skidau
012a4c18ff
Merge pull request #2010 from skidau/hotkey-input-fixes
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Hotkey fixes
2015-02-04 19:35:46 +11:00
skidau
3709a1ce3a
Fixed the crash which occurred when opening Wiimote configuration before a game was started.
2015-02-04 18:48:19 +11:00
skidau
fc8ea9c3b3
Ignore hotkeys if the game has not started.
2015-02-04 18:06:20 +11:00
skidau
b9fb6ad3e8
Initialised all controller interfaces together on CFrame construction to fix the crash that would occur if the controller config were opened before a game was started.
2015-02-04 18:05:22 +11:00
skidau
5e645732f2
Merge pull request #1949 from skidau/hotkey-input
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Added the ability to map gamepad buttons to hotkeys.
2015-02-04 14:35:03 +11:00
skidau
c18c50a0e1
Merge pull request #1904 from magumagu/d3d-allow-nooutput-adapter
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D3D: allow selecting adapters with no outputs.
2015-02-04 13:09:27 +11:00
Markus Wick
b2df8cb87f
Merge pull request #2005 from magumagu/d3d-efb-depth
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Fix regression for D3D EFB depth copies.
2015-02-03 20:50:20 +01:00
magumagu
57d94de2ad
Fix regression for D3D EFB depth copies.
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On D3D, we read from the depth buffer using the format
DXGI_FORMAT_R24_UNORM_X8_TYPELESS (essentially, the "r" component contains
the depth, and the other components contain nothing).
2015-02-03 11:27:27 -08:00
skidau
4e7d2ab893
Merge pull request #1985 from CarlKenner/accelerometers
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Fix accelerometer wiimote/nunchuk emulation.
2015-02-02 12:15:43 +11:00
Lioncash
031422c596
Merge pull request #2000 from degasus/master
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VideoBackends: set GLInterface to zero after deleting it
2015-02-01 07:59:18 -05:00
degasus
081137bd4f
VideoBackends: set GLInterface to zero after deleting it
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This fixes a crash on opening the gfx settings after closing a game.
2015-02-01 13:51:34 +01:00
Lioncash
db001c1733
Merge pull request #1997 from Sonicadvance1/remove_comment
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Remove an old comment about stfiwx.
2015-02-01 07:51:03 -05:00
FL.dolphinemu
4f65787888
Vertical aligned all members of g_HKData struct.
2015-02-01 10:07:22 +01:00
Ryan Houdek
f9c2d73970
Remove an old comment about stfiwx.
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This instruction does exactly what it is supposed to. No need for this comment.
2015-02-01 00:30:53 -06:00
Markus Wick
3c475b91ea
Merge pull request #1993 from Armada651/line-perspective
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GeometryShaderGen: Perspective divide the line coordinates before comparing the angle.
2015-01-31 23:45:54 +01:00
Jules Blok
8c55ec0d51
GeometryShaderGen: Perspective divide the line coordinates before comparing the angle.
2015-01-31 23:32:23 +01:00
Markus Wick
ca5e2e6f16
Merge pull request #1989 from lioncash/leak
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OGL: Fix a memory leak that would occur every time a game is launched
2015-01-31 23:06:21 +01:00
Lioncash
9476756d43
OGL: Fix a memory leak that would occur every time a game is launched
2015-01-31 16:00:53 -05:00
magumagu
30d15b3a32
Clean up usage of PowerPCState::Exceptions.
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Accessing any member of ppcState from a thread other than the CPU thread
is not allowed; don't pretend that there's any exception to that rule.
2015-01-31 12:02:45 -08:00
Markus Wick
22e27ffd23
Merge pull request #1990 from Tilka/getvertexsize
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VertexLoaderManager: assimilate GetVertexSize()
2015-01-31 19:15:09 +01:00
Tillmann Karras
1aac65f988
VertexLoaderManager: assimilate GetVertexSize()
2015-01-31 09:23:50 +01:00
skidau
d50b330d57
Merge pull request #1976 from lioncash/size
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InputConfigDiag: Fit buttons to their text
2015-01-31 12:34:35 +11:00
skidau
3b07fe01a2
Merge pull request #1982 from skidau/AGP-hash
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Advance Game Port (AGP) fixes
2015-01-31 12:34:01 +11:00
magumagu
5a3f75f5cf
Use faster CheckGatherPipe from JIT.
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We don't need to profile explicit calls to CheckGatherPipe: we aleady know
where they are. Skip profiling, and explciitly insert an exception check.
While I'm here, get rid of unused code in JitIL.
2015-01-30 17:00:58 -08:00
magumagu
47be9d8e6b
Clean up usage of ScheduleEvent_Threadsafe.
2015-01-30 14:48:23 -08:00
Ryan Houdek
a277172b49
Merge pull request #1980 from Sonicadvance1/AArch64_more_optimizations
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[AArch64] Minor optimizations
2015-01-30 08:33:19 -06:00
Ryan Houdek
7cd80200ed
[AArch64] Remove an extraneous nop in 8bit fastmem stores.
2015-01-30 08:30:17 -06:00
Ryan Houdek
4ff2f105cc
[AArch64] Implement MMIO Writes.
2015-01-30 08:30:11 -06:00
Markus Wick
92294bf8be
Merge pull request #1986 from lioncash/unique
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Use unique_ptr for some IVolume instances
2015-01-30 12:40:10 +01:00
Lioncash
b1547b9c8b
Use unique_ptr for some IVolume instances
2015-01-29 21:33:19 -05:00
skidau
ccc1e9aa65
Changed the hash array to a CRC8 function.
2015-01-30 13:33:17 +11:00
CarlKenner
fb370110dc
Fix horribly broken accelerometer emulation.
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It now emulates the least significant bits.
And it no longer treats maximum acceleration in one direction as being in the opposite direction.
2015-01-30 12:38:21 +10:30
skidau
855ad6f1d3
Fixed an overflow bug in Jit64.
2015-01-30 13:00:23 +11:00
skidau
a42fb80f6a
Added a hash key finder.
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Fixed the memcard and AGP path parsing in Windows (the code is expecting '/' to be used as the DIR_SEP).
2015-01-30 13:00:23 +11:00
skidau
b92eb03d26
Merge pull request #1973 from degasus/master
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OpcodeDecoder: Calculate decoding time for vertices
2015-01-30 12:58:52 +11:00
skidau
83a9f1b850
Merge pull request #1972 from lioncash/ref
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EXI_DeviceAGP: Pass string by reference
2015-01-30 12:58:26 +11:00
skidau
a7ab6684fc
Merge pull request #1971 from Sonicadvance1/Android_update_cmake
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Update Android cmake.
2015-01-30 12:58:14 +11:00
degasus
20628b6e5d
OpcodeDecoder: Calculate decoding time for vertices
2015-01-29 19:55:28 +01:00
Ryan Houdek
a2b872b9da
Merge pull request #1983 from Sonicadvance1/remove_comment
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Remove an old outdated comment that makes no sense.
2015-01-29 09:51:16 -06:00
Ryan Houdek
9b4a896353
Remove an old outdated comment that makes no sense.
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This comment was left over from a long time ago. It is no longer true.
2015-01-29 09:40:22 -06:00
Ryan Houdek
631c8a981e
[AArch64] Minor performance improvements to paired stores.
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We can combine these two ST1 calls in to a single ST1 call.
Saves a few cycles in paired stores
2015-01-29 06:07:00 -06:00
Ryan Houdek
235f6c2445
[AArch64] Don't flush VFP register to stack when not needed.
2015-01-29 06:07:00 -06:00
Ryan Houdek
c8c062fa96
[AArch64] Add support for MMIO loads.
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Should give a small performance benefit.
2015-01-29 06:06:54 -06:00
Markus Wick
b0afc3de07
Merge pull request #1981 from Sonicadvance1/fix_x86_64_clang
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Fix clang on x86_64.
2015-01-29 12:44:34 +01:00
Ryan Houdek
1c388b6c37
Fix clang on x86_64.
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If we are compiling in the CRC32 hash, clang has an issue with casting a s32 to a u64.
Change our lens argument to a unsigned integer to fix the issue.
2015-01-29 01:55:20 -06:00
Ryan Houdek
8c53b88cc3
[AArch64] Implement a way to call lambdas in the emitter
2015-01-29 01:50:11 -06:00
Markus Wick
aa5ab45104
Merge pull request #1977 from rohit-n/unused-variable
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Silence -Wunused-variable warning.
2015-01-28 21:18:02 +01:00
Lioncash
73b77f55ba
DSPDebugWindow: Fix issue where the DSPLLE window would hang Dolphin on OSX
2015-01-28 14:01:11 -05:00
Rohit Nirmal
5203c4ef7b
Silence -Wunused-variable warning.
2015-01-28 18:09:07 +00:00
Lioncash
cf156d4d37
InputConfigDiag: Fit buttons to their text
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Fixes slight sizing issues on high DPI displays.
2015-01-28 13:07:17 -05:00