Filoppi
a77e3b4a9b
InputCommon: Make Wiimote rumble variable thread safe
2021-06-07 11:48:30 +03:00
Filoppi
08f8c27927
ControllerInterface: fix DSU thread safety and use PlatformPopulateDevices()
2021-06-07 11:48:29 +03:00
Filoppi
8b53af9cbc
ControllerInterface: polish DInput Keyboard and Mouse (add comments and logs)
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Also fix the cursor axis not being updated when the mouse device had failed aquiring,
despite them being completely unrelated
2021-06-07 11:07:06 +03:00
Filoppi
038b57fecc
ControllerInterface: DInput Joystick fix non thread safe static variable
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also fix devices being added to its own custom list of devices even when rejected by the CI
2021-06-07 11:07:06 +03:00
Filoppi
a0ecca1a84
ControllerInterface: Implement ChangeWindow on DInput without recreating the devices
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Also polished DInput code in general to try and mitigate issue 11702.
Added a lot of logging and comments.
2021-06-07 11:07:06 +03:00
Filoppi
dcc345400e
ControllerInterface: devices population is now async so implement devices sorting priority
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This helps us keeping the most important devices (e.g. Mouse and Keyboard) on the top
of the list of devices (they still are on all OSes supported by dolphin
and to make hotplug devices like DSU appear at the bottom.
2021-06-07 11:07:06 +03:00
Filoppi
0718cfd7d7
ControllerInterface: make evdev use PlatformPopulateDevices
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Also fix evdev non thread safe acces to static variables
2021-06-07 11:07:06 +03:00
Filoppi
2aa941081e
ControllerInterface: make SDL use PlatformPopulateDevices()
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and avoid waiting on SDL async population being finished for no reason
2021-06-07 11:07:06 +03:00
Filoppi
1d816f8f26
ControllerInterface: make real Wiimote use PlatformPopulateDevices()
2021-06-07 11:07:06 +03:00
Filoppi
c238e49119
ControllerInterface: Remove OSX window handle
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also make it more thread safe (avoid rare deadlock)
and fix it trying to add devices before the CI has init
2021-06-07 11:07:05 +03:00
Filoppi
2376aec135
ControllerInterface: Refactor
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-Fix Add/Remove/Refresh device safety, devices could be added and removed at the same time, causing missing or duplicated devices (rare but possible)
-Fix other devices population race conditions in ControllerInterface
-Avoid re-creating all devices when dolphin is being shut down
-Avoid re-creating devices when the render window handle has changed (just the relevantr ones now)
-Avoid sending Devices Changed events if devices haven't actually changed
-Made most devices populations will be made async, to increase performance and avoid hanging the host or CPU thread on manual devices refresh
2021-06-07 11:07:05 +03:00
Filoppi
f90d851e25
ControllerInterface: mixed comments
2021-06-07 11:07:05 +03:00
Filoppi
c285ae57fb
ControllerInterface: fix rare deadlock
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A "devices changed" callback could have ended up waiting on another thread that was also populating devices
and waiting on the previous thread to release the callbacks mutex.
2021-06-07 11:07:05 +03:00
JMC47
ebe3fbe04c
Merge pull request #9771 from Filoppi/dsu_fixes
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DSU improvements
2021-06-07 03:50:50 -04:00
Léo Lam
a208d529de
Merge pull request #9790 from AdmiralCurtiss/cheat-manager-config-change
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CheatsManager: Avoid recreating child widgets on every OnStateChanged(), and take running game info directly from SConfig.
2021-06-07 02:37:11 +02:00
Markus Wick
fd4efd3787
Merge pull request #9791 from JosJuice/jitarm64-carbon
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JitArm64: Fix clobbering LR in FakeLKExit
2021-06-06 23:15:24 +02:00
JosJuice
4ef4ac41d1
JitArm64: Fix clobbering LR in FakeLKExit
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Fixes Need for Speed: Carbon accessing invalid memory when
branch following and BLR optimization are enabled simultaneously.
2021-06-06 22:43:57 +02:00
Admiral H. Curtiss
441d304317
CheatsManager: Use game information directly from SConfig, and only recreate widgets if game changes.
2021-06-06 21:56:34 +02:00
Admiral H. Curtiss
414e0f4598
GeckoCodeWidget: Take game ID and revision directly instead of through GameFile.
2021-06-06 21:25:37 +02:00
Admiral H. Curtiss
1fbe56210a
ARCodeWidget: Take game ID and revision directly instead of through GameFile.
2021-06-06 21:23:17 +02:00
Léo Lam
684d09b342
Merge pull request #9789 from AdmiralCurtiss/netplay-efb-access-tile-size-bool
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NetPlay: Sync the EFB access tile size as an integer instead of a boolean.
2021-06-06 19:20:38 +02:00
Admiral H. Curtiss
9fd16a93c5
NetPlay: Sync the EFB access tile size as an integer instead of a boolean.
2021-06-06 19:02:07 +02:00
Tilka
8139967768
Merge pull request #9787 from JosJuice/jitarm64-slwx-top
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JitArm64: Discard top 32 bits in slwx result
2021-06-06 08:46:16 +01:00
Mai M
5470aceb63
Merge pull request #9786 from Tilka/dsp
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DSP: small cleanup
2021-06-06 00:48:28 -04:00
Tilka
89af7b82f2
Merge pull request #9770 from JosJuice/jits-accidental-gt
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Jits: Fix accidentally setting GT in CR when clearing EQ
2021-06-06 05:17:25 +01:00
Tilka
6c0180fc61
Merge pull request #9748 from JosJuice/fma-accuracy
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Interpreter/Jit64: Emulate FMA accurately in more cases
2021-06-06 02:29:42 +01:00
Tillmann Karras
f2c4041d39
DSPHLE: remove unused function
2021-06-06 01:09:30 +01:00
Tillmann Karras
a13df9b251
DSP: use CR_* enum values
2021-06-06 01:08:45 +01:00
JosJuice
86de3df072
JitArm64: Discard top 32 bits in slwx result
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srwx would like to be able to assume that the top 32 bits
are zero, and cmpl is already doing so.
2021-06-05 23:15:08 +02:00
JosJuice
2f8c9a7735
Translation resources sync with Transifex
2021-06-05 21:11:37 +02:00
JosJuice
acc7d3710d
Merge pull request #9780 from Techjar/freelook-config-fix
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Common/FileUtil: Add some missing configs to D_CONFIG_IDX
2021-06-05 13:40:37 +02:00
Techjar
7111d11161
Common/FileUtil: Add some missing configs to D_CONFIG_IDX
2021-06-05 07:34:36 -04:00
JMC47
638909aec6
Merge pull request #9751 from JosJuice/jitarm64-fcmpx-ftz
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JitArm64: Make fcmpX with flush-to-zero enabled less bad
2021-06-05 05:27:52 -04:00
JMC47
36871c9329
Merge pull request #9781 from Techjar/bbox-round-down
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VideoCommon: Round bounding box coordinates down and remove pixel center offset
2021-06-05 05:03:32 -04:00
Techjar
83d55704aa
VideoCommon: Round bounding box coordinates down and remove pixel center offset
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Fragment coordinates always have a 0.5 offset from a whole integer, as
that's where the pixel center is on modern GPUs. Therefore, we want to
always round the fragment coordinates down for bounding box
calculations. This also renders the pixel center offset useless, as 0.5
vs ~0.5833333 makes no difference when rounding down.
2021-06-05 00:34:10 -04:00
Tilka
bd7c5bd742
Merge pull request #9778 from shuffle2/msvc-wa
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msvc: remove workarounds for old compiler issues
2021-06-04 02:57:50 +01:00
Shawn Hoffman
4ce22c093c
msvc: remove workarounds for old compiler issues
2021-06-03 18:33:24 -07:00
Tilka
4363f9d4c7
Merge pull request #9777 from shuffle2/msvc-quiet
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msvc: use external header feature solution-wide
2021-06-04 02:29:05 +01:00
Shawn Hoffman
d8cc419eb3
msvc: remove some unneeded warning disable
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this was either for libusb.h or some now-removed code.
2021-06-03 16:32:54 -07:00
Shawn Hoffman
d19d2ce2bd
msvc: use external header feature solution-wide
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Add external include paths to ExternalIncludePath instead of
AdditionalIncludeDirectories. msbuild appends these paths to
EXTERNAL_INCLUDE env var, which is passed to /external:env:.
Specify /external:W0 and /external:templates-, with override for
DolphinQt for the template flag, since Qt 5.15.0 causes some warnings
in qmap.h
2021-06-03 15:42:23 -07:00
JosJuice
b6cc3c4b6e
JitArm64: Make fcmpX with flush-to-zero enabled less bad
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See the added code comment for details. Fixes Pokémon Battle
Revolution not progressing past the title screen.
2021-06-02 20:15:33 +02:00
JosJuice
21ebc176fe
JitArm64: Set FPCR.AH
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Only tested on a CPU which does not support FEAT_AFP.
2021-06-02 20:15:24 +02:00
Léo Lam
3ef9d5f659
Merge pull request #9749 from Dentomologist/escape_update_commit_descriptions
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Updater: Escape HTML characters in commit descriptions
2021-06-02 03:38:01 +02:00
Dentomologist
99ed43280d
Updater: Escape HTML characters in commit descriptions
2021-06-01 17:22:19 -07:00
JMC47
a12865570d
Merge pull request #9764 from Pokechu22/amd-opengl-bbox-fix
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VideoCommon: Fix bounding box on AMD/OpenGL/Windows
2021-06-01 19:55:54 -04:00
Léo Lam
8dc87ef698
Merge pull request #9752 from JosJuice/android-unit-tests-off
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Android: Disable building unit tests by default
2021-06-02 01:04:40 +02:00
Scott Mansell
a3c89ac701
Merge pull request #9773 from Techjar/bbox-default-values
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VideoCommon: Add fallback handling for bounding box when disabled or unsupported
2021-06-01 12:27:34 +12:00
Techjar
8cfe49295f
VideoCommon: Add fallback handling for bounding box when disabled or unsupported
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The SDK seems to write "default" bounding box values before every draw
(1023 0 1023 0 are the only values encountered so far, which happen to
be the extents allowed by the BP registers) to reset the registers for
comparison in the pixel engine, and presumably to detect whether GX has
updated the registers with real values. Handling these writes and
returning them on read when bounding box emulation is disabled or
unsupported, even without computing real values from rendering, seems
to prevent games from corrupting memory or crashing.
This obviously does not fix any effects that rely on bounding box
emulation, but having the game not clobber its own code/data or just
outright crash is a definite improvement.
2021-05-31 19:56:24 -04:00
Pokechu22
c58837964f
VideoCommon: Fix bounding box on AMD/OpenGL/Windows
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Co-authored-by: Techjar <tecknojar@gmail.com>
2021-05-31 16:22:50 -07:00
Techjar
2f1b639f0a
VideoCommon: Restore BBox* forwarding functions
2021-05-31 18:01:47 -04:00