Commit Graph

7895 Commits

Author SHA1 Message Date
Maarten ter Huurne 7f578ce1ae Use Externals/wxWidgets3 instead of Externals/wxWidgets under OS X.
The "3" variant has some extra stuff merged that helps under OS X.
This split should not last longer than until the wxWidgets 3.0 release.
2011-12-04 15:34:23 +01:00
Maarten ter Huurne ffb06c23ac Added version check for wxWidgets.
If the systemwide wxWidgets is too old, we can fall back to the version
from Externals instead of letting the build fail.

Note that while the version in Externals appears to be wxWidgets 2.8,
it has post-2.8 features manually added to it (wxAuiToolBar), so the
version check only accepts 2.9 or higher.
2011-12-04 03:37:02 +01:00
Maarten ter Huurne 7c92b94bc1 Use Cg from Externals if it is not found systemwide. 2011-12-04 02:48:01 +01:00
Pierre Bourdon 252093295b Do not fail with strict drivers when compiling a not SM2.0 shader
To enforce SM2.0 compatibility, the OpenGL plugin was made to crash when
compiling a shader which does not fit in the SM2.0a limits. However, on some
combinations of OS/drivers/GPU, our shaders already do not fit in these limits,
causing artificial failures only to try to keep a non existant SM2.0a compat.
Basically, this sucks.

This commit increases the artificial limit to SM3.0. If you're using a GPU
which does not support SM3.0 and Dolphin works properly, this should not cause
any problem at all.
2011-12-03 23:24:10 +01:00
Jordan Woyak 575814895c Merge branch 'clearscreen-kill-immediate-mode' 2011-12-01 20:16:23 -06:00
Maarten ter Huurne 748be364e5 Fixed range check on TryParse() for u32.
On x86-64, "unsigned long" is 64 bits wide, so it is possible for a number
to not trigger a range error on strtoul() but still not fit inside an u32.
An extra check is added to ensure that 32-bit and 64-bit builds will accept
the same numbers.
2011-12-02 02:24:43 +01:00
Maarten ter Huurne 045eb924d9 Changed type of GetTicksPer(Line|Frame) to unsigned.
Avoids a GCC warning about comparing signed and unsigned values
in Source/Core/Core/Src/State.cpp.
2011-12-02 00:33:45 +01:00
Maarten ter Huurne f50ea590ce Don't use the same name for two different local variables.
This avoids a warning when compiling with GCC.
2011-12-02 00:06:49 +01:00
Maarten ter Huurne 51127c1243 Added newlines at end of file.
This avoids warnings when compiling with GCC.
2011-12-01 23:30:28 +01:00
Maarten ter Huurne 98981cc724 Fixed EFB cache index computations in OpenGL renderer.
The previous computation was very likely to go out of array bounds,
which could result in crashes on EFB access.

Also, the cache size was rounded down instead of up. This is a problem
since EFB_HEIGHT (528) is not a multiple of EFB_CACHE_RECT_SIZE (64).
2011-12-01 02:46:59 +01:00
Jordan Woyak 4fcd6994c6 fix wireframe setting toggling 2011-11-29 22:21:43 -06:00
Jordan Woyak 0dfca1cf2b remove now unnecessary glPolygonMode from ResetAPIState 2011-11-29 22:02:18 -06:00
Jordan Woyak 88700e817a make OpenGL ClearScreen use glClear 2011-11-29 21:50:31 -06:00
Maarten ter Huurne cda94290f5 Merge branch 'master' of https://code.google.com/p/dolphin-emu 2011-11-30 00:51:36 +01:00
Maarten ter Huurne 29865e6366 Avoid virtual memory range collision between JIT and emulated RAM.
Passing MAP_FIXED to mmap causes already mapped pages in the requested
region to be replaced. On Mac OS X this caused pages for JIT-generatd
code to appear in the memory range previously auto-allocated for the RAM
of the emulated machine. This led to a hang at boot time. The same problem
can probably occur on FreeBSD, but not on Linux since MAP_32BIT is used
there instead of MAP_FIXED.

The solution is to not use MAP_FIXED, but instead rely on the OS honoring
the hinted address which is below 4 GB: we don't need an exact match,
just a low address.
2011-11-30 00:37:57 +01:00
kostamarino@hotmail.com 1bbd63ebc5 Gameini database cleanup. Fixes improper file endings due to copy paste errors (last line didn't work). Addition of SSX On Tour - fixes issue 5032. Also some small additions/updates. 2011-11-29 17:45:39 +02:00
Glenn Rice 933d2dde42 Merge branch 'remove-libav-deprecated' 2011-11-27 22:12:00 -06:00
Shawn Hoffman b62cac2ca9 Allow modifying main ram size at compile time by changing Memory::REALRAM_SIZE. 2011-11-27 19:52:05 -08:00
kostamarino@hotmail.com 04026ae19a Gameini database cleanup of "postprocessingshader" and additions/updates for FlingSmash, Rune Factory Tides of Destiny, The Legend of Zelda Twilight Princess for GC and Wii. 2011-11-28 01:29:18 +02:00
Glenn Rice ea42e9e04d Update required libav versions in the cmake build. 2011-11-22 19:56:42 -06:00
Glenn Rice e5d051a4e9 Update linux libav frame dump code for recent api changes. 2011-11-22 19:24:05 -06:00
Shawn Hoffman 29f52ce6dd gcc sux 2011-11-20 16:25:23 -08:00
Shawn Hoffman 73beeaf45a Change the mask shown for rlw* to be shifted. ie the result of the instruction is source & mask, right-aligned. 2011-11-20 15:35:43 -08:00
kostamarino@hotmail.com 507a4aa704 Gameini database update for auto modellista, Happy Feet, Alone In The Dark, DeadSpace, MADWORLD, Scooby-Doo! Mystery Mayhem, FIFA 2003, Mission: Impossible Operation Surma, Def Jam Fight For NY, FIFA Soccer 2004, THE HOUSE OF THE DEAD 2 AND 3 RETURN, LEGO Star Wars The Complete Saga, Rayman Origins, The Legend of Zelda Skyward Sword. Fixes issue 4953. 2011-11-20 19:32:00 +02:00
skidau cc6f90c7d5 Enabled memory breakpoints under JIT in the debugger. 2011-11-05 19:42:06 +11:00
skidau 9eaf20cc44 Fixed the slowdown that occurred under JIT32. Fixes issue 4969. 2011-11-05 13:04:46 +11:00
skidau 2ee79e7057 Added the missing "table31" instructions into the JITIL tables. 2011-11-04 23:11:43 +11:00
skidau 38a97fb9d7 Added some missing "table31" instructions to the table. The instructions themselves are not properly implemented as they do not handle the OE case.
Allows ANIMA Ark of Sinners to go in-game.
2011-11-04 21:26:56 +11:00
skidau 4c3a799f08 Added a check for HID0.DCFA before proceeding to dcbz. Allows Rubik's Puzzle Galaxy: RUSH to go in-game. 2011-11-04 19:07:09 +11:00
skidau 3d2a2abb49 Made the JIT bypass the icache when it is executing the external interrupt
exception handler.

Fixed by comwiz.k
2011-11-03 20:55:47 +11:00
Pierre Bourdon 7f055d6b56 UI: refactor the game list sorting code 2011-11-02 02:45:51 +01:00
Pierre Bourdon d9b3a69f47 Formatting fixes for el.po and pt_BR.po
On Linux with recent versions of gettext these formatting fixes are done
automatically by gettext when updating the PO files. They create conflicts each
time a rebase / merge is done and need to be reset manually.
2011-11-01 23:20:09 +01:00
kostamarino@hotmail.com 7aed6a6859 Game ini database update for Kirby's Adventure Wii, Monster House, Mario Strikers Charged, Yu-Gi-Oh! 5D's: Duel Transfer, Mario & Sonic at the Olympic Winter Games, Disney Epic Mickey. 2011-11-01 15:09:41 +02:00
skidau 1387da7900 Merge branch 'JitCache' of https://skidau@code.google.com/p/dolphin-emu/ 2011-11-01 20:45:50 +11:00
Pierre Bourdon 8f31968466 Revert "Merge branch 'zcomploc-support'"
This reverts commit 9dad9ebe89, reversing
changes made to e76bc71efe.
2011-11-01 01:37:54 +01:00
skidau 78b74101b0 Added code to invalidate the JIT cache on dcbf. This fixes Monster House and Scooby Doo: Mystery Mayhem. 2011-10-29 17:21:20 +11:00
crudelios dd551814c9 Bounding Box bugfixes.
- Fixes all (I hope) BBox-related unknown pointer crashes.
- Fixes wrong BBox values with Frame Skip on (and the resulting unknown pointer crashes).
- Fixes a small oversight on the change I made to the ISO Properties dialog.

This should also be a (very very little) bit faster than the previous version.
2011-10-28 21:12:12 +01:00
kostamarino@hotmail.com ffd9b6875a Gameini database update for Teenage Mutant Ninja Turtles(gc), Just Dance 3, Spider-Man: Edge of Time, Paper Mario, Super Paper Mario. 2011-10-27 21:04:28 +03:00
skidau e03fd9a942 Added code to invalidate the JIT cache on dcbi and writes to memory. 2011-10-27 21:08:35 +11:00
Brad Gearon 9a627e89fb Add unimplemented device map for sdio/slot1 and slot2. Fixes #4932. 2011-10-26 14:28:57 -05:00
crudelios 852fe9c4be Added proper Bounding Box support.
Should fix most graphical issues with Paper Mario: TTYD and Super Paper Mario. Fixes issue 360.

Since only those two games seem to require BBox support, and as per ector's suggestion, BBox is only enabled for those two games.

BBoxes and Display List Caches don't get along too well, causing Paper Mario: TTYD to hang during certain effects where BBoxes are used. For now, I disabled DList Cache for the Paper Mario games, hopefully both will be compatible in the future.
2011-10-26 01:19:10 +01:00
Shawn Hoffman 78832cb4ea Update to portaudio SVN rev 1762
Disable portaudio backend for wdmks (fixes debug build on windows)
2011-10-23 18:17:50 -07:00
Shawn Hoffman 7bac36d455 Merge branch 'TaruKonga'
The DK Bongos are just a standard controller in disguise (ie, it uses your GCPad input mapping):
Clap Sensor = Analog R Trigger
start = start
Top of Left Bongo = Y Button
Bottom of Left Bongo = B Button
Top of Right Bongo = X Button
Bottom of Right Bongo = A Button
2011-10-23 13:37:10 -07:00
Shawn Hoffman 105e7e4eb4 Added TaruKonga (DK Bongos) support.
Separated SI Device IDs from the enums used for config/gui since quite a few device types all have the gc controller SI ID.
2011-10-23 07:01:17 -07:00
Shawn Hoffman ba119e8c05 Set the correct bit for "trap" program exception. Fixes http://wiibrew.org/wiki/Descent 2011-10-23 02:53:31 -07:00
skidau 3cdcdba25f Merge branch 'SaveStates' 2011-10-22 16:18:02 +11:00
skidau 599c3ccd7b Fixed save states for games which use the MMU Speed Hack 2011-10-22 16:14:34 +11:00
kostamarino@hotmail.com 8d9061ac39 Possible fix for random crashes with plenty of games(like Mario Galaxy) and issue 4568 (please test).
Gameini database changes that affects Black & Bruised, BLOODY ROAR(R): PRIMAL FURY, CASPER, Karaoke Revolution Party, Wii Music, TMNT.
2011-10-19 21:03:08 +03:00
skidau 5b2c5c9ce3 Removed the icache invalidation code as it is causing frequent code clearing. 2011-10-19 02:36:30 +11:00
Pierre Bourdon 1e558aedeb Added an EFB peek cache to the GL video plugin
Most of the games using EFB peeks are suffering from major performance problems
when these peeks are not disabled in the graphics settings. This is an attempt
to fix this in the GL renderer by doing the glReadPixels in bulk: instead of
doing a lot of 1x1 pixel reads, read for 64x64 pixels at once and keep that in
a cache.

Deck menu in Baten Kaitos: 3FPS -> 54FPS
Character creation in Monster Hunter Tri: 7FPS -> 60FPS
2011-10-17 18:30:13 +02:00