Ideally Common.h wouldn't be a header in the Common library, and instead be renamed to something else, like PlatformCompatibility.h or something, but even then, there's still some things in the header that don't really fall under that label
This moves the version strings out to their own version header that doesn't dump a bunch of other unrelated things into scope, like what Common.h was doing.
This also places them into the Common namespace, as opposed to letting them sit in the global namespace.
Since all queues are FIFO data structures, the name wasn't informative
as to why you'd use it over a normal queue. I originally thought it had
something to do with the hardware graphics FIFO.
This renames it using the common acronym SPSC, which stands for
single-producer single-consumer, and is most commonly used to talk about
lock-free data structures, both of which this is.
The class NonCopyable is, like the name says, supposed to disallow
copying. But should it allow moving?
For a long time, NonCopyable used to not allow moving. (It declared
a deleted copy constructor and assigment operator without declaring
a move constructor and assignment operator, making the compiler
implicitly delete the move constructor and assignment operator.)
That's fine if the classes that inherit from NonCopyable don't need
to be movable or if writing the move constructor and assignment
operator by hand is fine, but that's not the case for all classes,
as I discovered when I was working on the DirectoryBlob PR.
Because of that, I decided to make NonCopyable movable in c7602cc,
allowing me to use NonCopyable in DirectoryBlob.h. That was however
an unfortunate decision, because some of the classes that inherit
from NonCopyable have incorrect behavior when moved by default-
generated move constructors and assignment operators, and do not
explicitly delete the move constructors and assignment operators,
relying on NonCopyable being non-movable.
So what can we do about this? There are four solutions that I can
think of:
1. Make NonCopyable non-movable and tell DirectoryBlob to suck it.
2. Keep allowing moving NonCopyable, and expect that classes that
don't support moving will delete the move constructor and
assignment operator manually. Not only is this inconsistent
(having classes disallow copying one way and disallow moving
another way), but deleting the move constructor and assignment
operator manually is too easy to forget compared to how tricky
the resulting problems are.
3. Have one "MovableNonCopyable" and one "NonMovableNonCopyable".
It works, but it feels rather silly...
4. Don't have a NonCopyable class at all. Considering that deleting
the copy constructor and assignment operator only takes two lines
of code, I don't see much of a reason to keep NonCopyable. I
suppose that there was more of a point in having NonCopyable back
in the pre-C++11 days, when it wasn't possible to use "= delete".
I decided to go with the fourth one (like the commit title says).
The implementation of the commit is fairly straight-forward, though
I would like to point out that I skipped adding "= delete" lines
for classes whose only reason for being uncopyable is that they
contain uncopyable classes like File::IOFile and std::unique_ptr,
because the compiler makes such classes uncopyable automatically.
Too much boilerplate that is duplicated if we use curl directly.
Let's add a simple wrapper class that hides the implementation details
and just allows to simply make HTTP requests and get responses.
std::optional makes a few things a bit neater and less error prone.
However, we still cannot use C++17 (unfortunately), so this commit
adds an implementation of std::optional that we can use right now.
Based on https://github.com/tensorflow/tensorflow/blob/master/tensorflow/core/lib/gtl/optional.h
which seems to be fairly similar to C++17's <optional> and standards
compliant. It's one of the few implementations that handle propagating
type traits like copy constructibility, just like libc++/libstdc++.
This moves all the byte swapping utilities into a header named Swap.h.
A dedicated header is much more preferable here due to the size of the
code itself. In general usage throughout the codebase, CommonFuncs.h was
generally only included for these functions anyway. These being in their
own header avoids dumping the lesser used utilities into scope. As well
as providing a localized area for more utilities related to byte
swapping in the future (should they be needed). This also makes it nicer
to identify which files depend on the byte swapping utilities in
particular.
Since this is a completely new header, moving the code uncovered a few
indirect includes, as well as making some other inclusions unnecessary.
libusb on Windows is limited to only a single context. Trying to open
more than one can cause device enumerations to fail randomly.
libusb is thread-safe and we don't use the manual polling support (with
`poll()`) so this should be safe.
This attempts to make some bit arithmetic more self-documenting and also
make it easier during review to identify potential off-by-one errors by
making it possible to just specify which bits are being extracted.
Functions both support the case where bits being extracted can vary and
fixed bit extraction. In the case the bits are fixed, compile-time asserts
are present to prevent accidental API usage at compile-time.
e.g. Instead of shifting and masking to get bits 10 to 15,
Common::ExtractBits<10, 15>(value) can just be done instead.
Fully opt-in, reports to analytics.dolphin-emu.org over SSL. Collects system
information and settings at Dolphin start time and game start time.
UI not implemented yet, so users are required to opt in through config editing.
g_compressAndDumpStateSyncEvent was Set() before destruction of file object (i.e. before flushing changes and closing file).
Also, adds Common::ScopeGuard wrapper for RAII.