INI changes
2019-09-29 20:45:45 +02:00
Miksel12
0d1afabaec
Enable EFB access in INI
2019-09-07 18:59:32 +02:00
Craftyawesome
177540b54d
Add safe texture cache to some uDraw games' ini files
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Fixes https://bugs.dolphin-emu.org/issues/11823
2019-08-20 13:22:18 -04:00
Connor McLaughlin
7e49a34df2
Merge pull request #8301 from Miksel12/ini-wad
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Update WiiWare INIs
2019-08-10 21:24:08 +10:00
Connor McLaughlin
a50b53c37e
Merge pull request #8260 from chungy/master
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Add more cheat codes for Mario Golf: Toadstool Tour
2019-08-09 23:07:20 +10:00
Miksel12
20891882f5
Update WiiWare INIs
2019-08-06 19:06:21 +02:00
JMC47
f04a01eb4f
Merge pull request #8242 from CrankySupertoon/marioparty-netplay-communitysettings-update
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Mario Party Netplay Community Settings: remove widescreen on community code
2019-07-26 19:38:36 -04:00
Stenzek
2d4d61e967
GameSettings: Disable texture cache save states for Mario Tennis and Super Smash Bros (VC)
...
These create a large number of EFB copies at different offsets,
resulting in considerable save state delays.
2019-07-25 12:57:32 +10:00
Mike Swanson
2db003aa8e
Add more cheat codes for Mario Golf: Toadstool Tour
...
No wind, always-act-like-fairway, and press Z to enter the hole.
Changed the title of “Unlock All Courses” to “Unlock All Normal Tours
& Courses” to reflect its inability to unlock all the Congo Canpoy
options.
The new cheat codes come from https://gamehacking.org/game/54576
2019-07-21 13:48:23 -07:00
CrankySupertoon
56ddbca224
mario party netplay improvements
2019-07-14 11:33:29 -04:00
Connor McLaughlin
5433d1c560
Merge pull request #8183 from kirbyUK/master
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Fix Gecko codes for G2RE52 (Shrek SuperSlam)
2019-06-29 22:25:20 +10:00
Léo Lam
b11f630565
Merge pull request #8179 from Pokechu22/hac-ini
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Set texture cache accuracy to safe for Mii Channel
2019-06-20 16:13:38 +02:00
Alex Kerr
b99ed960a9
Fix Gecko codes for G2RE52 (Shrek SuperSlam)
2019-06-16 11:26:27 +01:00
Techjar
8809087efd
GameSettings: Fix some line endings
2019-06-15 20:01:49 -04:00
Pokechu22
3c6447e5ed
Set texture cache accuracy to safe for Mii Channel
2019-06-14 13:30:54 -07:00
Léo Lam
5ca9933307
Merge pull request #8072 from Craftyawesome/r3m-ini
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Fix loading screens on Metroid Prime Trilogy
2019-05-08 11:18:03 +02:00
Craftyawesome
e28c412c29
Fix loading screens on Metroid Prime Trilogy
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XFB to texture causes magenta loading screens. Defer efb causes the game to flicker between metroid prime loading and the place you are loading in to and other loading screen errors.
2019-05-03 10:29:38 -04:00
JosJuice
0ac642a537
Fix mistakes in RX4E4Z.ini
2019-04-30 15:20:10 +02:00
JosJuice
25eca5348f
Port Casper's Scare School: Spooky Sports Day dcache hack to PAL
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It's the same hack as we already have for the NTSC version,
except the instruction we overwrite is at a different location.
2019-04-30 15:19:42 +02:00
mimimi085181
97a1ad3130
Disable Defer EFB Copies to RAM for Baten Kaitos: Eternal Wings and the Lost Ocean
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The game crashes randomly after a fight against Kalas late in the game, if Defer EFB Copies to RAM is enabled.
2019-04-26 22:55:32 +02:00
JMC47
1fb0408a84
Disable Deferred EFB Copies in We Cheer 1 and 2
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They have issues with rendering character faces when it is enabled.
2019-04-19 13:27:33 -04:00
CrankySupertoon
9fcf2b1207
GameSettings: Mario Party netplay community codes
2019-04-15 17:00:49 -04:00
JMC47
42964e8531
Merge pull request #7921 from zackhow/fixir
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Android: Fix touch IR
2019-03-31 23:15:04 -04:00
Connor McLaughlin
95c7b5c635
Merge pull request #7894 from Tilka/massage_ini
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GameSettings: fix Enjoy your massage! textures
2019-03-29 20:05:57 +10:00
zackhow
fd323e7d4c
Android: Remove game specific IR values
...
Most games map fine with the default values and I have yet to read a single
complaint on mapping the touch pointer. Going to just leave it up to the users
to setup mapping if the defaults are not correct.
2019-03-23 08:54:12 -04:00
master0fdisaster
cf9f0dc0ad
Disable Defer EFB Copies to RAM for Majora's Mask (VC)
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Defer EFB Copies to RAM being enabled causes graphical issues during Majora's Mask's screen shrinking effect.
2019-03-18 21:51:49 +01:00
Tillmann Karras
2581a139a9
GameSettings: fix Enjoy your massage! textures
2019-03-16 11:52:32 +00:00
JMC47
bb16f6b0ec
Enable Defer EFB Cache Invalidation for SMG1 and 2
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These games see ~50% to 120% performance increase in parts of the game
bottlenecked by EFB peeks, such as the lenses flare effects.
2019-03-13 08:36:31 -04:00
Stenzek
0e2397a1bc
GameIni: Disable EFB CPU tile cache on F-Zero GX
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In the Sand Ocean track, EFB peeks occur across the whole screen.
This leads to slow performance with the tile cache enabled, so disable it.
2019-03-10 01:24:05 +10:00
BuildTools
381f92f3cc
Created game INI file for Just Dance Disney Party and editited game INI file for Dance on Broadway
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Fixes https://bugs.dolphin-emu.org/issues/11541
2019-01-29 14:43:15 +01:00
JosJuice
4cd5667319
Merge pull request #7725 from JosJuice/non-widescreen-titles
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Mark more Wii titles as not supporting 16:9
2019-01-28 14:05:24 +01:00
zackhow
8c3129697c
Android/GameSettings: Add IR defaults for RMG, RUU, RZD, RMC, SB4, and ROD
2019-01-23 17:16:32 -05:00
JosJuice
33b975a0a4
Mark more Wii titles as not supporting 16:9
...
For a while now, we have used the INI setting SuggestedAspectRatio
to indicate that a Wii game doesn't support 16:9, making Dolphin
switch to 4:3 when playing those games (as long as the aspect ratio
setting is set to Auto). However, we didn't have a complete list of
games that don't support 16:9. Yesterday, I found what seems like
such a list in the vWii system menu (the PAL one, in case it matters).
This commit sets SuggestedAspectRatio = 2 in the INIs for all the
titles in that list, with a few exceptions:
E5Z E62 E63 E6W E6X E6Z: These titles are already covered by E.ini.
HAJ HAP HCB: HAJ and HAP do in fact support 16:9, but are not
installable on vWii without hacking. I don't know anything about HCB
other than what its GameTDB entry says, but since HAJ and HAP do
in fact support 16:9, it's probably best to not mark HCB unless
someone actually can check that it doesn't support 16:9.
All newly added files in this commit were automatically generated,
and all existing files that were edited were handled manually.
Interesting to note is that some of the titles in the vWii list
seem to be completely unknown. Perhaps they are unreleased games.
2019-01-21 22:52:50 +01:00
ytrezq
488d1c8fdf
Disable some Video settings for 1080° Snowboarding
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If enabled, in game virtual screens don’t works and camera might go below ground.
Also fix some graphical effects in menus.
2019-01-15 05:39:57 +01:00
JMC47
0aee9f5545
Disable Deferred EFB Copies on Mario kart Wii
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Can cause random hangs on track load.
2019-01-11 16:10:59 -05:00
JMC47
42c701d518
Fix "Vitual Console" Typo in M.ini
2019-01-08 04:46:56 -05:00
weihuoya
78cf6ae982
gamesetting for sengoku utage
2019-01-08 15:56:10 +08:00
JMC47
fd7d7431e4
Disable Deferred EFB Copies in Sonic Adventure 2
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Causes a crash during the final boss. This game is timing sensitive in
general though, so I wouldn't be surprised if certain other stages also
had crashing issues.
2019-01-07 15:53:11 -05:00
JosJuice
b235121b94
Merge pull request #7617 from weihuoya/spray-setting
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Gamesetting for SPRay
2019-01-02 17:09:52 +01:00
weihuoya
69723ff5d6
gamesetting for spray
2019-01-02 23:39:08 +08:00
JosJuice
5c957ec190
Merge pull request #7618 from weihuoya/wanted-setting
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Most Wanted mmu setting
2018-12-29 18:12:14 +01:00
Mat M
7509ade6d0
Merge pull request #7650 from JMC47/FF3EFB2RAM
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Enable EFB2RAM by default in Final Fantasy III
2018-12-28 06:23:25 -05:00
JosJuice
d1ce8aca9d
Merge pull request #7645 from JMC47/DeferEFBCopies
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Disable Defer EFB Copies for Rune Factory Frontier
2018-12-26 12:13:30 +01:00
JosJuice
2a1a09f57c
Merge pull request #7648 from JMC47/MonsterMayhemXFB
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Enable XFB2RAM by default for Monster Mayhem.
2018-12-26 11:31:23 +01:00
JMC47
102f25b259
Enable EFB2RAM by default in Final Fantasy III
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The game needs it to output correctly.
2018-12-26 05:26:05 -05:00
JMC47
f62fb8ae5d
Monster Mayhem requires XFB2RAM for Portraits.
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Monster Portraits are a pretty big part of the game as you actually
build them. If users really want performance, they can manually disable
it.
2018-12-26 05:15:06 -05:00
JMC47
eb7f492420
Disable Defer EFB Copies for Rune Factory Frontier
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Causes crashes when reading mail and opening menus.
2018-12-25 12:53:56 -05:00
weihuoya
5da0f823c7
most wanted mmu setting
2018-12-11 23:15:33 +08:00
Tillmann Karras
2b2aa89551
GameSettings: Immediate XFB off for MGS Special Disc
2018-12-06 21:08:51 +00:00
Steven M. Vascellaro
93d3016e31
Use HTTPS for URLs in Readme & GameSettings INI
2018-12-04 15:12:19 -05:00
JMC47
48f6938ac4
Fix glitched corner in Nickelodeon Unite.
2018-11-07 12:42:31 -05:00
Techjar
11ba11b147
GameSettings: Set safe texture cache accuracy for Monster Hunter Tri (Japanese)
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Needed for fonts to appear correctly.
2018-11-07 05:14:47 -05:00
Tillmann Karras
79efa9515b
GameSettings: EFB format changes for Cyber Sled
2018-10-28 10:49:14 +00:00
dreamsyntax
e88c46453b
Update ShadowTheHedgehog config - GUP.ini
2018-10-24 00:37:00 -07:00
Rukario
5a2565ecee
Quick GameINI update for Sonic Heroes
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Closes emulator issue #10186
This adds Vertex Rounding to the Sonic Heroes' GameINI (allowing you enjoy Sonic Heroes in higher resolution without problem) and then removed the forced 1x Native and Anti-Aliasing settings as they are not needed when Vertex Rounding is enabled.
2018-10-09 17:14:43 -07:00
Mike Swanson
60da8fbe18
More cheat codes for Mario Golf: Toadstool Tour
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From https://www.cheathappens.com/7676-Gamecube-Mario_Golf_Toadstool_Tour_cheats
2018-08-21 14:23:56 -07:00
Mike Swanson
f38f51fce3
Add cheat codes for Mario Golf: Toadstool Tour
2018-08-09 14:31:01 -07:00
JMC47
4e2b6e66e0
Update INI for Rubik's Rush
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Skip DCBZ was breaking a lot of 2D graphics for no reason and
Immediately Present XFB copies causes output issues.
2018-07-20 03:14:53 -04:00
JMC47
99180eaae3
Disable JITFollowBranch for Need For Speed: MW
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Need For Speed: Most Wanted crashes with JITFollowBranch enabled when
entering the garage, shop or other buildings from freeroam.
2018-07-15 21:18:11 -04:00
spycrab
cc6526f553
Merge pull request #6222 from iwubcode/emulated_input_improvements
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Emulated wii input improvements
2018-07-12 20:36:53 +02:00
spycrab
b2f1945187
GameINI/N: Disable branch following by default
2018-07-09 22:58:40 +02:00
iwubcode
b5db180ac4
Add 'Boom Blox Bash Party' ini that contains Hard/Soft/Medium shake speeds and Fast/Slow/Medium swing speeds. It mimics the 'Boom Blox' ini
2018-07-07 12:55:52 -05:00
iwubcode
6194badeda
Add 'Boom Blox' ini that contains Hard/Soft/Medium shake speeds and Fast/Slow/Medium swing speeds
2018-07-07 00:49:47 -05:00
Techjar
fe347851f1
Force arbitrary mipmap detection for some games known to use it
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This will avoid effects being unexpectedly broken in these games if the user disables the option globally. This list is by no means comprehensive, these are just the games I could confirm use custom mipmaps.
2018-07-01 04:42:47 -04:00
Admiral H. Curtiss
2b1bfc886a
Update GameINI settings for the Japanese Pokémon Colosseum Bonus Discs.
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These discs use the Pokémon Colosseum engine and thus need Safe Texture Cache for scrolling text to display correctly.
2018-06-03 01:50:29 +02:00
JosJuice
e6ed919672
Remove enforced inaccurate settings from Lemony Snicket game INI
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I have no idea why these were here... And the SkipIdle setting
doesn't even exist anymore.
2018-05-23 19:45:20 +02:00
JosJuice
a9ffd13305
Game INI updates
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https://bugs.dolphin-emu.org/issues/7104
https://bugs.dolphin-emu.org/issues/8452
https://bugs.dolphin-emu.org/issues/9040
https://bugs.dolphin-emu.org/issues/10554
https://bugs.dolphin-emu.org/issues/10059
https://bugs.dolphin-emu.org/issues/10155
https://bugs.dolphin-emu.org/issues/10324
https://bugs.dolphin-emu.org/issues/10758
https://bugs.dolphin-emu.org/issues/10759
https://bugs.dolphin-emu.org/issues/10930
https://github.com/dolphin-emu/dolphin/pull/5702#issuecomment-318903278
https://github.com/dolphin-emu/dolphin/pull/5717
https://forums.dolphin-emu.org/Thread-big-brain-academy-problem
https://forums.dolphin-emu.org/Thread-netflix-instant-streaming-disc-testing
https://forums.dolphin-emu.org/Thread-wii-new-carnival-games?pid=469822#pid469822
2018-05-23 19:43:46 +02:00
JosJuice
517af3f044
Add vertex rounding to game INIs for certain titles
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https://bugs.dolphin-emu.org/issues/10186
2018-05-23 16:05:30 +02:00
JosJuice
8ff3124e5e
Remove remaining EmuState sections from game INIs
2018-05-23 15:58:07 +02:00
John Pansera
84f84c71b6
Force safe texture cache for SimCity Creator
2018-04-23 01:08:24 +02:00
JosJuice
91732e2baf
Remove support for projection hacks
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This isn't really useful for anything anymore as far as I know.
2018-04-01 21:41:18 +02:00
Shawn Hoffman
180eb35876
Remove EmuState from packaged GameSettings ini files
2018-03-31 16:06:04 +02:00
Léo Lam
289ed21140
GameINI: Add a game patch to work around dcache issue (RX4E4Z)
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Work around a dcache issue by preventing the game from doing
something pointless.
The game's DVD read function writes 0x87654321 to the entire read
buffer and 0x12345678 to the last 4 bytes. It then calls DVDReadAsync()
and without waiting for the read to complete at all, it checks if the
last 4 bytes are still 0x12345678. If they are, then the game fails.
The check always passes on console because DVDReadAsync() calls
issueCommand(), which calls DCInvalidateRange(read_buffer) (dcbi).
Dolphin cannot emulate this without an extremely significant
performance hit.
2018-03-02 12:07:17 +01:00
Anthony
e7ed4857b1
Merge pull request #6380 from Linktothepast/gameinis
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Gameini updates.
2018-02-23 19:44:44 -08:00
Anthony
1e8f4ce84f
Merge pull request #6363 from AwesomeMarioFan/feature2
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GameINI: Safe texture cache for uDraw games
2018-02-12 09:29:39 -08:00
Linktothepast
db11c4a1be
Gameini updates
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A few gameini updates
2018-02-10 13:26:01 +02:00
John Pansera
826402007c
GameINI: Fix menu in the polar express
2018-02-07 18:26:35 -05:00
John Pansera
57ac96a377
GameINI: Safe texture cache for uDraw games
2018-02-07 12:42:42 -05:00
Helios747
78f0ca69ae
[INI] Force Single Core mode in Sonic Adventure 2 Battle
2018-01-12 10:25:41 -08:00
Leo Lam
8a9eff1404
Merge pull request #6215 from iwubcode/immediate_mode_fixes
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Game Inis: Additional games requiring 'Immediate Mode' off
2017-12-20 17:26:14 +01:00
iwubcode
bb0d6cced4
Game Inis: change Rhythm Heaven Fever to have Immediate Mode disabled which is needed for certain levels
2017-11-28 21:24:54 -06:00
iwubcode
febeb49df2
Game Inis: set Immediate Mode to false for Xenoblade and Zelda Twilight Princess which are known to have frame pacing issues with it enabled
2017-11-28 21:24:54 -06:00
JosJuice
6344997fad
Don't forcibly enable immediate XFB in game INIs
...
Forcing people to use hacks is a bad idea in general, and there are
two practical problems with doing it for immediate XFB in particular:
1. It breaks the GC IPL, which some users run when launching games.
2. Competitive players don't necessarily want the lowest possible
latency - they might want the latency that's the closest to console,
so if they're playing locally with a low-latency monitor, they might
not want to use immediate XFB. (This isn't a theoretical concern -
I've seen Melee players want to increase their latency.)
Besides, it feels arbitrary that just these five specific games should
have immediate XFB forced on.
2017-11-27 14:32:27 +01:00
iwubcode
1f1574b7ab
Game inis: Update Def Jam: Fight for NY to disable 'Immediate Mode' by default (it has cutscenes)
2017-11-17 22:11:34 -06:00
iwubcode
be1853f956
Game inis: Update Wiiware game Midnight Bowling to disable 'Immediate Mode' by default
2017-11-17 22:11:33 -06:00
iwubcode
cf8c007769
Game Inis: Turn on immediate mode by default for competitive games (Melee, Brawl, Tatsunoko, Mario Party 5)
2017-11-17 22:11:33 -06:00
iwubcode
f8c2806830
Game Inis: Set Zelda Collector's Edition to have Immediate Mode set to false to avoid graphical errors in NES games.
2017-11-17 22:11:32 -06:00
iwubcode
725d14e4c6
Update game inis that need 'Immediate Mode' disabled due to having extra/incomplete frames in XFB. Also add new game inis: disable 'Immediate Mode' on Mushroom Men which needs XFB timing for its videos and disable 'Immediate Mode' on Go Vacation which also has extra/incomplete frames in some minigames.
2017-11-17 22:11:31 -06:00
iwubcode
c58010404d
Update all inis to remove old XFB settings. Also update Krome Studios games to use 'Immediate XFB' and Rogue Squadron games to disable 'Immediate XFB'.
2017-11-17 22:11:30 -06:00
JosJuice
2d3dd5ede7
Revert "Convert to/from old EFB scale numbering"
...
This reverts commit 1fc910b3ea
,
replacing the old INI setting EFBScale with a new INI setting
called InternalResolution, which has a simpler mapping:
| EFBScale | InternalResolution
----------------- | -------------------- | --------------------
Auto (fractional) | 0 |
Auto (integral) | 1 | 0
1x | 2 | 1
1.5x | 3 |
2x | 4 | 2
2.5x | 5 |
3x | 6 | 3
4x | 7 | 4
5x | 8 | 5
6x | 9 | 6
All the fractional IRs were removed in f090a943
.
2017-11-02 21:39:05 +01:00
Tony Drake
43390f62c4
Add INI file for Midnight Bowling (WiiWare)
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Without virtual xfb, the game will show distorted graphics once leaving
the title screen. This adds an INI file to make the game playable.
The wiki page for this game also notes the need for virtual xfb.
2017-10-21 16:43:38 -04:00
gamemasterplc
f7b9c9d06c
Add Kirby Return to Dreamland metafortress patch
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Only added for US and JP version. Based off gameconfig patch included in USB loaders. gameconfig patch exists for PAL version but not dolphin patch.
2017-09-01 21:21:21 +02:00
Léo Lam
7ecd22200f
GameINI: Add INIs for Brawl VC games
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Brawl ships with VC games that have their own ID and are different from
the VC releases.
2017-08-23 12:07:59 +02:00
Leo Lam
c91211b6ce
Merge pull request #5867 from leoetlino/widescreen
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GameINI: Replace Wii.Widescreen with AspectRatio
2017-08-11 18:23:54 +08:00
JosJuice
1fc910b3ea
Convert to/from old EFB scale numbering
2017-08-08 12:09:50 +02:00
JosJuice
f090a94319
Remove non-integer IRs
2017-08-08 12:09:50 +02:00
Léo Lam
e58ba76f07
Don't force the aspect ratio in GameINIs
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Instead, add a SuggestedAspectRatio option which tells Dolphin which
aspect ratio to use when the aspect ratio option is set to Auto.
2017-08-05 14:27:16 +08:00
Léo Lam
8ee5253c5b
GameINI: Replace Wii.Widescreen with AspectRatio
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Wii.Widescreen is a setting that cannot be changed on the fly after
emulation has started, so anything booted after the initial title
will have an unexpected aspect ratio.
We can just set Video_Settings.AspectRatio instead, which *can* be live
changed, since it doesn't involve messing with the SYSCONF at any time.
This is also much closer to the behaviour of the Wii U, which
configures the DMCU to force 4:3 transparently, instead of doing it the
intrusive way (touching the SYSCONF).
2017-08-05 14:27:05 +08:00
John Pansera
55b0ce593f
GameINI: Add Startup Menu
2017-08-04 14:53:52 +08:00
Leo Lam
a53f9f2df5
Merge pull request #5781 from gamemasterplc/master
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Improved Super Mario Sunshine INIs
2017-08-02 00:04:07 +08:00
Léo Lam
5588d7d607
GameINI: Force safe texture cache for the Wii Shop
2017-08-01 13:41:07 +08:00
Léo Lam
0191c4c903
GameINI: Force safe texture cache for the System Menu
2017-08-01 13:41:07 +08:00
JosJuice
a9aabc398a
Update game INIs
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https://bugs.dolphin-emu.org/issues/10171
https://bugs.dolphin-emu.org/issues/10207
https://bugs.dolphin-emu.org/issues/10336
https://bugs.dolphin-emu.org/issues/10355
https://bugs.dolphin-emu.org/issues/10370
https://github.com/dolphin-emu/dolphin/pull/5726#discussion_r126879253
2017-07-24 09:09:16 +02:00
gamemasterplc
f3c1190ba1
Improved Super Mario Sunshine INIs
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Fixed PAL codes. Replace heatwave code with proper widescreen code. Also improved some other codes.
2017-07-12 15:11:31 -05:00
mimimi085181
5a9daac7a6
Remove efb2ram from Spyro: A Hero's Tail(G5S.ini)
2017-07-10 01:49:27 +02:00
Leo Lam
6a0d064f6e
Merge pull request #5672 from KAMiKAZOW/patch-2
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GZLE01 & GZLP01 – Add Cheatcode to Remove Distance Blur
2017-06-28 11:05:44 +02:00
Tillmann Karras
91bfe8c7b6
GameSettings: enforce real XFB for Pool Edge
2017-06-28 01:12:13 +01:00
⛅
bfc0f2e516
GZLE01 & GZLP01 – Add Cheatcode to Remove Distance Blur
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Merge remote-tracking branch 'origin/patch-2' into patch-2
Update GZLE01.ini
2017-06-24 16:40:24 +02:00
Tillmann Karras
b784e36e27
GameSettings: update Yummy Yummy Cooking Jam
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The game is playable now, it just needs safe texture hashing.
2017-06-18 15:36:43 +01:00
Michael Maltese
b25babfbf3
GameSettings: Star Wars: The Clone Wars no longer requires DSP-LLE
2017-05-19 19:04:06 -07:00
spycrab
c8ce20e539
Fix "All Mini Games Unlocked" AR Code
2017-04-17 12:52:59 +02:00
MerryMage
cd2d0897d6
GameIni: DSP LLE no longer required for Star Wars: Rogue Squadron
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Affects:
* Star Wars: Rogue Leader
* Star Wars: Rebel Strike
2017-04-08 16:04:09 +01:00
JMC47
d320a2a067
Force Wallace and Gromit to use smaller memcard.
2017-02-21 16:09:49 -05:00
JosJuice
de7d0188a7
Remove FastDiscSpeed from games fixed by the previous commit
2017-02-08 14:50:19 +01:00
JosJuice
6a68915fb8
Remove Guitar Hero 5 hack that apparently disabled USB functionality
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Also remove all instances of "Sample Game Name" from game INIs.
2017-02-06 22:16:39 +01:00
Léo Lam
fa3d1e117f
GameINI: Enable XFB for Karaoke Revolution Glee 1-3
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This prevents the games from flickering.
2017-02-04 23:12:49 +01:00
booto
2fbdf2a3ce
Hack to stop dcbz/dcbi over low MEM1 trashing memory.
2017-01-28 18:04:44 -05:00
degasus
cbe9c3e040
GameSettings: Don't ship speedhack which are enabled by default.
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This may slow down a few games, but we don't want to support this kind of mess.
2017-01-27 00:07:19 +01:00
CharlesCorrin
25ae6d8d24
GameSettings: Note for Star Fox Adventures
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Adds a note to Star Fox Adventures to let people know how to accurately emulate the game's glow effects.
2017-01-22 19:30:05 -05:00
Matthew Parlane
8b6bf84a7e
Merge pull request #4508 from Ecksters/patch-2
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GameINI: NAC/NAR - Legend of Zelda: Ocarina of Time and Majora's Mask VC - Set EFBToTextureEnable to False
2017-01-13 13:18:08 +13:00
JosJuice
3e4f682b76
Game INI updates
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- F.ini: PR #4189 removes the need for 1x IR according to JMC
- GWO.ini: Just force integral resolution, not auto resolution
- GALP01.ini: I have no idea why EFBScale would be forced here
- GINX69.ini: I think JMC said it's fixed, but I can't find his post...
- SNS.ini: https://bugs.dolphin-emu.org/issues/9891
- P INIs: https://bugs.dolphin-emu.org/issues/9938
2016-12-25 09:36:49 +01:00
Daniel Eck
6ca5533d7c
GameINI: NAR Legend of Zelda: Majora's Mask VC
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Set EFBtoTextures=False, fixes issue #9942 from Ocarina of Time, makes Link preview visible in Equipment screen, with EFB to Textures Only enabled the preview stays black, rather than showing Link's current equipment.
2016-12-10 09:01:03 -07:00
Daniel Eck
015a2aff4f
GameINI: NAC Legend of Zelda: Ocarina of Time VC
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Set EFBtoTextures=False, fixes issue #9942 , makes Link preview visible in Equipment screen, with EFB to Textures Only enabled the preview stays black, rather than showing Link's current equipment.
2016-12-09 12:37:56 -07:00
Alex Kerr
a7ef1de25b
Create G2RE52.ini
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Adds codes for G2RE52 (Shrek SuperSlam). Sourced from https://github.com/ShrekBoards/patches/blob/master/gamecube/G2RE52.ini .
2016-11-30 19:29:57 +00:00
mbc07
a8478b3ec4
GameINI update for newer Just Dance games
2016-10-29 23:52:03 -03:00
shuffle2
0789499bf0
Merge pull request #4181 from ntt4/patch-1
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[GameINI] Set MSAA and MaxAnisotropy to 0 for Sonic Heroes
2016-10-02 21:56:21 -07:00
shuffle2
81be83bc85
Merge pull request #4159 from Enverex/patch-1
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SSX Tricky requires real XFB to display videos
2016-10-02 21:00:53 -07:00
Vladislav
c16b3f4637
Serious Sam: Next Encounter gameini
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Game works perfectly on Dolphin 5.0. It does not need 'EFB to RAM' anymore.
2016-09-08 20:07:22 +07:00
JMC47
4b62d19818
Star Wars: The Clone Wars INI
2016-09-05 23:42:10 -04:00
ntt4
7cdedda70f
Set MSAA and MaxAnisotropy to 0
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Makes the game more playable than the current config file as of 5th Sep 2016.
Set MSAA and MaxAnisotropy to 0 to remove odd black shadows, see here https://wiki.dolphin-emu.org/index.php?title=Sonic_Heroes#Graphical_Glitches_with_IR.3E1
2016-09-05 00:32:02 +01:00