Commit Graph

35229 Commits

Author SHA1 Message Date
JMC47 0aa9e8dc9a
Merge pull request #9795 from Filoppi/fix_controller2_default_device
Fix controllers after the first one not defaulting to the default device
2021-06-09 16:09:09 -04:00
JosJuice d304d75aa5 Android: Stop using custom path for GameFileCache
Back when I wrote this code, I believe I set it to use a custom path
so that the cache would end up in a directory which Android considers
to be a cache directory. But nowadays the directory which Dolphin's
C++ code considers to be the cache directory is such a directory,
so there's no longer any reason to override the default path.
2021-06-08 18:34:40 +02:00
Connor McLaughlin c729852d72
Merge pull request #9782 from Techjar/bbox-ogl-upsidedown-fix
VideoCommon: Perform OpenGL bounding box inversion in pixel shader
2021-06-08 13:24:03 +10:00
Connor McLaughlin 1b3977990b
Merge pull request #9800 from Techjar/vulkan-subgroup-fix
Vulkan: Fix subgroup reduction
2021-06-08 13:21:41 +10:00
Techjar 58238e75a7 Vulkan: Fix subgroup reduction
It seems that we were writing values from helper invocations, which
produces wrong results.
2021-06-07 22:32:25 -04:00
JMC47 ec8257ebe1
Merge pull request #9794 from Filoppi/fix_input_focus_bug
Fix input focus checks being wrong (issue 12540)
2021-06-07 20:08:09 -04:00
Dentomologist a2e1ddc354 AudioPane: Remove main layout vertical stretching 2021-06-07 15:57:02 -07:00
Tillmann Karras 5fc3cb2379 Interpreter: deduplicate integer comparisons 2021-06-07 22:39:15 +01:00
JMC47 8f9bb5612a
Merge pull request #9798 from JosJuice/android-wad-crash
Android: Fix WAD import crashing
2021-06-07 17:32:23 -04:00
JosJuice d42cec0d19 Android: Fix WAD import crashing
progressMessage can have the invalid value of 0. That
progressMessage was being used for the thread name was
a typo anyway – it's supposed to use progressTitle.
2021-06-07 23:09:29 +02:00
Filoppi 702f86ccc0 InputCommon: fix 2nd+ controller not defaulting to the default device 2021-06-07 19:31:38 +03:00
Léo Lam edc18e60ad
Merge pull request #9785 from Dentomologist/fix_gamelist_grid_zoom_in
GameList: Fix grid mode zoom keybind inconsistency
2021-06-07 14:00:21 +02:00
Filoppi 7c83b745c5 Qt: fix input focus checks being wrong
When rendering to main and going full screen, we aren't using the main window handle
as the code assumed, but the other, detached, render widget.
2021-06-07 14:35:59 +03:00
Léo Lam 5e371bb4be
Merge pull request #9792 from sepalani/lint
Lint: End of namespace
2021-06-07 12:16:08 +02:00
Léo Lam 8ca6ffd908
Merge pull request #9702 from Filoppi/controller_interface_fixes
Controller Interface refactor
2021-06-07 12:15:15 +02:00
Sepalani 1d48a33aed MMIOHandlers: Move method definitions to MMIO.cpp 2021-06-07 13:42:39 +04:00
Sepalani ce8004c9c1 Lint: End of namespace 2021-06-07 12:55:52 +04:00
Filoppi 83ea16f402 Qt: Fix IOWindow keeping a shared ptr to devices even after them being removed by the ControllerInterface
this prevented some devices from being recreated correctly, as they were exclusive (e.g. DInput Joysticks)

This is achieved by calling Settings::ReleaseDevices(), which releases all the UI devices shared ptrs.
If we are the host (Qt) thread, DevicesChanged() is now called in line, to avoid devices being hanged onto by the UI.
For this, I had to add a method to check whether we are the Host Thread to Qt.

Avoid calling ControllerInterface::RefreshDevices() from the CPU thread if the emulation is running
and we manually refresh devices from Qt, as that is not necessary anymore.

Refactored the way IOWindow lists devices to make it clearer and hold onto disconnected devices.
There were so many issues with the previous code:
-Devices changes would not be reflected until the window was re-opened
-If there was no default device, it would fail to select the device at index 0
-It could have crashed if we had 0 devices
-The default device was not highlighted as such
2021-06-07 11:48:30 +03:00
Filoppi a77e3b4a9b InputCommon: Make Wiimote rumble variable thread safe 2021-06-07 11:48:30 +03:00
Filoppi 08f8c27927 ControllerInterface: fix DSU thread safety and use PlatformPopulateDevices() 2021-06-07 11:48:29 +03:00
Filoppi 8b53af9cbc ControllerInterface: polish DInput Keyboard and Mouse (add comments and logs)
Also fix the cursor axis not being updated when the mouse device had failed aquiring,
despite them being completely unrelated
2021-06-07 11:07:06 +03:00
Filoppi 038b57fecc ControllerInterface: DInput Joystick fix non thread safe static variable
also fix devices being added to its own custom list of devices even when rejected by the CI
2021-06-07 11:07:06 +03:00
Filoppi a0ecca1a84 ControllerInterface: Implement ChangeWindow on DInput without recreating the devices
Also polished DInput code in general to try and mitigate issue 11702.
Added a lot of logging and comments.
2021-06-07 11:07:06 +03:00
Filoppi dcc345400e ControllerInterface: devices population is now async so implement devices sorting priority
This helps us keeping the most important devices (e.g. Mouse and Keyboard) on the top
of the list of devices (they still are on all OSes supported by dolphin
and to make hotplug devices like DSU appear at the bottom.
2021-06-07 11:07:06 +03:00
Filoppi 0718cfd7d7 ControllerInterface: make evdev use PlatformPopulateDevices
Also fix evdev non thread safe acces to static variables
2021-06-07 11:07:06 +03:00
Filoppi 2aa941081e ControllerInterface: make SDL use PlatformPopulateDevices()
and avoid waiting on SDL async population being finished for no reason
2021-06-07 11:07:06 +03:00
Filoppi 1d816f8f26 ControllerInterface: make real Wiimote use PlatformPopulateDevices() 2021-06-07 11:07:06 +03:00
Filoppi c238e49119 ControllerInterface: Remove OSX window handle
also make it more thread safe (avoid rare deadlock)
and fix it trying to add devices before the CI has init
2021-06-07 11:07:05 +03:00
Filoppi 2376aec135 ControllerInterface: Refactor
-Fix Add/Remove/Refresh device safety, devices could be added and removed at the same time, causing missing or duplicated devices (rare but possible)
-Fix other devices population race conditions in ControllerInterface
-Avoid re-creating all devices when dolphin is being shut down
-Avoid re-creating devices when the render window handle has changed (just the relevantr ones now)
-Avoid sending Devices Changed events if devices haven't actually changed
-Made most devices populations will be made async, to increase performance and avoid hanging the host or CPU thread on manual devices refresh
2021-06-07 11:07:05 +03:00
Filoppi f90d851e25 ControllerInterface: mixed comments 2021-06-07 11:07:05 +03:00
Filoppi c285ae57fb ControllerInterface: fix rare deadlock
A "devices changed" callback could have ended up waiting on another thread that was also populating devices
and waiting on the previous thread to release the callbacks mutex.
2021-06-07 11:07:05 +03:00
JMC47 ebe3fbe04c
Merge pull request #9771 from Filoppi/dsu_fixes
DSU improvements
2021-06-07 03:50:50 -04:00
Techjar 4866002c9b VideoCommon: Perform OpenGL bounding box inversion in pixel shader
Running the min/max operation on the upside down, quad-rounded pixel
coordinates before inverting them to the standard upper-left origin
produces wrong results. Therefore, we need to do the inversion before
rounding to pixel quads.
2021-06-06 20:55:06 -04:00
Léo Lam a208d529de
Merge pull request #9790 from AdmiralCurtiss/cheat-manager-config-change
CheatsManager: Avoid recreating child widgets on every OnStateChanged(), and take running game info directly from SConfig.
2021-06-07 02:37:11 +02:00
Admiral H. Curtiss c3560f033e UPnP: Improve error messages on initialization failure. 2021-06-07 00:36:35 +02:00
Markus Wick fd4efd3787
Merge pull request #9791 from JosJuice/jitarm64-carbon
JitArm64: Fix clobbering LR in FakeLKExit
2021-06-06 23:15:24 +02:00
JosJuice 4ef4ac41d1 JitArm64: Fix clobbering LR in FakeLKExit
Fixes Need for Speed: Carbon accessing invalid memory when
branch following and BLR optimization are enabled simultaneously.
2021-06-06 22:43:57 +02:00
Admiral H. Curtiss 441d304317 CheatsManager: Use game information directly from SConfig, and only recreate widgets if game changes. 2021-06-06 21:56:34 +02:00
Admiral H. Curtiss 414e0f4598 GeckoCodeWidget: Take game ID and revision directly instead of through GameFile. 2021-06-06 21:25:37 +02:00
Admiral H. Curtiss 1fbe56210a ARCodeWidget: Take game ID and revision directly instead of through GameFile. 2021-06-06 21:23:17 +02:00
Léo Lam 684d09b342
Merge pull request #9789 from AdmiralCurtiss/netplay-efb-access-tile-size-bool
NetPlay: Sync the EFB access tile size as an integer instead of a boolean.
2021-06-06 19:20:38 +02:00
Admiral H. Curtiss 9fd16a93c5 NetPlay: Sync the EFB access tile size as an integer instead of a boolean. 2021-06-06 19:02:07 +02:00
Dentomologist 7a6098a7f6 GameList: Fix grid mode zoom keybind inconsistency
Add keybind to make 'control plus' zoom in as per convention, and also
'control shift minus' zoom out to maintain consistency.
2021-06-06 09:21:41 -07:00
Sepalani eaf8e30008 AudioInterface: Fix AIDFR initialization 2021-06-06 18:57:32 +04:00
Tilka 8139967768
Merge pull request #9787 from JosJuice/jitarm64-slwx-top
JitArm64: Discard top 32 bits in slwx result
2021-06-06 08:46:16 +01:00
Mai M 5470aceb63
Merge pull request #9786 from Tilka/dsp
DSP: small cleanup
2021-06-06 00:48:28 -04:00
Tilka 89af7b82f2
Merge pull request #9770 from JosJuice/jits-accidental-gt
Jits: Fix accidentally setting GT in CR when clearing EQ
2021-06-06 05:17:25 +01:00
Tilka 6c0180fc61
Merge pull request #9748 from JosJuice/fma-accuracy
Interpreter/Jit64: Emulate FMA accurately in more cases
2021-06-06 02:29:42 +01:00
Tillmann Karras f2c4041d39 DSPHLE: remove unused function 2021-06-06 01:09:30 +01:00
Tillmann Karras a13df9b251 DSP: use CR_* enum values 2021-06-06 01:08:45 +01:00