FPSCounter: Change Update's return type to void

Its returned value is never used.
This commit is contained in:
Lioncash 2015-09-29 09:57:54 -04:00
parent 55c7754738
commit 4a981e3a04
2 changed files with 4 additions and 6 deletions

View File

@ -26,7 +26,7 @@ void FPSCounter::LogRenderTimeToFile(u64 val)
m_bench_file << val << std::endl;
}
int FPSCounter::Update()
void FPSCounter::Update()
{
if (m_update_time.GetTimeDifference() >= FPS_REFRESH_INTERVAL)
{
@ -43,5 +43,4 @@ int FPSCounter::Update()
}
m_counter++;
return m_fps;
}

View File

@ -14,10 +14,9 @@ public:
// Initializes the FPS counter.
FPSCounter();
// Called when a frame is rendered. Returns the value to be displayed on
// screen as the FPS counter (updated every second).
int Update();
// Called when a frame is rendered (updated every second).
void Update();
unsigned int GetFPS() const { return m_fps; }
private: