Dolphin uses threads, but never actually pulled them it. Normally
some library we depend on would pull threads in, but there are
potential builds that forget to pull in threads.
Not deleted, because it's the only option for some other operating
systems such as FreeBSD or any other slightly exotic operating
system someone might try and run dolphin on.
LIBAV_LDFLAGS has -L, LIBAV_LIBRARIES is just the names of the
I think this is not necessary for other dependencies because they
consist of a single library and go through a different path (check_lib)
that provides the full path to it. e.g. from my CMakeCache.txt:
ICONV_LIBRARIES:FILEPATH=/usr/lib/libiconv.dylib (good)
LIBAV_LIBRARIES:INTERNAL=avcodec;avformat;swscale;avutil (bad)
...by telling CMake to use -isystem for the static wx include directory.
AFAICT, this is already done by CMake's FindwxWidgets script in the
shared case.
The changes I intend to make are:
- supporting IPv6 by rebasing on https://github.com/freeminer/enet
- adding custom code for quick resending
Even if I manage to get the latter upstream (which I'd like to wait for
some testing before attempting), I don't know what the original author
might do with the former, so...
Leave an option to use it for the sake of Linux distros - this means any
changes must stay protocol compatible, and Dolphin must work around any
API incompatibilities (e.g. for IPv6).
This fixes detection of at least libenet via pkg-config, and I think
libpng via pkg-config pulseaudio via direct detection.
Also remove the NOT APPLE from the shared libenet check, because there's
no reason for it.
If we don't unset it, all the CMake checks will run with PortAudio
in the library list. This didn't affect those who had PortAudio,
but for select Debian systems without it, it breaks everything.
Since libcommon.a is also the last library to be linked, this has the
totally hacky but useful side-effect that it doesn't require people to
modify CMake files for temporarily adding VTune code to other Dolphin
libraries.
Changing PATH basically screws everything up, and while the attempt to
avoid MacPorts copies of system libraries was well-intentioned, it made
the OS X buildbot unable to pick up ffmpeg and libusb.
It's sufficient to put /usr first to make sure we use the system copies
of duplicated libraries.
DolphinQt:
* Make the connect() calls explicit, not automatic
* Follow better naming convention for the QActions
* Remove the Open action from the toolbar.
Dolphin[Qt|WX]:
* Move the "Skip Bundle" option to the root CMakeLists so that both DolphinQt and DolphinWX can use it.
I must have had a dirty cmake configuration which didn't encounter this issue.
Make sure we are using LLVM_DEFINITIONS to know where we are linking to libraries at.
Link against libLLVM-${VERSION}, the other one was linking us against static libraries...
This will work for all of our platforms, x86, ARMv7, and AArch64.
Main issue with this is that LLVM's cmake files aren't correctly finding the LLVM install.
Not sure if this is Ubuntu's issue or not, it may just work on other operating systems.
We could potentially improve this, you can pass in a specific CPU in to the LLVM disassembler. This would probably affect latency times that are
reported by LLVM's disassembly? This needs to be further investigated later.
Yes, this is a fancy new feature, but our Wayland support was
particularly bitrotten, and ideally this would be handled by a platform
layer like SDL. If not, we can always add this back in when GLInterface
has caught up. We might be able to even support wxWidgets and GL
together with subsurfaces!
Adds the ability to build our generic build option without manually enabling it in the cmake file.
If trying to build on a x86_32 host, throw a fatal error but say that a binary can be built as a generic build if one wants.
Adds a LTO option that isn't enabled by default.
Allows building release binaries with link time optimizations without generating a -dirty build.
Not enabled by default due to concerns of memory usage and increased build time.
Our defines were never clear between what meant 64bit or x86_64
This makes a clear cut between bitness and architecture.
This commit also has the side effect of bringing up aarch64 compiling support.
These directories have been unused for several years and without any automated
way of running the tests, they are pretty much useless.
While they might be useful as a reference, in their present state they should
not be kept in the repository.
The default async api allow us to set some latency options. The old one (simple API) was the lazy way to go for usual audio where latency doesn't matter.
This also streams audio, so it should be a bit faster then the old one.
This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary.
This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES.
The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check.
This adds a DetectMode() function to the EGL context backend.
EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits
After that it'll change the mode from _DETECT to whichever one is the best supported.
After that point we'll just create a context with the mode that was detected
Also define _M_* in a common location, and clean up code that these
changes break (including DSPJit files that assume X86 yet are compiled
on ARM for some reason...)
is at least 1.8 and has the methods of glew 1.9. This is an annoying
hack to deal with Ubuntu's glew setup, which is glew 1.8 with 1.9
methods patched in.
- Make "copy data into bundle" depend on the files actually being
changed, rather than being run on every build.
- postprocess_bundle depends on system files and checking the Dolphin
binary and all that, and would be iffy to try to avoid rerunning;
but it's only needed to produce a redistributable bundle, so add
SKIP_POSTPROCESS_BUNDLE to skip it for development.
Feedback is in logs as suggested by skid_au. The checkbox is still there, but
mostly for people who would like to opt out (unfortunately, I can not be sure
how this feature may behave for some routers - there's a hell of a lot of bad
UPnP implementations.)
The Visual Studio stuff is a little messy, so I apologize if anything is a bit
off. I tested most configurations and it worked.
I also tested CMake on Debian Wheezy, Ubuntu Saucy, and Mac OS X Mountain Lion.
All seemed to be OK.
# By Ryan Houdek (185) and others
# Via degasus (12) and others
* master: (625 commits)
Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
Array overrun fixed in VertexShaderCache for the DX11 plugin.
Fixed DSPTool build.
Windows build fix
Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
VideoSoftware: Improve fog range adjustment by using less magic and more comments.
revert RasterFont for VideoSoftware
ogl: fix virtual xfb
Windows build fix from web interface...
Adjusted the audio loop criteria, using >= on the Wii and == on GC. This fixes the audio static that occurred in Wii games after hours of play.
Forced the exception check only for ARAM DMA transfers. Removed the Eternal Darkness boot hack and replaced it with an exception check.
VideoSoftware: Implement fog range adjustment, fixing issue 6147.
implement 4xSSAA for OGL
move ogl-only settings into backend
Fix description of disable fog, and move it to enhancements tab.
Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4.
Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4.
Forced the external exception check to occur sooner by changing the downcount.
Mark the Direct3D9 backend deprecated.
Prefer D3D11 and OpenGL over D3D9 by default.
...
Conflicts:
CMakeLists.txt
Source/Core/Common/Common.vcxproj.filters
Source/Core/Common/Src/CommonPaths.h
Source/Core/Core/Core.vcxproj.filters
Source/Core/Core/Src/Core.cpp
Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
Source/VSProps/Dolphin.Win32.props
Source/VSProps/Dolphin.x64.props