Commit Graph

3212 Commits

Author SHA1 Message Date
j4ck.fr0st 800595980e Fixed a small bug in J_CC when emitting jumps that exceed 0x80 in range (only used by DSP NR yet).
Add back a CMP nakee missed in his last commit

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5328 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-11 12:27:27 +00:00
nakeee 7c35138435 DSP JIT reenable nr with a small fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5327 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-11 12:14:51 +00:00
NeoBrainX a4515490ce Code cleanups, warning fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5326 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-11 11:16:57 +00:00
j4ck.fr0st c3b1705e3f Fix some not-so-obvious breakage in Frame.cpp, removed Xlib from the build (its only for non-win32)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5321 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 21:14:18 +00:00
Glenn Rice a5edf59787 Get GCPadNew keyboard working in linux. Also some code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5320 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 20:44:56 +00:00
skidau be70b43a2b JIT single stepping
Enable it by uncommenting the defines in JitBase.h.  For breakpoints to work in JIT mode, the block cache must be disabled.  The PPC instruction trace, regs, fpu regs, flags, generated x86 binary and generated x86 disasm are logged in the Dynamic Recompiler log.

Fixes issue 1052.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5314 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 15:41:44 +00:00
nodchip 32794fc028 VideoCommon: Fixed the bug that some texture become black in SSSE3.1 codes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5309 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 01:37:51 +00:00
j4ck.fr0st ab76cbf2fc set eol-style native
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5307 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-09 19:28:18 +00:00
j4ck.fr0st 57a3c87815 DSPJit: disabled NR again until we fix DSPEmitter::increase_addr_reg.
And to help test things like that: DSPJitTester (use with caution on x64, most likely fails there; r5250 might be why)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5306 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-09 19:18:50 +00:00
nakeee 0c1baa888a DSP Jit: Forgot include
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5303 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-09 15:32:10 +00:00
nodchip 956b8eb54d VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5302 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-09 15:13:42 +00:00
nakeee 91c6f5acba DSP Jit removed useless push/pop (at least I hope they were useless).
enabled nr in jit after getting skid_au's help in writing the inscrease_addr_reg.
ector can you please take a look and see if the loop code makes sense? it seems
no one it really sure how loops suppose to work in jit 


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5301 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-09 15:11:02 +00:00
nodchip 6136c94de5 VideoCommon: merged SSSE3/SSE4.1 codes. Added some additional SSSE3/SSE4.1 codes which will be used in "The Legend of Zelda: Twilight Princess".
These codes don't work unless "_M_SSE=0x301", for SSSE3, or "_M_SSE=0x401", for SSE4.1, is defined as a preprocessor definition.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5300 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-09 03:02:12 +00:00
NeoBrainX f727139ebf Random fixes and cleanups
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5297 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-08 16:59:35 +00:00
NeoBrainX b452bf7051 Fix another wrong sprintf usage
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5296 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-08 14:58:50 +00:00
skidau 0ecdb7b83e Fixed the bug where JITIL could not be selected in debugger mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5292 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-08 09:18:42 +00:00
nakeee eada74b74e windows compile fix (thanks lordmark)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5289 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-07 15:35:10 +00:00
nakeee 499936561a DSP LLE Jit, joined work with XK and skidu.
VERY EXPERIMENTAL DON'T EXPECT HIGH PERFORMANCE!.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5288 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-07 15:04:45 +00:00
NeoBrainX c26a34d4a5 Fix wrong sprintf usage: the parameters use the restrict keyword so they may not point to the same location.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5286 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-06 15:02:09 +00:00
NeoBrainX 33a005c801 Partially implement NCDGetWirelessMacAddress on Windows as well
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5285 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-05 20:25:00 +00:00
j4ck.fr0st ff9b185a7f Fixed game-specific Wii/Widescreen and RE0 Hack checkboxes.
Disabled game-specific Wii/Progressive Scan checkbox, since its never used by Dolphin; it would cause side-effects to global configuration if we did write to SysConf in that place.
Fixes Issue 2518

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5283 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-05 13:05:47 +00:00
NeoBrainX 131bb78897 Change a PanicYesNo to a PanicAlert
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5281 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-05 10:19:38 +00:00
Jordan Woyak 758bcf17cb Tweaked the widescreen hack: It now "hacks" to and from any aspect ratio, not just from 4:3 to 16:9. When "Stretch to Window" is chosen, the aspect ratio will be adjusted to 5:4, 16:10, or anything (whatever the aspect ratio of the window is). Works for 4:3 and 16:9 games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5280 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 22:52:27 +00:00
Shawn Hoffman 675fc84255 trunk: Don't enable selection of mic device if dolphin is not compiled with portaudio support.
Restrict SI AM Baseboard device to port 1.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5278 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 19:25:49 +00:00
NeoBrainX 0954dac86e Fix NCDGetWirelessMacAddress always returning the hard coded MAC address instead of the "real" one
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5277 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 18:40:25 +00:00
NeoBrainX 8cd46cc3bf Partially implement IOCtlV 0x8 (NCDGetWirelessMacAddress) of /dev/net/ncd/manage
Only works on Linux for now, need to test the Windows code later

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5275 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 14:21:46 +00:00
Rodolfo Osvaldo Bogado a4736f7f6b back to limit vps instead of fps as this fix fps limit and now it works correctly as now the sync between the plug in and the core is almost correct.
fixed fps display in the top bar, now it shows the real fps of the game.
some code clean up and some corrections to make everything work right in the reference renderer.
multiples xfb now is broken even in single core as is was not an error caused by dual core, i really dono where the error is,everything looks correct but if you test a game with multiples xfb or the ipl you will see the error.
ector if you can take a look at he code and throw me some ideas i'll thank you.
please test.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5272 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-03 22:22:55 +00:00
skidau 962fef0626 Fixed bug where the projection hack setting was not being saved in the Game Properties dialog.
Removed the obsolete projection hacks:

* Final Fantasy CC Echo of Time
* Harvest Moon Magical Melody
* Baten Kaitos
* Baten Kaitos Origin
* Skies of Arcadia

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5271 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-02 21:28:56 +00:00
Sonicadvance1 e0b4cbcdae Another one bites the dust
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5263 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-01 10:06:43 +00:00
Sonicadvance1 47f6192004 add two paths to addx in JIT that Crazy Taxi kept hitting, add 'add' and 'add.' tests to the ASM test, although I haven't tested it yet
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5261 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-01 05:10:39 +00:00
j4ck.fr0st ca3f4a6494 Fix game-specific dual-core checkbox
Fixes Issue 2438

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5256 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-31 16:41:30 +00:00
j4ck.fr0st d69abeac43 buildfix, plus some cleanup to make things a bit more readable
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5253 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-30 17:57:44 +00:00
death2droid f56ce07c8b Hopefully completely fix up the issues with the wiimote auto reconnect option not turning on/off properly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5252 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-30 11:53:41 +00:00
XTra.KrazzY a8865d21b3 DSPLLE: Opcode LUT Cleanup
ABI: Far Call --> Call (thanks to correct vcproj settings)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5250 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-29 01:18:05 +00:00
Marko Pusljar 6bcae13ff8 DSPLLE - small idleskip improvment for zelda
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5248 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-28 17:10:36 +00:00
death2droid 4fb21aa137 Fix a problem with the sensitivity setting being grayed out when the wiimote wasn't set to emulated.
Fix the problem with wiimote plugin not saving information correctly for the auto reconnect option.

Fixes issue 2475

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5246 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-28 09:51:57 +00:00
Shawn Hoffman f0f7bf13c2 fixup Jit64::subfcx and Jit64::subfex
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5245 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 23:55:12 +00:00
Shawn Hoffman 672132eb84 fix setting of cr in jit64 for divwux (when div by 0)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5244 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 19:48:34 +00:00
Shawn Hoffman ef193f2e95 fix divwux and divwx in interpreter, and fix divwux in jit64 - use the jit64 version as well.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5243 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 06:51:37 +00:00
skidau 14d489dfee Allows more than one instance of Dolphin to be running. Credit goes to Billiard for the code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5242 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 06:37:37 +00:00
death2droid 1a07772c8f Commit some work based off of James333's auto reconnect patch.
This still requires more work, like making the option only per Wiimote then rather the first one counting for them all.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5241 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 04:21:19 +00:00
Rodolfo Osvaldo Bogado beee4f4804 other experimental commit:
applied mlkbouba patch to make Mario Strikers Charged Football work (i do not own the game so please test).
some minor tweaks to the plugins to improve performance. for game that do not use xfb the best settings are dual core enabled, audio throtle disabled, frame limit set to the desired value, and xfb off.
change the frameskip calculations to use fps instead of vps as in dual core vps != fps caused by unresolved sync problems, till this problems are fixed the best for game play is calculate times in base of fps.
please test and let me know the results

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5239 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-25 22:01:33 +00:00
Sonicadvance1 9dae690951 Puts an end to my meddling
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5238 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-25 19:46:09 +00:00
Sonicadvance1 1e9fd8e4ad Disable subfcx because it causes problems with a few games...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5237 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-25 15:07:06 +00:00
Sonicadvance1 e6f3012604 fix a spelling error in a PanicAlert, drop another x86 instruction from calculateRc, and trying to get subfex working in JIT, currently something wrong, so it's disabled. Once it is fixed it should speed up Super Monkey ball quite a bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5236 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-25 03:20:28 +00:00
Sonicadvance1 5cf6ed484b Make this perdy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5234 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 23:06:23 +00:00
Sonicadvance1 4173cd5876 Disable divwux until we find out what's wrong with it, enable subfcx, and also JIT64 now sets cr[0] correctly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5233 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 22:51:06 +00:00
skidau 5ff07aace6 Cleared out the top 16 bits in PARAM1 of the ABI_CallFunctionC16 JIT command.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5232 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 20:27:09 +00:00
Marko Pusljar 095f81e2f9 DSPLLE - 5 new conditions added (not used atm), 4 used ones are now correct
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5231 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 14:51:04 +00:00
nakeee 47239ce0f4 XK patch for adding jit config to audiocommon/c16 function to x64emitter
and Skidu's fix for 64bit


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5230 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 11:22:33 +00:00