Qt/Unix: Implement signal handler
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0e9255c469
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@ -95,6 +95,7 @@ add_executable(dolphin-emu
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QtUtils/DoubleClickEventFilter.cpp
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QtUtils/ElidedButton.cpp
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QtUtils/ImageConverter.cpp
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QtUtils/SignalDaemon.cpp
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QtUtils/WindowActivationEventFilter.cpp
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QtUtils/WinIconHelper.cpp
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QtUtils/WrapInScrollArea.cpp
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@ -1,4 +1,3 @@
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// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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@ -20,6 +19,12 @@
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#include <future>
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#include <optional>
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#if defined(__unix__) || defined(__unix) || defined(__APPLE__)
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#include <signal.h>
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#include "QtUtils/SignalDaemon.h"
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#endif
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#include "Common/Version.h"
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#include "Core/Boot/Boot.h"
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@ -86,6 +91,23 @@
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#include "UICommon/X11Utils.h"
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#endif
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#if defined(__unix__) || defined(__unix) || defined(__APPLE__)
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void MainWindow::OnSignal()
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{
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close();
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}
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static void InstallSignalHandler()
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{
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struct sigaction sa;
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sa.sa_handler = &SignalDaemon::HandleInterrupt;
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sigemptyset(&sa.sa_mask);
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sa.sa_flags = SA_RESETHAND;
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sigaction(SIGINT, &sa, nullptr);
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sigaction(SIGTERM, &sa, nullptr);
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}
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#endif
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MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters) : QMainWindow(nullptr)
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{
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setWindowTitle(QString::fromStdString(Common::scm_rev_str));
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@ -109,6 +131,14 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters) : QMainW
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NetPlayInit();
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#if defined(__unix__) || defined(__unix) || defined(__APPLE__)
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auto* daemon = new SignalDaemon(this);
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connect(daemon, &SignalDaemon::InterruptReceived, this, &MainWindow::OnSignal);
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InstallSignalHandler();
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#endif
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if (boot_parameters)
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m_pending_boot = std::move(boot_parameters);
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@ -138,6 +138,7 @@ private:
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void OnBootGameCubeIPL(DiscIO::Region region);
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void OnImportNANDBackup();
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void OnConnectWiiRemote(int id);
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void OnSignal();
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void OnUpdateProgressDialog(QString label, int progress, int total);
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@ -0,0 +1,55 @@
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// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinQt2/QtUtils/SignalDaemon.h"
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <QSocketNotifier>
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int SignalDaemon::s_sigterm_fd[2];
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static constexpr char message[] =
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"\nA signal was received. A second signal will force Dolphin to stop.\n";
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SignalDaemon::SignalDaemon(QObject* parent) : QObject(parent)
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{
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if (socketpair(AF_UNIX, SOCK_STREAM, 0, s_sigterm_fd))
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qFatal("Couldn't create TERM socketpair");
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m_term = new QSocketNotifier(s_sigterm_fd[1], QSocketNotifier::Read, this);
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connect(m_term, &QSocketNotifier::activated, this, &SignalDaemon::OnNotifierActivated);
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}
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SignalDaemon::~SignalDaemon()
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{
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close(s_sigterm_fd[0]);
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close(s_sigterm_fd[1]);
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}
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void SignalDaemon::OnNotifierActivated()
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{
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m_term->setEnabled(false);
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char tmp;
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if (read(s_sigterm_fd[1], &tmp, sizeof(char)))
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{
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}
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m_term->setEnabled(true);
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emit InterruptReceived();
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}
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void SignalDaemon::HandleInterrupt(int)
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{
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write(STDERR_FILENO, message, sizeof(message));
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char a = 1;
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if (write(s_sigterm_fd[0], &a, sizeof(a)))
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{
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}
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}
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@ -0,0 +1,31 @@
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// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QObject>
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class QSocketNotifier;
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// Loosely based on https://doc.qt.io/qt-5.9/unix-signals.html
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class SignalDaemon : public QObject
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{
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Q_OBJECT
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public:
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explicit SignalDaemon(QObject* parent);
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~SignalDaemon();
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static void HandleInterrupt(int);
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signals:
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void InterruptReceived();
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private:
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void OnNotifierActivated();
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static int s_sigterm_fd[2];
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QSocketNotifier* m_term;
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};
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