Stenzek
0a96e2f531
D3D11: Fix texture dumping, for both single and multi-mip textures
2016-02-28 17:24:47 +10:00
Stenzek
c793459b88
D3D12: Fixed issue where EFB copies could end up corrupted after reset
...
Also prevents previously-released textures from ending up in a descriptor
table.
2016-02-28 17:24:46 +10:00
Stenzek
74275bdfe3
D3D12: Don't keep screenshot/encoder buffers mapped
...
Readback heaps do not support persistent mapping. See D3D12 docs.
2016-02-28 17:24:09 +10:00
Stenzek
c4d79d6db3
D3D12: Add helper method for setting both viewport and scissor rect
...
Simplfies making changes, as well as keeping the two in sync.
2016-02-28 17:18:46 +10:00
Stenzek
13e143de38
D3D12: Optionally prevent StreamBuffer from executing command list
...
This applies to callers that do not have full knowledge of the command
list state, and thus, cannot restore it should allocations cause command
list execution. Instead we reallocate a new buffer. Should not happen
often enough for this to be a concern, as it's mainly for the utility
classes.
2016-02-28 17:18:46 +10:00
Stenzek
04257029e0
D3D12: Don't enumerate outputs, it's not used anywhere
...
The D3D12 backend does not support exclusive fullscreen.
2016-02-28 17:18:45 +10:00
Stenzek
9efe66509d
D3D12: Fix crash/errors when switching MSAA modes while running
2016-02-28 17:18:44 +10:00
Stenzek
1d909ec7a4
D3D12: Implement non-blocking EFB access when EFB has not been modified
2016-02-28 17:18:43 +10:00
Stenzek
6bbf836ea9
D3D12: Simplify and fix MSAA EFB depth copy path
2016-02-28 17:18:43 +10:00
Stenzek
649b94338e
D3D12: Cleanup/refactoring of teardown process
2016-02-28 17:18:42 +10:00
Stenzek
759b77474d
D3D12: Use std::thread for worker thread
...
Using CreateThread can create issues if any CRT calls are made, as
thread-specific data may not be initialized. Additionally, TerminateThread
is not a good idea for similar reasons, and may not free CRT resources.
2016-02-28 17:18:41 +10:00
Stenzek
ffe0e326d2
D3D12: Use stream buffer for CD3DFont
2016-02-28 17:18:40 +10:00
Stenzek
5c1a708977
D3D12: Clean up debug device creation path
2016-02-28 17:18:39 +10:00
Stenzek
efbb85da43
D3D12: Improve robustness of command allocator and fence tracking
2016-02-28 17:18:39 +10:00
Stenzek
2f7870b046
D3D12: Don't add fence tracking entries without buffer offset changes
2016-02-28 17:18:38 +10:00
Stenzek
31bc0cf2c3
D3D12: Don't clear texture SRV on destruction, as it may still be in use
2016-02-28 17:18:37 +10:00
Alcaro
a79d9ccfa1
Run pngout and zopflipng on every single PNG in this repo.
2016-02-27 22:25:51 +01:00
degasus
68defb72a3
JitArm64: Don't generate the carry if it's not used any more.
2016-02-27 21:27:29 +01:00
JosJuice
9427d6efb9
DVDInterface: Log seek offsets with a more intuitive sign
2016-02-27 15:20:49 +01:00
Jules Blok
54c2800bb4
Merge pull request #3674 from RisingFog/weeaboo_ini
...
Force Slow Depth on Suzumiya Haruhi no Heiretsu
2016-02-26 21:41:55 +01:00
Rohit Nirmal
14b0a9cf70
Fix building with PCH disabled.
2016-02-26 13:55:34 -06:00
Pierre Bourdon
1b37b39d64
Merge pull request #3673 from mmastrac/dvd_nobackwardsbuffer
...
[DVD] Ignore buffer when seeking backwards
2016-02-26 13:14:47 +01:00
Pierre Bourdon
1d07fee367
Merge pull request #3432 from stenzek/bba-tap-win
...
EXI: Refactor Windows BBA-TAP interface to a read thread, crash fixes, cleanups
2016-02-26 12:46:20 +01:00
Chris Burgener
4a6e403edd
Force Slow Depth on Suzumiya Haruhi no Heiretsu
2016-02-25 22:22:17 -05:00
Ryan Houdek
a0c51806ec
Merge pull request #3629 from degasus/arm
...
JitArm64: Single precision tracking.
2016-02-25 18:10:15 -05:00
mathieui
4fe2886c2c
[netplay] Use the device only if it’s a gc controller or similar
...
(bad things could happen if we wire up the gba with netplay)
2016-02-25 22:58:21 +01:00
mathieui
7b2c54ad93
[Movie] allow recording with any pad
...
(bongo/dancemat/adapter…)
2016-02-25 22:58:21 +01:00
mathieui
d61ef9a95a
[SI] add a way to check if the current controller is a gcpad
...
(or gcpad-compatible)
2016-02-25 22:58:17 +01:00
Matt Mastracci
f1a5d6c104
[DVD] Ignore buffer when seeking backwards
...
Unfortunately this fix re-breaks Arc Rise Fantasia, so we must restore its INI as well.
2016-02-25 12:09:25 -07:00
degasus
3286bbd9bd
JitArm64: Track single precision in ps_sel.
2016-02-25 19:47:07 +01:00
degasus
141e299161
JitArm64: Track single precision in fctiwzx.
2016-02-25 19:47:07 +01:00
degasus
e0793a274f
JitArm64: Track singles in fselx.
2016-02-25 19:47:07 +01:00
degasus
b4d0307b25
JitArm64: Remove LoadTo* helpers.
2016-02-25 19:47:07 +01:00
degasus
2112d8dfda
JitArm64: Replace REG_IS_LOADED with REG_LOWER_PAIR
2016-02-25 19:47:07 +01:00
degasus
c30a66b2d5
JitArm64: Track singles in fabs.
2016-02-25 19:47:07 +01:00
degasus
84395b65f6
JitArm64: Track singles in psq_st.
2016-02-25 19:47:06 +01:00
degasus
fe87462be8
JitArm64: Track singles in stfs.
2016-02-25 19:47:06 +01:00
degasus
5fad3d94a0
JitArm64: Track singles in fcmpX.
2016-02-25 19:47:06 +01:00
degasus
c8948ff8c7
JitArm64: Track single precision in ps_maddXX.
2016-02-25 19:47:06 +01:00
degasus
7fd68c8761
JitArm64: Track singles in ps_sumX.
2016-02-25 19:47:06 +01:00
degasus
ca091b9e92
JitArm64: Track single precision in ps_res.
2016-02-25 19:47:06 +01:00
degasus
d185d2f704
JitArm64: Track singles in ps_mulsX.
2016-02-25 19:47:06 +01:00
degasus
6572790d8b
JitArm64: Track singles in ps_mergeXX.
2016-02-25 19:47:06 +01:00
degasus
5506295123
JitArm64: Track singles in frspx.
2016-02-25 19:47:06 +01:00
degasus
0efdd5cacd
JitArm64: Track singles in paired fp_logic.
2016-02-25 19:47:06 +01:00
degasus
003288a886
JitArm64: Track singles in fp_arith.
2016-02-25 19:47:05 +01:00
degasus
ae1b5ff9e8
JitArm64: Track single precision in load/store.
2016-02-25 19:47:05 +01:00
degasus
1e59dc1025
JitArm64: Single precision tracking.
2016-02-25 19:47:05 +01:00
Dolphin Bot
2855fb39a4
Merge pull request #3669 from BhaaLseN/issue-9368
...
Add a sample snippet to illustrate indentation/alignment
2016-02-24 21:51:15 +01:00
BhaaL
a4771fa8b9
Add a sample snippet to illustrate indentation/alignment
...
Apparently new contributors were confused by the mix of tabs and spaces,
along with how they work out in practise - especially where one begins and
the other ends.
Fixes issue #9368
2016-02-24 21:51:59 +01:00