Android: Stop using custom path for GameFileCache
Back when I wrote this code, I believe I set it to use a custom path so that the cache would end up in a directory which Android considers to be a cache directory. But nowadays the directory which Dolphin's C++ code considers to be the cache directory is such a directory, so there's no longer any reason to override the default path.
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@ -17,12 +17,12 @@ public class GameFileCache
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@Keep
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private long mPointer;
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public GameFileCache(String path)
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public GameFileCache()
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{
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mPointer = newGameFileCache(path);
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mPointer = newGameFileCache();
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}
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private static native long newGameFileCache(String path);
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private static native long newGameFileCache();
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@Override
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public native void finalize();
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@ -172,7 +172,7 @@ public final class GameFileCacheService extends IntentService
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// Load the game list cache if it isn't already loaded, otherwise do nothing
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if (ACTION_LOAD.equals(intent.getAction()) && gameFileCache == null)
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{
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GameFileCache temp = new GameFileCache(getCacheDir() + File.separator + "gamelist.cache");
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GameFileCache temp = new GameFileCache();
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synchronized (temp)
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{
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gameFileCache = temp;
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@ -27,10 +27,10 @@ static UICommon::GameFileCache* GetPointer(JNIEnv* env, jobject obj)
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extern "C" {
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#endif
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JNIEXPORT jlong JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_newGameFileCache(
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JNIEnv* env, jclass, jstring path)
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JNIEXPORT jlong JNICALL
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Java_org_dolphinemu_dolphinemu_model_GameFileCache_newGameFileCache(JNIEnv* env, jclass)
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{
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return reinterpret_cast<jlong>(new UICommon::GameFileCache(GetJString(env, path)));
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return reinterpret_cast<jlong>(new UICommon::GameFileCache());
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_finalize(JNIEnv* env,
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@ -43,10 +43,6 @@ GameFileCache::GameFileCache() : m_path(File::GetUserPath(D_CACHE_IDX) + "gameli
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{
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}
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GameFileCache::GameFileCache(std::string path) : m_path(std::move(path))
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{
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}
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void GameFileCache::ForEach(std::function<void(const std::shared_ptr<const GameFile>&)> f) const
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{
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for (const std::shared_ptr<const GameFile>& item : m_cached_files)
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@ -31,8 +31,7 @@ public:
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Yes = 1,
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};
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GameFileCache(); // Uses the default path
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explicit GameFileCache(std::string path);
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GameFileCache();
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void ForEach(std::function<void(const std::shared_ptr<const GameFile>&)> f) const;
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