Merge pull request #8129 from lioncash/gamefile
UICommon/GameFile: Minor cleanup
This commit is contained in:
commit
992c8bfc4e
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@ -22,7 +22,6 @@
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#include "Common/CommonTypes.h"
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#include "Common/File.h"
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#include "Common/FileUtil.h"
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#include "Common/Hash.h"
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#include "Common/HttpRequest.h"
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#include "Common/Image.h"
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#include "Common/IniFile.h"
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@ -30,7 +29,6 @@
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#include "Common/StringUtil.h"
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#include "Common/Swap.h"
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#include "Core/Boot/Boot.h"
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#include "Core/Config/UISettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/IOS/ES/Formats.h"
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@ -41,13 +39,15 @@
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#include "DiscIO/Volume.h"
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#include "DiscIO/WiiSaveBanner.h"
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constexpr const char* COVER_URL = "https://art.gametdb.com/wii/cover/%s/%s.png";
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namespace UICommon
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{
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static const std::string EMPTY_STRING;
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namespace
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{
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constexpr char COVER_URL[] = "https://art.gametdb.com/wii/cover/%s/%s.png";
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static bool UseGameCovers()
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const std::string EMPTY_STRING;
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bool UseGameCovers()
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{
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// We ifdef this out on Android because accessing the config before emulation start makes us crash.
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// The Android GUI handles covers in Java anyway, so this doesn't make us lose any functionality.
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@ -57,6 +57,7 @@ static bool UseGameCovers()
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return Config::Get(Config::MAIN_USE_GAME_COVERS);
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#endif
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}
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} // Anonymous namespace
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DiscIO::Language GameFile::GetConfigLanguage() const
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{
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@ -111,8 +112,9 @@ GameFile::LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string
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return Lookup(GetConfigLanguage(), strings);
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}
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GameFile::GameFile(const std::string& path)
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: m_file_path(path), m_region(DiscIO::Region::Unknown), m_country(DiscIO::Country::Unknown)
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GameFile::GameFile() = default;
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GameFile::GameFile(std::string path) : m_file_path(std::move(path))
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{
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{
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std::string name, extension;
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@ -160,6 +162,8 @@ GameFile::GameFile(const std::string& path)
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}
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}
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GameFile::~GameFile() = default;
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bool GameFile::IsValid() const
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{
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if (!m_valid)
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@ -183,13 +187,13 @@ bool GameFile::CustomCoverChanged()
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// This icon naming format is intended as an alternative to Homebrew Channel icons
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// for those who don't want to have a Homebrew Channel style folder structure.
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bool success = File::Exists(path + name + ".cover.png") &&
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File::ReadFileToString(path + name + ".cover.png", contents);
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const std::string cover_path = path + name + ".cover.png";
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bool success = File::Exists(cover_path) && File::ReadFileToString(cover_path, contents);
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if (!success)
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{
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success =
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File::Exists(path + "cover.png") && File::ReadFileToString(path + "cover.png", contents);
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const std::string alt_cover_path = path + "cover.png";
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success = File::Exists(alt_cover_path) && File::ReadFileToString(alt_cover_path, contents);
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}
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if (success)
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@ -204,17 +208,13 @@ void GameFile::DownloadDefaultCover()
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return;
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const auto cover_path = File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP;
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const auto png_path = cover_path + m_gametdb_id + ".png";
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// If the cover has already been downloaded, abort
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if (File::Exists(cover_path + m_gametdb_id + ".png"))
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if (File::Exists(png_path))
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return;
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Common::HttpRequest request;
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std::string region_code;
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auto user_lang = SConfig::GetInstance().GetCurrentLanguage(DiscIO::IsWii(GetPlatform()));
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switch (m_region)
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{
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case DiscIO::Region::NTSC_J:
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@ -227,6 +227,8 @@ void GameFile::DownloadDefaultCover()
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region_code = "KO";
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break;
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case DiscIO::Region::PAL:
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{
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const auto user_lang = SConfig::GetInstance().GetCurrentLanguage(DiscIO::IsWii(GetPlatform()));
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switch (user_lang)
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{
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case DiscIO::Language::German:
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@ -250,19 +252,20 @@ void GameFile::DownloadDefaultCover()
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break;
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}
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break;
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}
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case DiscIO::Region::Unknown:
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region_code = "EN";
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break;
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}
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auto response =
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Common::HttpRequest request;
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const auto response =
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request.Get(StringFromFormat(COVER_URL, region_code.c_str(), m_gametdb_id.c_str()));
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if (response)
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{
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File::WriteStringToFile(std::string(response.value().begin(), response.value().end()),
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cover_path + m_gametdb_id + ".png");
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}
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if (!response)
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return;
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File::WriteStringToFile(std::string(response->begin(), response->end()), png_path);
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}
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bool GameFile::DefaultCoverChanged()
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@ -23,7 +23,7 @@ namespace UICommon
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{
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struct GameBanner
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{
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std::vector<u32> buffer{};
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std::vector<u32> buffer;
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u32 width{};
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u32 height{};
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bool empty() const { return buffer.empty(); }
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@ -32,7 +32,7 @@ struct GameBanner
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struct GameCover
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{
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std::vector<u8> buffer{};
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std::vector<u8> buffer;
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bool empty() const { return buffer.empty(); }
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void DoState(PointerWrap& p);
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};
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@ -44,9 +44,9 @@ bool operator!=(const GameBanner& lhs, const GameBanner& rhs);
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class GameFile final
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{
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public:
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GameFile() = default;
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explicit GameFile(const std::string& path);
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~GameFile() = default;
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GameFile();
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explicit GameFile(std::string path);
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~GameFile();
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bool IsValid() const;
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const std::string& GetFilePath() const { return m_file_path; }
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@ -109,30 +109,30 @@ private:
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// CACHE_REVISION in GameFileCache.cpp is incremented.
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bool m_valid{};
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std::string m_file_path{};
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std::string m_file_name{};
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std::string m_file_path;
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std::string m_file_name;
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u64 m_file_size{};
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u64 m_volume_size{};
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std::map<DiscIO::Language, std::string> m_short_names{};
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std::map<DiscIO::Language, std::string> m_long_names{};
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std::map<DiscIO::Language, std::string> m_short_makers{};
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std::map<DiscIO::Language, std::string> m_long_makers{};
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std::map<DiscIO::Language, std::string> m_descriptions{};
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std::string m_internal_name{};
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std::string m_game_id{};
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std::string m_gametdb_id{};
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std::map<DiscIO::Language, std::string> m_short_names;
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std::map<DiscIO::Language, std::string> m_long_names;
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std::map<DiscIO::Language, std::string> m_short_makers;
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std::map<DiscIO::Language, std::string> m_long_makers;
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std::map<DiscIO::Language, std::string> m_descriptions;
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std::string m_internal_name;
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std::string m_game_id;
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std::string m_gametdb_id;
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u64 m_title_id{};
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std::string m_maker_id{};
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std::string m_maker_id;
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DiscIO::Region m_region{};
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DiscIO::Country m_country{};
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DiscIO::Region m_region{DiscIO::Region::Unknown};
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DiscIO::Country m_country{DiscIO::Country::Unknown};
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DiscIO::Platform m_platform{};
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DiscIO::BlobType m_blob_type{};
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u16 m_revision{};
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u8 m_disc_number{};
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std::string m_apploader_date{};
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std::string m_apploader_date;
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GameBanner m_volume_banner{};
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GameBanner m_custom_banner{};
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