BootManager: Cosmetic changes

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1917 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2009-01-18 09:49:28 +00:00
parent 113a6a9dee
commit f9ffbd8c32
1 changed files with 21 additions and 8 deletions

View File

@ -38,7 +38,9 @@
///////////////////////////////////////////////////////////////////////////////////
// Includes
// ----------------
#include <string>
#include <vector>
@ -60,7 +62,12 @@
#include "../../../Branches/MusicMod/Main/Src/Main.h" // MusicMod
#endif
#endif
/////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
// Declarations and definitions
// ----------------
static std::string s_DataBasePath_EUR = "Data_EUR";
static std::string s_DataBasePath_USA = "Data_USA";
static std::string s_DataBasePath_JAP = "Data_JAP";
@ -73,9 +80,14 @@ extern CCodeWindow* g_pCodeWindow;
namespace BootManager
{
#ifdef _WIN32
extern "C" HINSTANCE wxGetInstance();
extern "C" HINSTANCE wxGetInstance();
#endif
/////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
// Boot the ISO or file
// ----------------
bool BootCore(const std::string& _rFilename)
{
SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
@ -111,12 +123,10 @@ bool BootCore(const std::string& _rFilename)
#endif
#endif
if (!StartUp.AutoSetup(SCoreStartupParameter::BOOT_DEFAULT))
{
return false;
}
// If for example the ISO file is bad we return here
if (!StartUp.AutoSetup(SCoreStartupParameter::BOOT_DEFAULT)) return false;
// ------------------------------------------------
// ====================================================
// Load game specific settings
// ----------------
IniFile ini;
@ -180,11 +190,12 @@ bool BootCore(const std::string& _rFilename)
}
// ---------
}
// ---------
// ==============
#if defined(HAVE_WX) && HAVE_WX
if(main_frame)
{
// Save the window handle of the eventual parent to the rendering window
StartUp.hMainWindow = main_frame->GetRenderHandle();
// Now that we know if we have a Wii game we can run this
@ -222,5 +233,7 @@ void Stop()
{
Core::Stop();
}
/////////////////////////////////
} // namespace