Matthew Parlane
a7448271a9
Merge pull request #3892 from leoetlino/ciface-synchronisation
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ControllerInterface: Add synchronisation
2016-06-26 00:17:08 +12:00
Léo Lam
9b075556ea
Fix a small formatting issue
2016-06-25 13:46:53 +02:00
Léo Lam
d3e2ae35ff
ControllerInterface: Add synchronisation
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Since we may have to add/access devices from different threads, this
adds synchronisation to anything that touches m_devices.
2016-06-25 13:46:53 +02:00
Léo Lam
fd29e5c4cc
ControllerInterface: Don't pass m_devices to the backends
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Previously, the devices vector would be passed to all backends. They
would then manually push_back to it to add new devices. This was fine
but caused issues when trying to add synchronisation.
Instead, backends now call AddDevice() to fill m_devices so that it is
not accessible from the outside.
2016-06-25 13:46:53 +02:00
Matthew Parlane
2f9a911c54
Merge pull request #3913 from rukai/dolphinQtVSDLL
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VS can now run dolphinQt directly without DLL errors
2016-06-25 23:36:01 +12:00
Chris Burgener
dba9d86b55
Merge pull request #3888 from RisingFog/remove_cpack_txt
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Remove cpack_package_description.txt from Windows builds
2016-06-24 21:13:27 -04:00
Rohit Nirmal
84cd57f99b
Fix building with PCH disabled.
2016-06-24 11:46:48 -05:00
Pierre Bourdon
2fdfacd6d9
Add clang-format markers around fragile header inclusions.
2016-06-24 13:24:10 +02:00
Pierre Bourdon
43d0d692f9
Fix D3D12 headers missing includes.
2016-06-24 11:14:10 +00:00
Pierre Bourdon
5fcb4bb3ab
Further fixes to the formatting change. WX sucks.
2016-06-24 12:16:10 +02:00
Pierre Bourdon
3570c7f03a
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Pierre Bourdon
2115e8a4a6
Add annotations for code sections that need to remain manually formatted.
2016-06-24 10:41:46 +02:00
hthh
45ad585baf
GUI: Fix truncated text on OS X
2016-06-23 22:17:53 +10:00
Chris Burgener
09dbe2337c
Merge pull request #3904 from dhustkoder/master
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_DEFAULT_SOURCE flag added, and clang check version for IsTriviallyCopyable m…
2016-06-22 10:54:39 -04:00
Scott Mansell
2ec3a24e4e
analytics: Collect less data about controllers.
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The name field can contain personal information, particularly in the
case of bluetooth devices on OSX which get configured with the user's
full name.
2016-06-22 17:02:30 +12:00
Rukai
59b7bb04b6
VS can now run dolphinQt directly without DLL errors
2016-06-21 22:42:15 +10:00
Scott Mansell
3dfea6e996
analytics: Collect controller information.
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Collects the existence of a gamecube adapter, and the type of
whatever controller is configured for the first emulated gamepad.
2016-06-21 01:48:28 +12:00
Scott Mansell
d197f489b9
analytics: Report OpenGL's adapter name too.
2016-06-20 23:54:44 +12:00
dhust
19fed720ff
_DEFAULT_SOURCE flag added, and clang check for IsTriviallyCopyable macro
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fix clang ver check for 4.0 +
using clang macro __has_feature
__GLIBCXX__ check added
fix __has_feature
2016-06-19 18:32:19 -03:00
Pierre Bourdon
45f91c02c7
Merge pull request #3908 from delroth/analytics-gpu
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analytics: More accurate video backend name.
2016-06-19 16:40:28 +02:00
Pierre Bourdon
5982072a44
analytics: More accurate video backend name.
2016-06-19 16:36:18 +02:00
Pierre Bourdon
b8496fc844
analytics: Disable ALPN only on Windows.
2016-06-19 12:54:40 +02:00
Pierre Bourdon
63dab254e0
Analytics: Implement UI.
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* Opt-in popup on first start.
* Checkbox and button in the main config dialog.
2016-06-19 02:55:46 +02:00
Pierre Bourdon
121f270367
Add an Analytics reporting system.
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Fully opt-in, reports to analytics.dolphin-emu.org over SSL. Collects system
information and settings at Dolphin start time and game start time.
UI not implemented yet, so users are required to opt in through config editing.
2016-06-19 02:55:46 +02:00
Pierre Bourdon
49ce9b153d
scmrev: Add "distributor" option.
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Used to distinguish between Dolphin distributions (e.g. "dolphin-emu.org",
"Ishiiruka", etc.).
2016-06-18 18:31:40 +02:00
Pierre Bourdon
c4f5c471bb
Externals: Add libcurl.
2016-06-18 18:31:40 +02:00
Pierre Bourdon
fe51de23f1
StringUtil: Add a HexDump function.
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Generates a string like the following from a binary blob:
000000: 00 00 04 74 79 70 65 00 09 61 70 70 2d 73 74 61 ...type..app-sta
000010: 72 74 rt
2016-06-18 16:37:09 +02:00
Scott Mansell
96ab76f81d
TextureCache: Rename functions and add comments to clear up docs
2016-06-18 04:27:16 +12:00
Scott Mansell
94eaacae30
TextureCache: Track efb copies used in a partially updated texture
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Fixes a major preformance regression in Skies of Arcadia during
battle transisions.
I had plans for a more advanced version of this code after 5.0,
but here is a minimal implemenation for now.
2016-06-17 23:46:22 +12:00
Chris Burgener
66fe98dbd9
Remove cpack_package_description.txt from Windows builds
2016-06-10 09:50:46 -04:00
Pierre Bourdon
c514a48f4d
Merge pull request #3776 from EmptyChaos/ar-isoprop-corrupt
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ActionReplay: Fix ISOProperties corrupting active code set
2016-06-05 09:29:51 +02:00
Mat M
a3e2436446
Merge pull request #3872 from JosJuice/movie-revision-nonhexadecimal
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Movie: Improve handling of non-hexadecimal revision strings
2016-06-02 14:13:08 -04:00
JosJuice
9681fee86a
Movie: Improve handling of non-hexadecimal revision strings
2016-06-02 18:55:35 +02:00
Matthew Parlane
7a99312687
Merge pull request #3873 from JosJuice/argh
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Undo the addition of a translatable string during the string freeze
2016-05-31 08:46:25 +12:00
JosJuice
e5ffc91265
Undo the addition of a translatable string during the string freeze
2016-05-30 22:41:08 +02:00
Pierre Bourdon
aecf9e16c8
Merge pull request #3871 from Helios747/weird_nvidia_fix
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[OGL] Workaround nvidia being weird with GL_MAX_TEXTURE_SIZE
2016-05-30 18:54:17 +02:00
Anthony Serna
0e5852f634
[OGL] Workaround nvidia being weird with GL_MAX_TEXTURE_SIZE
2016-05-30 10:06:19 -05:00
Karol Herbst
c0e21871cd
EGL: specify version first
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allthough this is a mesa bug, this is a simple enough workaround for context
creation fails with EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR set.
Otherwise dolphin will fail to create 3.3+ core context with current mesa
version
2016-05-29 22:12:31 +02:00
Pierre Bourdon
c4240692b6
SectorReader: Fix reading the last block of the disc.
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Regression from PR #3795 .
2016-05-29 18:26:04 +02:00
EmptyChaos
309d0e59f4
ISOProperties/GameListCtrl: Use Global INI Change event.
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ISOProperties no longer needs its hack to refresh the game list, the
new INI Modified event can be used instead.
2016-05-30 00:49:11 +10:00
Pierre Bourdon
6ef7414479
Merge pull request #3867 from phire/fix_wii_savestates_some_more
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IPC_HLE: Close file handles before savestating. Fixes DKCR crashing.
2016-05-29 16:26:37 +02:00
EmptyChaos
6ab1b27477
ActionReplay: UI Consistency and Cleanup
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Cleanup code style.
Move ActionReplay code->INI saving into ActionReplay namespace.
Threadsafety Cleanup: ActionReplay is accessed from the Host, Emu
and CPU Threads so the internal storage needs to be protected by a
lock to prevent vectors/strings being deleted/moved while in use by
the CPU Thread.
UI Consistency: Make ARCodes behave like Gecko Codes - only apply
changes when Apply is pressed. Save changes to INI from CheatsWindow.
ISOProperties/CheatsWindow now synchronize with each other.
2016-05-29 23:33:24 +10:00
EmptyChaos
25b072ff2b
ActionReplay: Fix ISOProperties corrupting active code set
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ISOProperties loads codes using ActionReplay::LoadCodes which actually applies
the codes to the global state. If a game is running then that games receives
all the codes (and ACTIVE status) from the second game being shown in
ISOProperties which is not desirable.
2016-05-29 23:33:24 +10:00
Pierre Bourdon
0fa9233c1a
Merge pull request #3857 from JosJuice/update-language-list
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Add more languages, and remove Hebrew because it's very incomplete
2016-05-29 15:22:16 +02:00
Scott Mansell
7d80aaedc7
Cleanup: fix an incorrect variable name.
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For consistancy.
2016-05-29 18:14:50 +12:00
Scott Mansell
f419faa408
IPC_HLE: Close file handles before savestating. Fixes DKCR crashing.
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Donkey Kong Country Returns is writing new data to some files in /tmp
when loading each level. But the savestate code was opening the files
a second time and reading some old and stale data out.
As of #3798 , dolphin now correctly restores that stale data to /tmp,
which broke DKCR (and probally countless other games).
This PR closes all file handles before saving and loading savestates,
which flushes the data out and pervents this issue. (old savestates
are corrupted and will still cause crashes if loaded)
2016-05-29 16:48:46 +12:00
Rohit Nirmal
14220ae488
Fix building with PCH disabled.
2016-05-26 13:05:21 -05:00
Mat M
340743d82a
Merge pull request #3819 from mimimi085181/netplay-fix-gamecube-port-mapping1
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Netplay: Fix gamecube controller mapping
2016-05-25 17:47:32 -04:00
JosJuice
3d62b1ced7
Add more languages, and remove Hebrew because it's very incomplete
2016-05-25 23:33:18 +02:00
sigmabeta
c92f7ef173
Fix builds when using newest version of NDK
2016-05-25 14:23:35 -04:00