Android: Update Stereoscopy submenu string names
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4c40871fff
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@ -352,7 +352,7 @@ public final class SettingsFragmentPresenter
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if ((helper.supportsOpenGL() && helper.GetVersion() >= 320) ||
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(helper.supportsGLES3() && helper.GetVersion() >= 310 && helper.SupportsExtension("GL_ANDROID_extension_pack_es31a")))
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{
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sl.add(new SubmenuSetting(SettingsFile.KEY_STEREO_MODE, null, R.string.stereoscopy, R.string.stereoscopy_descrip, SettingsFile.SECTION_STEREOSCOPY));
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sl.add(new SubmenuSetting(SettingsFile.KEY_STEREO_MODE, null, R.string.stereoscopy_submenu, R.string.stereoscopy_submenu_descrip, SettingsFile.SECTION_STEREOSCOPY));
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}
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}
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@ -396,10 +396,10 @@ public final class SettingsFragmentPresenter
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Setting convergence = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_STEREOSCOPY).getSetting(SettingsFile.KEY_STEREO_CONV);
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Setting swapEyes = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_STEREOSCOPY).getSetting(SettingsFile.KEY_STEREO_SWAP);
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_STEREO_MODE, SettingsFile.SECTION_STEREOSCOPY, SettingsFile.SETTINGS_GFX, R.string.stereoscopy, R.string.stereoscopy_descrip, R.array.stereoscopyEntries, R.array.stereoscopyValues, 0, stereoModeValue));
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sl.add(new SliderSetting(SettingsFile.KEY_STEREO_DEPTH, SettingsFile.SECTION_STEREOSCOPY, SettingsFile.SETTINGS_GFX, R.string.sterescopy_depth, R.string.sterescopy_depth_descrip, 100, "%", 20, stereoDepth));
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sl.add(new SliderSetting(SettingsFile.KEY_STEREO_CONV, SettingsFile.SECTION_STEREOSCOPY, SettingsFile.SETTINGS_GFX, R.string.sterescopy_convergence, R.string.sterescopy_convergence_descrip, 200, "%", 0, convergence));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_STEREO_SWAP, SettingsFile.SECTION_STEREOSCOPY, SettingsFile.SETTINGS_GFX, R.string.sterescopy_swap_eyes, R.string.sterescopy_swap_eyes_descrip, false, swapEyes));
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_STEREO_MODE, SettingsFile.SECTION_STEREOSCOPY, SettingsFile.SETTINGS_GFX, R.string.stereoscopy_mode, R.string.stereoscopy_mode_descrip, R.array.stereoscopyEntries, R.array.stereoscopyValues, 0, stereoModeValue));
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sl.add(new SliderSetting(SettingsFile.KEY_STEREO_DEPTH, SettingsFile.SECTION_STEREOSCOPY, SettingsFile.SETTINGS_GFX, R.string.stereoscopy_depth, R.string.stereoscopy_depth_descrip, 100, "%", 20, stereoDepth));
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sl.add(new SliderSetting(SettingsFile.KEY_STEREO_CONV, SettingsFile.SECTION_STEREOSCOPY, SettingsFile.SETTINGS_GFX, R.string.stereoscopy_convergence, R.string.stereoscopy_convergence_descrip, 200, "%", 0, convergence));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_STEREO_SWAP, SettingsFile.SECTION_STEREOSCOPY, SettingsFile.SETTINGS_GFX, R.string.stereoscopy_swap_eyes, R.string.stereoscopy_swap_eyes_descrip, false, swapEyes));
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}
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private void addGcPadSubSettings(ArrayList<SettingsItem> sl, int gcPadNumber, int gcPadType)
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@ -157,18 +157,16 @@
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<string name="force_texture_filtering_descrip">Force texture filtering even if the emulated game explicitly disabled it. Improves texture quality slightly but causes glitches in some games.</string>
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<string name="disable_fog">Disable Fog</string>
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<string name="disable_fog_descrip">Makes distant objects more visible by removing fog, thus increasing the overall detail. Disabling fog will break some games which rely on proper fog emulation.</string>
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<string name="disable_copy_filter">Disable Copy Filter</string>
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<string name="disable_copy_filter_descrip">Disables the blending of adjacent rows when copying the EFB. This is known in some games as \"deflickering\" or \"smoothing\". Disabling the filter is usually safe, and may result in a sharper image.</string>
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<string name="stereoscopy">Stereoscopy</string>
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<string name="stereoscopy_descrip">Stereoscopy allows you to get a better feeling of depth if you have the necessary hardware.\nHeavily decreases emulation speed and sometimes causes issues</string>
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<string name="stereoscopy_submenu">Stereoscopy</string>
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<string name="stereoscopy_submenu_descrip">Stereoscopy allows you to get a better feeling of depth if you have the necessary hardware.\nHeavily decreases emulation speed and sometimes causes issues</string>
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<string name="stereoscopy_mode">Stereoscopy Mode</string>
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<string name="stereoscopy_mode_descrip">Select the stereoscopic 3D mode.</string>
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<string name="sterescopy_depth">Depth</string>
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<string name="sterescopy_depth_descrip">Control the distance between the virtual cameras.\nA higher value creates a stronger feeling of depth while a lower value is more comfortable.</string>
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<string name="sterescopy_convergence">Convergence</string>
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<string name="sterescopy_convergence_descrip">Control the distance of the convergence plane, this is the distance at which objects will appear to be in front of the screen.\nA higher value creates stronger out-of-screen effects while a lower value is more comfortable.</string>
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<string name="sterescopy_swap_eyes">Swap Eyes</string>
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<string name="sterescopy_swap_eyes_descrip">Swap the left and right eye, mostly useful if you want to view side-by-side cross-eyed.</string>
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<string name="stereoscopy_depth">Depth</string>
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<string name="stereoscopy_depth_descrip">Control the distance between the virtual cameras.\nA higher value creates a stronger feeling of depth while a lower value is more comfortable.</string>
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<string name="stereoscopy_convergence">Convergence</string>
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<string name="stereoscopy_convergence_descrip">Control the distance of the convergence plane, this is the distance at which objects will appear to be in front of the screen.\nA higher value creates stronger out-of-screen effects while a lower value is more comfortable.</string>
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<string name="stereoscopy_swap_eyes">Swap Eyes</string>
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<string name="stereoscopy_swap_eyes_descrip">Swap the left and right eye, mostly useful if you want to view side-by-side cross-eyed.</string>
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<string name="hacks_submenu">Hacks</string>
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<string name="embedded_frame_buffer">Embedded Frame Buffer</string>
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