shuffle2
cd78a7249f
Merge pull request #5408 from sepalani/assemble
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CodeView: Assemble menu item added
2017-06-05 18:26:33 -07:00
shuffle2
065c3d78b7
Merge pull request #5486 from sepalani/hle-print
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HLE: More printf logs added
2017-06-05 17:29:13 -07:00
shuffle2
497afbffab
Merge pull request #5488 from ligfx/qtreordercolumns
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DolphinQt2: reorder list columns to match DolphinWX
2017-06-05 17:17:08 -07:00
shuffle2
10e54c8a8e
Merge pull request #5490 from ligfx/qtcontrollergridlayout
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DolphinQt2: use GridLayout for ControllersWindow
2017-06-05 17:16:27 -07:00
shuffle2
b8f2e24dd5
Merge pull request #5546 from ligfx/qtdynamicthemes
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DolphinQt2: live updates to UI theme
2017-06-05 17:15:17 -07:00
Michael Maltese
6b084e21dc
SettingsWindow: update icons when theme changes
2017-06-05 17:04:29 -07:00
Michael Maltese
d6db515165
SettingsWindow: cleanup includes
2017-06-05 17:04:29 -07:00
Michael Maltese
4be07b4eb2
ToolBar: update icons when theme changes
2017-06-05 17:04:29 -07:00
Michael Maltese
9bdbd02efc
GameListModel: update icons when theme changes
2017-06-05 17:04:29 -07:00
Michael Maltese
5a4ee87d6a
DolphinQt2: Settings: emit ThemeChanged signal
2017-06-05 17:04:29 -07:00
Michael Maltese
328333dfb6
RenderWidget: hide cursor
2017-06-05 16:49:28 -07:00
Michael Maltese
833e38ed56
Settings: emit HideCursorChanged()
2017-06-05 16:49:28 -07:00
Michael Maltese
14da8232f6
ConfigManager: remove bAutoHideCursor
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It's not used, and sounds like the same thing as `HideCursor`?
2017-06-05 16:49:28 -07:00
Michael Maltese
688f5ed267
DolphinQt2: move Path from toolbar to a pane
2017-06-05 16:46:10 -07:00
Michael Maltese
b296393644
GameList: when list is empty, double-click to add path
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Simpler than opening the Paths window, and how DolphinWX does it.
2017-06-05 16:46:10 -07:00
Michael Maltese
20f54fd9ed
DolphinQt2: add DoubleClickEventFilter
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This is an easy way to get a `doubleClicked` signal for any type
of widget without creating custom classes for each one.
2017-06-05 16:46:10 -07:00
Michael Maltese
47e8cb97b4
DolphinQt2: move path signals from PathDialog to Settings
2017-06-05 16:46:10 -07:00
Michael Maltese
548522877a
DolphinQt2: make Settings a singleton
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With this, we can get signals when properties change.
2017-06-05 16:46:10 -07:00
shuffle2
95ef785b1f
Merge pull request #5537 from sepalani/hle-print-addr
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HLE: Improve HLE_GeneralDebugPrint detection
2017-06-05 15:06:55 -07:00
Shawn Hoffman
0db59c71f6
msbuild/qt: remove .qrc and .ui file support
2017-06-05 11:50:28 -07:00
Shawn Hoffman
ae3c8a4be9
msbuild: update to Qt5.9.0
2017-06-05 11:44:21 -07:00
Starsam80
e04480e5f5
Qt: Add the version to the window title
2017-06-05 12:36:30 -06:00
JosJuice
69f01bac39
Reimplement support for unencrypted Wii discs
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You may want to read the PR #2047 comments before reading this.
Dolphin attempts to support an unencrypted type of Wii discs
that apparently is identified by a 4-byte integer at 0x60
being non-zero. I don't know what discs (if any) would be
using that format, so I haven't been able to test Dolphin's
support for it, but it has probably been broken for a while.
The old implementation is very short but also strange.
In CreateVolumeFromFilename, we read a 4-byte integer from
0x60, and if it's non-zero, we create a CVolumeGC object
instead of a CVolumeWiiCrypted object. This might seem like
it makes no sense, but it presumably worked in the past
because IsVolumeWiiDisc used to check the volume type by
reading the magic word for Wii straight from the disc,
meaning that CVolumeGC objects representing unencrypted Wii
discs would be treated as Wii discs by pretty much all of
Dolphin's code except for the volume implementation code.
(It wasn't possible to simply use CVolumeWiiCrypted, because
that class only handled encrypted discs, like the name says.)
However, that stopped working as intended because of ace0607
.
And furthermore, bb93336
made it even more broken by making
parts of Dolphin expect that data read from Wii discs needed
to be decrypted (rather than the volume implementation
implicitly deciding whether to decrypt when Read was called).
Disclaimer: Like I said before, I haven't been able to test
any of this because I don't have any discs that use this
unencrypted Wii disc format, so this is all theoretical.
Later, PR #2047 tried to remove Dolphin's support for
the unencrypted Wii disc format because seemingly no
discs used it, but the PR got closed without being merged.
At the end of that PR, I said that I would make a new PR
with a better implementation for the format after PR #2353
was merged. Now that PR #2353 is merged (two years later...)
and PR #5521 is merged, the new implementation was easy to
make, and here it is!
Untested.
2017-06-05 14:54:37 +02:00
JosJuice
c3fa0d6edf
DiscIO: Use std::optional in Volume and Blob
2017-06-05 13:26:51 +02:00
Leo Lam
e23cfc2965
Merge pull request #5543 from leoetlino/manual-reformat
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Fix minor formatting issues
2017-06-05 12:14:22 +02:00
JosJuice
886cb26827
Merge pull request #5523 from dolphin-emu/revert-5448-master
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Revert "GeckoCode: install code handler even if no codes are activated"
2017-06-05 09:02:30 +02:00
Léo Lam
d9fd056803
Fix minor formatting issues
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These were not caught by the lint script while it was broken.
2017-06-05 02:32:19 +02:00
Starsam80
e1ea6805a7
Qt: Remove booting from the last path
2017-06-04 14:43:41 -06:00
Sepalani
ba5cb50afc
HLE: Improve HLE_GeneralDebugPrint detection
2017-06-04 20:53:14 +01:00
Léo Lam
2e06756f2d
Fix SetRunningGameMetadata not being called for GC titles
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GC titles don't have a title ID, so this regression would cause
SetRunningGameMetadata to never be called for GC titles.
2017-06-04 18:27:52 +02:00
Leo Lam
4e584ec039
Merge pull request #5534 from JosJuice/dont-bind-no-filesystem
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DolphinWX: Don't bind context menu when GC filesystem is invalid
2017-06-04 15:02:32 +02:00
Leo Lam
145483d9a2
Merge pull request #5529 from leoetlino/bios-ipl
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WX: Replace 'BIOS' with 'IPL' and 'Main Menu' in user-facing strings
2017-06-04 15:01:49 +02:00
Leo Lam
bb203bee1f
Merge pull request #5532 from JosJuice/dont-show-fst-size
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Don't show FST size in game properties
2017-06-04 14:50:59 +02:00
JosJuice
d664c454a4
DolphinWX: Don't bind context menu when GC filesystem is invalid
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If this isn't done, it's possible to select Extract All Files
and make Dolphin dereference a nullptr m_filesystem.
2017-06-04 14:30:40 +02:00
JosJuice
2ce9281f77
Don't show FST size in game properties
...
Normal users don't care about it. In fact, people care so
little about it that the Wii implementation of it was broken
starting from when it was implemented (eb65601
) to 7 years
later (e0a47c1
), apparently without anyone reporting it.
2017-06-04 14:20:20 +02:00
Léo Lam
3daf7c3f8e
WX: Change GC IPL to GC "Main Menu"
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That is the official term used by Nintendo.
2017-06-04 13:20:37 +02:00
Tilka
734d0ae07d
Merge pull request #5528 from shuffle2/msvc-defalign
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msvc: use 8 byte struct member alignment instead of 16
2017-06-04 11:36:51 +01:00
Leo Lam
6065525887
Merge pull request #5521 from JosJuice/check-has-partitions
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Check for existance of partitions instead of disc type when appropriate
2017-06-04 10:46:59 +02:00
Leo Lam
d90d3d7f3c
Merge pull request #5519 from JosJuice/titledatabase-japanese
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TitleDatabase: Allow showing Japanese names for Japanese GC games
2017-06-04 10:31:45 +02:00
Léo Lam
94bb55cef0
WX: Replace 'BIOS' with 'IPL'
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It's not really a BIOS.
2017-06-04 10:20:16 +02:00
Leo Lam
a33d48dd0d
Merge pull request #5526 from ligfx/fixqtc++17
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CMake: make Qt work when using a manual "-std=c++##" flag
2017-06-04 10:10:54 +02:00
JosJuice
703858e217
Merge pull request #5522 from leoetlino/simpler-gettitleid
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DiscIO: Use std::optional for GetTitleID instead of pointer
2017-06-04 08:57:36 +02:00
shuffle2
a2bd95a08e
Merge pull request #5432 from sepalani/fd-table
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IOS/Network: Emulate socket fd table
2017-06-03 21:58:41 -07:00
Sepalani
140969000e
IOS/Network: Fix some error return values
2017-06-04 05:48:41 +01:00
Sepalani
3b217adc5e
IOS/Network: Use Wii's fd in logs rather than host's fd
2017-06-04 05:48:40 +01:00
Sepalani
55a59421d9
IOS/Network: Handle SO_ENETRESET
2017-06-04 05:48:38 +01:00
Sepalani
3b48e613e5
IOS/Network: Handle SO_ENOMEM
2017-06-04 05:48:36 +01:00
Sepalani
a3c4070d91
IOS/Network: Handle SO_EPROTOTYPE
2017-06-04 05:48:31 +01:00
Sepalani
b327fd8b2c
IOS/Network: Handle SO_EMFILE
2017-06-04 05:47:56 +01:00
Sepalani
ef20e85661
IOS/Network: Handle SO_EPROTONOSUPPORT
2017-06-04 05:47:48 +01:00
Sepalani
1c18dc48c7
IOS/Network: Handle SO_EAFNOSUPPORT
2017-06-04 05:44:48 +01:00
Sepalani
5a9e61997c
IOS/Network: Emulate socket fd table
2017-06-04 04:26:25 +01:00
Shawn Hoffman
c02eb27fd5
msvc: use 8 byte struct member alignment instead of 16
2017-06-03 18:37:36 -07:00
Shawn Hoffman
2a01945cf4
msbuild: remove /EHa for wxw, which was just an old warning workaround
2017-06-03 18:20:41 -07:00
Shawn Hoffman
7539259fb9
msbuild: EnableFiberSafeOptimizations is an opt. inhibitor; disable it.
2017-06-03 18:20:41 -07:00
Shawn Hoffman
43dbb635d5
msbuild: remove more meaningless stuff
2017-06-03 18:20:41 -07:00
Shawn Hoffman
4f0c2df8a1
msbuild: wxw does not need xxhash to build
2017-06-03 18:20:41 -07:00
Shawn Hoffman
09367c8c10
msbuild: remove more duplicate code
2017-06-03 18:20:41 -07:00
Shawn Hoffman
7431dd3dce
msbuild: make Externals inclusion methods uniform
2017-06-03 18:20:41 -07:00
Shawn Hoffman
a6c102ba5c
msbuild: remove extra zlib include from UICommon
2017-06-03 18:20:41 -07:00
Shawn Hoffman
9ea7031042
msvc: add /Zc:throwingNew
2017-06-03 18:20:41 -07:00
Shawn Hoffman
0d1324af50
msvc: use pretty compiler diagnostics
2017-06-03 18:20:41 -07:00
Shawn Hoffman
bf3022ef2b
msvc: bump the required _MSC_FULL_VER
2017-06-03 18:20:41 -07:00
Shawn Hoffman
a3caa14ade
remove duplicate code in msbuild files
2017-06-03 18:20:40 -07:00
Shawn Hoffman
7537f8b861
clarify a little in Base.props
2017-06-03 18:20:40 -07:00
Shawn Hoffman
397720a9fe
might as well update yet some more pointless version numbers..
2017-06-03 18:20:40 -07:00
Shawn Hoffman
c251311b02
DolphinQt: remove I_AM_BUILDACUS as the buildbot doesn't use it anymore
2017-06-03 18:20:40 -07:00
Shawn Hoffman
a4d23db041
Include utf8 BOM in sln file so shell displays a nice icon
2017-06-03 18:20:40 -07:00
Shawn Hoffman
ddae5058e9
msbuild: increment other version numbers to vs2017 equivalents
2017-06-03 18:20:39 -07:00
Shawn Hoffman
b116e05abe
[windows] Do not copy cpack_package_description.txt to output dir
2017-06-03 18:20:39 -07:00
Shawn Hoffman
fbf808e691
remove ProjectDependencies from sln file
2017-06-03 18:20:39 -07:00
Tilka
78c0e8c809
Merge pull request #5513 from leoetlino/dns-timeout
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Analytics: Don't crash when a DNS resolve times out
2017-06-04 01:21:44 +01:00
Michael Maltese
c520a53b07
CMake: make Qt work when using a manual "-std=c++##" flag
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Based on approach in https://gitlab.kitware.com/cmake/cmake/issues/16468
2017-06-03 17:02:54 -07:00
Michael Maltese
14c3d4716f
AudioStretcher: split StretchAudio into ProcessSamples / GetStretchedSamples
2017-06-03 16:54:00 -07:00
Michael Maltese
87a467fe42
AudioCommon: extract AudioStretcher class for time-stretching
2017-06-03 16:54:00 -07:00
Michael Maltese
a4508e85e8
AudioCommon: move DPL2 decoding into Mixer
2017-06-03 16:53:59 -07:00
Lioncash
5862d1fc41
Device: Provide operator!= counterparts to operator== for DeviceQualifier
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Makes comparison logic symmetric
2017-06-03 19:34:35 -04:00
Michael Maltese
e3531d17d7
Update free DSP ROM and coefficients to support GBA ucode
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- coef: Explicitly set 23 different values that are used by GBA UCode,
and tweaked overall parameters to more closely match those 23 values.
- irom: Moved a few functions to their proper places, updated BootUCode
to configure DMA transfers using AX registers as well as IX registers
(the GBA UCode uses this to do two sequential transfers in one call),
and added partial functions used by GBA UCode.
All functions were reverse-engineered solely based off of observed
effects on the virtual machine: register states before-and-after, dmem
interactions, and DMA transfers. The specific coefficients were observed
being read from dmem, and must be exactly those values to function
properly. I have no knowledge of how the official ROM implements these
functions, or how it is implemented overall.
Tested with The Legend of Zelda: Four Swords Adventures, Final Fantasy
Crystal Chronicles, and Billy Hatcher and the Giant Egg (to download
ChuChu Rocket!).
2017-06-03 15:16:39 -07:00
Michael Maltese
2267ddeb17
DSPAssembler: fix handling of P_REG1C
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`P_REG1C` had the same value as `P_ACCL`, so was causing spurious errors
when used with ACCM registers. Gcdsptool (which calls this `P_ACCLM`)
gives it the value `P_REG | 0x1c10` instead, and handles errors in the
same block as other REG## enums.
2017-06-03 15:16:39 -07:00
Leo Lam
dda42c3c92
Revert "GeckoCode: install code handler even if no codes are activated"
2017-06-03 22:52:42 +02:00
Sepalani
ac51c80ad0
HLE: Log (v)fprintf messages
2017-06-03 21:05:14 +01:00
Sepalani
2989c0cb61
HLE: Log (v)dprintf messages
2017-06-03 21:05:13 +01:00
Sepalani
9f6d6e6921
HLE: HLE_GeneralDebugVPrint added
2017-06-03 21:03:44 +01:00
Sepalani
061dadbc61
HLE: SVR4 VAList struct added
2017-06-03 21:01:59 +01:00
Sepalani
5a4f085c10
HLE: VAList cleanup and SystemVABI namespace
2017-06-03 21:01:59 +01:00
Sepalani
e9dd0072de
HLE: Variable Argument Lists support
2017-06-03 21:01:58 +01:00
Leo Lam
4b53093acb
Merge pull request #5520 from sepalani/write-console
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HLE: Fix __write_console implementation
2017-06-03 22:00:23 +02:00
Léo Lam
1a17c02d6f
DiscIO: Use std::optional for GetTitleID instead of pointer
...
This makes the interface slightly cleaner and a bit more consistent
with the other getters. Still not fully the same, since the others
don't really handle failures with std::optional; but at least the
value is returned by value now, as opposed to having the function
take a pointer to a u64.
2017-06-03 21:56:33 +02:00
Leo Lam
227bc3816f
Merge pull request #5517 from leoetlino/more-reliable-shutdown
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More reliable shutdown
2017-06-03 21:33:43 +02:00
Leo Lam
bcc85f9f4d
Merge pull request #5516 from leoetlino/drop-last-filename
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Drop m_LastFilename
2017-06-03 21:32:04 +02:00
Sepalani
9b2cc62393
CodeView: Assemble menu item added
2017-06-03 20:21:25 +01:00
JosJuice
ce012ee3f4
FilesystemPanel: Remove strange disc type check
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I don't know what the point of this was.
(Workaround for some old bug that we don't have anymore?)
2017-06-03 21:19:11 +02:00
JosJuice
24192671f9
DVDInterface: Remove useless disc type check
2017-06-03 21:19:11 +02:00
JosJuice
6661492989
Check for existance of partitions instead of disc type when appropriate
...
This gets rid of some assumptions that non-DiscIO code was making about
volume types. It's better to encapsulate as many of the volume type
differences as possible in DiscIO.
Made possible by PR #2353 .
2017-06-03 21:19:11 +02:00
Leo Lam
fbad958f03
Merge pull request #5518 from JosJuice/replace-weird-brace-thingy
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Replace {{}} with {}
2017-06-03 21:16:36 +02:00
Sepalani
2afa546551
HLE: Fix __write_console implementation
2017-06-03 20:06:31 +01:00
JosJuice
f71fcd38bd
TitleDatabase: Check game ID length before reading characters
2017-06-03 20:46:57 +02:00
JosJuice
4493b1324b
TitleDatabase: Allow showing Japanese names for Japanese GC games
2017-06-03 20:46:30 +02:00
MerryMage
b6a99e1b9c
IsSettingSaveable: Allow GFX settings to be saved
2017-06-03 18:13:04 +01:00
MerryMage
f5f45855f0
GameConfigLoader: Add GFX Game INI translations
2017-06-03 18:13:02 +01:00