The documentation for setting cache entries dicates that the type must
either be BOOL, FILEPATH, PATH, STRING, or INTERNAL (with those exact
casings). Also, given we properly case it in other places, this is just
consistent.
The general convention for CMake is to use lowercase for commands, and
given we also follow that convention through most CMake files, this just
makes it more consistent.
Thin archives contain pathnames pointing to the object files instead of
full copies of the object files. This significantly reduces the disk
usage when building Dolphin.
Size of *.a files: (gcc-8.1.0, Linux amd64)
- Before: 83,876 KB
- After: 1,876 KB
- Diff: -82,000 KB
The resulting binaries are the same as before.
A similar change was implemented in the Linux kernel v4.8:
https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/commit/?id=a5967db9af51a84f5e181600954714a9e4c69f1f
We have to decide if we want to link to
libGL.so -- legacy
libOpenGL.so -- GLVND
As we use xxxGetProcAddress, we don't care about feature
levels of the linked library, so we're very fine with the
new way.
Allows us to bring includes and relevant libraries into scope by explicitly declaring linkage against the target
as opposed to using a variable. Also removes the dumping of OProfile includes into the top-level directory.
We already use a custom CMakeLists file for xxhash, so we can just make it's headers
public as part of its target interface.
This way, only libraries that link in the xxhash target will see its headers, as opposed
to every target under the top-level directory.
Adjusts Common to use the ICONV_LIBRARIES variable directly and doesn't
append it to the LIBS variable.
After this, there's only one remaining usage where libraries are added
to the LIBS variable, after which it can be removed once the rest of
the targets are migrated off add_dolphin_library
The only place this library is needed (core) is already linked in the core target.
Also make the linkage private to create linkage failures if the dependency isn't
explicitly linked in elsewhere where it should be.
Reduces the dependency on the LIBS variable.
Makes our libraries explicitly link in which libraries they need.
This makes our dependencies explicit and removes the reliance on the
LIBS variable to contain the libraries that they need.
Both libusbhid (system library) and libhidapi (3rd party library)
provide a function called hid_init. Dolphin was being linked to both.
The WiimoteScannerHidapi constructor was calling hid_init without
arguments. libusbhid's hid_init expects one argument (a file path).
It was being called as if it was defined without arguments, which
resulted in a garbage path being passed in, and because of that,
the Qt GUI was failing to launch with the following error:
'dolphin-emu-qt2: @ : No such file or directory'
Use @Orphis's FindFFmpeg module from ppsspp:
2149d3db7f
From that commit:
> This new module should be able to handle both libraries in the regular
> paths and fallback to pkg-config.
> It is also able to find dynamic libraries, not just static libraries.
> It will generate imported targets with the name FFmpeg::<lib> that you
> can use in your scripts.
Stops CMake from saying "BlueZ NOT found, disabling bluetooth support"
on other OSes. Windows, macOS, and Android support Bluetooth using other
libraries. I'm not sure if non-Linux, non-Android Unices (like FreeBSD)
need another message?
This PR attempts to turn on `-fdiagnostics-color` by default when using
the CMake Ninja generator.
Ninja effectively turns off colored messages by not running subcommands
in a pseudo-terminal. The Ninja maintainers have decided that using
pseudo-terminals has more downsides than upsides, but have helpfully
taught Ninja itself how to parse and remove color codes if its parent
isn't a (pseudo-)terminal.
Colored messages make it easier to read warnings and error messages in a
large build log, and are pretty.
To use it, with a modern LLVM (3.9+), set your CMAKE_PREFIX_PATH
to point to the LLVM install folder or to a LLVM build folder.
We're linking ALL of LLVM libs since I don't really know which ones we need.
LTO will take care of sliming the binary size...
Fixes an issue where Dolphin's revision information could be incorrect
when:
1) CMake was run while HEAD was at commit A
2) HEAD was set to commit B, which didn't have differences from A
that would cause CMake to be re-run
This does not fix the issue with incorrect information about whether
Dolphin was built from a dirty working tree or not.
The built-in `configure_file` command correctly handles the case where
none of the variables change and scmrev.h doesn't need to be rebuilt.
This saves a full re-link of Dolphin any time CMake is re-run.
On macOS, we want them copied in the bundle directly, otherwise we will
install them later in the system folder.
Obviously not working for Windows, but that's not any different from before!
This is similar to add_definitions, but supports generator expressions.
It also has an optional argument to add only to Debug or Release
configurations.
This is an issue because CMAKE_SYSTEM_PROCESSOR is defined as the host
processor when not cross-compiling, and building for Win32 doesn't count
as cross-compiling.
Compilers are very picky and don't use PCH when they have been compiled
with different flags. I even got some ICE in MSVC, so removing them for now.
Modules are the solution.
CMake would have trouble with some configuration tests on FreeBSD (and
presumably other BSDs) due to installed libraries being in /usr/local, but
not being in the default search path. Adding these to the default search path
fixes mbedtls and portaudio not being found, and possibly more.
In newer versions of CMake, the variable is ON by default.
This generates imports like @rpath/libusb.dylib which the
packaging script doesn’t understand.
We don’t really need @rpath, so we can just disable it
at the global scope instead of fixing the script.
They are already disabled when the libraries can’t be found, this only
helps people who want to build without them despite having them
installed, for example to provide a package to someone else.
Based on ca0c2efe7a. Credits go to flacs.
However, unlike the original commit, hidapi does not completely replace
the current implementations, so we can still connect Wiimotes with 1+2
(without pairing).
Also, it is only used on Linux and OS X for now. This removes the
advantage of having only one implementation but there is no other
choice: using hidapi on Windows is currently impossible because
hid_write() is implemented in a way that won't work with Wiimotes.
Additionally:
* We now check for the device name in addition to the PID/VID so we can
support the Balance Board and maybe third-party Wiimotes too. This
doesn't achieve anything with the DolphinBar but it does with hidraw.
* Added a check to not connect to the same device more than once.
Let's stop pretending that we support Triforce emulation.
Keeping this code around just in case someone will make
major improvements in the future isn't really worth it.
I'm keeping the Triforce game INIs so users will know that
the compatibility rating for Triforce games is 1 star (broken).
On a case-sensitive filesystem, the "foundation" library can not be
found, as the framework starts with a capital "F". Because the
Foundation framework is required by other parts of the build, this
causes the build to fail.
Should help with future builds, too, as the upcoming APFS is
case-sensitive.
Most modern Unix environments use 64-bit off_t by default: OpenBSD,
FreeBSD, OS X, and Linux libc implementations such as Musl.
glibc is the lone exception; it can default to 32 bits but this is
configurable by setting _FILE_OFFSET_BITS.
Avoiding the stat64()/fstat64() interfaces is desirable because they
are nonstandard and not implemented on many systems (including
OpenBSD and FreeBSD), and using 64 bits for stat()/fstat() is either
the default or trivial to set up.
From wxWidgets master 81570ae070b35c9d52de47b1f14897f3ff1a66c7.
include/wx/defs.h -- __w64 warning disable patch by comex brought forward.
include/wx/msw/window.h -- added GetContentScaleFactor() which was not implemented on Windows but is necessary for wxBitmap scaling on Mac OS X so it needs to work to avoid #ifdef-ing the code.
src/gtk/window.cpp -- Modified DoSetClientSize() to direct call wxWindowGTK::DoSetSize() instead of using public wxWindowBase::SetSize() which now prevents derived classes (like wxAuiToolbar) intercepting the call and breaking it. This matches Windows which does NOT need to call DoSetSize internally. End result is this fixes Dolphin's debug tools toolbars on Linux.
src/osx/window_osx.cpp -- Same fix as for GTK since it has the same issue.
src/msw/radiobox.cpp -- Hacked to fix display in HiDPI (was clipping off end of text).
Updated CMakeLists for Linux and Mac OS X. Small code changes to Dolphin to fix debug error boxes, deprecation warnings, and retain previous UI behavior on Windows.
OS X uses a case insensitive filesystem by default: when I try to build,
a system header does #include <assert.h>, which picks up
Source/Core/Common/Assert.h. This only happens because CMakeLists adds
'${PROJECT_BINARY_DIR}/Source/Core/Common' as an include directory: in
an out-of-tree build, that directory contains no other source files, but
in an in-tree build PROJECT_BINARY_DIR is just the source root.
This is only used for scmrev.h. Change the include directory to
'${PROJECT_BINARY_DIR}/Source/Core' and the include to
"Common/scmrev.h", which is more consistent with normal headers anyway.