Lioncash
e035ac5591
Merge pull request #992 from phire/betterassert
...
Make Invalid instruction debug assert a non-debug assert.
2014-09-06 03:12:19 -04:00
Scott Mansell
50657548b1
Make Invalid instruction debug assert a non-debug assert.
...
Users need to be able to see this error message. Otherwise they can't
report bugs.
2014-09-06 19:04:34 +12:00
Rohit Nirmal
1ecb318bcc
Fix some formatting (new lines on collapsed single-line conditionals,
...
new lines for opening braces).
2014-09-06 01:23:05 -05:00
Ryan Houdek
b7f19ca740
Merge pull request #989 from lioncash/param
...
AudioCommon: Remove unused parameter from OpenSLESStream constructor
2014-09-06 01:15:59 -05:00
Ryan Houdek
cc9e881844
Merge pull request #987 from rohit-n/more-dead-code
...
Remove more dead and redundant code.
2014-09-06 01:15:20 -05:00
Lioncash
019ef844d4
AudioCommon: Remove unused parameter from OpenSLESStream constructor
2014-09-06 01:42:56 -04:00
shuffle2
a831121683
Merge pull request #979 from shuffle2/fix-memcard-flush3
...
raw memcards: revert last change so flushes are still time-driven.
2014-09-05 22:27:12 -07:00
Shawn Hoffman
7308b809d8
Fix render to main crashing in fullscreen.
...
When hiding the menubar (for going fullscreen with render to main),
keep a functionally-duplicate menubar around for servicing menubar
actions.
2014-09-05 22:21:09 -07:00
Rohit Nirmal
debe3999b5
Remove more dead and redundant code.
2014-09-05 23:22:48 -05:00
Shawn Hoffman
96d7b642f4
raw memcards: revert last change so flushes are still time-driven.
...
It turns out the actual slowdown was from memcpy'ing the entire
memcard buffer...not synchronization overhead or the flush itself.
2014-09-05 21:16:59 -07:00
skidau
9800252a28
Re-added the acc_end_reached logic for AXWii.
2014-09-06 11:57:37 +10:00
Dolphin Bot
387e1e3f21
Merge pull request #984 from FioraAeterna/fixmergedbclr
...
JIT: fix branch merging with bclr
2014-09-06 03:22:08 +02:00
skidau
0154b8edfd
Moved the loop check back to a post-loop condition in DSP HLE AX ucode. This brings DSP HLE in line with DSP LLE and fixes issue 7627. This effectively reverts ef501137be
which is not needed as the loop check is now corrected.
2014-09-06 11:02:32 +10:00
Fiora
4ec8f83a1a
JIT: fix branch merging with bclr
2014-09-05 13:58:06 -07:00
lioncash
3e0c04a83e
Common: Fix a potential infinite loop in ReplaceAll
...
Prior to this change, it was possible to cause an infinite loop by making the string to be replaced and the replacing string the same thing.
e.g.
std::string some_str = "test";
ReplaceAll(some_str, "test", "test");
This also changes the replacing in a way that doesn't require starting from the beginning of the string on each replacement iteration.
2014-09-05 15:12:17 -04:00
shuffle2
674494e472
Merge pull request #980 from rohit-n/remove-dead-code
...
Remove dead code.
2014-09-05 11:09:04 -07:00
shuffle2
0576046fdd
Merge pull request #972 from Sonicadvance1/fix-intel-windows
...
Work around Intel's failings with buffer_storage
2014-09-05 11:06:49 -07:00
Pierre Bourdon
bb60cafd40
Merge pull request #982 from FioraAeterna/removedebug
...
Remove debug printf from earlier commit
2014-09-05 19:36:14 +02:00
Fiora
801153301f
Remove debug printf from earlier commit
2014-09-05 10:31:29 -07:00
Pierre Bourdon
58c669aa02
Merge pull request #981 from FioraAeterna/revert-852-optimizeca
...
Revert "JIT64: optimize CA calculations"
2014-09-05 19:27:41 +02:00
Fiora
07e0c917c6
Revert "JIT64: optimize CA calculations"
2014-09-05 10:26:30 -07:00
Rohit Nirmal
cf8d1c9197
FileHandlerARC: Remove FileHandlerARC.
2014-09-05 12:53:41 -04:00
Rohit Nirmal
a3d9b22c27
BannerLoaderWii: Removed #if 0'd code.
2014-09-05 12:52:29 -04:00
comex
97420c6ec6
Merge pull request #852 from FioraAeterna/optimizeca
...
JIT64: optimize CA calculations
2014-09-05 11:52:02 -04:00
comex
aa1df21bb6
Merge pull request #947 from FioraAeterna/rsqrte
...
JIT: implement frsqte
2014-09-05 11:48:00 -04:00
comex
e7f03dd066
Merge pull request #948 from comex/vao-fix
...
Don't switch to a vertex array object of 0.
2014-09-05 11:46:28 -04:00
comex
d4b1d42a21
Merge pull request #975 from FioraAeterna/jittimerinline
...
JIT: completely inline timer reading
2014-09-05 11:45:22 -04:00
shuffle2
3d88dfbad9
Merge pull request #701 from LPFaint99/memcard
...
GCI Folder: try to reserve space for new saves from the current game
2014-09-04 23:02:23 -07:00
shuffle2
ee450acb54
Merge pull request #973 from rohitnirmal/remove-using-namespace
...
Controller Interface: Remove "using namespace" in header file.
2014-09-04 22:58:22 -07:00
Ryan Houdek
c368d4a668
Merge pull request #976 from dolphin-emu/revert-896-event-thread-bozo
...
Revert "Don't sleep in the event thread"
2014-09-05 00:51:06 -05:00
Ryan Houdek
30fef298bb
Revert "Don't sleep in the event thread"
2014-09-05 00:50:40 -05:00
Fiora
2f9e9bf1fc
JIT: completely inline timer reading
...
Should be a bit faster on games that heavily use the timer.
2014-09-04 21:55:36 -07:00
Rohit Nirmal
b0060e5184
Controller Interface: Remove "using namespace" in header file.
2014-09-04 23:02:25 -05:00
LPFaint99
e6e50ee621
GCI Folder: try to leave 10% of the blocks free. only applies if the save is not for the current game
2014-09-04 20:59:38 -07:00
shuffle2
a9a6270982
Merge pull request #774 from magcius/texdecode-cleanup
...
Clean up the TextureDecoder and some related things
2014-09-04 19:37:49 -07:00
shuffle2
fb3a668767
Merge pull request #974 from lioncash/wiki-links
...
DolphinWX: Simplify wiki link construction
2014-09-04 19:35:28 -07:00
shuffle2
9c41b17b41
Merge pull request #945 from MikeRavenelle/inputConfig
...
Edit Auto iterate through configuration inputs with toggle
2014-09-04 19:34:01 -07:00
shuffle2
f09978ddeb
Merge pull request #896 from magcius/event-thread-bozo
...
Don't sleep in the event thread
2014-09-04 19:33:49 -07:00
Jasper St. Pierre
76b4dbdf28
TextureDecoder: Clean up the code style
...
For a long time, we've had ugly and inconsistent function names here as
helpers, names like "decodebytesRGB5A3rgba" which are absolutely
incomprehensible to understand. Fix this by introducing a new consistent
naming scheme, where the above function now becomes "DecodeBytes_RGB5A3".
2014-09-04 18:36:57 -07:00
Jasper St. Pierre
0b7bed4a52
TextureDecoder: Simplify how the reference texture decoder works
...
Instead of having three separate functions and checking the tlutfmt in a
variety of places, just do it once in a helper method. This is already
for the slow path either in our Generic decoder or in our Software
renderer, so it doesn't matter that this is slower.
x64 will continue using the separate functions for speed.
2014-09-04 18:36:57 -07:00
Jasper St. Pierre
ea1245d191
TextureDecoder: Pass the TLUT address straight into the texture decoder
...
This removes the requirement for the TextureDecoder to have access to
global texture memory.
2014-09-04 18:36:57 -07:00
Jasper St. Pierre
fcd4ecc942
TextureDecoder: Add an enum for the TLUT formats
...
Quick code cleanup. The enum names and values come from libogc.
2014-09-04 18:36:56 -07:00
Jasper St. Pierre
32da01edec
TextureDecoder: Rearrange header slightly
...
Put the two Decode APIs together.
2014-09-04 18:36:56 -07:00
Jasper St. Pierre
f975307016
TextureDecoder: Add some statics to some of our helper functions
...
I know these are already inline, but this makes it more clear that
they're helper functions to be used in this file only.
2014-09-04 18:36:56 -07:00
Jasper St. Pierre
a8e591dc73
VideoCommon: Remove support for decoding to ARGB textures
...
The D3D / OGL backends only ever used RGBA textures, and the Software
backend uses its own custom code for sampling. The ARGB path seems to
just be dead code.
Since ARGB and RGBA formats are similar, I don't think this will make
the code more difficult to read or unable to be used as
reference. Somebody who wants to use this code to output ARGB can simply
modify the MakeRGBA function to put the shift at the other end.
2014-09-04 18:36:56 -07:00
Jasper St. Pierre
9438a30384
VideoCommon: Start putting common texture decoding code in TextureDecoder_Common
...
This pulls all the duplicate code from TextureDecoder_Generic /
TextureDecoder_x64 out and puts it in a common file. Out custom font
used for debugging the texture cache is also pulled out and put in a
common "sfont.inc" file. At some point we should also combine this font
with the other six binary fonts we ship.
2014-09-04 18:36:53 -07:00
Lioncash
6369173981
DolphinWX: Simplify wiki link construction
2014-09-04 21:30:33 -04:00
skidau
73fc45db68
Merge pull request #967 from skidau/SyncGPU-SaveState
...
Added the EmuRunningState check to the GPU thread's FIFO loop
2014-09-05 11:24:46 +10:00
Jasper St. Pierre
bfb2c04ace
TextureDecoder: Remove unused function
...
GetPC_TexFormat was never used. It was added in commit d02426a
, with the
only user being commented out code. The commented out code was later
removed in 9893122
, but the implementation stayed.
2014-09-04 17:32:06 -07:00
Jasper St. Pierre
6682a2fadd
TextureDecoder: Fix a RGBA/BGRA copy/paste typo
...
We were decoding to BGRA32 textures in our RGBA32 texture decoder. Since
this is the same for the BGRA32 decoder implementation, this is most
likely a copy/paste typo, rather than the texture actually being
bit-swapped. Fix this.
I'm not sure of any games that use the C14X2 texture format, so I'm not
sure this fixes any games, but it does make the code cleaner for when we
clean it up in the future, and merge some of these similar loops.
2014-09-04 17:30:53 -07:00