1. Circumvent the IDirectInputDevice2::SetDataFormat() error when opening the configuration window to.
2. Fixed the Allow out of focus input option again
3. Allow changing of the mapped pads while a game is running
4. Prevented crashes or problems from any combination of having the configuration window open when a game is started or stopped
5. Fixed a crash that would occur after nJoy was started with a connected pad, then stopped, and all pads disconnected, then started again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2215 8ced0084-cf51-0410-be5f-012b33b47a6e
1. Fixed the dual mode. You should now be able to change between the real and emulated Wiimote at any time, even when the Nunchuck is connected. It also supports third party Wireless Nunchucks that never sends any calibration values. The Nunchuck status should be automatically updated. The Nunchuck stick may get stuck, but that should fix itself if you disconnect and reconnect again. The only important problems seems to be that the real Wiimote fails to answer sometimes so that the Core functions disconnect it.
2. Began looking at how to reconnect the Wiimote after an unwanted HCI disconnect command
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2129 8ced0084-cf51-0410-be5f-012b33b47a6e
thanks nakee points out that wxChar is not char under Linux,
and I guess wxString::FromAscii will cut off > 127 characters, so I change it to wxString::From8BitData.
I hop it works, please check it under other platform.
BTW: If dolphin can not run, plz clean up your cache directory, delete all cache file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2091 8ced0084-cf51-0410-be5f-012b33b47a6e
move some WIN32 code to CGameListCtrl.
nakee, please check linux build, sorry I've not enough time to setup a linux dev environment.
and, who can read German helps me to test game name and description display, thanks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2090 8ced0084-cf51-0410-be5f-012b33b47a6e
1. Avoided LoadLibrary() and FreeLibrary() in favor of using an existing LoadLibrary() because of an unresolved crash related to LoadLibrary() and nJoy. After several times of LoadLibrary() and FreeLibrary() of nJoy these seems to be some kind of memory corruption that brings up several error boxes from different places (not just nJoy) and then cause a crash.
2. Slowed down the moving of the pad initialization to InputCommon. I'm not against InputCommon at all, but I have to spend some more time with it before it works on Windows
3. Partly fixed a somewhat frequent failure of nJoy with SDL 1.3 that would give a strange DirectInput error message and cause the pads to not function. It's still present before the nJoy config windows is opened. It's only fixed on booting a game.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1991 8ced0084-cf51-0410-be5f-012b33b47a6e
now we can select Config -> General -> Game List Language to choose the language of PAL games for displaying
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1979 8ced0084-cf51-0410-be5f-012b33b47a6e
only work on windows and asian language support installed.
(without fonts and codepages, we can not display text, I'm sure).
BTW, I only test on GC games, I've no Wii games now,
and .\User\Cache directory must be cleared to work (delete all cached files)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1972 8ced0084-cf51-0410-be5f-012b33b47a6e
Fix most banner issues that I have seen.
1. Banners from any imported sav file
2. Banners for Time Splitters 2
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1967 8ced0084-cf51-0410-be5f-012b33b47a6e