Commit Graph

499 Commits

Author SHA1 Message Date
degasus d4fadf4b6f implement 4xSSAA for OGL
I don't think it's needed, but its requested often
2013-03-25 15:45:10 +01:00
degasus 3d5e0a6d3d move ogl-only settings into backend 2013-03-25 15:14:24 +01:00
Ryan Houdek ff61dc3840 Switch to using bitfields in the streambuffer class so we can exclude buggy streambuffer types. This disables pinned memory on ATI for GL_ELEMENT_ARRAY_BUFFER because it seems to be buggy. This fixes ATI for me. 2013-03-23 15:37:01 -05:00
Ryan Houdek 086252380d Had this sitting around for a while to fix nogui. 2013-03-23 14:57:55 -05:00
degasus 04943cb852 more restrict disable of pinned memory, disable ubo for intel/mesa-9.1.1 2013-03-21 09:26:32 +01:00
Rachel Bryk 7c2c4662a7 Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
D3D9 still doesn't support changing vsync while emulation is running.

Fixes issue 6111.
2013-03-18 20:42:18 -04:00
degasus 234604e067 GLSL: also define pinned_memory in renderer.cpp 2013-03-17 19:03:23 +01:00
degasus 2312a8d9d5 GLSL: don't apply unsupported msaa settings 2013-03-17 10:44:57 +01:00
degasus 4a8ab0fafa disable pinned memory for fglrx 2013-03-17 10:06:16 +01:00
degasus 4a929f85b6 GLSL: fix transparency issues on dual source blend. fix issue 6104 2013-03-17 00:36:13 +01:00
degasus f673e33a7d fix hotkey osd position 2013-03-07 21:42:40 +01:00
degasus 7af0838e98 disable ubo for intel/mesa
our ubo workaround isn't much better, but not corrupted and much faster (on hd4000) than the ubo one
2013-03-07 21:07:57 +01:00
degasus 800a58f01c reimplement postprocessing and fix one shader as example 2013-03-07 17:00:11 +01:00
degasus a1c5e90083 Merge branch 'master' into GLSL-master
Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp
2013-03-06 15:59:29 +01:00
Jordan Woyak 2b1af36900 Merge branch 'master' into windows-unicode 2013-03-02 15:33:32 -06:00
NeoBrainX 7682ed22c6 Merge branch 'master' into perfqueries.
Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Core/VideoCommon/VideoCommon.vcxproj.filters
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
2013-03-01 01:07:34 +01:00
Jordan Woyak 03ec9a2e08 Kill some unnecessary c_str and use StrToWxStr in a few places that I missed. 2013-02-28 02:40:03 -06:00
Jordan Woyak 56f09d3b91 Attempt to be consistent with conversions between std::string and wxString. 2013-02-28 02:30:05 -06:00
Jordan Woyak a680d17eef Buildfix. 2013-02-26 19:59:33 -06:00
Jordan Woyak f1c990069c Yell at the user if they change window size while dumping frames, and some other avi dumping stuff. 2013-02-26 20:47:48 -05:00
degasus ae481068cd cleanup ogl extension osd 2013-02-26 23:36:22 +01:00
degasus a650ae8c7b workaround for base vertex. damn old nvidia driver 2013-02-26 23:15:55 +01:00
degasus 9bc8d6e02b make samplercache global and call constructor/destructor 2013-02-26 18:30:13 +01:00
Jordan Woyak 55c2a01744 Check for sampler object support, just to be nice. 2013-02-19 21:24:08 -06:00
Jordan Woyak f2647a1216 Implement OGL sampler cache. Allows binding a texture multiple times with different parameters. Also possibly gives a very small speed improvement. 2013-02-19 21:18:53 -06:00
degasus 0f2ee45d96 remove ati workaroung for mipmap creation
isn't needed any more by merging mapmap_fixes
2013-02-19 15:40:34 +01:00
degasus a629dea4dc Merge branch 'master' into GLSL-master
Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Src/GLInterface/WX.cpp
	Source/Core/DolphinWX/Src/GLInterface/WX.h
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.h
	Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoDX11/Src/TextureCache.h
	Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.h
	Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp

damn mipmap_fixes ...
2013-02-18 18:49:20 +01:00
NeoBrainX 0f617183a8 Add a possible TODO.
Dunno if the hardware behaves like this, but it likely does.
2013-02-18 14:54:24 +00:00
degasus bef24b5c6b new format for gl extensions 2013-02-17 21:41:00 +01:00
degasus 0325e37bfb merge glsl headers into one place 2013-02-13 21:34:48 +01:00
degasus b3675d15dc enable shader cache again 2013-02-13 16:30:15 +01:00
degasus bbc292c210 merge Vertex and PixelShaderCache into ProgramShaderCache
this is the first step, uniform handling is still missing
2013-02-13 13:12:19 +01:00
NeoBrainX 6870c1fdd5 Fix some potential issues when blending on EFB formats without alpha.
Clean up state transition tables.
2013-02-07 18:01:24 +01:00
degasus 9987765b1f build fix 2013-02-07 10:48:42 +01:00
degasus 376a807dea first try of osx fix, mostly by pauldachz 2013-02-07 10:34:29 +01:00
degasus e7a8d3f854 check for GL_ARB_sync, it's in ogl 3.2 2013-02-06 01:05:19 +01:00
degasus f677b8cba3 update to glew1.9, win binaries also from official release 2013-02-04 21:11:12 +01:00
degasus 011e326698 remove glIsEnabled(GL_BLEND), we do restore state after it, so it doesn't matter 2013-01-31 13:49:20 +01:00
degasus c05f66bdd0 first try for osx core profile
now it doesn't crash, but it still hangs on startup
2013-01-31 12:20:17 +01:00
Jordan Woyak 0e04e0c305 Fix some shadowing warnings. 2013-01-29 16:43:22 -06:00
degasus 13e9bb56f8 fix bug when rasterfont disappears sometimes 2013-01-25 20:39:19 +01:00
Ryan Houdek 73eb98ed8e Move swap control to the host specific GLInterface files. 2013-01-24 10:31:08 -06:00
degasus e0ffdda26e Merge branch 'immediate-removal' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp

immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging
2013-01-24 16:58:28 +01:00
degasus d60cc373d1 Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
This reverts commit d0301ca89d.

Conflicts:
	.gitignore
2013-01-24 16:11:07 +01:00
degasus da0ec6618f always init ogl configs 2013-01-21 18:44:33 +01:00
degasus ebaaf6d468 glShadeModel is also obsolete 2013-01-21 10:37:16 +01:00
degasus 074f73c641 move utils texture to sampler 8+9
rasterfont tex will aways bound to samp8.
efb copy utils will be done in samp9.
2013-01-19 00:39:31 +01:00
degasus 714ff50fdf set blending if dual source might be triggered 2013-01-18 00:44:35 +01:00
degasus a87fd89fce disable ogl shader cache
it doesn't check the shader itself only the id of the shaders.
So there are cache mismatch atm
2013-01-17 12:36:20 +01:00
degasus 3054d36534 use glBindFragDataLocation instead of glDrawBuffer 2013-01-17 11:16:12 +01:00