Commit Graph

107 Commits

Author SHA1 Message Date
Pierre Bourdon 2cfdf89898
Merge pull request #6983 from yourWaifu/add-discord-rpc-support
Add Discord Rich Presence support
2018-06-25 00:06:27 +02:00
yourWaifu 63f03455f3 Discord Rich Presence CMake integration
I have no idea if this works or not. Hopefully the build bot will tell me.
2018-06-19 22:43:03 -04:00
spycrab 9c26a1a458 Qt/Hotkeys: Implement missing "Other State Management" tab 2018-06-03 12:44:02 +02:00
spycrab 75e87a8a0d
Merge pull request #6945 from spycrab/qt_sighandler
Qt/Unix: Implement signal handler
2018-05-28 22:05:52 +02:00
spycrab 112a174ae1 Qt/Unix: Implement signal handler 2018-05-28 21:47:46 +02:00
spycrab 94e97d47a0 Qt/FIFOPlayer: Implement Analyzer 2018-05-22 23:51:01 +02:00
flatulation 93e0a2e52a Qt: Implement post-processing shader configuration window 2018-05-21 16:09:04 +01:00
Léo Lam a712cfe339
Merge pull request #6624 from spycrab/qt_dbg_jit
Qt/Debugger: Implement "JIT" widget
2018-05-12 13:02:47 +02:00
spycrab 1dfcffcce2 Qt/Debugger: Implement "JIT" widget 2018-05-11 18:10:35 +02:00
spycrab 694df74b0b Qt/Wx: Turn Qt into the default interface 2018-04-21 17:54:00 +02:00
spycrab c09075209f Qt: Implement Cheats Manager 2018-04-19 10:42:24 +02:00
spycrab 4d4a018ccf Qt/SettingsWindow: Use tabs 2018-04-16 23:15:45 +02:00
Lioncash 3e946d87e4
DolphinWX/DolphinQt2 CMakeLists: Use cmake -E instead of mkdir -p for creating language directories
CMake already has this functionality built-in. This lessens depending on the host system environment
and is more cross-platform friendly (which is always nice from a build-system point of view).
2018-04-05 12:49:33 -04:00
Lioncash 9c27c7eda8
DolphinQt2/CMakeLists: Use the target_* equivalents of add_definitions and include_directories
add_definitions and include_directories don't operate on a by-target basis, they act on a
by-directory basis (i.e. if we defined two targets, A and B, in this CMakeLists file, add_definitions
would add the definitions to the COMPILE_DEFINITIONS directory property which both A and B would
implicitly use).

The same idea applies to include_directories, only it appends to the INCLUDE_DIRECTORIES directory
property.

Instead, specify these on the target to keep scope as narrow as possible.
2018-04-05 07:52:25 -04:00
Lioncash fb929ab8e5
DolphinQt2/CMakeLists: Specify Qt modules via COMPONENTS in the find_package call
Eliminates the need to find the individual modules separately
2018-04-04 15:05:20 -04:00
Léo Lam 9be505fde2
Merge pull request #6473 from spycrab/qt_dbg_memory
Qt/Debugger: Implement "Memory" widget
2018-04-04 16:58:04 +02:00
Lioncash 5e4446c313
DolphinQt2/CMakeLists: Remove usages of LIBS and SRCS variables
Instead, operate on the target itself. Also removes the variable
representing the name of the target. We can just refer to this directly
2018-04-04 09:09:45 -04:00
spycrab 95ae4b34d9 Qt/Debugger: Implement "Memory" widget 2018-04-04 13:43:30 +02:00
Léo Lam 98f62a3ecd
Merge pull request #6530 from spycrab/qt_hires_icon
Various icon improvements
2018-03-27 18:08:46 +02:00
spycrab 4f63d7f204 Qt: Fix low-resolution icon 2018-03-27 17:32:45 +02:00
Stenzek 2f1a7cbee1 Implement "Skip" ubershader mode
Skip ubershader mode works the same as hybrid ubershaders in that the
shaders are compiled asynchronously. However, instead of using the
ubershader to draw the object, it skips it entirely until the
specialized shader is made available.

This mode will likely result in broken effects where a game creates an
EFB copy, and does not redraw it every frame. Therefore, it is not a
recommended option, however, it may result in better performance on
low-end systems.
2018-03-26 01:57:41 +10:00
spycrab ee3d64145c Qt: Improve updater 2018-03-23 10:42:40 +01:00
spycrab 3292abb41d Qt: Implement search 2018-03-21 20:04:13 +01:00
spycrab 44ce78c969 Qt: Remove in-development warning 2018-03-19 21:59:50 +01:00
spycrab c421848559 Qt: Improve spacing 2018-03-17 16:14:56 +01:00
Anthony 1c3cc26d19
Merge pull request #6386 from spycrab/qt_dbg_code
Qt/Debugger: Implement "Code" widget
2018-03-15 11:35:26 -07:00
JosJuice 1f1dae367d Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
2018-03-09 13:08:38 +01:00
spycrab 394388af4e Qt/PropertiesDialog: Add "Game Config" tab 2018-03-07 20:59:41 +01:00
Anthony 78b00d8d32
Merge pull request #6382 from spycrab/qt_patches
Qt/PropertiesDialog: Implement "Patches" tab
2018-03-02 10:34:00 -08:00
spycrab 4b54f6b1c7 Qt/PropertiesDialog: Implement "Patches" tab 2018-02-28 21:16:57 +01:00
spycrab 0a5f0efe18 Qt/Debugger: Implement "Code" widget 2018-02-28 19:47:56 +01:00
Anthony a3674e3f73
Merge pull request #6396 from spycrab/qt_osx_theme
CMake/OSX: Fix missing QMacStylePlugin
2018-02-24 15:44:43 -08:00
spycrab 7f3c1a2de4 Qt/OSX: Fix icon 2018-02-24 21:12:22 +01:00
spycrab 5ddbb3459b CMake/OSX: Fix missing QMacStylePlugin 2018-02-24 18:48:29 +01:00
Anthony 4876b9d8e0
Merge pull request #6362 from spycrab/qt_indicators
Qt/Mapping: Implement indicators
2018-02-18 11:45:12 -08:00
spycrab ec54b421a4 Qt/Mapping: Implement indicators 2018-02-15 05:01:44 +01:00
Rukai a8d482d8e1 IR widget is now a rectangle 2018-02-13 07:17:16 +11:00
Rukai d07e212cef Qt: Implement Wii TAS input window 2018-02-13 07:15:54 +11:00
Rukai 3f1ffbad0d Qt: Implement GC TAS input window 2018-02-13 07:15:53 +11:00
Anthony 5b744146f3
Merge pull request #6336 from spycrab/qt_additional_wiimote_settings
Qt: Implement Wiimote pane
2018-02-12 09:28:15 -08:00
Christian Murphy 5b01c5e119 Qt: Implement Wiimote speaker volume slider and Wiimote motor toggle, rebased all changes... included fixed based on feedback by ligfx 2018-02-07 18:46:13 +01:00
spycrab 21db1e9504 Qt: Implement GameCube memory manager 2018-01-29 01:01:25 +01:00
spycrab a0f787aa1b Qt: Turn ARCodeEditor into general purpose CheatCodeEditor 2018-01-24 13:35:13 +01:00
Anthony 2c1cb609cc
Merge pull request #6287 from spycrab/qt_gamecube
Qt/Settings: Implement "GameCube pane"
2018-01-23 12:25:05 -08:00
Anthony 440101a6bb
Merge pull request #6279 from spycrab/qt_arcodes
Qt: Implement "AR Codes"
2018-01-23 12:23:54 -08:00
spycrab fffa883cae Qt/Settings: Implement "GameCube pane" 2018-01-14 12:24:05 +01:00
spycrab 2167a45c24 Qt/Mapping: Implement Microphone widget 2018-01-04 18:42:42 +00:00
spycrab afa69a5876 Qt: Implement "AR Codes" 2018-01-01 21:44:49 +00:00
spycrab 8795b342d1 Qt/Debugger: Implement "Breakpoints" window 2017-12-28 19:08:38 +01:00
spycrab 08716be43b Qt/Debugger: Implement "Watch" window 2017-12-28 19:07:56 +01:00