Fix FPS counter and Game Window speed % breaking on pause/unpause

-Add pause state to FPSCounter.
-Add ability to have more than one "OnStateChanged" callback in core.
-Add GetActualEmulationSpeed() to Core. Returns 1 by default. It's used by my input PRs.
This commit is contained in:
Filoppi 2020-12-31 14:03:20 +02:00
parent 31780a6059
commit 818672b585
7 changed files with 125 additions and 31 deletions

View File

@ -103,11 +103,12 @@ static bool s_hardware_initialized = false;
static bool s_is_started = false;
static Common::Flag s_is_booting;
static std::thread s_emu_thread;
static StateChangedCallbackFunc s_on_state_changed_callback;
static std::vector<StateChangedCallbackFunc> s_on_state_changed_callbacks;
static std::thread s_cpu_thread;
static bool s_request_refresh_info = false;
static bool s_is_throttler_temp_disabled = false;
static std::atomic<double> s_last_actual_emulation_speed{1.0};
static bool s_frame_step = false;
static std::atomic<bool> s_stop_frame_step;
@ -138,6 +139,11 @@ void SetIsThrottlerTempDisabled(bool disable)
s_is_throttler_temp_disabled = disable;
}
double GetActualEmulationSpeed()
{
return s_last_actual_emulation_speed;
}
void FrameUpdateOnCPUThread()
{
if (NetPlay::IsNetPlayRunning())
@ -269,9 +275,9 @@ void Stop() // - Hammertime!
s_is_stopping = true;
// Notify state changed callback
if (s_on_state_changed_callback)
s_on_state_changed_callback(State::Stopping);
s_timer.Stop();
CallOnStateChangedCallbacks(State::Stopping);
// Dump left over jobs
HostDispatchJobs();
@ -293,6 +299,8 @@ void Stop() // - Hammertime!
g_video_backend->Video_ExitLoop();
}
s_last_actual_emulation_speed = 1.0;
}
void DeclareAsCPUThread()
@ -424,16 +432,14 @@ static void FifoPlayerThread(const std::optional<std::string>& savestate_path,
static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi)
{
const SConfig& core_parameter = SConfig::GetInstance();
if (s_on_state_changed_callback)
s_on_state_changed_callback(State::Starting);
CallOnStateChangedCallbacks(State::Starting);
Common::ScopeGuard flag_guard{[] {
s_is_booting.Clear();
s_is_started = false;
s_is_stopping = false;
s_wants_determinism = false;
if (s_on_state_changed_callback)
s_on_state_changed_callback(State::Uninitialized);
CallOnStateChangedCallbacks(State::Uninitialized);
INFO_LOG_FMT(CONSOLE, "Stop\t\t---- Shutdown complete ----");
}};
@ -661,18 +667,27 @@ void SetState(State state)
CPU::EnableStepping(true); // Break
Wiimote::Pause();
ResetRumble();
s_timer.Update();
break;
case State::Running:
CPU::EnableStepping(false);
Wiimote::Resume();
if (!s_timer.IsRunning())
{
s_timer.Start();
}
else
{
// Add time difference from the last pause
s_timer.AddTimeDifference();
}
break;
default:
PanicAlertFmt("Invalid state");
break;
}
if (s_on_state_changed_callback)
s_on_state_changed_callback(GetState());
CallOnStateChangedCallbacks(GetState());
}
State GetState()
@ -855,13 +870,13 @@ void RunOnCPUThread(std::function<void()> function, bool wait_for_completion)
void VideoThrottle()
{
// Update info per second
u32 ElapseTime = (u32)s_timer.GetTimeDifference();
u32 ElapseTime = (u32)s_timer.GetTimeElapsed();
if ((ElapseTime >= 1000 && s_drawn_video.load() > 0) || s_request_refresh_info)
{
UpdateTitle();
s_timer.Start();
UpdateTitle(ElapseTime);
// Reset counter
s_timer.Update();
s_drawn_frame.store(0);
s_drawn_video.store(0);
}
@ -873,8 +888,10 @@ void VideoThrottle()
// Called from Renderer::Swap (GPU thread) when a new (non-duplicate)
// frame is presented to the host screen
void Callback_FramePresented()
void Callback_FramePresented(double actual_emulation_speed)
{
s_last_actual_emulation_speed = actual_emulation_speed;
s_drawn_frame++;
s_stop_frame_step.store(true);
}
@ -895,15 +912,13 @@ void Callback_NewField()
{
s_frame_step = false;
CPU::Break();
if (s_on_state_changed_callback)
s_on_state_changed_callback(Core::GetState());
CallOnStateChangedCallbacks(Core::GetState());
}
}
}
void UpdateTitle()
void UpdateTitle(u32 ElapseTime)
{
u32 ElapseTime = (u32)s_timer.GetTimeDifference();
s_request_refresh_info = false;
SConfig& _CoreParameter = SConfig::GetInstance();
@ -993,9 +1008,38 @@ void Shutdown()
HostDispatchJobs();
}
void SetOnStateChangedCallback(StateChangedCallbackFunc callback)
int AddOnStateChangedCallback(StateChangedCallbackFunc callback)
{
s_on_state_changed_callback = std::move(callback);
for (size_t i = 0; i < s_on_state_changed_callbacks.size(); ++i)
{
if (!s_on_state_changed_callbacks[i])
{
s_on_state_changed_callbacks[i] = std::move(callback);
return int(i);
}
}
s_on_state_changed_callbacks.emplace_back(std::move(callback));
return int(s_on_state_changed_callbacks.size()) - 1;
}
bool RemoveOnStateChangedCallback(int* handle)
{
if (handle && *handle >= 0 && s_on_state_changed_callbacks.size() > *handle)
{
s_on_state_changed_callbacks[*handle] = StateChangedCallbackFunc();
*handle = -1;
return true;
}
return false;
}
void CallOnStateChangedCallbacks(Core::State state)
{
for (const StateChangedCallbackFunc& on_state_changed_callback : s_on_state_changed_callbacks)
{
if (on_state_changed_callback)
on_state_changed_callback(state);
}
}
void UpdateWantDeterminism(bool initial)

View File

@ -25,7 +25,10 @@ namespace Core
bool GetIsThrottlerTempDisabled();
void SetIsThrottlerTempDisabled(bool disable);
void Callback_FramePresented();
// Returns the latest emulation speed (1 is full speed) (swings a lot)
double GetActualEmulationSpeed();
void Callback_FramePresented(double actual_emulation_speed = 1.0);
void Callback_NewField();
enum class State
@ -123,7 +126,7 @@ void OnFrameEnd();
void VideoThrottle();
void RequestRefreshInfo();
void UpdateTitle();
void UpdateTitle(u32 ElapseTime);
// Run a function as the CPU thread.
//
@ -140,7 +143,11 @@ void RunOnCPUThread(std::function<void()> function, bool wait_for_completion);
// for calling back into UI code without introducing a dependency on it in core
using StateChangedCallbackFunc = std::function<void(Core::State)>;
void SetOnStateChangedCallback(StateChangedCallbackFunc callback);
// Returns a handle
int AddOnStateChangedCallback(StateChangedCallbackFunc callback);
// Also invalidates the handle
bool RemoveOnStateChangedCallback(int* handle);
void CallOnStateChangedCallbacks(Core::State state);
// Run on the Host thread when the factors change. [NOT THREADSAFE]
void UpdateWantDeterminism(bool initial = false);

View File

@ -216,7 +216,7 @@ int main(int argc, char* argv[])
return 1;
}
Core::SetOnStateChangedCallback([](Core::State state) {
Core::AddOnStateChangedCallback([](Core::State state) {
if (state == Core::State::Uninitialized)
s_platform->Stop();
});

View File

@ -36,7 +36,7 @@
Settings::Settings()
{
qRegisterMetaType<Core::State>();
Core::SetOnStateChangedCallback([this](Core::State new_state) {
Core::AddOnStateChangedCallback([this](Core::State new_state) {
QueueOnObject(this, [this, new_state] { emit EmulationStateChanged(new_state); });
});

View File

@ -8,6 +8,7 @@
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Timer.h"
#include "Core/Core.h"
#include "VideoCommon/FPSCounter.h"
#include "VideoCommon/VideoConfig.h"
@ -16,6 +17,18 @@ static constexpr u64 FPS_REFRESH_INTERVAL = 250000;
FPSCounter::FPSCounter()
{
m_last_time = Common::Timer::GetTimeUs();
m_on_state_changed_handle = Core::AddOnStateChangedCallback([this](Core::State state) {
if (state == Core::State::Paused)
SetPaused(true);
else if (state == Core::State::Running)
SetPaused(false);
});
}
FPSCounter::~FPSCounter()
{
Core::RemoveOnStateChangedCallback(&m_on_state_changed_handle);
}
void FPSCounter::LogRenderTimeToFile(u64 val)
@ -31,8 +44,9 @@ void FPSCounter::LogRenderTimeToFile(u64 val)
void FPSCounter::Update()
{
u64 time = Common::Timer::GetTimeUs();
u64 diff = time - m_last_time;
const u64 time = Common::Timer::GetTimeUs();
const u64 diff = time - m_last_time;
m_time_diff_secs = static_cast<double>(diff / 1000000.0);
if (g_ActiveConfig.bLogRenderTimeToFile)
LogRenderTimeToFile(diff);
@ -47,3 +61,17 @@ void FPSCounter::Update()
m_time_since_update = 0;
}
}
void FPSCounter::SetPaused(bool paused)
{
if (paused)
{
m_last_time_pause = Common::Timer::GetTimeUs();
}
else
{
const u64 time = Common::Timer::GetTimeUs();
const u64 diff = time - m_last_time_pause;
m_last_time += diff;
}
}

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@ -11,20 +11,30 @@
class FPSCounter
{
public:
// Initializes the FPS counter.
FPSCounter();
~FPSCounter();
FPSCounter(const FPSCounter&) = delete;
FPSCounter& operator=(const FPSCounter&) = delete;
FPSCounter(FPSCounter&&) = delete;
FPSCounter& operator=(FPSCounter&&) = delete;
// Called when a frame is rendered (updated every second).
void Update();
float GetFPS() const { return m_fps; }
double GetDeltaTime() const { return m_time_diff_secs; }
private:
void SetPaused(bool paused);
u64 m_last_time = 0;
u64 m_time_since_update = 0;
u64 m_last_time_pause = 0;
u32 m_frame_counter = 0;
float m_fps = 0;
int m_on_state_changed_handle = -1;
float m_fps = 0.f;
std::ofstream m_bench_file;
double m_time_diff_secs = 0.0;
void LogRenderTimeToFile(u64 val);
};

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@ -1329,7 +1329,12 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
{
// Remove stale EFB/XFB copies.
g_texture_cache->Cleanup(m_frame_count);
Core::Callback_FramePresented();
const double last_speed_denominator =
m_fps_counter.GetDeltaTime() * VideoInterface::GetTargetRefreshRate();
// The denominator should always be > 0 but if it's not, just return 1
const double last_speed =
last_speed_denominator > 0.0 ? (1.0 / last_speed_denominator) : 1.0;
Core::Callback_FramePresented(last_speed);
}
// Handle any config changes, this gets propogated to the backend.