Commit Graph

19 Commits

Author SHA1 Message Date
lioncash edd9d0e0ef Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
Not planning to touch Core since it's the most actively changed part of the project.
2013-03-19 21:51:12 -04:00
degasus f69b6b595e change projection_type to u32
Fix issue 5740

thx @ erwan_taf for debuging all the week
2013-01-24 13:10:13 +01:00
Rodolfo Osvaldo Bogado eef715b1cf added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
some code additions for future use ;).
please gcc user test this as i don't have opportunity to test it myself i only use reference code to.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7247 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 20:35:05 +00:00
hrydgard 6a88241e64 D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5754 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 22:23:34 +00:00
hrydgard 7a8f6bdd6d D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4302 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-19 13:14:55 +00:00
hrydgard a7c70ddb66 D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4263 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 17:46:33 +00:00
hrydgard 700f2ff694 Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 08:21:35 +00:00
hrydgard baede3a7f3 Moving more things out of GL into VideoCommon...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4187 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 20:37:35 +00:00
hrydgard 2b1022f152 More tidying up - share the stats print between the two plugins, etc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4184 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 19:42:45 +00:00
XTra.KrazzY c86d2e5129 Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 21:32:10 +00:00
omegadox e4a9faeba4 GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader
DSPHLE: Some warning fixes and added some logging for unknown voice cases
Please report if anything has broken.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3884 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-26 09:52:35 +00:00
Nolan Check f338d5c44c Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3794 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 00:51:24 +00:00
hrydgard dfdfbd4a6a Delete some obsolete junk, in zelda ucode and in gl plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3577 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 17:58:52 +00:00
omegadox 845204c227 Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy. Changed Dst Alpha Pass option to "Disable Dst Alpha Pass".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2665 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 07:54:44 +00:00
omegadox 7a276e687e Added more overlay stats options.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2268 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 20:49:59 +00:00
bushing 30c883bcfc set svn:eol-style=native for **.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1438 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 04:46:09 +00:00
hrydgard 5c58227702 Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 17:46:14 +00:00
hrydgard f77624147d Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@960 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 15:53:43 +00:00
hrydgard 39df6c5624 Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 20:54:40 +00:00