Commit Graph

20633 Commits

Author SHA1 Message Date
Pierre Bourdon bb87bb73f4 Merge pull request #4004 from degasus/dynamic-bat
JitCache: Support for VMEM + MSR bits
2016-07-16 12:26:54 +02:00
degasus f9e5660106 JitCache: Implement block unlinking. 2016-07-16 09:24:10 +02:00
magumagu 0de9d94de3 Add ISI logging to interpreter. 2016-07-16 09:24:09 +02:00
magumagu 0f788e0c3d Add support for DSI exceptions to CachedInterpreter.
Should be straightforward.  Maybe useful for the purpose of testing.
2016-07-16 09:24:09 +02:00
magumagu b81d008f92 JIT: fix handling of PC in dispatcher/block cache.
Specifically, don't make any assumptions about what effective addresses
are used for code, and correctly handle changes to MSR.DR/MSR.IR.

(Split off from dynamic-bat.)
2016-07-16 09:24:05 +02:00
Pierre Bourdon 30de1ec7ea Merge pull request #4014 from EmptyChaos/dqt2-warning-hidpi
DQt2: Warning window HiDPI fix.
2016-07-16 03:10:04 +02:00
EmptyChaos 8f7f9cbb9c DQt2: Warning window HiDPI fix.
QSizePolicy::Expanding includes ShrinkFlag which is bad.
QSizePolicy::MinimumExpanding prevents the truncation.
2016-07-16 10:51:02 +10:00
Pierre Bourdon 7b98250a57 Merge pull request #4012 from Pringo/change-message
Clarify Boot from DVD Message
2016-07-15 22:37:28 +02:00
Pringo 8d6f23fa9c Clarify Boot from DVD Message 2016-07-15 13:11:13 -07:00
Mat M fac7d09091 Merge pull request #3737 from EmptyChaos/update-wx
Externals: Update wxWidgets to 3.1.0
2016-07-15 09:48:14 -04:00
Pierre Bourdon 7ca32f4b97 Merge pull request #4011 from lioncash/array-exi
EXI_Channel: Use std::array
2016-07-15 10:30:30 +02:00
Lioncash 5b2ddbc4b2 EXI_Channel: Change m_pDevices to m_devices
Basic name change to get rid of (incorrect) Hungarian notation
2016-07-15 01:43:06 -04:00
Lioncash 642284fec4 EXI_Channel: Use std::array 2016-07-15 01:22:28 -04:00
Pierre Bourdon a9d8a7decd Merge pull request #4009 from leoetlino/common-id-assign
ControllerInterface: Make the ID assigning code common
2016-07-14 23:13:30 +02:00
Matthew Parlane a97a546bd6 Merge pull request #3594 from lioncash/threads-a-joke-about
Core: Use the thread_local keyword
2016-07-15 08:50:54 +12:00
Léo Lam 788e19f54d ControllerInterface: Make the ID assigning code common
This makes the device ID assigning code common to all backends, by
moving it to AddDevice() instead of copy-pasting or replicating
the logic in the backends.

Also, to prepare for hotplugging, instead of relying on a name usage
count, the new ID assigning system always starts from ID 0 and tries
to assign the first ID that is not used.
2016-07-14 10:50:53 +02:00
Matthew Parlane b101f8fe7e Merge pull request #4008 from Pringo/master
Finish Menu Capitalization Fixes
2016-07-14 16:23:12 +12:00
Pringo 94353978ae Finish Menu Capitalization Fixes 2016-07-13 21:05:59 -07:00
Matthew Parlane ca8484cb72 Merge pull request #3936 from Pringo/fix-menu-capitalization
Fix Menu Capitalization
2016-07-14 14:19:34 +12:00
Pierre Bourdon 667e18a8a3 Merge pull request #3958 from jloehr/Fix-SCMRevGen-MSBuild(x64)
Fix SCMRevGen for 64-bit MSBuild
2016-07-13 19:51:24 +02:00
Pierre Bourdon 014037ebb7 Merge pull request #3983 from JosJuice/discio-enums
Move DiscIO enums to a new file
2016-07-13 19:51:01 +02:00
JosJuice 0a15aaaa12 Move DiscIO enums to a new file
At first there weren't many enums in Volume.h, but the number has been
growing, and I'm planning to add one more for regions. To not make
Volume.h too large, and to avoid needing to include Volume.h in code
that doesn't use volume objects, I'm moving the enums to a new file.
I'm also turning them into enum classes while I'm at it.
2016-07-13 17:29:27 +02:00
Julian Löhr 6f65293131 Fix SCMRevGen for 64-bit MSBuild
CScript must be run as 64-bit regardless of the MSBuild bitness. Otherwise it won't find 64-bit Git installations.
However the "Sysnative" redirector is not available for 64-bit processes. So a fix is needed when 64-bit MSBuild is run.
The "ProgramFiles(x86)" Macro is only set for 64-bit, otherwise it is empty. Therefore it can be used as condition to check whether the current MSBuild process is 32 or 64-bit.
2016-07-13 17:28:55 +02:00
Pierre Bourdon 89a03174cc Merge pull request #4001 from leoetlino/split-controller-setting
ControllerEmu: Split the Setting class
2016-07-13 13:59:59 +02:00
Léo Lam 213373f5f9 StringUtil: Make TryParse parse floats as booleans
This is needed to keep compatibility with old configuration files which
didn't store booleans as booleans, but as floats/doubles.
2016-07-13 13:50:48 +02:00
Matthew Parlane baf9abe911 Merge pull request #3980 from JosJuice/changedisc-threading-simplification
DVDInterface: Simplify calling ChangeDisc from CPU thread
2016-07-13 22:48:47 +12:00
Pierre Bourdon f4d2626d2b Merge pull request #4005 from EmptyChaos/blockcache-bug
SectorReader: Minor cache bias bug
2016-07-13 12:11:19 +02:00
Matthew Parlane 3f9a98ddf2 Merge pull request #3979 from JosJuice/use-g_want_determinism
Use g_want_determinism more
2016-07-13 18:56:23 +12:00
Matthew Parlane ebf10d38dd Merge pull request #3978 from JosJuice/frameskipping-determinism
Movie: Fix FrameSkipping determinism condition
2016-07-13 18:54:51 +12:00
Matthew Parlane 4d2df0a8ce Merge pull request #3989 from JosJuice/insert-sd-thread
Don't ScheduleEvent from wrong thread when inserting SD card
2016-07-13 18:44:50 +12:00
Scott Mansell cb63bacd65 Merge pull request #4006 from EmptyChaos/dqt2-warning
DolphinQt2: Startup Warning
2016-07-13 18:27:01 +12:00
EmptyChaos 0efb19e66a DolphinQt2: Experimental GUI Warning Prompt.
Add a GUI prompt to tell users not to use DolphinQt by accident.
2016-07-13 15:52:45 +10:00
EmptyChaos 3e4cea7f6f DolphinQt2: Fix MSBuild for Visual Studio.
Null VideoBackend is not being linked correctly.
2016-07-13 11:12:20 +10:00
Pierre Bourdon e1a76b4a38 Merge pull request #4003 from rohit-n/build-pch
Fix building with PCH disabled.
2016-07-12 20:19:48 +02:00
Rohit Nirmal bb52aad546 Fix building with PCH disabled. 2016-07-12 12:43:03 -05:00
Pierre Bourdon 12d650be99 Merge pull request #4002 from leoetlino/wiimote-windows
WiimoteReal: Call Update() less often
2016-07-12 17:57:32 +02:00
Léo Lam 47859ad40c WiimoteReal: Call Update() less often
This moves back the WiimoteScanner:Update() call to where it originally
was, since according to a comment it is intended to be called only when
"when not looking for more Wiimotes", and calling it too often causes
the Bluetooth module to be loaded/unloaded a lot of times.
2016-07-12 16:50:41 +02:00
Léo Lam 5e829f4527 ControllerEmu: Split the Setting class
The Setting class was used for both numeric values and booleans, and
other parts of the code had hacks to make it work with booleans.

By splitting Setting into NumericSetting and BooleanSetting, it is
clear which settings are numeric, and which are boolean, so there is
no need to guess by checking the default values or anything like that.
Also, booleans are stored as booleans in config files, instead of 1.0.
2016-07-12 11:42:18 +02:00
Scott Mansell 6b48b62872 Merge pull request #3973 from phire/StripSpaces
Strip whitespace from Evdev and OSX controller names.
2016-07-12 14:44:47 +12:00
Scott Mansell e0839a9478 Strip whitespace from Evdev and OSX controller names. 2016-07-12 14:19:07 +12:00
Pierre Bourdon f59b8b7536 Merge pull request #3986 from JosJuice/scrubbing-improvements
Scrubbing improvements
2016-07-12 02:24:04 +02:00
Pierre Bourdon ac00b249aa Merge pull request #3985 from thegrb93/master
Prevent windows from idling while playing a game with a gc controller
2016-07-11 23:45:53 +02:00
Garrett Brown 0856e162a3 Prevent windows from idling while playing a game with a gamecube controller. 2016-07-11 13:39:06 -05:00
Pierre Bourdon 2de6d07360 Merge pull request #4000 from JosJuice/movie-netplay-global
Movie: Don't access g_netplay_initial_gctime directly
2016-07-11 17:09:04 +02:00
JosJuice 8df4437b6c Movie: Don't access g_netplay_initial_gctime directly
Using the global variable directly is ugly and might not be threadsafe.
2016-07-11 16:49:58 +02:00
Pierre Bourdon 7530a2d206 Merge pull request #3999 from leoetlino/evdev-clamp
evdev: Clamp axis values to the 0.0-1.0 range
2016-07-11 14:30:14 +02:00
Léo Lam 6cc4591226 evdev: Clamp axis values to the 0.0-1.0 range
The values are expected to be in the 0.0-1.0 range (as indicated by the
comment), and other parts of Dolphin also expect it to be in that range
since the "full" axis has a -1.0 to 1.0 range.  However, this is not
always the case and fvalue can end up being outside of the range. This
clamps fvalue to always be in the 0.0 and 1.0 range.
2016-07-11 14:00:09 +02:00
JosJuice 53e7eed28d DiscScrubber: Fix issue 9356 2016-07-11 11:46:15 +02:00
Pierre Bourdon f57aec0525 Merge pull request #3858 from Aestek/feature/better-netplay-gamenotfound
Netplay: check if all players have the game before starting
2016-07-11 10:06:00 +02:00
Pierre Bourdon 8de6800e9d Merge pull request #3998 from comex/warning-fixes-951
Fix more warnings:
2016-07-11 04:04:30 +02:00