Commit Graph

2275 Commits

Author SHA1 Message Date
nakeee a34ad40517 An almost linux/osx compile fix beside some undefined references
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5581 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 05:59:58 +00:00
Shawn Hoffman e4085f0f04 Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 04:55:39 +00:00
Shawn Hoffman d0c65b610c move njoy to /tags on behalf of Falcon4Ever
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5578 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 02:36:41 +00:00
Soren Jorvang 52c912a59e Make wxgl mandatory on OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5576 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 01:24:26 +00:00
Soren Jorvang 30e437f9e3 Fix some cases of variables being used uninitialized. Also some unused
variables, writeable strings and dangerously shadowed variables.

index(), gamma(), exp() and y0() are POSIX functions and using those
names can cause namespace confusion.

A number of C files were missing the final newline required by ANSI C
and some versions of GCC are pedantic enough to complain about this.

These changes simply the scons build, allowing us to get rid of
filterWarnings which is simply more trouble than it's worth.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5574 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 20:35:12 +00:00
Soren Jorvang 664cea45c7 Meta:
Using Unix tools to operate on a tree containing filename with spaces in them
is really annoying, so rename the handful of instances where there were spaces.

Host.cpp has never been used.

Games tend to lookup the following directories that we don't yet have anything
to put in, so prepopulate them in Data/User/Wii:

title/00010001
title/00010002
title/00010003
title/00010004
title/00010005
title/00010006
title/00010007
meta
shared2/title
 
Set eol-style native on a number of text files which didn't already have it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 18:00:22 +00:00
pierre 714af087bf GL: Relax multisampling constraints on visual
All visuals with parameter GLX_SAMPLE_BUFFERS_ARB = 0 have
GLX_SAMPLES_ARB = 0, so the old code would only ever choose
visuals with GLX_SAMPLE_BUFFERS_ARB>=1 and GLX_SAMPLES_ARB>=1.
Some drivers do not export any multisampling capable visuals,
so dolphin fails to find a matching visual and falls back to
the single buffered visual(which does not work for some yet
unknown reason). Fixes issue #2647.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5565 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-01 21:05:00 +00:00
snzgoo a909d0cb76 I did a small stupid copy/paste error on my last code clean up, which broke MP, mea culpa!
Motionplus should work again. I'm right now addressing the disconnect problem.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5556 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-31 14:21:25 +00:00
Shawn Hoffman 99e7a2ceac debug version of dx9 dll isn't always in the PATH, so you would get an error while dolphin would still load the correct release version of the lib and continue running. so...just check for the release version of the dll.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5554 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-31 02:44:48 +00:00
Soren Jorvang 77894f0fe6 Match types in comparison.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5544 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-30 05:25:32 +00:00
hrydgard 1d1b08a091 Core audio system work (Watch for regressions please!):
* Restore Audio Throttle to function properly, broken by Ayuanx many hundreds of revisions back. 
* Simplify DSPLLE JIT dispatcher in preparation for an asm rewrite
* Remove hack that made DSPLLE JIT seem faster than it was by running fewer cycles, but resulting in bad sound. This shows off how mysteriously slow it is - I don't understand why it's not faster. Use the DSPLLE interpreter for now if you want to use DSPLLE.
* Made "DSPLLE on Thread" work properly with correct-ish timing - although the speed benefit is really small now.

If it seems like this change slows anything non-LLE down, try turning off Audio Throttle and use the frame limiter in options instead.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5541 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-29 21:34:34 +00:00
snzgoo bdeefd361a MotionPlus code clean up and small code improvements.
Removing and adding some elements, making it more readable for others.
Off-Topic: Have fun at the Grandprix! May the best win:P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5536 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-29 19:06:18 +00:00
Jordan Woyak 05ef8231b8 Changed both video plugins to save PNG screenshots. Made GCPad New default in trunk (it already is in stable). Fixed a hack in new wiimote plugin. Other minor changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5532 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-29 10:09:24 +00:00
NeoBrainX 4f10ded2b6 Slightly optimize uploading D3DFMT_A8R8G8B8 data to textures.
This is especially perceptible for "big" textures, so e.g. EFB copies to RAM should be a bit faster now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5531 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-29 09:32:44 +00:00
Jordan Woyak ceabf90bda Improve iterator usage.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5528 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-28 23:14:16 +00:00
snzgoo 99d9aa0613 Small change to my last commit, thanks for Billiard passing me the proper checksum for the old used calibration data. cheers!
I changed the checksum in the new wiimote plugin as well.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5523 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-28 03:13:33 +00:00
snzgoo 58d64625f9 Stage2 is approaching: Redsteel2/WiiSportsResort is now working with Motionplus&Nunchuk, and the controls for the nunchuk are working now as well.
Apparently, motionplus games are very strict on calibration data checksums, they don't like invalid/0x00'd checksums(this is trackable via 0x01 writes to the active extension register at 0xA400F3). I'll keep all motion plus related stuff that I've discovered on my blog: http://snzgoo.blogspot.com
Next time I'll fix the disconnects, which are most likely caused by the sent motionplus empty/dummy data.
So stage2 might come sooner than u guys thought. Let me hear u scream;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5522 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-28 02:45:10 +00:00
Soren Jorvang af64786472 win_width/win_height are used in X11 builds as well.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5515 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-27 12:12:48 +00:00
Soren Jorvang d0a79d8cd1 Revert previous. rodolfoosvaldobogado had already applied the same fix in the
next-to-last change, just enough lines above that svn silently merged it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5512 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-27 03:27:59 +00:00
Soren Jorvang 7d3fe592ab Unbreak nowx build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5499 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:07:52 +00:00
Soren Jorvang 810e6d53f0 For these assertions to trip, enums in CPMemory.h which seem pretty much set
in stone would have to change.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5496 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:05:42 +00:00
Soren Jorvang 8949c1e309 If the format is not one of the expected ones, just return rather than
proceeding with uninitialized data.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5495 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:03:42 +00:00
Soren Jorvang f38ba8fcfe Fully initialize the xfbSource struct. Not sure if this could actually be used
uninitialized, but this at least placates gcc.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5494 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:55:33 +00:00
Soren Jorvang c7c0733dba Unnecessary non-negative check of unsigned variable.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5487 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:48:23 +00:00
Soren Jorvang 3edae70ea0 Hack this dodgy compile-time assert so it works with gcc.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5486 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:47:56 +00:00
Soren Jorvang 3bf3c27d3e Fix comment pasto.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5485 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:47:15 +00:00
Soren Jorvang cf62b10956 Move platform-specific variables into proper scope.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5484 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:46:51 +00:00
Soren Jorvang daf1069c27 Fix variable types.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5483 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:46:28 +00:00
Soren Jorvang 3061942dfc We don't use the return values of SaveTGA() here.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5482 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:45:29 +00:00
Soren Jorvang 2cd31e8c10 Don't return a value from a void function.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5481 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:44:53 +00:00
Soren Jorvang 57a22f670f Remove unused variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5480 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:43:16 +00:00
snzgoo 619dc12349 Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done.
Just minor stuff that needs to be finished: Dummy motionplus data needs to be kept dynamic(just like wiimote accel data), or it might cause disconnects after some time. Furthermore, there are 1-2 remaining register writes that have to be understood and emulated.(e.g. 0x00F3/F4). In the end just minor stuff. I'll address that in my next commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5476 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 15:41:47 +00:00
Rodolfo Osvaldo Bogado 99d0bd7762 fixed setting of texture parameters like lod bias and max and min lod.
as a nice result of this eliminate the nasty glubuild2dmipmaps.
thanks to neobrain and orphis for discovering the error and the right values

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5475 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-25 19:25:31 +00:00
pierre 2e12bd5e34 Fix a few compiler/valgrind warnings, kill check for 17th texenv registers,
and one problem reading a truncated sram file.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5474 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-24 14:53:27 +00:00
Rodolfo Osvaldo Bogado 4b1909ea98 hopefully solved all the pixel align problems when drawing full screen quads.
this not solve the remaining projection problem in some games like mario kart wii
will work that problem later.
please test and let me know the results.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5473 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-24 14:20:19 +00:00
luisr142004 1883b32f33 woops forgot some stuff :P :/
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5467 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-23 02:59:36 +00:00
luisr142004 1648b84f08 add some dx checking routines to the dx plugin + some minor stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5466 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-23 02:29:23 +00:00
Rodolfo Osvaldo Bogado 782d9111e5 let's keep experimenting:
almost fixed real xfb in d3d, i say almost because there are some minor scalling problems. hope will fix them soon.
implemented a more intelligent index generator to emulate more accurately the behavior of the gc.
please give me feedback on this changes.
enjoy :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5465 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-22 21:58:43 +00:00
Rodolfo Osvaldo Bogado 3ff6a8bd68 small commit to try to fix issue 1509
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5460 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-19 21:54:54 +00:00
Rodolfo Osvaldo Bogado 2c7a08fc61 after a good commit lets make some experiments:
implemented fixed efb scale to improve alignment and discard some error caused by incorrect scale.
make both plugins work similar. this must improve opengl image quality a lot.
also implemented dynamic resizing in opengl, this way the resolution math the windows resolution on resize.
this is highly experimental so please test a lot.
implemented shader dumping on error thinking  in future experiments with shaders.
enjoy :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5458 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-19 03:15:36 +00:00
Rodolfo Osvaldo Bogado 7947543d98 a little optimization in shaders constants setting , based on the same idea of nodchip changes.
a MAYORRRRRR change in pixel shader generation, please review all games you can and leave comments this must improve accuracy in graphic emulation a lot.
for example: mario eyes in super mario galaxy, water pod transparency an water transparency on game intro in super mario sunshine, etc.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5457 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-17 22:17:46 +00:00
skidau 869f5e64c7 Added a catch-all OpenGL visual. This allows the VideoSoftware plug-in to run under VirtualBox.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5454 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-16 07:37:22 +00:00
snzgoo 950df7eaff minor cosmetic changes (old wiimote plugin).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5453 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-15 17:04:03 +00:00
snzgoo 2840914dab Introducing: Adjustable read timeout for real wiimote + minor clean up within old wiimoteplugin
Issue 2211 closed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5452 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-14 21:47:35 +00:00
Rodolfo Osvaldo Bogado aaafff7f9d a little fix for real xfb in opengl that stop working after one of my commits.
thanks to lordmark to point me the exact revision.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5451 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-14 21:47:16 +00:00
Marko Pusljar c1dde5bb1d dsphle - small regression fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5447 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-12 13:33:02 +00:00
nodchip 7923903f92 [Plugin_VideoDX9] A minor speed up for SetMultiVSConstant4fv().
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5442 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-09 03:14:11 +00:00
snzgoo 079f8b630c A small change to my last motionplus commit, to re-establish load/savestates downwards compatibility.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5441 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-08 15:25:11 +00:00
snzgoo 08b5ee6555 Fixes Issue 2596 @old wiimote plugin. Core data hasnt been zero'd everywhere before usage.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5440 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-08 10:54:53 +00:00
snzgoo 7742e1a6dd Stage1: Introducing MotionPlus as emulated extension, allowing us to boot games that require the MotionPlus itself.
I also already implemented most of the needed data structures and datareport handling for the motionplus-nunchuk passthrough mode, which I'll add up next as well.

Wii Sports Resort is now bootable by just using an emulated wiimote (only working under the old wiimote plugin atm,
I asked billiard to port my commit into his plugin since he knows his plugin better than me and its less work for him than for me,
I kept most parts of my code in modules to simplify that task).

Upcoming stage2: Faking the motionplus on the fly on real wiimotes, that means you will be able to play, e.g.  Redsteel2 with a real wiimote and nunchuk or wii sports resort with just your real wiimote.
and nunchuk, but w/o the need of having a real motionpluscontroller connected. The new Zelda 2010 will benefit by that, since it will require a motionplus controller.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5438 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-07 22:39:06 +00:00