JosJuice
f090a94319
Remove non-integer IRs
2017-08-08 12:09:50 +02:00
Léo Lam
e10e42c09e
PowerPC: Fix indirect includes for GDBStub
2017-08-08 17:47:20 +08:00
Michael M
9e81fec816
NetPlayServer: encapsulate m_upnp_inited in initUPnP()
2017-08-07 11:35:13 -07:00
Michael M
6a8c0ca70b
NetPlayServer: actually set m_upnp_inited
2017-08-07 11:35:13 -07:00
Leo Lam
a25f7b9b4c
Merge pull request #5892 from leoetlino/sysmenu-emu-fixes
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Boot/BS2: Accuracy fixes
2017-08-08 01:33:05 +08:00
JosJuice
cbe43e58a7
Merge pull request #5890 from leoetlino/sd-fixes
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IOS/SDIO: Small fixes
2017-08-07 17:03:18 +02:00
Leo Lam
f64b189850
Merge pull request #5895 from lioncash/sw
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TransformUnit: Get rid of most pointer casting in TransformColor()
2017-08-07 14:18:35 +08:00
Leo Lam
9e51a7f8d4
Merge pull request #5897 from ligfx/netplayremovegoto
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NetPlayServer: remove goto statements
2017-08-07 14:16:27 +08:00
Michael M
2abf13ae36
NetPlayServer: remove goto statements
2017-08-06 23:06:38 -07:00
Leo Lam
dbb26a2b54
Merge pull request #5837 from leoetlino/auto-pause
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WX: Automatically pause the core for the JIT menu items
2017-08-07 13:21:54 +08:00
Scott Mansell
3b5cad6682
Merge pull request #5860 from jturcotte/fix-macos-nswitch-axis
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Fix axis not working with Switch Pro controller on macOS
2017-08-07 13:44:07 +12:00
Lioncash
745f92b4e5
TransformUnit: Get rid of pointer casting in TransformColor() where applicable
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The casts to u32* are technically undefined behavior. The u8* cast is
left, as char/unsigned char is exempted from this rule to allow for
bvtewise inspection of objects (and this is what s8/u8 are typedefs of
on platforms we support).
2017-08-06 19:04:31 -04:00
Lioncash
4d35a3105e
TransformUnit: Make LightColor()'s chan parameter const
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Also marks references/pointers const where applicable
2017-08-06 18:15:05 -04:00
Andrew
d38987e1e8
Hide mouse cursor after delay in DolphinQt
2017-08-06 17:52:37 -04:00
Anthony
bc11fad6eb
Merge pull request #5894 from lioncash/dqt-elided
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ElidedButton: Add missing override specifier to paintEvent()
2017-08-06 14:42:56 -07:00
Lioncash
2363be4c63
ElidedButton: Make constructor explicit
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Prevents implicit conversions to ElidedButton.
2017-08-06 17:31:29 -04:00
Lioncash
5153271278
ElidedButton: Add missing override specifier on paintEvent()
2017-08-06 17:26:07 -04:00
Leo Lam
1385444d86
Merge pull request #5883 from sepalani/term-close
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DolphinWX: Prevent Dolphin to be shutdown when closing cmd.exe
2017-08-07 00:50:31 +08:00
Léo Lam
9f36499f9e
IOS/SDIO: Make GetCSDv1/v2 const member functions
2017-08-07 00:48:51 +08:00
Léo Lam
c24418a822
IOS/SDIO: Fix warnings about missing braces
2017-08-07 00:48:16 +08:00
Léo Lam
d86d5d62ad
IOS/SDIO: Add missing save calls in DoState
2017-08-07 00:48:16 +08:00
Leo Lam
1833354ef9
Merge pull request #5891 from lioncash/const
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File: Make GetSize() a const member function
2017-08-07 00:46:49 +08:00
Léo Lam
6d73c3e8e3
Boot/BS2: Don't write part of the debugger hook
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Writing to 0x60 does actually not "init exception[s]" or anything like
that. Not at all. Rather, it *breaks* a check in Nintendo's SDK, which
makes it fail to realise that the hook hasn't been set up.
This prevents the SDK initialisation routines from writing the rest of
the hook instructions (total: 0x20 bytes), which in turn causes an
anti-piracy check to fail in some Ubisoft games (including Tintin).
Dolphin can be really amazing sometimes.
2017-08-07 00:36:35 +08:00
Léo Lam
d612416ce8
Boot/BS2: Write to 0x3194 and 0x3198
2017-08-07 00:36:35 +08:00
Léo Lam
0bdcabdfa9
Boot/BS2: Write the "devkit boot program version"
2017-08-07 00:36:34 +08:00
Léo Lam
81b298f747
Boot/BS2: Set the proper value for 0x000030d8
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No clue where people got the 0 value from, or why it's labelled as
"time". As far as I can tell, it is always set to 0xffffffff by
official NAND titles, including the system menu.
2017-08-07 00:36:34 +08:00
Léo Lam
29b1276548
Boot/BS2: Update state file
2017-08-07 00:36:34 +08:00
Léo Lam
363bf27cce
Boot/BS2: Write empty play record
2017-08-07 00:36:34 +08:00
Léo Lam
8489d9da90
Boot: Move StateFlags from Boot_WiiWAD to Boot
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It's not specific to WADs. The BS2 emulation boot code will also need
to update the state file.
Move the struct to Boot and add a helper function that will handle
reading + computing the checksum + writing the state file.
2017-08-07 00:36:34 +08:00
Anthony
7a74e8ad0b
Merge pull request #5886 from JosJuice/rename-list-table
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DolphinQt2: Rename "Table"/"List" to "List View"/"Grid View"
2017-08-06 09:07:52 -07:00
Lioncash
f0308151a8
File: Make GetSize() a const member function
2017-08-06 07:57:43 -04:00
JosJuice
fa4723ffb4
DolphinQt2: Rename "Table"/"List" to "List View"/"Grid View"
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Sentret_C posted this comment on Transifex recently:
"What Dolphin refers to as "Table View" and "List View" are
similar to "List View" and "Grid View" in Steam, and I think
the Steam names describe them better."
I agree with that, so here's a commit that changes the names.
2017-08-06 11:35:45 +02:00
Leo Lam
84ecc0ecc9
Merge pull request #5842 from TBoshoven/sdhc-support
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Add support for SDHC
2017-08-06 11:17:50 +08:00
Tom Boshoven
10c615d7db
Added proper SDHC initialization to protocol v2.
2017-08-05 19:55:08 +02:00
Pierre Bourdon
5e54290271
Merge pull request #5889 from degasus/warning_fix
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VideoSW: Drop log level of missing anti aliasing support.
2017-08-05 19:54:56 +02:00
degasus
cc4b3b180b
VideoSW: Drop log level of missing anti aliasing support.
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We don't want to emit such a high priority warning here, else fifoci will die.
2017-08-05 19:20:19 +02:00
Markus Wick
710f333ea8
Merge pull request #5888 from lioncash/move
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Filesystem: Declare FileInfo iterator's move constructor and assignment operator noexcept
2017-08-05 19:11:25 +02:00
Tom Boshoven
b29c8c1a63
Redid initialization logic.
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Looks like initialization is done automatically by IOS versions that support SDHC.
2017-08-05 18:51:24 +02:00
Lioncash
01c262fe47
Filesystem: Declare FileInfo iterator's move constructor and assignment operator noexcept
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Prevents potential extra copies being created in the context of
std::move_if_noexcept.
2017-08-05 12:29:02 -04:00
Tom Boshoven
47e056a654
Re-enable SDIO events.
2017-08-05 14:52:03 +02:00
Tom Boshoven
494e935ca7
Use std::array for CSD.
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Fix double negative in comment.
Fixed member variable names, added some const correctness.
2017-08-05 14:49:38 +02:00
Anthony
6077c7fc69
Merge pull request #5885 from stenzek/gltexparameter
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ProgramShaderCache: Call glTexImage3D after glTexParameter
2017-08-05 01:23:35 -07:00
Stenzek
6d91c1b079
ProgramShaderCache: Call glTexImage3D after glTexParameter
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Was missed before merge.
2017-08-05 18:18:30 +10:00
Anthony
3c5112bb21
Merge pull request #5856 from stenzek/optimus-crash
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Fix ubershader crashes with primus/bumblebee
2017-08-05 00:54:28 -07:00
Léo Lam
e58ba76f07
Don't force the aspect ratio in GameINIs
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Instead, add a SuggestedAspectRatio option which tells Dolphin which
aspect ratio to use when the aspect ratio option is set to Auto.
2017-08-05 14:27:16 +08:00
Léo Lam
8ee5253c5b
GameINI: Replace Wii.Widescreen with AspectRatio
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Wii.Widescreen is a setting that cannot be changed on the fly after
emulation has started, so anything booted after the initial title
will have an unexpected aspect ratio.
We can just set Video_Settings.AspectRatio instead, which *can* be live
changed, since it doesn't involve messing with the SYSCONF at any time.
This is also much closer to the behaviour of the Wii U, which
configures the DMCU to force 4:3 transparently, instead of doing it the
intrusive way (touching the SYSCONF).
2017-08-05 14:27:05 +08:00
Leo Lam
4f2fd3a9e5
Merge pull request #5879 from JosJuice/update-translated-strings-directory
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Handle update-translated-strings.sh being run from a different directory
2017-08-05 14:04:44 +08:00
Anthony
737e045bd8
Merge pull request #5849 from beholdnec/tex-format-bookkeeping
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Video: Clearly separate Texture and EFB Copy formats
2017-08-04 22:34:34 -07:00
Sepalani
eb3975eee8
DolphinWX: Prevent Dolphin to be shutdown when closing cmd.exe
2017-08-04 18:35:02 +01:00
JosJuice
0db63cefc0
Use dirname $0 in localization scripts
2017-08-04 19:09:12 +02:00