Commit Graph

30757 Commits

Author SHA1 Message Date
Léo aca46b11f8
Merge pull request #8070 from leoetlino/usb-fixes
Update and patch libusb to fix USB issues
2019-05-29 14:07:19 +02:00
Léo Lam 918d707f3f
Merge pull request #8131 from lioncash/move
UICommon/ResourcePack/Manager: Resolve use-after-move in Add()
2019-05-29 13:24:08 +02:00
Léo Lam 0cfdcf436d
Merge pull request #8136 from lioncash/arglist
VideoCommon/{NetPlayChatUI/NetPlayGolfUI}: Minor changes
2019-05-29 13:18:03 +02:00
JosJuice 4aaa00dd8c
Merge pull request #8137 from lioncash/guard
VideoCommon/VertexLoaderX64: Add missing header guard
2019-05-29 12:43:47 +02:00
Lioncash 1a0f8e7804 VideoCommon/VertexLoaderX64: Add missing header guard 2019-05-29 06:35:22 -04:00
Lioncash 778623c48c VideoCommon/NetPlayGolfUI: Remove unused header
This header doesn't actually make use of any std::string facilities.
2019-05-29 06:20:57 -04:00
Lioncash cf0f2bbf1d VideoCommon/NetPlayGolfUI: Default the destructor in the cpp file
Ensures the destruction logic is kept local to the translation unit. It
also doesn't really do much to have it specified in the header.
2019-05-29 06:20:05 -04:00
Lioncash 0fabab0760 VideoCommon/NetPlayGolfUI: Initialize netplay_client in the constructor initializer list 2019-05-29 06:20:05 -04:00
Lioncash c958fc1278 VideoCommon/NetPlayChatUI: Default destructor in the cpp file
Ensures that the destruction logic is kept local to the translation unit
(making it nicer when it comes to forward declaring non-trivial types).
It also doesn't really do much to define it in the header.
2019-05-29 06:20:05 -04:00
Lioncash 53b115b81e VideoCommon/NetPlayChatUI: Use nullptr where applicable
We gotsa type dedicated to this concept already :P
2019-05-29 06:14:43 -04:00
Lioncash 50a15b7484 VideoCommon/NetPlayChatUI: Take std::string by value in AppendChat()
Given we're simply storing the std::string into a deque. We can emplace
it and move it. Completely avoiding copies with the current usage of the
function.
2019-05-29 06:12:29 -04:00
Lioncash 08223bad9f VideoCommon/NetPlayChatUI: Set member variable within the constructor initializer list
Member variables should be initialized within the constructor
initializer list if possible.
2019-05-29 06:09:49 -04:00
Lioncash 4d2e0c7b48 UICommon/ResourcePack/Manager: Resolve use-after-move in Add()
The pack is already has its validity checked at the beginning of the
function, so we don't need to check this again after inserting it.

Also resolves a use-after-move case.
2019-05-28 17:40:28 -04:00
JosJuice 992c8bfc4e
Merge pull request #8129 from lioncash/gamefile
UICommon/GameFile: Minor cleanup
2019-05-28 17:58:41 +02:00
Lioncash b4470ad4c2 UICommon/GameFile: Make COVER_URL a plain C string
Same behavior but doesn't take up 8 bytes in the executable to store a
pointer. While we're at it, move it into an anonymous namespace within
the UICommon namespace.
2019-05-28 07:27:41 -04:00
Lioncash 8229ada922 UICommon/GameFile: Remove unused includes
Nothing within the source file makes use of anything in those includes,
so they can be removed.
2019-05-28 07:27:41 -04:00
Lioncash 80786cd295 UICommon/GameFile: Remove unnecessary value() calls in DownloadDefaultCover()
We already check ahead of time if the optional contains a value within
it before accessing it, so we don't need to use the throwing value()
accessor. We can just directly use operator->
2019-05-28 07:27:41 -04:00
Lioncash ab0892e5a5 UICommon/GameFile: Deduplicate string paths where applicable
Rather than construct strings twice, we can just construct it once and
reuse it. While we're at it, we can move variables closer to where
they're actually used within DownloadDefaultCover()
2019-05-28 07:27:35 -04:00
Lioncash 27ecb93b32 UICommon/GameFile: Remove unnecessary initializers
All of the standardized types have constructors that will automatically
initialize them, so the explicit initializers are redundant.
2019-05-28 07:00:15 -04:00
Lioncash 56faf750be UICommon/GameFile: std::move std::string argument in constructor
Allows for calling code to move the argument into the constructor,
avoiding a copy.
2019-05-28 06:57:48 -04:00
Lioncash 8e65869484 UICommon/GameFile: Default no-arg constructor and destructor within the cpp file
A GameFile instance contains quite a lot of non-trivial types, so
default construction and destruction in the same translation unit.
2019-05-28 05:53:40 -04:00
Lioncash 49ca31467d UICommon/GameFile: Use in-class initializers where applicable
Allows deduplicating code within the constructor initializer list.
2019-05-28 05:51:51 -04:00
Léo Lam 800d875faa
Merge pull request #8127 from lioncash/resource
UICommon/ResourcePack: Minor cleanup
2019-05-27 23:05:10 +02:00
Léo Lam 256c9375c9 Move libusb utilities to LibusbUtils
* Simplifies libusb context usage and allows us to set options for
all contexts easily. Notably, this lets us enable usbdk support
in libusb, which is now opt-in in the latest version.

* Moves the libusb config descriptor wrapper class to LibusbUtils too
since that could easily be reused.

* Moves device listing to LibusbUtils too and add a lock around it
as some libusb backends are not thread safe.

* Consequences: only a single context and a single event handling
thread is used now, which is more efficient.
2019-05-27 20:09:55 +02:00
Léo Lam 054b1172e3 Externals/libusb: Set policy ISO_ALWAYS_START_ASAP for libusbK
In some cases, this is required to avoid eventually getting a
USBD_STATUS_BAD_START_FRAME error back from the Windows USB stack.

This makes the libusbK code match the behaviour of the Linux backend.

It appears that the libusbK backend tried to get this behaviour by
setting StartFrame to 0. However, libusbK docs state that:

"Specifing 0 for KISO_CONTEXT::StartFrame (start transfer ASAP) is
restricted to the first transaction on a newly opened or reset pipe."
2019-05-27 20:09:55 +02:00
Léo Lam 20770fe22b Externals/libusb: Bounds check the interface number 2019-05-27 20:09:55 +02:00
Léo Lam 99b340a6d0 Externals/libusb: Mask index for control transfers correctly 2019-05-27 20:09:55 +02:00
Léo Lam 8ea197357c Externals: remove unused libusb files and add them to gitignore
This prevents them from being re-added in the future whenever someone
updates libusb. Also removes the need to manually remove those files.
2019-05-27 20:09:55 +02:00
Léo Lam 1b9617c85c Externals: Update libusb to 1.0.23-rc1
Now has support for isochronous transfers in the WinUSB backend,
which may or may not work better than the UsbDk backend.
2019-05-27 20:09:55 +02:00
Lioncash f07cf9ebab UICommon/ResourcePack: Allow ReadCurrentFileUnlimited() to read into any contiguous container
This allows the same code to be used to read into a std::string, which
allows for eliminating the vector->string transfer when reading the
manifest file.

A ContiguousContainer is a concept that includes std::array,
std::string, and std::vector.
2019-05-27 13:29:40 -04:00
Lioncash 5c4d3f55da UICommon/Manager: Remove unused std::string variable in Remove() 2019-05-27 13:09:21 -04:00
Léo Lam 42de5b9a10
Merge pull request #8126 from lioncash/todo
Core/GCMemcard: Remove obsolete TODO
2019-05-27 19:04:06 +02:00
Léo Lam 525c65dd19
Merge pull request #8125 from lioncash/verify
DiscIO/VolumeVerifier: Make use of unused variable (+ minor other changes)
2019-05-27 19:03:13 +02:00
Lioncash 41cda6fe6d UICommon/ResourcePack: Use ScopeGuards to manage closing files
Makes it way harder to introduce resource leaks, and plugs the existing
resource leaks in the constructor and Install() where the file wouldn't
be closed in some error cases.
2019-05-27 13:02:04 -04:00
Léo Lam e3be168328
Merge pull request #8124 from lioncash/http
Common/HttpRequest: Minor changes and simplifications
2019-05-27 18:59:23 +02:00
Lioncash 157a305507 UICommon/ResourcePack: Deduplicate string construction
A few cases duplicate the string patch creation, which is kind of
wasteful. We can just construct the string once.
2019-05-27 12:45:23 -04:00
Lioncash a22cc615a9 UICommon/ResourcePack: Remove unnecessary resizes
We can simply construct the containers with the desired size in these
cases.
2019-05-27 12:37:46 -04:00
Lioncash 57701cd988 UICommon/ResourcePack: Make TEXTURE_PATH a regular array
Same behavior, only it doesn't unnecessarily store a pointer in the
executable. While we're at it, make it constexpr and move it into the
namespace.
2019-05-27 12:33:50 -04:00
Lioncash b2b5b01eda Core/GCMemcard: Remove obsolete TODO
Now that we assume C++17, the in-file definition of the std::array can
be removed. This is all that's necessary, as constexpr used on a static
member variable implies inline (and so, automatically has C++17's static
inline behavior).
2019-05-27 11:48:38 -04:00
Lioncash d220e33862 DiscIO/VolumeVerifier: Make no-argument overload of GetBiggestUsedOffset() const
The overload taking a partition is already a const member function, so
this one can be turned into one as well.
2019-05-27 10:40:41 -04:00
Lioncash bf6948c1d4 DiscIO/VolumeVerifier: Use structured bindings where applicable
Allows providing better names than "first" or "second".
2019-05-27 10:40:38 -04:00
Lioncash fa57396e97 DiscIO/VolumeVerifier: In-class initialize members where applicable
Removes redundant initializers from the constructor and provides
initializers for all members that don't already have one for consistency
(and deterministic initial state).
2019-05-27 10:40:17 -04:00
Lioncash 52eb2d0d82 DiscIO/VolumeVerifier: Default destructor within the cpp file
Given the volume verifier has quite a few non-trivial object within it,
it's best to default the destructor within the cpp file to prevent
inlining complex destruction logic elsewhere, while also making it nicer
if a forward-declared type is ever used in a member variable.
2019-05-27 10:19:51 -04:00
Lioncash 0ccaa2b5d6 DiscIO/VolumeVerifier: Take std::string by value in AddProblem()
This allows both std::moving into the function and moving the parameter
from within the function, potentially avoiding an unnecessary copy.
2019-05-27 10:17:11 -04:00
Lioncash a1f77fd14b DiscIO/VolumeVerifier: Make use of unused variable in CheckMisc()
This variable wasn't being utilized when comments indicate that it
probably should be.
2019-05-27 10:09:55 -04:00
Lioncash ab2adfb0a7 Common/HttpRequest: Simplify cURL initialization
std::call_once is guaranteed to execute the given callable object
exactly once. This guarantee holds even if the function is called
concurrently from several threads.

Given that, we can replace the mutex and boolean flag with
std::call_once and a std::once_flag to perform the same behavior.
2019-05-27 09:46:57 -04:00
Lioncash b15f595130 Common/HttpRequest: Avoid unnecessary copies in loop in Fetch()
Previously, every entry pair within the map would be copied. The reason
for this is subtle.

A std::map's internal entry type is defined as:

std::pair<const Key, Value>

but the loop was declaring it as:

std::pair<Key, Value>

These two types aren't synonymous with one another and so the compiler
is required to always perform a copy.

Using structured bindings avoids this (as would plain auto or correcting
the explicit type), while also allowing the use of more appropriate
names compared to first and second.
2019-05-27 09:36:31 -04:00
Lioncash 8dc8cf8019 Common/HttpRequest: std::move callback in constructor
std::function is allowed to heap allocate in order to hold any necessary
bound data in order to execute properly (e.g. lambdas with captures), so
this avoids unnecessary reallocating.
2019-05-27 09:26:28 -04:00
Connor McLaughlin 204af41e73
Merge pull request #8122 from Pokechu22/dx11-dxgi_factory
DX11: Fix access violation on closing dolphin
2019-05-27 18:48:52 +10:00
Pokechu22 69d9d9f87a Also free when initialization fails, and move to end 2019-05-26 19:59:29 -07:00