Jordan Woyak
98d22d0e03
Revert the latest GUI change (Emulation Notes column). We don't care for it.
2011-12-17 23:44:09 -06:00
Maarten ter Huurne
ed1bfdf293
Merge branch 'cmake-osx2'
2011-12-17 16:30:02 +01:00
Maarten ter Huurne
83bf5790a6
Copy translation files into OS X bundle.
2011-12-17 16:26:52 +01:00
kostamarino@hotmail.com
a58c46be81
Gui change and an update to the gameini database.
...
The "Notes" column is gone and in it's place an "Emulation Notes" column is placed (it contains the emulationissues lines from the game inis). Notes that contain useful info about the game can be seen with just a glance this way.
Fixes issue 5043.
2011-12-16 21:01:10 +02:00
nitsuja
d2f61fa155
some movie playback fixes
2011-12-15 09:22:16 -08:00
nitsuja
1ad05f7440
Merge branch 'master' of https://code.google.com/p/dolphin-emu
2011-12-14 21:34:55 -08:00
nitsuja
9470f9545f
many movie fixes (mainly for readonly mode), and some wii input display support
2011-12-14 21:26:42 -08:00
Maarten ter Huurne
4c7c29b8b6
Let "make install" on OS X copy the bundle to /Applications.
...
The "dsptool" executable is not included in the bundle.
The "tester" executable is not included in the bundle and it no longer
installed on other platforms, since it is neither expected nor useful
to install unit tests.
2011-12-14 02:50:36 +01:00
Jordan Woyak
b44918d1ed
Merge branch 'fix-real-gcpad-sticks'
2011-12-12 23:25:32 -06:00
Jordan Woyak
09d2301fed
detect input at 55% to catch silly c-stick range
2011-12-12 23:24:10 -06:00
Maarten ter Huurne
27bda2c054
Fixed range check on TryParse() for u32, again.
...
The code from 748be364e5
incorrectly accepted -0x100000000 on x86_64.
Also if ERANGE is returned by strtoul(), reject the parsed value regardless
of what that value is. This fixes invalid values being returned when compiling
with Visual C++. Thanks to "cotton" for testing this.
2011-12-13 02:08:34 +01:00
nitsuja
f3325036be
fixed hotkeys getting ignored after tab is pressed
2011-12-11 21:54:50 -08:00
nitsuja
2c2ef9a961
made frame advance act normal (so it advances 1 frame each time instead of waiting for further unpause commands), and did some minor improvements to the read-only command (making the UI behavior a little nicer, no actual changes to what read-only does at this point)
2011-12-11 21:08:26 -08:00
Maarten ter Huurne
ee5a29e6f2
For CPUID, save EBX on the stack instead of in a register.
...
This fixes GCC running out of registers when compiling for x86
in release mode.
Thanks to kiesel.
2011-12-12 02:14:56 +01:00
Maarten ter Huurne
d75f45979b
Copy data files into OS X application bundle.
2011-12-12 01:30:42 +01:00
Maarten ter Huurne
7423c74deb
Force the "ebx" argument to be mapped to a register (not necessarily EBX).
...
Fixes crash on x86 under OS X.
Thanks to kiesel for the fix and to shuffle2 for remembering the problem.
2011-12-12 00:43:23 +01:00
Maarten ter Huurne
344ca5d360
Applied compile and link flags from SCons build for OS X to CMake build.
...
The following changes were made:
Restricted the "-march=core2" option to i386 because the first Intel Macs
had Intel Core CPUs, not Core2.
Removed the "-mdynamic-no-pic" flag as GCC lists it as a PPC specific flag.
Removed "-Wl,-read_only_relocs,suppress" because it seems to be related
to "-mdynamic-no-pic" and I see no need for it.
Removed "-Wextra-tokens -Wnewline-eof" because they are GCC specific and
not OS X specific.
2011-12-11 21:27:06 +01:00
Maarten ter Huurne
780e5e7244
Use a custom template to generate the Info.plist for the OS X bundle.
...
This allows us to add keys that don't exist in the CMake template.
I added the keys from the Info.plist that was generated by our SCons build
to the new template.
2011-12-11 16:54:37 +01:00
Maarten ter Huurne
c1cf4f80cf
Added bundle version and copyright string to OS X bundle info.
2011-12-11 16:21:17 +01:00
Maarten ter Huurne
9d2f589f01
Create application bundle on OS X.
2011-12-11 16:07:59 +01:00
Shawn Hoffman
b0ffa72e37
Merge branch 'large-mram'
2011-12-10 18:48:35 -08:00
Shawn Hoffman
62858c8c14
Small logging changes. Pause core if Jit64 tries to compile at 0.
2011-12-10 18:42:49 -08:00
NeoBrainX
3d9c35f58e
VideoCommon: Fix upper and lower depth bytes being switched when performing Z16L EFB copies (EFB to texture only).
...
Fixes issue 4989.
Fixes issue 5056.
2011-12-10 16:08:26 +01:00
Maarten ter Huurne
f9133a7376
Link to the required OS X frameworks.
...
Previously, there was just one list of frameworks regardless of which part
of the code depended on which frameworks. Now we keep separate lists for
the Dolphin core, the Dolphin GUI and internal use by wxWidgets.
2011-12-07 08:26:44 +01:00
Maarten ter Huurne
c04c3bd9d3
Use "unsigned int" instead of "unsigned".
...
By request of hrydgard.
See commit 045eb924d9
.
2011-12-07 07:10:31 +01:00
Maarten ter Huurne
8a75351674
Link against OpenGL using the info gathered by the FindOpenGL module.
2011-12-05 06:18:04 +01:00
Maarten ter Huurne
958891b4eb
Compile with OpenAL support on OS X.
2011-12-05 05:49:08 +01:00
Maarten ter Huurne
d440dfe9b2
Link against systemwide LZO using the info gathered by check_lib().
2011-12-05 05:33:35 +01:00
Maarten ter Huurne
bb182d88b7
Link against systemwide OpenCL on OS X.
2011-12-05 05:26:28 +01:00
Maarten ter Huurne
8c3775ee6f
Under OS X, link GL plugin against Cg framework instead of Cg library.
2011-12-05 01:12:09 +01:00
Pierre Bourdon
252093295b
Do not fail with strict drivers when compiling a not SM2.0 shader
...
To enforce SM2.0 compatibility, the OpenGL plugin was made to crash when
compiling a shader which does not fit in the SM2.0a limits. However, on some
combinations of OS/drivers/GPU, our shaders already do not fit in these limits,
causing artificial failures only to try to keep a non existant SM2.0a compat.
Basically, this sucks.
This commit increases the artificial limit to SM3.0. If you're using a GPU
which does not support SM3.0 and Dolphin works properly, this should not cause
any problem at all.
2011-12-03 23:24:10 +01:00
Jordan Woyak
575814895c
Merge branch 'clearscreen-kill-immediate-mode'
2011-12-01 20:16:23 -06:00
Maarten ter Huurne
748be364e5
Fixed range check on TryParse() for u32.
...
On x86-64, "unsigned long" is 64 bits wide, so it is possible for a number
to not trigger a range error on strtoul() but still not fit inside an u32.
An extra check is added to ensure that 32-bit and 64-bit builds will accept
the same numbers.
2011-12-02 02:24:43 +01:00
Maarten ter Huurne
045eb924d9
Changed type of GetTicksPer(Line|Frame) to unsigned.
...
Avoids a GCC warning about comparing signed and unsigned values
in Source/Core/Core/Src/State.cpp.
2011-12-02 00:33:45 +01:00
Maarten ter Huurne
f50ea590ce
Don't use the same name for two different local variables.
...
This avoids a warning when compiling with GCC.
2011-12-02 00:06:49 +01:00
Maarten ter Huurne
51127c1243
Added newlines at end of file.
...
This avoids warnings when compiling with GCC.
2011-12-01 23:30:28 +01:00
Maarten ter Huurne
98981cc724
Fixed EFB cache index computations in OpenGL renderer.
...
The previous computation was very likely to go out of array bounds,
which could result in crashes on EFB access.
Also, the cache size was rounded down instead of up. This is a problem
since EFB_HEIGHT (528) is not a multiple of EFB_CACHE_RECT_SIZE (64).
2011-12-01 02:46:59 +01:00
Jordan Woyak
4fcd6994c6
fix wireframe setting toggling
2011-11-29 22:21:43 -06:00
Jordan Woyak
0dfca1cf2b
remove now unnecessary glPolygonMode from ResetAPIState
2011-11-29 22:02:18 -06:00
Jordan Woyak
88700e817a
make OpenGL ClearScreen use glClear
2011-11-29 21:50:31 -06:00
Maarten ter Huurne
29865e6366
Avoid virtual memory range collision between JIT and emulated RAM.
...
Passing MAP_FIXED to mmap causes already mapped pages in the requested
region to be replaced. On Mac OS X this caused pages for JIT-generatd
code to appear in the memory range previously auto-allocated for the RAM
of the emulated machine. This led to a hang at boot time. The same problem
can probably occur on FreeBSD, but not on Linux since MAP_32BIT is used
there instead of MAP_FIXED.
The solution is to not use MAP_FIXED, but instead rely on the OS honoring
the hinted address which is below 4 GB: we don't need an exact match,
just a low address.
2011-11-30 00:37:57 +01:00
Shawn Hoffman
b62cac2ca9
Allow modifying main ram size at compile time by changing Memory::REALRAM_SIZE.
2011-11-27 19:52:05 -08:00
Glenn Rice
e5d051a4e9
Update linux libav frame dump code for recent api changes.
2011-11-22 19:24:05 -06:00
skidau
cc6f90c7d5
Enabled memory breakpoints under JIT in the debugger.
2011-11-05 19:42:06 +11:00
skidau
9eaf20cc44
Fixed the slowdown that occurred under JIT32. Fixes issue 4969.
2011-11-05 13:04:46 +11:00
skidau
2ee79e7057
Added the missing "table31" instructions into the JITIL tables.
2011-11-04 23:11:43 +11:00
skidau
38a97fb9d7
Added some missing "table31" instructions to the table. The instructions themselves are not properly implemented as they do not handle the OE case.
...
Allows ANIMA Ark of Sinners to go in-game.
2011-11-04 21:26:56 +11:00
skidau
4c3a799f08
Added a check for HID0.DCFA before proceeding to dcbz. Allows Rubik's Puzzle Galaxy: RUSH to go in-game.
2011-11-04 19:07:09 +11:00
skidau
3d2a2abb49
Made the JIT bypass the icache when it is executing the external interrupt
...
exception handler.
Fixed by comwiz.k
2011-11-03 20:55:47 +11:00
Pierre Bourdon
7f055d6b56
UI: refactor the game list sorting code
2011-11-02 02:45:51 +01:00
skidau
1387da7900
Merge branch 'JitCache' of https://skidau@code.google.com/p/dolphin-emu/
2011-11-01 20:45:50 +11:00
Pierre Bourdon
8f31968466
Revert "Merge branch 'zcomploc-support'"
...
This reverts commit 9dad9ebe89
, reversing
changes made to e76bc71efe
.
2011-11-01 01:37:54 +01:00
skidau
78b74101b0
Added code to invalidate the JIT cache on dcbf. This fixes Monster House and Scooby Doo: Mystery Mayhem.
2011-10-29 17:21:20 +11:00
crudelios
dd551814c9
Bounding Box bugfixes.
...
- Fixes all (I hope) BBox-related unknown pointer crashes.
- Fixes wrong BBox values with Frame Skip on (and the resulting unknown pointer crashes).
- Fixes a small oversight on the change I made to the ISO Properties dialog.
This should also be a (very very little) bit faster than the previous version.
2011-10-28 21:12:12 +01:00
skidau
e03fd9a942
Added code to invalidate the JIT cache on dcbi and writes to memory.
2011-10-27 21:08:35 +11:00
Brad Gearon
9a627e89fb
Add unimplemented device map for sdio/slot1 and slot2. Fixes #4932 .
2011-10-26 14:28:57 -05:00
crudelios
852fe9c4be
Added proper Bounding Box support.
...
Should fix most graphical issues with Paper Mario: TTYD and Super Paper Mario. Fixes issue 360.
Since only those two games seem to require BBox support, and as per ector's suggestion, BBox is only enabled for those two games.
BBoxes and Display List Caches don't get along too well, causing Paper Mario: TTYD to hang during certain effects where BBoxes are used. For now, I disabled DList Cache for the Paper Mario games, hopefully both will be compatible in the future.
2011-10-26 01:19:10 +01:00
Shawn Hoffman
105e7e4eb4
Added TaruKonga (DK Bongos) support.
...
Separated SI Device IDs from the enums used for config/gui since quite a few device types all have the gc controller SI ID.
2011-10-23 07:01:17 -07:00
Shawn Hoffman
ba119e8c05
Set the correct bit for "trap" program exception. Fixes http://wiibrew.org/wiki/Descent
2011-10-23 02:53:31 -07:00
skidau
3cdcdba25f
Merge branch 'SaveStates'
2011-10-22 16:18:02 +11:00
skidau
599c3ccd7b
Fixed save states for games which use the MMU Speed Hack
2011-10-22 16:14:34 +11:00
kostamarino@hotmail.com
8d9061ac39
Possible fix for random crashes with plenty of games(like Mario Galaxy) and issue 4568 (please test).
...
Gameini database changes that affects Black & Bruised, BLOODY ROAR(R): PRIMAL FURY, CASPER, Karaoke Revolution Party, Wii Music, TMNT.
2011-10-19 21:03:08 +03:00
skidau
5b2c5c9ce3
Removed the icache invalidation code as it is causing frequent code clearing.
2011-10-19 02:36:30 +11:00
Pierre Bourdon
1e558aedeb
Added an EFB peek cache to the GL video plugin
...
Most of the games using EFB peeks are suffering from major performance problems
when these peeks are not disabled in the graphics settings. This is an attempt
to fix this in the GL renderer by doing the glReadPixels in bulk: instead of
doing a lot of 1x1 pixel reads, read for 64x64 pixels at once and keep that in
a cache.
Deck menu in Baten Kaitos: 3FPS -> 54FPS
Character creation in Monster Hunter Tri: 7FPS -> 60FPS
2011-10-17 18:30:13 +02:00
Shawn Hoffman
3fc5d8d7cf
Merge branch 'gc-mic'
...
Added GameCube Microphone support. Uses your default audio recording device. The Microphone is selectable from the Slot A/Slot B pulldowns under the GameCube tab. The Microphone button can be set under GCPad configuration for pad 1 and 2. Thanks to MooglyGuy and skidau.
2011-10-17 03:21:11 -07:00
Shawn Hoffman
45eb9f0e7a
fix some logic errors in the mic code and decrease latency a bit. emulate the buffer_overflow bit.
2011-10-17 03:14:20 -07:00
Shawn Hoffman
c528978608
use callback model instead of blocking read/write.
...
fixes delay on linux.
currently not implementing the overflow bit, not sure it's needed since we manage our own buffer now.
2011-10-16 23:20:37 -07:00
Shawn Hoffman
1d6bd3248c
It is safe to call Pa_Initialize and Pa_Terminate more than once.
2011-10-16 13:29:10 -07:00
skidau
18d9a275e7
Invalidated a wider range in the JIT cache to force recompile updated code in the ICache. This fixes the crashes in Mario Power Tennis and the remaining games in Mario & Sonic at the Olympic Winter Games.
...
Fixes issue 2102.
Fixes issue 2751.
2011-10-16 23:23:17 +11:00
Shawn Hoffman
46afefb14f
Merge branch 'master' into gc-mic
2011-10-16 02:22:21 -07:00
Shawn Hoffman
676822891d
ups, exi slots are on whole different channels...
2011-10-16 02:08:51 -07:00
skidau
f6b9ae534e
Merge branch 'master' of https://skidau@code.google.com/p/dolphin-emu/ into SaveStates
2011-10-16 17:51:41 +11:00
skidau
c0498ca831
Synchronised the JIT cache with the ICache by invalidating the JIT block when the ICache is updated. This fixes Mario & Sonic at the Olympic Winter Games. Thanks to DimitriPilot3 for the tip.
...
Fixes issue 1610.
2011-10-16 16:43:32 +11:00
skidau
5d14bb5e70
Changed the save state system to load/save only after the screen has been drawn. This should help stabilise the save states.
2011-10-15 22:19:42 +11:00
skidau
da9bd95a68
Renamed the "Disable Wiimote Speaker" option to "Alternate Wiimote Timing".
2011-10-09 22:10:47 +11:00
skidau
0ceb3cba36
Adjusted the system timing as DKCR was still getting disconnects with DSP HLE.
2011-10-09 22:10:46 +11:00
skidau
58cbe9cbd9
Adjusted the System Timing of the IPC HLE period for Wiimotes when used with DSP HLE.
2011-10-09 22:10:45 +11:00
skidau
a09e859b3a
Adjusted IPC HLE period to allow for four emulated wiimotes.
2011-10-09 22:10:45 +11:00
Shawn Hoffman
3556069f9f
Also allow JitIL to update EXI exceptions much more frequently.
...
At this point, the mic branch is ready for testing by windows people at least. cmake/scons may work already, not sure.
2011-10-09 03:41:31 -07:00
Shawn Hoffman
41424d98e8
Make the mic button respect which slot it's plugged into.
...
*You need to open the Gamecube config page and reselect the devices in slot A and B after this commit*
Just jitil left...
2011-10-09 03:18:15 -07:00
Jordan Woyak
ceef98b882
Added mic button to gcpad 1 and 2 diags. Both mic slots use gcpad 1 currently. Totally untested.
2011-10-09 04:27:43 -05:00
Shawn Hoffman
3790a16ece
billliarrddd...here is how to set the button bit
2011-10-09 01:11:49 -07:00
Shawn Hoffman
ade9485aac
ok...just need to update the button...
2011-10-09 01:11:48 -07:00
Shawn Hoffman
a751b627fd
remove a now-unneeded comment
2011-10-09 01:11:44 -07:00
Shawn Hoffman
ad508ab8fb
Let's go ahead and throw this in here, should bring support of Intel IGP back in with DX9.... I can't actually test this for an obvious reason, but I figure while Windows is broken anyway, go ahead with it.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7707 8ced0084-cf51-0410-be5f-012b33b47a6e
That should fix the seg faults on IGP chipsets.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7715 8ced0084-cf51-0410-be5f-012b33b47a6e
Compile fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7716 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-10-08 15:29:04 -07:00
Pierre Bourdon
59072adc32
Align stack variables on a 16-bytes boundary in SSSE3 functions
...
Fixes issue 4450. Thanks to pholklore1 for his patch.
2011-10-08 17:36:01 +02:00
LPFaint99
03b65f3d89
Merge branch 'GCMemcardUpdates'
2011-10-04 13:18:22 -07:00
LPFaint99
5316c6d97b
Move GCMemcard from DolphinWX/Memorycards to Core/HW
2011-10-04 13:14:18 -07:00
LPFaint99
8d91f1e0c1
EXI_Memcard: HLE memcard Formatting, GCMemcard: Add static format function, cleanup checksums code
2011-10-04 13:14:17 -07:00
LPFaint99
86950e7cce
fix gcmemcard format broken by 5f9591cf9d
...
small cleanup to format, now works for slot a and b and any memcard size
2011-10-04 13:14:17 -07:00
Shawn Hoffman
5dc866bfc9
Fix gamecube microphone (button not implemented, yet :p).
...
Calls ExpansionInterface::UpdateInterrupts just before checking exceptions now.
2011-10-03 23:46:00 -07:00
Shawn Hoffman
856972f808
remove hacky old MicButton stuff
2011-10-03 23:46:00 -07:00
Shawn Hoffman
d8def74dd1
add portaudio headers and windows static libs to Externals, enable by default in windows build.
2011-10-03 23:45:59 -07:00
Shawn Hoffman
b4d751e43c
Merge branch 'fix-icc-unsafe-string'
2011-10-03 23:44:35 -07:00
Jordan Woyak
a65385d995
Merge branch 'fix-3rd-party-wiimote'
2011-10-04 01:36:10 -05:00
Pierre Bourdon
9dad9ebe89
Merge branch 'zcomploc-support'
...
zcomploc is a feature of the BP which switch depth test from before the alpha
test to after the alpha test. This way, transparent fragments are written to
the depth buffer too.
The current implementation is quite hacky and does not cover all cases but is
enough to fix problems in a lot of game. A complete implementation would
require a multipass rendering method and is attempted in the
zcomploc-experimental branch.
According to testers feedback, fixes bugs in the following games:
- Baten Kaitos
- Baten Kaitos Origins
- 007: Everything or Nothing
- Ty the Tasmanian Tiger
- Tony Hawk's Pro Skater 3
And probably other games too.
Conflicts (because of new-shadercache-uids):
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
2011-10-04 07:56:13 +02:00
Jordan Woyak
15d6c6e9fc
fix 3rd party wiimotes, patch by pholklore
2011-10-01 21:36:16 -05:00
Jordan Woyak
d3e639a397
fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey
2011-10-01 21:31:43 -05:00
skidau
e76bc71efe
Fixed the controller config so that it lists DInput controllers with special characters (like the Registered (R) sign) in their name. UTF8 is used to match the encoding used by the Wx GUI.
2011-10-01 21:50:15 +10:00
Pierre Bourdon
266cafb82d
Add a call to VertexManager::Flush() when changing TC gen settings
...
In previous revisions of Dolphin, changing texture generation settings (via
GX_SetTexCoordGen for example) did not regenerate the vertex shader and flush
the vertices. Adding this flush should fix texture problems in a few game, for
example in Superman: Shadow of Apokolips:
Before: http://i.imgur.com/mHmfb.jpg
After: http://i.imgur.com/2ThES.png
2011-10-01 02:36:03 +02:00
NeoBrainX
7eb06430ed
Only sync shader caches to disk on stop.
2011-09-29 23:16:42 +02:00
NeoBrainX
0e1383b788
Bump disk cache version.
2011-09-29 22:55:28 +02:00
NeoBrainX
2b3b32872d
Fix Windows build.
2011-09-29 22:54:52 +02:00
NeoBrainX
81c614fa07
Clean up various things.
2011-09-29 23:32:39 +02:00
NeoBrainX
ddfe219293
Fixup line endings.
2011-09-29 23:32:39 +02:00
NeoBrainX
ca7e8a9e88
Fix pixel lighting.
2011-09-29 23:32:39 +02:00
NeoBrainX
cfba35f7e5
Only link against libav if it's available.
2011-09-29 23:32:38 +02:00
NeoBrainX
08af37509e
More buildfixes..
2011-09-29 23:32:38 +02:00
NeoBrainX
f041eee23b
Compile fix.
2011-09-29 23:32:38 +02:00
Glenn Rice
6ccfd85f42
Build fix for the linux libav build.
2011-09-29 23:32:38 +02:00
NeoBrainX
913bc6d15f
D3D11: Disable some redundant shader compilation errors.
2011-09-29 23:32:38 +02:00
NeoBrainX
6d8f641cc9
Fix D3D11 frame dumping.
2011-09-29 23:32:38 +02:00
NeoBrainX
c710ea33f9
Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames.
...
Breaks D3D11 frame dumping for some weird reason (memory corruption or whatever?).
2011-09-29 23:32:38 +02:00
NeoBrainX
bd4a5b5ef6
Implement frame dumping in D3D11.
...
Fixes issue 4831.
2011-09-29 23:32:38 +02:00
NeoBrainX
5dcb212fc7
Fix Windows build.
2011-09-29 23:32:38 +02:00
NeoBrainX
8c691767da
Various changes which improve FreeBSD support.
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Patches by martymac, all credits go to him ;)
2011-09-29 23:32:38 +02:00
NeoBrainX
5d075ce507
- D3D9: pass the correct API type to ValidatePixelShaderIDs
...
- don't load shader cache from disk in d3d9/11 if shader debugging is enabled (we won't have any info about the source shader code otherwise, etc)
- dump shader source codes on safe UIDs mismatch
Thanks to LordMark and [SS] for reporting those to me ;)
2011-09-10 03:10:28 +02:00
NeoBrainX
a021dd7b79
Small fix to the previous commit.
2011-09-09 21:45:11 +02:00
NeoBrainX
5c14a24ce1
Make shader ID validation optional by adding a gfx setting called "EnableShaderDebugging".
...
Setting this to True will enable additional checks if the shader cache misses any relevant register changes.
2011-09-09 21:34:46 +02:00
NeoBrainX
b28348066e
Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well.
2011-09-09 00:32:04 +02:00
NeoBrainX
349a3ae91d
Merge remote-tracking branch 'remotes/origin/master' into new-shadercache-uids
2011-09-08 02:14:18 +02:00
NeoBrainX
6c7bda6851
Various fixes and cleanups.
2011-09-08 02:09:44 +02:00
NeoBrainX
98b62d8362
Track alpha blending paramaters in the pixel shader UID.
2011-09-07 21:15:14 +02:00
NeoBrainX
3939f9595a
Add runtime checks to make sure we aren't overoptimizing the pixel shader cache.
2011-09-07 21:15:09 +02:00
NeoBrainX
4702de591e
Added safe pixel shader UIDs for debugging purposes.
2011-09-07 21:10:06 +02:00
NeoBrainX
231c13d6ce
Added safe vertex shader UIDs for debugging purposes.
2011-09-07 21:03:10 +02:00
NeoBrainX
df4e337ac9
Fix various pixel shader compilation errors caused by the Direct3D shader compiler going nuts due to uninitialized (and unused) shader variables.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7693 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-09-06 18:37:01 +02:00
NeoBrainX
17fcd406fc
Merge some scissor rect related code to VideoCommon.
2011-09-05 22:04:28 +02:00
Shawn Hoffman
b867c21fea
apply to dx9 and dx11 backends as well
2011-09-05 12:19:11 -07:00
NeoBrainX
6845a1596c
Fix various cases in scissor rect emulation.
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Patch by delroth.
2011-09-05 11:10:23 -07:00
Shawn Hoffman
95517a9741
vs2010: Disable LTCG for realz
2011-09-05 09:43:23 -07:00
Pierre Bourdon
d3ecf98213
Include the zcomploc bit in the shader UID
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Fixes issues with switching zcomploc on/off during execution.
2011-09-04 05:38:32 +02:00
Pierre Bourdon
0bdf8646f0
Proof of concept zcomploc implementation
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Fixes a few depth related graphics bugs. Example in Baten Kaitos (GKBEAF):
Before: http://i.imgur.com/EDdVA.png
After: http://i.imgur.com/h6GuY.png
Still a few bugs in this implementation: zcomploc switching is not yet
implemented, and the color is wrong with this test: http://codepad.org/7GpxklOi
(red on Dolphin, gray on Wii).
2011-09-04 05:08:09 +02:00
Pierre Bourdon
d710eda0c5
Clean up a bit the shader code generation for alpha test fails
2011-09-04 04:44:50 +02:00
Jordan Woyak
931a31deca
Untested attempt to fix real gcpad sticks not being detected by the input configuration dialogs.
2011-08-31 20:46:04 -05:00
NeoBrainX
bcb8d11c1b
Reduced the number of redundant vertex shader compilations (possibly to zero).
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That one was almost too easy ;P
2011-08-31 20:46:03 +02:00
NeoBrainX
4137f287fd
Fix a critical bug which caused shaders to be redundantly recompiled when disabling per-pixel depth.
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As a nice side effect, the number of redundant shader compilations is now next to zero ;)
2011-08-31 19:45:28 +02:00
NeoBrainX
7f01139d13
Replace the pixel shader UID generation algorithm with a better one which reduces the number of redundant shader compilations by around 30% (can be optimized even further though).
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This should help some games which suffer from heavy stuttering like e.g. F-Zero GX or Red Steel 2.
2011-08-31 18:03:33 +02:00
NeoBrainX
08e06b2293
Partially revert revision d511b50612
.
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Slightly slows down emulation, but deobfuscates the pixel shader gen greatly...
2011-08-31 16:09:54 +02:00
NeoBrainX
8a17e15943
Various cleanups and TODOs.
2011-08-31 16:09:46 +02:00
Jordan Woyak
7812346c89
disable ltcg for release build
2011-08-30 19:30:04 -05:00
Shawn Hoffman
c0dd84cf7d
buildfix ON MASTER!! :<
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(I am sonic's babysitter)
2011-08-26 21:19:40 -07:00
Ryan Houdek
62e790f109
Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering
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Bring up to standards guidelines and also support Windows
Switch this around...
2011-08-26 13:29:01 -07:00
LPFaint99
7737b2cef1
create the User/* dirs on windows
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configuration/savestates/etc will now save
Fixes issue 4815.
2011-08-25 21:49:20 -07:00
Ryan
a5a2562e59
Put this hotfix in since some combination of hardware and drivers returns zero here.
2011-08-25 02:58:37 -05:00
Shawn
7f56842a79
fixup scons (osx) to generate scmrev.h and build.
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hopefully this will be the last code change committed directly to master for a while... :/
next is cmake to replace scons on osx hopefully. pointers anyone? (soren?)
2011-08-23 03:50:06 -07:00
LPFaint99
5c15292fd8
BS2: check the hash of the loaded ipl.bin file
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remove some extra + chars from a few ini files (copypasta from a patch?)
2011-08-22 20:49:21 -07:00
Jordan Woyak
1528c95fe9
Remove hash from revision description for cmake and windows.
2011-08-22 20:06:17 -05:00
Jordan Woyak
6a80b9989a
remove hash from rev description
2011-08-22 13:11:45 -05:00
Jordan Woyak
a910f97c39
minor cleanup of make_scmrev.h.js
2011-08-22 13:11:42 -05:00