Robin Kertels
23bebc5270
VideoBackends:Vulkan: Allow loading custom drivers on Android
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... using libadrenotools
2023-06-11 13:52:34 +02:00
OatmealDome
7752e247f7
Merge pull request #11911 from TellowKrinkle/MTLParallelCompilation
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VideoBackends:Metal: Enable shouldMaximizeConcurrentCompilation when available
2023-06-10 19:39:24 +02:00
Admiral H. Curtiss
8f51a9d2d8
Merge pull request #11699 from Pokechu22/gl-check-maximum-samples
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OpenGL: Check the list of supported AA modes instead of hardcoding
2023-06-09 15:07:07 +02:00
Admiral H. Curtiss
092773ad0c
Merge pull request #11859 from iwubcode/backend-multi-output
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VideoBackends: add support to allow rendering to multiple output targets
2023-06-09 13:40:21 +02:00
Pokechu22
b246a634d4
OpenGL: Check the list of supported AA modes instead of hardcoding
2023-06-08 22:07:41 -07:00
Pokechu22
c63f0f37cd
VideoCommon: Pass WindowSystemInfo to InitBackendInfo
2023-06-08 22:07:39 -07:00
TellowKrinkle
e7f4b7679b
VideoBackends:Metal: Enable shouldMaximizeConcurrentCompilation when available
2023-06-08 18:57:41 -05:00
Admiral H. Curtiss
3dbdf0472d
Merge pull request #11901 from Filoppi/add_texture_types
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Video: add R10B10G10A2 and R16G16B16A16F texture types
2023-06-08 15:28:15 +02:00
Filoppi
cdc53c046b
Video: add R10B10G10A2 and R16G16B16A16F texture types (needed by PR 11850)
2023-06-08 03:17:20 +03:00
Filippo Tarpini
80d12e3e88
Video: Fix crash when getting the AA modes
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DX12 would often crash when starting and stopping the emulation many times, due to the device enumerator failing for some reason. Checking for success fixes it.
2023-06-08 02:46:08 +03:00
iwubcode
834f8f7b5c
VideoBackends: add support to allow rendering to multiple output textures
2023-06-03 14:52:31 -05:00
TellowKrinkle
0ee12b6164
VideoBackends:Metal: Allocate bounding box uploads on a cpu buffer
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AMD Metal drivers have a goofy bug where the bbox buffer stops being coherent with the cpu if you copy to it from a private (gpu) buffer and don't do anything else with it in that command buffer.
2023-05-28 17:08:08 -05:00
OatmealDome
28f1a4cec1
Merge pull request #11757 from TellowKrinkle/BCniOS
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Enable BCn texture support on iOS where available
2023-04-29 08:54:18 +02:00
TellowKrinkle
9cc3ba6fc6
VideoBackends:Metal: Enable BCn support on iOS
2023-04-28 20:35:54 -05:00
Admiral H. Curtiss
653be9e45d
Merge pull request #11628 from Pokechu22/gles-32-only-multisample
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OGL: Only specify precision for sampler2DMSArray when it is defined
2023-04-23 16:02:15 +02:00
Lioncash
07ed932a09
Common/LinearDiskCache: Move interface into Common namespace
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Gets the interface out of the global namespace.
2023-04-19 09:14:39 -04:00
OatmealDome
8aae296d4e
Merge pull request #11759 from TellowKrinkle/MTLPerfQueryFixes
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VideoBackends:Metal: Fix perf queries
2023-04-18 22:15:50 +02:00
Admiral H. Curtiss
2e7f0d002e
Merge pull request #11760 from Minty-Meeo/embracing-nullptr
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Embrace nullptr over NULL and 0
2023-04-18 22:14:11 +02:00
OatmealDome
8a355dbbd7
Merge pull request #11708 from TellowKrinkle/MetalMaxPixSamplers
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VideoBackends:Metal: Use max pixel samplers constant
2023-04-18 22:11:06 +02:00
get
a5d06fde4b
Embrace nullptr over NULL and 0
2023-04-15 16:07:05 -05:00
Lioncash
784a216927
Common/MathUtil: Move IntLog2 into MathUtil namespace
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Gets this out of the global namespace.
2023-04-15 03:35:05 -04:00
TellowKrinkle
09c80513cd
VideoBackends:Metal: Fix perf queries
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Fixes an issue where perf queries could end up including counts from previous queries
2023-04-14 00:25:31 -05:00
Pokechu22
8b0bd31e72
OGL: Use GL_OES_texture_storage_multisample_2d_array when supported
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See https://bugs.dolphin-emu.org/issues/13198
2023-04-08 15:32:27 -07:00
Pokechu22
3f143d1bc9
OGL: Only specify precision for sampler2DMSArray when it is defined
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See https://bugs.dolphin-emu.org/issues/13198
2023-04-08 15:32:27 -07:00
Pokechu22
53beda526b
OGL: Remove bSupports2DTextureStorageMultisample and bSupports3DTextureStorageMultisample
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bSupports2DTextureStorageMultisample is completely unused, while bSupports3DTextureStorageMultisample is practically unused. In the past, these were checked and fell back to sampler2DMS instead of sampler2DMSArray on GLES 3.1, but this path was removed in f039149198
and Dolphin always uses array textures now.
2023-04-08 15:32:27 -07:00
Pokechu22
c68d484a65
OGL: Convert SupportedESPointSize to an enum class
2023-04-08 15:32:27 -07:00
TellowKrinkle
ed177bdbd7
VideoBackends:Metal: Use max pixel samplers constant
2023-04-08 02:12:31 +02:00
Pokechu22
56fcc97f6d
CMake: Check `WIN32` instead of `CMAKE_SYSTEM_NAME STREQUAL Windows`
2023-04-06 18:37:45 -07:00
Pierre Bourdon
d8fabd37fb
Merge pull request #11417 from K0bin/vk-submit-thread-cleanup
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VideoBackends:Vulkan: Clean up submission thread using WorkQueueThread
2023-04-04 22:02:39 +02:00
degasus
196c684ac1
Vulkan: Enable subgroupShuffle.
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It is used as workaround for the missing subgroupBroadcastDynamicId flag on SPIR-V < 1.5.
2023-03-24 21:53:23 +01:00
Robin Kertels
c1be9628fc
VideoBackends:Vulkan: Use WorkQueueThread
2023-03-20 16:40:32 +01:00
Robin Kertels
9186050daa
VideoBackends:Vulkan: Clean up submission thread BlockingLoop usage
2023-03-20 16:23:35 +01:00
Admiral H. Curtiss
aac9647ba2
Divide by MSAA for PerfQuery in all backends.
2023-03-14 02:13:25 +01:00
Admiral H. Curtiss
ddd2b598da
Return quarter value for PerfQuery in all backends.
2023-03-14 02:08:20 +01:00
Pokechu22
4a2d3c83c7
Software: Implement GetSurfaceInfo()
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Before, it used a fallback where it returned a default object, where the width and height were set to 0. Presenter::Initialize() used GetSurfaceInfo to set the backbuffer size, then used that size when initializing the on-screen UI (even for the software renderer, where the on-screen UI isn't currently present), which meant that ImGui got a window size of 0 and thus resulted in a failed assertion.
Although BindBackbuffer checks for size changes, it doesn't help because ImGui has already been initialized, and the size hasn't actually changed since initialization occured.
Fixes one aspect of https://bugs.dolphin-emu.org/issues/13172 .
2023-03-02 11:08:49 -08:00
iwubcode
5d571b068f
VideoBackends: rework d3d11 to specify samplers/bound textures using a bitset with a constant size, instead of hardcoding each individual enumeration value
2023-02-24 11:32:48 -06:00
Markus Wick
b381df700c
Merge pull request #11577 from JosJuice/android-armeabi-v7a
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Android: Fix armeabi-v7a build
2023-02-17 17:57:38 +01:00
JosJuice
90b676d368
Android: Fix armeabi-v7a build
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This very much isn't a build configuration that we're going to ship,
but I want to be able to tell people that they can build it on their
own if they really want to see how terribly it performs :)
Just like before, you'll need to edit two lines in app/build.gradle to
define ENABLE_GENERIC=ON and actually enable armeabi-v7a if you want an
armeabi-v7a build. This commit just fixes some compilations errors that
crop up if you do so.
2023-02-17 16:58:24 +01:00
Robin Kertels
2695666e6d
VideoBackends:Vulkan: Fix printing validation errors
2023-02-16 17:53:15 +01:00
Pokechu22
8802f96b7e
Fix uninitialized variable warnings (C26495)
2023-02-15 19:18:39 -08:00
TellowKrinkle
f25a0b43b6
VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS)
2023-02-14 18:25:33 +01:00
Scott Mansell
f37113204f
Merge pull request #11550 from iwubcode/set_common_samplers_count
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VideoCommon: add constant value for maximum number of pixel samplers
2023-02-13 16:05:51 +13:00
JMC47
258151fe5a
Merge pull request #11523 from degasus/OGL_KHR_subgroup
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VideoBackend/OGL: Prefer KHR_shader_subgroup over NV_shader_thread.
2023-02-10 04:47:20 -05:00
iwubcode
af313f8419
VideoCommon: add constant value to set the allowed maximum number of pixel samplers
2023-02-10 00:46:11 -06:00
Pokechu22
2288ba28ae
Software/Tev: Fix member shadowing warnings
2023-02-09 16:23:01 -08:00
JMC47
a88e5ef390
Merge pull request #11498 from iwubcode/save_pipeline_config
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VideoCommon: store the configuration used to create the AbstractPipeline
2023-02-09 18:38:49 -05:00
JosJuice
6dfd582de6
OGL: Fix GLES crashing on initialization
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Fixes a regression from PR 11522 ("Kill Renderer").
2023-02-09 18:09:03 +01:00
degasus
4b2aa948e6
VideoBackend/OGL: Prefer KHR_subgroup over NV_shader_thread.
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While the NV extension is totally fine, the KHR extension should be able to support more hardware.
For NVIDIA, the hardware either supports both or neither, it just needs a driver from the last two years.
For AMD, the drivers from late 2022-12 seems to bring support for the KHR extension.
For Intel, the KHR is also supported for some years.
2023-02-09 13:27:02 +01:00
iwubcode
d0c6b6c9ed
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
2023-02-09 02:13:53 -06:00
Scott Mansell
ccf92a3e56
Merge pull request #11522 from phire/KillRendererWithFire
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Kill Renderer (with phire)
2023-02-09 19:59:16 +13:00