Filoppi
818672b585
Fix FPS counter and Game Window speed % breaking on pause/unpause
...
-Add pause state to FPSCounter.
-Add ability to have more than one "OnStateChanged" callback in core.
-Add GetActualEmulationSpeed() to Core. Returns 1 by default. It's used by my input PRs.
2021-05-06 01:10:04 +03:00
spycrab
40bb9974f2
Reformat all the things!
2018-04-12 21:28:39 +02:00
Stenzek
621287e7eb
VideoCommon: Improve precision of FPS counter
2017-07-30 12:38:48 +10:00
Pierre Bourdon
3570c7f03a
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Lioncash
4a981e3a04
FPSCounter: Change Update's return type to void
...
Its returned value is never used.
2015-09-29 10:01:37 -04:00
Lioncash
e82b6a8532
FPSCounter: Direct initialize class members
2015-09-29 10:01:37 -04:00
Lioncash
bf23fcfc1f
FPSCounter: Don't provide direct access to m_fps
2015-09-29 09:43:03 -04:00
Tillmann Karras
30ebb2459e
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9
Update license headers to GPLv2+
2015-05-25 13:22:31 +02:00
Jules Blok
eaa7460636
FPSCounter: Remove redundant destructor.
2014-07-18 12:49:40 +02:00
Jules Blok
3b978f7c27
Turn the FPSCounter namespace into a class.
2014-07-16 20:40:40 +02:00
Jules Blok
6def4ead01
FPSCounter: Flush the logs every second and close them when the renderer is shut down.
2014-07-10 23:11:28 +02:00
Lioncash
00efaedb02
FPS counter cleanup
...
- Isolate it into it's own namespace
- Shorten function names, the namespace self-documents.
- Just use the std I/O, we can just write directly to the stream for
logging.
2014-07-02 20:23:09 -04:00
lioncash
d2038049f5
Replace all include guard ifdefs with "#pragma once"
2014-02-10 18:07:16 -05:00
Jasper St. Pierre
34692ab826
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00