Commit Graph

20633 Commits

Author SHA1 Message Date
Bryan Grim 92c572a83d Change Bluetooth device discovery on Linux to use LIAC
This changes Bluetooth device discovery on Linux to use LIAC (Limited
Dedicated Inquiry Access Code) since third-party Wiimotes (such as Rock
Candy Wiimotes) are not discovered without it.

Also added accessor function in IONix class to help with checking if
the discovered Wiimote has already been found.

[leoetlino: code review suggested changes, remove unused variable,
commit message formatting fixes, and build fix]
2016-06-25 12:34:45 +02:00
Chris Burgener dba9d86b55 Merge pull request #3888 from RisingFog/remove_cpack_txt
Remove cpack_package_description.txt from Windows builds
2016-06-24 21:13:27 -04:00
Chris Burgener ca2eaac704 Split Audio Dumps on Sample Rate Changes 2016-06-24 21:12:15 -04:00
Pierre Bourdon cbd6fda5e3 Merge pull request #3929 from spider-mario/android-button-manager
Fix configStrings in Android’s ButtonManager
2016-06-24 22:38:28 +02:00
spider-mario 9e82694071 Fix configStrings in Android’s ButtonManager
The bug was exposed by clang-format.
2016-06-24 22:36:15 +02:00
Pierre Bourdon b330214387 Merge pull request #3928 from rohit-n/build-pch
Fix building with PCH disabled.
2016-06-24 19:23:03 +02:00
Rohit Nirmal 84cd57f99b Fix building with PCH disabled. 2016-06-24 11:46:48 -05:00
Lioncash 2904e96f1e Core: Use the thread_local keyword
Android and OSX are still twiddling their thumbs though,
so we have to keep pthreads around for them.
2016-06-24 09:14:10 -04:00
Léo Lam d575b40c73 Disconnect real Wiimotes when disconnected by games
This commit makes real Wiimotes really disconnect when they are
disconnected by the emulated software, which is more similar to how
it works with a real Wii and allows Wiimotes to be disconnected after
timeout for power saving.

This is currently only enabled on Linux, because of limitations on
the other platforms.
2016-06-24 14:47:39 +02:00
Pierre Bourdon 8a1bbaa563 lint: bash is hard, actually return errors 2016-06-24 14:27:35 +02:00
Pierre Bourdon 2fdfacd6d9 Add clang-format markers around fragile header inclusions. 2016-06-24 13:24:10 +02:00
Pierre Bourdon 3af8f71472 linter: run clang-format and fail on diffs 2016-06-24 13:23:10 +02:00
Pierre Bourdon e1c65406dc linter: Stop checking for include ordering (inconsistent with clang-format) 2016-06-24 13:14:41 +02:00
Pierre Bourdon 43d0d692f9 Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
Pierre Bourdon 5fcb4bb3ab Further fixes to the formatting change. WX sucks. 2016-06-24 12:16:10 +02:00
Pierre Bourdon 3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Pierre Bourdon 2115e8a4a6 Add annotations for code sections that need to remain manually formatted. 2016-06-24 10:41:46 +02:00
Pierre Bourdon e901533298 Add new clang-format config. 2016-06-24 10:41:05 +02:00
Pierre Bourdon ac267a2940 5.0 release 2016-06-24 10:09:07 +02:00
Dolphin i18n Bot 0e12bee9c7 Automatic translation resources update from Transifex 2016-06-24 08:03:53 +00:00
Chris Burgener 7804f388ae Merge pull request #3924 from hthh/osx-gui-fix
OS X GUI: Fix truncated text
2016-06-23 15:24:30 -04:00
Chris Burgener 439e537fb4 Merge pull request #3925 from Toasty27/Toasty27-rpm-spec-update
Replaced pixmap entry with icon entries in spec file
2016-06-23 09:52:05 -04:00
hthh 45ad585baf GUI: Fix truncated text on OS X 2016-06-23 22:17:53 +10:00
Dolphin i18n Bot 49dd4a9f1e Automatic translation resources update from Transifex 2016-06-23 11:07:44 +00:00
Dolphin i18n Bot 1f95ed004a Automatic translation resources update from Transifex 2016-06-23 07:48:23 +00:00
Anthony Serna 10ab646408 Merge pull request #3922 from Helios747/if_only_we_reviewed_as_well_as_we_bikeshed
[GameINI] Properly force LLE recompiler on RS2 and 3
2016-06-23 00:02:07 -05:00
Anthony Serna abd70f402b [GameINI] Properly force LLE recompiler on RS2 and 3 2016-06-22 23:30:09 -05:00
Chris Burgener bc555108bf Merge pull request #3919 from Catarax/master
GameIni: Force LLE Audio on Star Wars Rogue Squadron II & III
2016-06-22 23:19:42 -04:00
Catarax 25cd6d00a3 GameIni: Force LLE Audio on Star Wars Rogue Squadron III: Rebel Strike
Force LLE audio output on all Star Wars Rogue Squadron III: Rebel Strike releases in order to fix the constant glitchy noise audio ouput.
2016-06-23 01:35:19 +02:00
Catarax 28a55c6403 GameIni: Force LLE Audio on Star Wars: Rogue Leader
Force LLE audio output on all Star Wars: Rogue Leader releases in order to fix the constant glitchy noise audio ouput.
2016-06-23 00:55:21 +02:00
Pierre Bourdon b54f47a6ee Merge pull request #3915 from JosJuice/curl-lib
Windows: Don't include Externals\curl\lib\ everywhere
2016-06-22 22:16:49 +02:00
Chris Burgener 7de7bf34d4 Merge pull request #3917 from RisingFog/crisp_pixels
Change Mega Man 9/10 Scaled EFB from 2 to -1
2016-06-22 16:13:38 -04:00
Chris Burgener ca14fbc26c Change Mega Man 9/10 Scaled EFB from 2 to -1 2016-06-22 12:00:13 -04:00
Chris Burgener 09dbe2337c Merge pull request #3904 from dhustkoder/master
_DEFAULT_SOURCE flag added, and clang check version for IsTriviallyCopyable m…
2016-06-22 10:54:39 -04:00
Dolphin i18n Bot eda2c1ee68 Automatic translation resources update from Transifex 2016-06-22 14:41:13 +00:00
Anthony Serna 1746be3b2a Merge pull request #3916 from phire/totallyAwesomeBranch
analytics: Collect less data about controllers.
2016-06-22 09:34:17 -05:00
Scott Mansell 2ec3a24e4e analytics: Collect less data about controllers.
The name field can contain personal information, particularly in the
case of bluetooth devices on OSX which get configured with the user's
full name.
2016-06-22 17:02:30 +12:00
Dolphin i18n Bot 3b5c30b4f4 Automatic translation resources update from Transifex 2016-06-21 22:57:58 +00:00
Daniel Hodgson 2f7e68904c Replaced pixmap entry with icon entries in spec file
It seems the pixmap was replaced by png and svg icons some time ago.
rpmbuild fails on the pixmap entry, so it needed to be updated.
2016-06-21 07:34:14 -07:00
Chris Burgener a0658d3184 Merge pull request #3914 from JosJuice/game-inis-2016-06-21
Game INI updates
2016-06-21 10:09:29 -04:00
Rukai 59b7bb04b6 VS can now run dolphinQt directly without DLL errors 2016-06-21 22:42:15 +10:00
JosJuice 699a90a7b4 Windows: Don't include Externals\curl\lib\ everywhere 2016-06-21 10:58:50 +02:00
JosJuice 5016b2471b Game INI updates 2016-06-21 10:48:50 +02:00
Dolphin i18n Bot bb23925572 Automatic translation resources update from Transifex 2016-06-21 07:15:04 +00:00
Dolphin i18n Bot ce4e6804a5 Automatic translation resources update from Transifex 2016-06-20 20:27:24 +00:00
Dolphin i18n Bot 058a61248b Automatic translation resources update from Transifex 2016-06-20 14:00:35 +00:00
Chris Burgener 879f3bf0d9 Merge pull request #3911 from phire/analytics_controller_info
analytics: Collect controller information.
2016-06-20 09:57:44 -04:00
Scott Mansell 3dfea6e996 analytics: Collect controller information.
Collects the existence of a gamecube adapter, and the type of
whatever controller is configured for the first emulated gamepad.
2016-06-21 01:48:28 +12:00
Chris Burgener e813eed70b Merge pull request #3912 from Catarax/master
GameIni: Disable Broken Progressive Scan in BMX XXX
2016-06-20 09:40:02 -04:00
Catarax 1ba7779d3c GameIni: Disable Broken Progressive Scan in BMX XXX
BMX XXX can detect forced Progressive Scan in Dolphin but the game will not be playable, the emulator will freeze.
On an original GameCube, GC-Forever reported that "Game does not support component video output.".
By default, it's better to disable the forced Progressive Scan feature on this game to make it playable and also not stuck in a broken startup.
2016-06-20 15:29:35 +02:00