Commit Graph

397 Commits

Author SHA1 Message Date
Markus Wick d819df1d08
Merge pull request #7186 from gwicks/androidTouchJoystickRelCenter
Android: Make touch joystick re-centering configurable
2018-07-11 08:41:06 +02:00
Markus Wick fd83937987
Merge pull request #6338 from mahdihijazi/settings_enhancements
Update Android UI Settings to have the most common used settings
2018-07-04 21:50:09 +02:00
Markus Wick 0cf205f947
Merge pull request #7211 from mahdihijazi/upgrade_targetsdk
Android: Upgrade targetSDK to 27 and androidSupportVersion to 7.1.1
2018-07-04 21:45:13 +02:00
mahdihijazi e8ad6e4d49 Upgrade targetSDK to 27 and androidSupportVersion to 7.1.1 2018-07-02 16:40:16 +02:00
mahdihijazi 03fd8ddce6 Disable automatic backup
Since we don't have proper confuguration file of what to include/exclude
in the backup, this better be disabled because it will lead to unexpected
state. This will solve any issue that was keep hapenning even after fresh
install of the emulator until you manually clear the app data.
2018-07-02 16:24:57 +02:00
mahdihijazi 77e51ab527 Android: Make the header focusable
otherwise the settings list scrolling is not working properly
on Android Oreo(Tv)
2018-07-01 22:25:14 +02:00
mahdihijazi a639fa9a81 Android: Expose arbitrary mipmap detection toggle in UI 2018-07-01 22:25:14 +02:00
mahdihijazi e7d295894a Android: Support GameCube System Language 2018-07-01 22:25:14 +02:00
mahdihijazi d5a048a2ba Android: Create didcated sections for GameCube & Wii
This align the Android UI with the desktop UI
2018-07-01 22:25:14 +02:00
mahdihijazi 5010dfde7e Android: Support WideScreen Hack 2018-07-01 22:25:13 +02:00
mahdihijazi 84229c0c05 Android: Support SpeedLimit config option 2018-07-01 22:25:13 +02:00
mahdihijazi b924445e48 Android: Support Post Processing Shaders 2018-07-01 22:25:13 +02:00
mahdihijazi b4bb213ffd Android: Add Force 24-Bit Color enhancement option 2018-07-01 22:25:12 +02:00
mahdihijazi ef23d97063 Android: Refine the Graphics Settings Screen
1. Add General Section
2. Move the Aspect Ration Settings from the Enhancmenets Section to
the General section to match the desktop GUI.
2018-07-01 22:25:12 +02:00
mahdihijazi e0e9b43559 Android: Rename main settings buttons to match the desktop version
- Video Settings to Graphics Settings
- CPU Settings to Config
2018-07-01 22:25:12 +02:00
mahdihijazi 9316537964 Android: Change the incremental value of the slider to be 5% instead of 20% 2018-07-01 22:25:12 +02:00
mahdihijazi 87534f1b2f RfC: Refactor the settings for Android to use dedicated tags
Before we used different way of identifying which settings menu to
show, someotimes we used the section name, other times we used the
settings file name. This one replaces all those different ways by just
one way based on a menu tag which is more clear and easy to follow.
2018-07-01 22:25:05 +02:00
Greg Wicks 82ec3c929c Android: Make touch joystick re centering configurable 2018-06-29 16:09:59 -04:00
JosJuice 1073aa4602
Merge pull request #7181 from Ebola16/R
Android: Properly set default Internal Resolution
2018-06-29 09:40:09 +02:00
Ryan Meredith cdbc61dd0e Android: Properly set default Internal Resolution 2018-06-28 22:14:53 -04:00
JosJuice d1a82182ac Android: Use case insensitive sorting in game list 2018-06-18 19:11:58 +02:00
Léo Lam bd85d63c62
Merge pull request #7120 from Ebola16/313
Update Android Gradle to 3.1.3 and minor improvements
2018-06-15 19:54:49 +02:00
Ryan Meredith 31b3647d73 Android: Add Emulated CPU Clock description and minor cleanup 2018-06-14 23:15:39 -04:00
Ryan Meredith fb3ae94acb Android: Add AlertDialog for files without Game IDs in Game Settings 2018-06-09 11:30:20 -04:00
JosJuice f0f8ca2172 Android: Don't allow INI editing for DOL/ELF files 2018-06-06 17:34:08 +02:00
JosJuice 1c027bc148 Use UICommon's game list code on Android
Deduplicates code, and gets rid of some problems the old code had
(such as: bad performance when calling native functions, only one
disc showing up for multi-disc games, Wii banners being low-res,
unnecessarily much effort being needed for adding more metadata).
2018-06-06 17:34:07 +02:00
JosJuice daee5a4b43 Android: Store folders to scan in SharedPreferences instead of SQLite
Needed in order for the next commit to get rid of the SQLite database.
2018-06-04 22:12:25 +02:00
Léo Lam 86368fcd4d
Merge pull request #6499 from Ebola16/SettingsGroup
Android: Initial implementation of Interface submenu
2018-06-03 12:02:56 +02:00
JosJuice 1b127bdf33 Android: Refresh all fragments, not just the selected one
This fixes the oddity of having to manually refresh after adding a
folder that contains games for a different tab than the one you're on.
2018-06-01 18:17:51 +02:00
Ryan Meredith 4e010912cd Android: Consistently use description 2018-06-01 09:58:34 -04:00
Ryan Meredith c448fceb26 Rename strings to specify INI vs submenus 2018-05-03 16:09:46 -04:00
Ryan Meredith 532493bed5 Android: Update Stereoscopy submenu string names 2018-05-03 16:09:45 -04:00
Ryan Meredith 4c40871fff Android: Add missing Show FPS description 2018-05-03 16:05:22 -04:00
Ryan Meredith c2355d4f63 Android Interface submenu: Add Show OSD Messages 2018-05-03 16:05:22 -04:00
Ryan Meredith 25179258b7 Android: Initial implementation of Interface submenu 2018-05-03 16:05:22 -04:00
Distro Lucas dbeec37b0f Fixed aspect ratio bigger than 16:9 on Android Devices 2018-05-02 22:21:28 -03:00
Stenzek ea4090d92c Dolphin: Add disable copy filter to graphics options 2018-04-29 19:05:20 +10:00
Ryan Meredith 00db87e304 Android: Updates for Android Studio 3.1 2018-03-28 16:38:22 -04:00
Stenzek 2f1a7cbee1 Implement "Skip" ubershader mode
Skip ubershader mode works the same as hybrid ubershaders in that the
shaders are compiled asynchronously. However, instead of using the
ubershader to draw the object, it skips it entirely until the
specialized shader is made available.

This mode will likely result in broken effects where a game creates an
EFB copy, and does not redraw it every frame. Therefore, it is not a
recommended option, however, it may result in better performance on
low-end systems.
2018-03-26 01:57:41 +10:00
JosJuice 828c2c44ca Bring the Android GUI setting for ubershaders up to date
9fa2470 changed how the ubershader setting is stored in INIs but didn't
update the Android GUI code to reflect that, so the setting in the
Android GUI has been broken starting with that commit.

Fixes https://bugs.dolphin-emu.org/issues/10947
2018-03-15 19:15:13 +01:00
Greg Wicks b28236611d Android: Make on-screen joysticks center on the initial touch input. 2018-02-21 20:36:03 -05:00
Markus Wick 9d3d31a8e8
Merge pull request #6387 from mahdihijazi/fix_build_no
Android: Use the git rev-list --count for versionCode
2018-02-20 10:42:22 +01:00
Stenzek 0dddaf9d7d Android: Update renderer surface before resuming emulation
Previously, this could cause a race condition which resulted in the
Vulkan backend attempting to acquire a swap chain image from a now
non-existant surface. By ensuring the backend knows about the surface
before a frame is presented, this race does not happen.
2018-02-20 01:15:55 +10:00
mahdihijazi 135ac2a7a8 Android: Use the git rev-list --count for versionCode 2018-02-19 15:33:46 +01:00
Greg Wicks e19922c5de Android: Implement game-specific settings overrides UI 2018-02-16 13:47:52 -05:00
Markus Wick 5ba18f642c
Merge pull request #6306 from mahdihijazi/fix_hardcoded_path2
Android: Don't hard code the user dircetory path to /sdcard/dolphin-emu
2018-01-26 11:38:51 +01:00
mahdihijazi ae8b469b80 Android: Don't hard code the user dircetory path to /sdcard/dolphin-emu
Android is allowed to pick any path for the external storage media and
that's why we should always use Environment.getExternalStorageDirectory()
to get the external storage path
2018-01-24 12:15:59 +01:00
Léo Lam c3dc8bf1c0
Merge pull request #6310 from mahdihijazi/fix_animation
Android: Fix settings screen animation if Animator Duration Scale is Off
2018-01-24 12:14:21 +01:00
mahdihijazi c9dc585dcb Android: Support change disc 2018-01-21 13:59:36 +01:00
mahdihijazi e2dbf10ee5 Android: Keep the local copy of the mSurface
onCreateView might not be called after resuming the emulatoin wich will
leed the game to stuck in the middle since mRunWhenSurfaceIsValid will be
true but surfaceChanged will never be called in this case.
2018-01-21 01:30:45 +01:00