Bryan Grim
92c572a83d
Change Bluetooth device discovery on Linux to use LIAC
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This changes Bluetooth device discovery on Linux to use LIAC (Limited
Dedicated Inquiry Access Code) since third-party Wiimotes (such as Rock
Candy Wiimotes) are not discovered without it.
Also added accessor function in IONix class to help with checking if
the discovered Wiimote has already been found.
[leoetlino: code review suggested changes, remove unused variable,
commit message formatting fixes, and build fix]
2016-06-25 12:34:45 +02:00
Chris Burgener
dba9d86b55
Merge pull request #3888 from RisingFog/remove_cpack_txt
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Remove cpack_package_description.txt from Windows builds
2016-06-24 21:13:27 -04:00
Chris Burgener
ca2eaac704
Split Audio Dumps on Sample Rate Changes
2016-06-24 21:12:15 -04:00
Pierre Bourdon
cbd6fda5e3
Merge pull request #3929 from spider-mario/android-button-manager
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Fix configStrings in Android’s ButtonManager
2016-06-24 22:38:28 +02:00
spider-mario
9e82694071
Fix configStrings in Android’s ButtonManager
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The bug was exposed by clang-format.
2016-06-24 22:36:15 +02:00
Pierre Bourdon
b330214387
Merge pull request #3928 from rohit-n/build-pch
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Fix building with PCH disabled.
2016-06-24 19:23:03 +02:00
Rohit Nirmal
84cd57f99b
Fix building with PCH disabled.
2016-06-24 11:46:48 -05:00
Lioncash
2904e96f1e
Core: Use the thread_local keyword
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Android and OSX are still twiddling their thumbs though,
so we have to keep pthreads around for them.
2016-06-24 09:14:10 -04:00
Léo Lam
d575b40c73
Disconnect real Wiimotes when disconnected by games
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This commit makes real Wiimotes really disconnect when they are
disconnected by the emulated software, which is more similar to how
it works with a real Wii and allows Wiimotes to be disconnected after
timeout for power saving.
This is currently only enabled on Linux, because of limitations on
the other platforms.
2016-06-24 14:47:39 +02:00
Pierre Bourdon
8a1bbaa563
lint: bash is hard, actually return errors
2016-06-24 14:27:35 +02:00
Pierre Bourdon
2fdfacd6d9
Add clang-format markers around fragile header inclusions.
2016-06-24 13:24:10 +02:00
Pierre Bourdon
3af8f71472
linter: run clang-format and fail on diffs
2016-06-24 13:23:10 +02:00
Pierre Bourdon
e1c65406dc
linter: Stop checking for include ordering (inconsistent with clang-format)
2016-06-24 13:14:41 +02:00
Pierre Bourdon
43d0d692f9
Fix D3D12 headers missing includes.
2016-06-24 11:14:10 +00:00
Pierre Bourdon
5fcb4bb3ab
Further fixes to the formatting change. WX sucks.
2016-06-24 12:16:10 +02:00
Pierre Bourdon
3570c7f03a
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Pierre Bourdon
2115e8a4a6
Add annotations for code sections that need to remain manually formatted.
2016-06-24 10:41:46 +02:00
Pierre Bourdon
e901533298
Add new clang-format config.
2016-06-24 10:41:05 +02:00
Pierre Bourdon
ac267a2940
5.0 release
2016-06-24 10:09:07 +02:00
Dolphin i18n Bot
0e12bee9c7
Automatic translation resources update from Transifex
2016-06-24 08:03:53 +00:00
Chris Burgener
7804f388ae
Merge pull request #3924 from hthh/osx-gui-fix
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OS X GUI: Fix truncated text
2016-06-23 15:24:30 -04:00
Chris Burgener
439e537fb4
Merge pull request #3925 from Toasty27/Toasty27-rpm-spec-update
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Replaced pixmap entry with icon entries in spec file
2016-06-23 09:52:05 -04:00
hthh
45ad585baf
GUI: Fix truncated text on OS X
2016-06-23 22:17:53 +10:00
Dolphin i18n Bot
49dd4a9f1e
Automatic translation resources update from Transifex
2016-06-23 11:07:44 +00:00
Dolphin i18n Bot
1f95ed004a
Automatic translation resources update from Transifex
2016-06-23 07:48:23 +00:00
Anthony Serna
10ab646408
Merge pull request #3922 from Helios747/if_only_we_reviewed_as_well_as_we_bikeshed
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[GameINI] Properly force LLE recompiler on RS2 and 3
2016-06-23 00:02:07 -05:00
Anthony Serna
abd70f402b
[GameINI] Properly force LLE recompiler on RS2 and 3
2016-06-22 23:30:09 -05:00
Chris Burgener
bc555108bf
Merge pull request #3919 from Catarax/master
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GameIni: Force LLE Audio on Star Wars Rogue Squadron II & III
2016-06-22 23:19:42 -04:00
Catarax
25cd6d00a3
GameIni: Force LLE Audio on Star Wars Rogue Squadron III: Rebel Strike
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Force LLE audio output on all Star Wars Rogue Squadron III: Rebel Strike releases in order to fix the constant glitchy noise audio ouput.
2016-06-23 01:35:19 +02:00
Catarax
28a55c6403
GameIni: Force LLE Audio on Star Wars: Rogue Leader
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Force LLE audio output on all Star Wars: Rogue Leader releases in order to fix the constant glitchy noise audio ouput.
2016-06-23 00:55:21 +02:00
Pierre Bourdon
b54f47a6ee
Merge pull request #3915 from JosJuice/curl-lib
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Windows: Don't include Externals\curl\lib\ everywhere
2016-06-22 22:16:49 +02:00
Chris Burgener
7de7bf34d4
Merge pull request #3917 from RisingFog/crisp_pixels
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Change Mega Man 9/10 Scaled EFB from 2 to -1
2016-06-22 16:13:38 -04:00
Chris Burgener
ca14fbc26c
Change Mega Man 9/10 Scaled EFB from 2 to -1
2016-06-22 12:00:13 -04:00
Chris Burgener
09dbe2337c
Merge pull request #3904 from dhustkoder/master
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_DEFAULT_SOURCE flag added, and clang check version for IsTriviallyCopyable m…
2016-06-22 10:54:39 -04:00
Dolphin i18n Bot
eda2c1ee68
Automatic translation resources update from Transifex
2016-06-22 14:41:13 +00:00
Anthony Serna
1746be3b2a
Merge pull request #3916 from phire/totallyAwesomeBranch
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analytics: Collect less data about controllers.
2016-06-22 09:34:17 -05:00
Scott Mansell
2ec3a24e4e
analytics: Collect less data about controllers.
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The name field can contain personal information, particularly in the
case of bluetooth devices on OSX which get configured with the user's
full name.
2016-06-22 17:02:30 +12:00
Dolphin i18n Bot
3b5c30b4f4
Automatic translation resources update from Transifex
2016-06-21 22:57:58 +00:00
Daniel Hodgson
2f7e68904c
Replaced pixmap entry with icon entries in spec file
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It seems the pixmap was replaced by png and svg icons some time ago.
rpmbuild fails on the pixmap entry, so it needed to be updated.
2016-06-21 07:34:14 -07:00
Chris Burgener
a0658d3184
Merge pull request #3914 from JosJuice/game-inis-2016-06-21
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Game INI updates
2016-06-21 10:09:29 -04:00
Rukai
59b7bb04b6
VS can now run dolphinQt directly without DLL errors
2016-06-21 22:42:15 +10:00
JosJuice
699a90a7b4
Windows: Don't include Externals\curl\lib\ everywhere
2016-06-21 10:58:50 +02:00
JosJuice
5016b2471b
Game INI updates
2016-06-21 10:48:50 +02:00
Dolphin i18n Bot
bb23925572
Automatic translation resources update from Transifex
2016-06-21 07:15:04 +00:00
Dolphin i18n Bot
ce4e6804a5
Automatic translation resources update from Transifex
2016-06-20 20:27:24 +00:00
Dolphin i18n Bot
058a61248b
Automatic translation resources update from Transifex
2016-06-20 14:00:35 +00:00
Chris Burgener
879f3bf0d9
Merge pull request #3911 from phire/analytics_controller_info
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analytics: Collect controller information.
2016-06-20 09:57:44 -04:00
Scott Mansell
3dfea6e996
analytics: Collect controller information.
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Collects the existence of a gamecube adapter, and the type of
whatever controller is configured for the first emulated gamepad.
2016-06-21 01:48:28 +12:00
Chris Burgener
e813eed70b
Merge pull request #3912 from Catarax/master
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GameIni: Disable Broken Progressive Scan in BMX XXX
2016-06-20 09:40:02 -04:00
Catarax
1ba7779d3c
GameIni: Disable Broken Progressive Scan in BMX XXX
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BMX XXX can detect forced Progressive Scan in Dolphin but the game will not be playable, the emulator will freeze.
On an original GameCube, GC-Forever reported that "Game does not support component video output.".
By default, it's better to disable the forced Progressive Scan feature on this game to make it playable and also not stuck in a broken startup.
2016-06-20 15:29:35 +02:00