Commit Graph

530 Commits

Author SHA1 Message Date
Ryan Houdek eb3b933dd0 Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder. 2013-12-11 15:15:55 -06:00
comex 60818222e4 Disable a certain clang warning for libpng. 2013-12-08 15:43:23 -05:00
comex 1334d7fc41 Update wx to r75363 to address a wx bug that was breaking netplay on OS X. 2013-12-08 15:37:10 -05:00
Ryan Houdek 3e6e997e8b Fix OS X wxWidgets complaining. 2013-11-15 01:15:44 +00:00
Shawn Hoffman f4056978c8 [windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793. 2013-11-04 23:50:52 -08:00
comex 3f1ea21e4f Fix warnings. 2013-11-03 20:54:06 -05:00
Matthew Parlane dab9af43a4 [Windows] Add missing dlls and enable OpenMP support. 2013-11-03 11:54:45 +13:00
Shawn Hoffman ccd30024b3 Update to VS2013 and a slew of build-related updates. Notes:
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage.
* D3DX11SaveTextureToFile usage is dropped and not replaced.
* If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly.
* If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions.
* GLew updated to 1.10.0
* compiler switches added: /volatile:iso, /d2Zi+
* LTCG available via msbuild property: DolphinRelease
* SDL updated to 2.0.0
* All Externals (excl. OpenAL and SDL) are built from source.
* Now uses STL version of std::{mutex,condition_variable,thread}
* Now uses Build as root directory for *all* intermediate files
* Binary directory is populated as post-build msbuild action
* .gitignore is simplified
* UnitTests project is no longer compiled
2013-10-26 17:55:38 -07:00
comex a9908fdf09 Fix build issues on OS X i386. 2013-10-07 02:16:51 -04:00
Matthew Parlane d261dfaf46 Upgrade libusb to 1.0.16 2013-09-30 18:36:54 +13:00
comex 18abc33306 2x banner images! 2013-09-25 03:06:27 -04:00
comex 693cee36cb Hack up wx to support @2x images in the toolbar. Oh please let's switch to Qt... 2013-09-25 02:03:32 -04:00
comex a38821fc38 Comment out wx change to set WS_POPUP.
Fixes issue 6651, apparently.  We don't use wxGLCanvas, so the line
isn't necessary in the first place.
2013-09-24 22:48:31 -04:00
comex 54c3b8d357 Reapply shuffle2's patch.
This is a wx bug:
http://trac.wxwidgets.org/ticket/13933
2013-09-23 02:58:04 -04:00
comex 66ed9a1804 Upgrade WX to r74856, mainly to support @2x. 2013-09-23 02:58:04 -04:00
comex cf4d015b2a Don't disable SO_REUSEADDR on non-Windows, where it is safe. 2013-09-22 16:11:43 -04:00
Ryan Houdek 6340ad68be Merge branch 'GLES3-FSAA' 2013-09-22 10:00:51 -05:00
Ryan Houdek 91619e28b8 Pull in the glRenderbufferStorageMultisample function pointer at run time. 2013-09-22 09:10:47 -05:00
Pierre Bourdon 323ecdb772 Ship vcomp100.dll with Dolphin 2013-09-22 16:00:56 +02:00
Matthew Parlane 6dc16a59f8 Made defaults "explicitly defaulted" for PolarSSL Fixes issue 6601 2013-09-15 11:13:06 +12:00
Jordan Woyak 0fc1ca0169 Make Bochs_disasm not depend on Common. 2013-09-12 12:26:59 -05:00
Ryan Houdek 160d72a9ae [Android] Add in a static libiconv library so non English games don't crash Dolphin Mobile. 2013-08-29 04:43:31 -05:00
Matthew Parlane d3bc69fe20 Remove ltcg from polarssl. 2013-08-26 23:26:11 +12:00
Matthew Parlane 72e0423f8b Fix debug builds. Sorry. 2013-08-25 13:39:30 +12:00
Matthew Parlane 5548e77438 Merge branch 'master' into wii-network 2013-08-24 23:56:31 +12:00
Matthew Parlane b6e054a2be Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Core.vcxproj
	Source/Core/Core/Core.vcxproj.filters
	Source/Core/Core/Src/CoreParameter.cpp
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj.filters
2013-08-23 00:51:12 +12:00
skidau 5cec914484 Changed the default audio latency to 2. Made soft_oal.dll the default on Windows builds as the old OpenAL32.dll is outdated and contains bugs. 2013-08-18 17:03:21 +10:00
Matthew Parlane 4ac0fb0a3e Remove unneeded polarssl files. 2013-08-16 21:36:36 +12:00
Matthew Parlane 9de7611ff9 Merge branch 'master' into wii-network
Conflicts:
	CMakeLists.txt
	Source/Core/Core/Core.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj.filters
	Source/Dolphin_2010.sln
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2013-08-16 19:17:07 +12:00
Matthew Parlane d8b39b9dcf Support PolarSSL on *nix
Removed unneeded PolarSSL directories.
Remove duplicate sha1 and md5 files.
Define out SSL test file writing.
Fix format string bug and warning.
2013-08-15 23:36:17 +12:00
Matthew Parlane e1f8146d96 Use explicit output dir for PolarSSL 2013-08-15 21:53:52 +12:00
Matthew Parlane b93d62dcb8 Remove LTCG and platform toolset, fix code style. 2013-08-15 21:43:43 +12:00
Matthew Parlane fede38985e Replace OpenSSL with PolarSSL
Works on windows, not yet cmake.
2013-08-15 20:47:47 +12:00
Ryan Houdek a9ebd7d3e5 Fix Android Build. 2013-07-26 15:02:03 +00:00
Jasper St. Pierre 3b29320113 wx: Prevent warnings when compiling with recent versions of g++
g++ tends to think this is a string literal instead of concatenation.
2013-07-21 17:56:20 -04:00
Ryan Houdek ea146627e6 [Android] Enable OpenGL ES 3 by default. Add in a modified GLES3/gl3.h header for supporting it. 2013-07-13 18:42:04 -05:00
John Chadwick 16cd26d177 Add UPnP support.
Feedback is in logs as suggested by skid_au. The checkbox is still there, but
mostly for people who would like to opt out (unfortunately, I can not be sure
how this feature may behave for some routers - there's a hell of a lot of bad
UPnP implementations.)

The Visual Studio stuff is a little messy, so I apologize if anything is a bit
off. I tested most configurations and it worked.

I also tested CMake on Debian Wheezy, Ubuntu Saucy, and Mac OS X Mountain Lion.
All seemed to be OK.
2013-07-09 18:08:43 -04:00
Jasper St. Pierre 7493f19cda Squash warnings from wx
See: http://trac.wxwidgets.org/ticket/15137
2013-07-05 22:13:11 -04:00
Tetsuo55 0c9c3c9737 forgot to add free() to the previous malloc change 2013-06-23 00:14:45 +02:00
Tetsuo55 02351b77f9 replace alloca with malloc to fix windows builds 2013-06-22 22:44:27 +02:00
Tetsuo55 1bd80d781c fix deb-x64 and osx-x64 builds after soundtouch update 2013-06-22 21:51:11 +02:00
Tetsuo55 d8f5ecf3ce update soundtouch to svn revision 173 2013-06-22 20:19:27 +02:00
Tetsuo55 88d1195f93 update zlib to v1.2.8 2013-06-22 17:39:46 +02:00
Ryan Houdek 2b9f79dff3 [Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup. 2013-06-22 07:45:05 -05:00
calc84maniac a031351eb2 Use SOUNDTOUCH_INTEGER_SAMPLES only on Android build. Some audio backends (i.e. OpenAL) only support floating-point samples. 2013-05-07 23:22:28 -04:00
Matthew Parlane e98069b647 Merge branch 'master' into wii-network 2013-04-25 01:13:14 +12:00
Ryan Houdek 453fdff4bd Add SimonVT's android-menudrawer. This will be used in the menu interface for Dolphin Android. 2013-04-23 14:27:49 -05:00
Matthew Parlane 934e150596 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp
	Source/Core/Core/Src/ConfigManager.cpp
	Source/Core/Core/Src/HLE/HLE_OS.h
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.h
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.h
2013-04-24 00:48:00 +12:00
Ryan Houdek 75efe7d315 Update libpng to 1.2.50 so it can be built with Clang 3.2 2013-04-18 22:11:07 -05:00
Matthew Parlane 0c9d8d34e1 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/CMakeLists.txt
2013-04-11 19:55:36 +12:00
Pierre Bourdon 4895e38bd5 This change might work better if I git add the files 2013-03-29 07:31:15 -07:00
skidau 7784fa4c67 Merge branch 'master' into wii-network
# By Ryan Houdek (185) and others
# Via degasus (12) and others
* master: (625 commits)
  Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
  Array overrun fixed in VertexShaderCache for the DX11 plugin.
  Fixed DSPTool build.
  Windows build fix
  Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
  VideoSoftware: Improve fog range adjustment by using less magic and more comments.
  revert RasterFont for VideoSoftware
  ogl: fix virtual xfb
  Windows build fix from web interface...
  Adjusted the audio loop criteria, using >= on the Wii and == on GC.  This fixes the audio static that occurred in Wii games after hours of play.
  Forced the exception check only for ARAM DMA transfers. Removed the Eternal Darkness boot hack and replaced it with an exception check.
  VideoSoftware: Implement fog range adjustment, fixing issue 6147.
  implement 4xSSAA for OGL
  move ogl-only settings into backend
  Fix description of disable fog, and move it to enhancements tab.
  Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4.
  Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4.
  Forced the external exception check to occur sooner by changing the downcount.
  Mark the Direct3D9 backend deprecated.
  Prefer D3D11 and OpenGL over D3D9 by default.
  ...

Conflicts:
	CMakeLists.txt
	Source/Core/Common/Common.vcxproj.filters
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Core/Core.vcxproj.filters
	Source/Core/Core/Src/Core.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2013-03-27 13:19:23 +11:00
Ryan Houdek 8c1091a21f Merge branch 'master' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
2013-03-15 11:19:52 -05:00
skidau 808eaf7c49 Fixed the Windows 32bit debug build. 2013-03-14 22:18:13 +11:00
degasus a1c5e90083 Merge branch 'master' into GLSL-master
Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp
2013-03-06 15:59:29 +01:00
Ryan Houdek 0bd218ea8e Update CLRun to have OCL 1.2 2013-02-23 01:47:37 -05:00
degasus f677b8cba3 update to glew1.9, win binaries also from official release 2013-02-04 21:11:12 +01:00
Matthew Parlane ca4ea817e0 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Common/Src/FileUtil.h
	Source/Core/Core/Src/HLE/HLE.cpp
	Source/Core/Core/Src/PowerPC/Interpreter/Interpreter.cpp
2013-01-26 21:46:12 +13:00
degasus e0ffdda26e Merge branch 'immediate-removal' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp

immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging
2013-01-24 16:58:28 +01:00
skidau 6d4a566bc4 Changed SoundTouch to use float samples, allowing SSE to be used.
Made the DPL2 decoder disabled by default.
Re-added the audio hack used by the Accurate VBeam emulation option.
2013-01-15 22:29:26 +11:00
Matthew Parlane 9754fda516 Merge branch 'wii-usb' into temp merge branch
Conflicts:
	Source/Core/Common/Src/Log.h
	Source/Core/Core/Core.vcxproj
	Source/Core/Core/Core.vcxproj.filters
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2013-01-11 23:07:12 +13:00
skidau 80f4475e76 Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow.
Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system.
Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.

Fixes issue 3023.
2013-01-11 14:03:09 +11:00
Ryan Houdek 01f4d9f386 Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup. 2013-01-09 10:26:12 -06:00
skidau 7600cf106b OSX: typedef signed char BOOL 2013-01-10 00:24:42 +11:00
skidau 8494a439c7 OSX build fix 2013-01-10 00:06:35 +11:00
skidau 91fe5cc821 Build fix
Added SoundTouch as a dependency of AudioCommon.
Removed the "soundtouch_config.h" include on Linux and OSX.
2013-01-09 23:45:13 +11:00
skidau 63b38be97c Added audio time stretching by using the SoundTouch library. 2013-01-09 22:57:32 +11:00
skidau 6df1dacca8 OpenAL for Windows initial commit 2013-01-07 12:16:04 +11:00
Matthew Parlane e0c9a1fd09 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Core/CMakeLists.txt
	Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.cpp
2013-01-01 23:28:46 +13:00
Matthew Parlane 21fa664c2d Hopefully fix win32 build issues. 2012-12-31 03:51:34 +13:00
degasus 316a33d1e6 Merge branch 'master' into GLSL-master
Conflicts:
	Source/Core/DolphinWX/Src/VideoConfigDiag.h
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2012-12-27 10:36:54 +01:00
Ryan Houdek 9209253e0d Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
Matthew Parlane f6418bd093 Merge branch 'master' into wii-usb 2012-12-24 12:58:15 +13:00
Matthew Parlane c626d5aae3 Move to 1.0 libusb. 2012-12-24 08:31:50 +13:00
Matthew Parlane a76059377d Warning free SOIL lib. 2012-12-23 19:24:57 +13:00
NeoBrainX 4fc0125fb3 Fix OS X 10.6 compatibility.
Patch by mathieudel.
2012-12-07 19:49:08 +01:00
Matthew Parlane d6e46dd7e2 Add new lib and header for libusb 1.0. 2012-11-19 20:55:52 +13:00
Matthew Parlane d8b879a4ee Movd back to libusb for full support on windows 2012-11-15 01:09:25 +13:00
Matthew Parlane 586813b150 Basic HID works on windows! I had to customise HIDAPI. 2012-11-13 00:14:47 +13:00
Pierre Bourdon fdff4cb1ff Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2012-05-16 09:27:37 +02:00
Matthew Parlane 8ba2abc699 Fixed x64 lib. 2012-04-04 19:55:46 +12:00
Matthew Parlane e46779e3bd Add lib files. 2012-04-04 19:55:17 +12:00
Matthew Parlane db6e981728 Added hidapi start. x64 doesn't work... not sure why. 2012-04-04 19:54:32 +12:00
Matthew Parlane 9bf67d4bb1 Implemented /dev/usb/hid as libusb, but this will not work on mac. Code started for using hidapi instead. 2012-04-04 19:53:05 +12:00
Shawn Hoffman 56b1373baf Remove scons-related files 2012-03-25 12:55:02 -07:00
Shawn Hoffman e25d29bf67 Remove old version of wxWidgets from Externals 2012-03-25 12:45:34 -07:00
Shawn Hoffman 7d57b925e6 Disable wxHAS_MSW_TASKDIALOG because as of wxW svn r70933,
there is a bug with the wxPD_AUTO_HIDE style which can cause a non-dolphin
window to come to the foreground after auto-closing of the TaskDialog.
2012-03-24 20:59:20 -07:00
Shawn Hoffman f7423a0a4f Merge branch 'master' into wxw3-update
Conflicts:
	Source/Core/DolphinWX/Src/LogWindow.cpp
2012-03-22 17:57:38 -07:00
Pierre Bourdon 5242f09104 Fix Linux build: search for gthread-2.0 and pangocairo, then add both these libs to wx dependencies 2012-03-23 01:06:45 +01:00
Shawn Hoffman 6091774ade get wxw3 building on linux
kind of hacky because currently, shared libpng is always expected to be used
on darwin, libpng in externals is always used
2012-03-19 04:59:49 -07:00
Shawn Hoffman 20bb7a28b5 wxw3: update wx/setup.h for wxgtk to be compatible with current version 2012-03-19 04:59:48 -07:00
Shawn Hoffman 00fed2e70e wxw3: revert wx/setup.h for wxgtk to the previous version 2012-03-19 04:59:48 -07:00
skidau 281d7531a3 Fixed a crash on exit by calling DefWindowProc after the WM_DESTORY message has been received. Patch by eddie.willett.
Fixes issue 4588.
Fixes issue 5285.
2012-03-19 21:51:26 +11:00
Shawn Hoffman ec6d2572c1 oops, forgot to disable WDMKS on portaudio 32bit build 2012-03-19 03:40:21 -07:00
Shawn Hoffman 2ab2afaa1f update portaudio to stable_v19_20111121 and fix linker warnings 2012-03-18 07:50:37 -07:00
Shawn Hoffman c5d746f3d8 remove scons files from VS projects 2012-03-18 06:41:12 -07:00
Shawn Hoffman d9a7510937 forgot to add wxwidgets3 vcxproj to git, since it was masked by gitignore...
fix up misc warnings and build errors
2012-03-18 03:30:03 -07:00
Shawn Hoffman c3d13b048c build against wxWidgets3 from Externals on Windows.
use Externals version of libpng on Windows.
2012-03-18 02:31:19 -07:00
Shawn Hoffman 360c8d4cb3 make same changes to CMake as scons for wxw3 update 2012-03-17 22:16:54 -07:00
Shawn Hoffman a648aca65c wxWidgets3: update to svn r70933 2012-03-17 21:47:47 -07:00