Dolphin: Add disable copy filter to graphics options
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9e798eec94
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@ -296,8 +296,9 @@ public final class SettingsFragmentPresenter
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Setting perPixel = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_PER_PIXEL);
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Setting forceFilter = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_ENHANCEMENTS).getSetting(SettingsFile.KEY_FORCE_FILTERING);
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Setting disableFog = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_DISABLE_FOG);
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Setting disableCopyFilter = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_DISABLE_COPY_FILTER);
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Setting shaderCompilationMode = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_SHADER_COMPILATION_MODE);
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Setting waitForShaders = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_WAIT_FOR_SHADERS);
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Setting waitForShaders = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_WAIT_FOR_SHADERS);
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_INTERNAL_RES, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.internal_resolution, R.string.internal_resolution_descrip, R.array.internalResolutionEntries, R.array.internalResolutionValues, 0, resolution));
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_FSAA, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.FSAA, R.string.FSAA_descrip, R.array.FSAAEntries, R.array.FSAAValues, 0, fsaa));
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@ -311,6 +312,7 @@ public final class SettingsFragmentPresenter
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sl.add(new CheckBoxSetting(SettingsFile.KEY_PER_PIXEL, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.per_pixel_lighting, R.string.per_pixel_lighting_descrip, false, perPixel));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_FORCE_FILTERING, SettingsFile.SECTION_GFX_ENHANCEMENTS, SettingsFile.SETTINGS_GFX, R.string.force_texture_filtering, R.string.force_texture_filtering_descrip, false, forceFilter));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_DISABLE_FOG, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.disable_fog, R.string.disable_fog_descrip, false, disableFog));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_DISABLE_COPY_FILTER, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.disable_copy_filter, R.string.disable_copy_filter_descrip, false, disableCopyFilter));
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/*
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Check if we support stereo
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@ -92,6 +92,7 @@ public final class SettingsFile
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public static final String KEY_PER_PIXEL = "EnablePixelLighting";
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public static final String KEY_FORCE_FILTERING = "ForceFiltering";
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public static final String KEY_DISABLE_FOG = "DisableFog";
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public static final String KEY_DISABLE_COPY_FILTER = "DisableCopyFilter";
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public static final String KEY_STEREO_MODE = "StereoMode";
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public static final String KEY_STEREO_DEPTH = "StereoDepth";
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@ -149,6 +149,8 @@
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<string name="force_texture_filtering_descrip">Force texture filtering even if the emulated game explicitly disabled it. Improves texture quality slightly but causes glitches in some games.</string>
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<string name="disable_fog">Disable Fog</string>
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<string name="disable_fog_descrip">Makes distant objects more visible by removing fog, thus increasing the overall detail. Disabling fog will break some games which rely on proper fog emulation.</string>
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<string name="disable_copy_filter">Disable Copy Filter</string>
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<string name="disable_copy_filter_descrip">Disables the blending of adjacent rows when copying the EFB. This is known in some games as \"deflickering\" or \"smoothing\". Disabling the filter is usually safe, and may result in a sharper image.</string>
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<string name="stereoscopy">Stereoscopy</string>
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<string name="stereoscopy_descrip">Stereoscopy allows you to get a better feeling of depth if you have the necessary hardware.\nHeavily decreases emulation speed and sometimes causes issues</string>
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<string name="stereoscopy_mode">Stereoscopy Mode</string>
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@ -74,6 +74,8 @@ void EnhancementsWidget::CreateWidgets()
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m_disable_fog = new GraphicsBool(tr("Disable Fog"), Config::GFX_DISABLE_FOG);
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m_force_24bit_color =
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new GraphicsBool(tr("Force 24-Bit Color"), Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
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m_disable_copy_filter =
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new GraphicsBool(tr("Disable Copy Filter"), Config::GFX_ENHANCE_DISABLE_COPY_FILTER);
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enhancements_layout->addWidget(new QLabel(tr("Internal Resolution:")), 0, 0);
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enhancements_layout->addWidget(m_ir_combo, 0, 1, 1, -1);
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@ -92,6 +94,7 @@ void EnhancementsWidget::CreateWidgets()
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enhancements_layout->addWidget(m_widescreen_hack, 6, 1);
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enhancements_layout->addWidget(m_disable_fog, 7, 0);
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enhancements_layout->addWidget(m_force_24bit_color, 7, 1);
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enhancements_layout->addWidget(m_disable_copy_filter, 8, 0);
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// Stereoscopy
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auto* stereoscopy_box = new QGroupBox(tr("Stereoscopy"));
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@ -269,7 +272,6 @@ void EnhancementsWidget::AddDescriptions()
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QT_TR_NOOP("Makes distant objects more visible by removing fog, thus increasing the overall "
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"detail.\nDisabling fog will break some games which rely on proper fog "
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"emulation.\n\nIf unsure, leave this unchecked.");
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static const char* TR_3D_MODE_DESCRIPTION = QT_TR_NOOP(
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"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better feeling "
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"of depth if you have the necessary hardware.\nSide-by-Side and Top-and-Bottom are "
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@ -294,6 +296,11 @@ void EnhancementsWidget::AddDescriptions()
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QT_TR_NOOP("Filter all textures, including any that the game explicitly set as "
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"unfiltered.\nMay improve quality of certain textures in some games, but will "
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"cause issues in others.\n\nIf unsure, leave this unchecked.");
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static const char* TR_DISABLE_COPY_FILTER_DESCRIPTION =
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QT_TR_NOOP("Disables the blending of adjacent rows when copying the EFB. This is known in "
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"some games as \"deflickering\" or \"smoothing\". Disabling the filter has no "
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"effect on performance, but may result in a sharper image, and causes few "
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"graphical issues.\n\n\nIf unsure, leave this checked.");
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AddDescription(m_ir_combo, TR_INTERNAL_RESOLUTION_DESCRIPTION);
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AddDescription(m_aa_combo, TR_ANTIALIAS_DESCRIPTION);
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@ -305,6 +312,7 @@ void EnhancementsWidget::AddDescriptions()
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AddDescription(m_disable_fog, TR_REMOVE_FOG_DESCRIPTION);
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AddDescription(m_force_24bit_color, TR_FORCE_24BIT_DESCRIPTION);
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AddDescription(m_force_texture_filtering, TR_FORCE_TEXTURE_FILTERING_DESCRIPTION);
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AddDescription(m_disable_copy_filter, TR_DISABLE_COPY_FILTER_DESCRIPTION);
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AddDescription(m_3d_mode, TR_3D_MODE_DESCRIPTION);
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AddDescription(m_3d_depth, TR_3D_DEPTH_DESCRIPTION);
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AddDescription(m_3d_convergence, TR_3D_CONVERGENCE_DESCRIPTION);
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@ -38,6 +38,7 @@ private:
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QCheckBox* m_widescreen_hack;
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QCheckBox* m_disable_fog;
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QCheckBox* m_force_24bit_color;
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QCheckBox* m_disable_copy_filter;
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// Stereoscopy
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QComboBox* m_3d_mode;
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@ -287,6 +287,11 @@ static wxString true_color_desc =
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wxTRANSLATE("Forces the game to render the RGB color channels in 24-bit, thereby increasing "
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"quality by reducing color banding.\nIt has no impact on performance and causes "
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"few graphical issues.\n\n\nIf unsure, leave this checked.");
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static wxString disable_copy_filter_desc =
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wxTRANSLATE("Disables the blending of adjacent rows when copying the EFB. This is known in "
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"some games as \"deflickering\" or \"smoothing\". Disabling the filter has no "
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"effect on performance, but may result in a sharper image, and causes few "
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"graphical issues.\n\n\nIf unsure, leave this checked.");
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static wxString vertex_rounding_desc =
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wxTRANSLATE("Rounds 2D vertices to whole pixels. Fixes graphical problems in some games at "
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"higher internal resolutions. This setting has no effect when native internal "
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@ -602,6 +607,9 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string& title)
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Config::GFX_DISABLE_FOG));
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cb_szr->Add(CreateCheckBox(page_enh, _("Force 24-Bit Color"), wxGetTranslation(true_color_desc),
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Config::GFX_ENHANCE_FORCE_TRUE_COLOR));
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cb_szr->Add(CreateCheckBox(page_enh, _("Disable Copy Filter"),
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wxGetTranslation(disable_copy_filter_desc),
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Config::GFX_ENHANCE_DISABLE_COPY_FILTER));
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szr_enh->Add(cb_szr, wxGBPosition(row, 0), wxGBSpan(1, 3));
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row += 1;
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