shuffle2
061364b51a
Merge pull request #2951 from lioncash/readme
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Readme: Specify that VS 2015 is to be used instead of VS 2013
2015-09-03 22:56:43 -07:00
shuffle2
a09b9bef8d
Merge pull request #2952 from lioncash/constexpr
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CommonFuncs: Replace ArraySize define with constexpr equivalent
2015-09-03 22:56:25 -07:00
Lioncash
2c88c030f0
Readme: Specify that VS 2015 is to be used instead of VS 2013
2015-09-03 23:57:15 -04:00
Lioncash
3f1b488a12
CommonFuncs: Replace ArraySize define with constexpr equivalent
2015-09-03 23:47:14 -04:00
Lioncash
102a2a975d
BitField: Enable ifdef'd out code for Windows
2015-09-03 22:06:15 -04:00
Pierre Bourdon
8dd80b8e97
Merge pull request #2943 from booto/vi-enb
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VI: Respect DisplayControlRegister ENB bit
2015-09-04 03:50:39 +02:00
Lioncash
c5979b47be
Merge pull request #2948 from lioncash/reppin-constexpr-city
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Core: Use constexpr for default pad and attachment radius
2015-09-03 21:23:45 -04:00
Lioncash
4fd060ba11
Core: Use constexpr for default pad and attachment radius
2015-09-03 19:44:42 -04:00
shuffle2
f83f3cf594
Merge pull request #2762 from shuffle2/vs14
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Move to Visual Studio 2015
2015-09-03 16:30:37 -07:00
Shawn Hoffman
399083ac8a
Drop the old msvcrt files.
2015-09-03 06:10:01 -07:00
Shawn Hoffman
66a3951c3b
[windows] Add workaround(HACK) for vs2015 implementating a conformant std::is_trivially_copyable...
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see https://github.com/dolphin-emu/dolphin/pull/2218
2015-09-03 04:39:06 -07:00
Shawn Hoffman
bea18eedc4
[windows] remove various workarounds which were required for vs2013
2015-09-03 04:39:05 -07:00
Shawn Hoffman
30702c17b6
[windows] When making scmrev.h, also look for msysgit explicitly. VS2015 packages it.
2015-09-03 04:39:04 -07:00
Shawn Hoffman
92e9a84685
[windows/wxw] Exclude files which don't publish any symbols.
2015-09-03 04:39:04 -07:00
Shawn Hoffman
dfc1f0a87e
Patch wxw to compile on vs2015.
2015-09-03 04:38:58 -07:00
Shawn Hoffman
00afa2a328
Patch libusb to compile on vs2015.
2015-09-03 04:38:50 -07:00
Shawn Hoffman
9b56efe57c
Revert "Base.props: Remove DXSDK_DIR from the include path."
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This reverts commit bea3054c9c
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2015-09-03 04:23:02 -07:00
Shawn Hoffman
aa7208e270
[windows] Update projects to vs2015.
2015-09-03 04:23:01 -07:00
Markus Wick
ad978122d9
Merge pull request #2942 from booto/xfb_lines
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VideoCommon: xfb height calculation adjusted
2015-09-03 09:40:24 +02:00
Scott Mansell
a1538a30ef
Merge pull request #2941 from lioncash/gp
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GPFifo: Remove pointer casts
2015-09-03 13:47:26 +12:00
Scott Mansell
532c81266c
Merge pull request #2933 from t27duck/mm5_missing_ini
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Added missing Mega Man 5 INI file
2015-09-03 12:13:59 +12:00
Scott Mansell
34c7f34198
Merge pull request #2945 from lioncash/alloca
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ActionReplay: Remove an alloca call
2015-09-03 12:12:26 +12:00
Lioncash
2d224bd3b1
ActionReplay: Remove an alloca call
2015-09-02 17:41:19 -04:00
degasus
5797111ef0
JitArm64: Optimize fpr.R()
2015-09-02 22:46:14 +02:00
degasus
dfd44730c8
JitArm64: simplify fpr call
2015-09-02 22:46:14 +02:00
booto
28d788ba2c
VI: Respect DisplayControlRegister ENB bit
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When ENB is set to 0 (default), VI should not
generate clocks, and so shouldn't generate
output.
2015-09-03 04:13:32 +08:00
booto
5a32c3fba4
VideoCommon: xfb height calculation adjusted
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Baten Kaitos allocates its XFBs from a tagged heap
structure. With the old calculation, too many lines
were being written so the tag of the allocation
after the XFB was being corrupted. Fixes crash
mentioned in this comment:
https://code.google.com/p/dolphin-emu/issues/detail?id=7734#c6
2015-09-03 03:57:03 +08:00
Lioncash
f32b79e612
GPFifo: Get rid of pointer casts
2015-09-02 15:24:33 -04:00
Lioncash
db98efdc98
GPFifo: Adjust parameter names
2015-09-02 15:20:02 -04:00
Ryan Houdek
3b65c4070c
Merge pull request #2935 from Sonicadvance1/GLES_palette_conversion
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[GLES] Support texture_buffer for palette texture conversion.
2015-09-02 10:11:41 -05:00
Scott Mansell
ecbb83fa0f
Merge pull request #2686 from booto/field-timing
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VI: derive field timing from VI registers
2015-09-03 01:09:43 +12:00
Markus Wick
66e9395d5d
Merge pull request #2937 from lioncash/enums
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VideoCommon: Convert some defines into enums
2015-09-02 13:27:09 +02:00
Markus Wick
0aba5a62fc
Merge pull request #2938 from rohit-n/build-pch
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Fix building with PCH disabled.
2015-09-01 20:51:19 +02:00
Rohit Nirmal
9c26bb0e17
Fix building with PCH disabled.
2015-09-01 13:45:23 -05:00
flacs
3b134497dd
Merge pull request #2774 from AdmiralCurtiss/wiimote-extension-reconnect-on-button-press
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Wiimote: Extend emulated Wiimote reconnect-on-button-press to attachments.
2015-09-01 18:31:39 +02:00
Lioncash
71ef0a0245
PixelShaderGen: Use spaces instead of tabs for vertical alignment
2015-09-01 12:20:50 -04:00
Lioncash
91eff28699
PixelShaderGen: Move defines into the implementation file
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These aren't used outside of it. This also reduces the amount of things in
the global namespace.
2015-09-01 12:18:18 -04:00
Lioncash
c760ffbd28
BPMemory/XFMemory: Convert defines to enums
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These actually convey a concrete type, as well as also providing a
symbolic constant during debugging.
2015-09-01 12:07:10 -04:00
booto
f6e4a8e680
FifoPlayer: Use VI derived timing, not hardcoded 60Hz
2015-09-01 20:24:42 +08:00
booto
8d6c39a89d
VI: Adjust forced-progressive hack per magumagu's suggestion
2015-09-01 20:24:41 +08:00
booto
acc9a74174
VI: Restore forced-progressive hack with option
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Bugfix: TargetRefreshRate uses rounded result
NTSC's 59.94 was becoming 59 with integer division.
2015-09-01 20:24:40 +08:00
booto
480dbb22f2
VI: derive field timing from VI registers
2015-09-01 20:24:40 +08:00
Ryan Houdek
7a35f9285b
[GLES] Support texture_buffer for palette texture conversion.
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OpenGL ES 3.2 adds this feature to core
It was available to GLES 3.1 as GL_{EXT, OES}_texture_buffer as well.
For the non-Nvidia vendors that implemented this is:
- Qualcomm's Adreno 4xx
- IMGTec's PowerVR Rogue
2015-09-01 05:41:03 -05:00
flacs
0ba7a65f08
Merge pull request #2932 from lioncash/disc
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VolumeCreator: Use a unique_ptr in CreateVolumeFromFilename
2015-09-01 04:09:05 +02:00
Tony Drake
6d4b7b6cf6
Added missing Mega Man 5 INI file
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While going through and testing various NES VC games, I noticed Mega Man
5 was just displaying a black screen but the sound and button inputs
were working as expected. Turns out, there is no INI file for that game
id. Copying and renaming Mega Man 4's INI file appears to be enough to
get the game going.
2015-08-31 21:16:38 -04:00
Lioncash
222b33f0a3
VolumeCreator: Fix a typo in VolumeKeyForPartition's name
2015-08-31 20:01:51 -04:00
Lioncash
1db1a8aacf
VolumeCreator: Use a unique_ptr in CreateVolumeFromFilename
2015-08-31 20:01:44 -04:00
flacs
b9ea9c05ad
Merge pull request #2931 from lioncash/mem
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VertexLoader_Color: Remove some pointer casts
2015-09-01 00:32:43 +02:00
Ryan Houdek
14589a3eca
Merge pull request #2930 from Sonicadvance1/aarch64_dcbz
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[AArch64] Implement dcbz instruction
2015-08-31 17:32:27 -05:00
Lioncash
f7e22c8126
VertexLoader_Color: Mark translation-unit-local functions static
2015-08-31 17:31:23 -04:00